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Note: The Files Can Be Downloaded Here https://minecraft.fandom.com/wiki/Add-on#Templates, They Are Located Under The Animations Folder

This page is a list of animation names for use with the /playanimation command. These can be found in the vanilla resource pack folder under animations. The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple animation.ghast.scale animation using multiple different animation controllers then the player will become larger and larger each time you add another one.

Actor[]

Name Effect In-Game(Player) Image Effects Stack
animation.actor.billboard

Agent[]

Name Effect In-Game(Player) Image Effects Stack
animation.agent.move
animation.agent.swing_arms

Armor stand[]

Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting a 9999 at the end of the /playanimation command just put a 0 "aaaa == 1.0" instead. (You will have to run another animation with the same animation controller to stop it though. )

Name Effect In-Game(Player) Image Effects Stack
animation.armor_stand.athena_pose
animation.armor_stand.brandish_pose
animation.armor_stand.cancan_a_pose
animation.armor_stand.cancan_b_pose
animation.armor_stand.default_pose
animation.armor_stand.entertain_pose
animation.armor_stand.hero_pose
animation.armor_stand.honor_pose
animation.armor_stand.no_pose
animation.armor_stand.riposte_pose
animation.armor_stand.salute_pose
animation.armor_stand.solemn_pose
animation.armor_stand.wiggle
animation.armor_stand.zombie_pose

Armor[]

Name Effect In-Game(Player) Image Effects Stack
animation.armor.boots.offset

Arrow[]

Name Effect In-Game(Player) Image Effects Stack
animation.arrow.move

Axolotl[]

Name Effect In-Game(Player) Image Effects Stack
animation.axolotl.idle_underwater
animation.axolotl.idle_floor
animation.axolotl.idle_floor_underwater
animation.axolotl.swim
animation.axolotl.walk_floor
animation.axolotl.walk_floor_underwater
animation.axolotl.play_dead
animation.axolotl.swim_angle

Bat[]

Name Effect In-Game(Player) Image Effects Stack
animation.bat.flying
animation.bat.resting

Bee[]

Name Effect In-Game(Player) Image Effects Stack
animation.bee.flying

Blaze[]

Name Effect In-Game(Player) Image Effects Stack
animation.blaze.move

Bow[]

Name Effect In-Game(Player) Image Effects Stack
animation.bow.wield
animation.bow.wield_first_person_pull

Cat[]

Name Effect In-Game(Player) Image Effects Stack
animation.cat.baby_transform
animation.cat.lie_down
animation.cat.sit
animation.cat.sneak
animation.cat.sprint
animation.cat.walk

Chicken[]

Name Effect In-Game(Player) Image Effects Stack
animation.chicken.general.v1.0 The player moves into a strange pose
animation.chicken.baby_transform the player's head moves slightly away from the body and becomes larger Yes
animation.chicken.general
animation.chicken.move

Cod[]

Name Effect In-Game(Player) Image Effects Stack
animation.cod.flop
animation.cod.swim

Cow[]

Name Effect In-Game(Player) Image Effects Stack
animation.cow.baby_transform Makes the players head larger.
animation.cow.setup The player's body moves up, but the legs remain in place.
animation.cow.setup.v1.0 The player's body moves up, but the legs remain in place.

Creeper[]

Name Effect In-Game(Player) Image Effects Stack
animation.creeper.legs
animation.creeper.swelling The player disappears

Crossbow[]

Name Effect In-Game(Player) Image Effects Stack
animation.crossbow.wield

Dolphin[]

Name Effect In-Game(Player) Image Effects Stack
animation.dolphin.move

Dressing room idle arm 1[]

Name Effect In-Game(Player) Image Effects Stack
animation.idle_arm_1 animation from the avatar editor is being played.

Dressing room idle back 1[]

Name Effect In-Game(Player) Image Effects Stack
animation.idle_back_1 animation from the avatar editor is being played.

Dressing room idle bottom 1[]

Name Effect In-Game(Player) Image Effects Stack
animation.idle_bottom_1 animation from the avatar editor is being played.

Dressing room idle torso 1[]

Name Effect In-Game(Player) Image Effects Satck
animation.idle_torso_1 animation from the avatar editor is being played.

Dressing room react arm 1[]

Name Effect In-Game(Player) Image Effects Stack
animation.react_arm_1 animation from the avatar editor is being played.

Dressing room react arm 2[]

Name Effect In-Game(Player) Image Effects Stack
animation.react_arm_2 animation from the avatar editor is being played.

Ghast[]

Name Effect In-Game(Player) Image Effect Stacks
animation.ghast.scale Makes the players body huge. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. ) Yes

Enderman[]

Name Effect In-Game(Player) Image Effect Stacks
animation.enderman.arms_legs
animation.enderman.base_pose
animation.enderman.carrying Makes the players arms tilt forward like they are an enderman carrying a block.
animation.enderman.scary_face Makes the base layer of the players head raise up by half of the size of the head. (Note: this does not affect the outer layer of the player's head. )
animation.enderman.base_pose_v1.0
animation.enderman.scary_face_v1.0

Player[]

Name Effect In-Game(Player) Image Effect Stacks
animation.player.attack.positions
animation.player.attack.rotations Increases the amount that the player's hand moves when they use their hands. Yes
animation.player.base_pose.upside_down Flips the player's body arms and head upside down (This does not effect their legs. ). Yes
animation.player.bob Increases the amount that the player's arms bob from side to side when they are standing still. Yes
animation.player.bob.stationary
animation.player.bow_equipped Makes the players hands follow the direction that they are looking, the same as when they are using a bow.
animation.player.cape
animation.player.crossbow_equipped
animation.player.crossbow_hold
animation.player.glide
animation.player.holding Increases the amount that the player's arm extends when they are holding an item in their hand.
animation.player.holding.zombie The player stretches out his hand like a zombie holding an object
animation.player.look_at_target.inverted
animation.player.look_at_target.ui
animation.player.move.arms Increases the amount that the players arm moves when they walk. Yes
animation.player.move.arms.single
animation.player.move.arms.stationary
animation.player.move.arms.statue_of_liberty
animation.player.move.arms.zombie Makes the player's arms extend like they are a zombie.
animation.player.move.legs Increases the amount that the player's legs move when they walk. Yes
animation.player.move.legs.inverted Flips the players legs upside down and into their body. Yes
animation.player.move.legs.single
animation.player.move.legs.stationary
animation.player.riding.arms Makes the player's arms extend like when they are riding an entity. No
animation.player.riding.arms.zombie
animation.player.riding.legs Makes the player sit down. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. ) No
animation.player.shield_block_main_hand
animation.player.shield_block_off_hand
animation.player.sleeping Makes the player lay down. Note: This overrides other animations and locks the players body into the sleeping position. No
animation.player.sneaking Makes the player crouch. Yes
animation.player.sneaking.inverted Makes the player crouch backwards. Yes
animation.player.swim Makes the player swim / crawl.
animation.player.swim.legs
animation.player.swim.legs.single
animation.player.swim.legs.stationary