This page is a list of animation names for use with the /playanimation command. These can be found in the vanilla resource pack folder under animations. The effect stacks column of the tables tells you whether running multiple of that same animation using multiple different animation controllers will cause the effect of that animation to multiply. Ex. if you run multiple animation.ghast.scale animation using multiple different animation controllers then the player will become larger and larger each time you add another one.
Note: To make the animation the exact same as the armor stand version of the animation for the armor stand animations you have to use a molang query so that the animation does not fade out, Ex. instead of putting a 9999 at the end of the /playanimation command just put a 0 "aaaa == 1.0" instead. (You will have to run another animation with the same animation controller to stop it though. )
Name
Effect In-Game(Player)
Image
Effects Stack
animation.armor_stand.athena_pose
animation.armor_stand.brandish_pose
animation.armor_stand.cancan_a_pose
animation.armor_stand.cancan_b_pose
animation.armor_stand.default_pose
animation.armor_stand.entertain_pose
animation.armor_stand.hero_pose
animation.armor_stand.honor_pose
animation.armor_stand.no_pose
animation.armor_stand.riposte_pose
animation.armor_stand.salute_pose
animation.armor_stand.solemn_pose
animation.armor_stand.wiggle
animation.armor_stand.zombie_pose
Armor[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.armor.boots.offset
Arrow[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.arrow.move
Axolotl[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.axolotl.idle_underwater
animation.axolotl.idle_floor
animation.axolotl.idle_floor_underwater
animation.axolotl.swim
animation.axolotl.walk_floor
animation.axolotl.walk_floor_underwater
animation.axolotl.play_dead
animation.axolotl.swim_angle
Bat[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.bat.flying
animation.bat.resting
Bee[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.bee.flying
Blaze[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.blaze.move
Bow[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.bow.wield
animation.bow.wield_first_person_pull
Cat[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.cat.baby_transform
animation.cat.lie_down
animation.cat.sit
animation.cat.sneak
animation.cat.sprint
animation.cat.walk
Chicken[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.chicken.general.v1.0
The player moves into a strange pose
animation.chicken.baby_transform
the player's head moves slightly away from the body and becomes larger
Yes
animation.chicken.general
animation.chicken.move
Cod[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.cod.flop
animation.cod.swim
Cow[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.cow.baby_transform
Makes the players head larger.
animation.cow.setup
The player's body moves up, but the legs remain in place.
animation.cow.setup.v1.0
The player's body moves up, but the legs remain in place.
Creeper[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.creeper.legs
animation.creeper.swelling
The player disappears
Crossbow[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.crossbow.wield
Dolphin[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.dolphin.move
Dressing room idle arm 1[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.idle_arm_1
animation from the avatar editor is being played.
Dressing room idle back 1[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.idle_back_1
animation from the avatar editor is being played.
Dressing room idle bottom 1[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.idle_bottom_1
animation from the avatar editor is being played.
Dressing room idle torso 1[]
Name
Effect In-Game(Player)
Image
Effects Satck
animation.idle_torso_1
animation from the avatar editor is being played.
Dressing room react arm 1[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.react_arm_1
animation from the avatar editor is being played.
Dressing room react arm 2[]
Name
Effect In-Game(Player)
Image
Effects Stack
animation.react_arm_2
animation from the avatar editor is being played.
Ghast[]
Name
Effect In-Game(Player)
Image
Effect Stacks
animation.ghast.scale
Makes the players body huge. (The effect of this can be multiplied by running it multiple times but with a different animation controller each time. )
Yes
Enderman[]
Name
Effect In-Game(Player)
Image
Effect Stacks
animation.enderman.arms_legs
animation.enderman.base_pose
animation.enderman.carrying
Makes the players arms tilt forward like they are an enderman carrying a block.
animation.enderman.scary_face
Makes the base layer of the players head raise up by half of the size of the head. (Note: this does not affect the outer layer of the player's head. )
animation.enderman.base_pose_v1.0
animation.enderman.scary_face_v1.0
Player[]
Name
Effect In-Game(Player)
Image
Effect Stacks
animation.player.attack.positions
animation.player.attack.rotations
Increases the amount that the player's hand moves when they use their hands.
Yes
animation.player.base_pose.upside_down
Flips the player's body arms and head upside down (This does not effect their legs. ).
Yes
animation.player.bob
Increases the amount that the player's arms bob from side to side when they are standing still.
Yes
animation.player.bob.stationary
animation.player.bow_equipped
Makes the players hands follow the direction that they are looking, the same as when they are using a bow.
animation.player.cape
animation.player.crossbow_equipped
animation.player.crossbow_hold
animation.player.glide
animation.player.holding
Increases the amount that the player's arm extends when they are holding an item in their hand.
animation.player.holding.zombie
The player stretches out his hand like a zombie holding an object
animation.player.look_at_target.inverted
animation.player.look_at_target.ui
animation.player.move.arms
Increases the amount that the players arm moves when they walk.
Yes
animation.player.move.arms.single
animation.player.move.arms.stationary
animation.player.move.arms.statue_of_liberty
animation.player.move.arms.zombie
Makes the player's arms extend like they are a zombie.
animation.player.move.legs
Increases the amount that the player's legs move when they walk.
Yes
animation.player.move.legs.inverted
Flips the players legs upside down and into their body.
Yes
animation.player.move.legs.single
animation.player.move.legs.stationary
animation.player.riding.arms
Makes the player's arms extend like when they are riding an entity.
No
animation.player.riding.arms.zombie
animation.player.riding.legs
Makes the player sit down. (Note: The players legs will float 0.5 blocks (the height of a slab) above the ground. )
No
animation.player.shield_block_main_hand
animation.player.shield_block_off_hand
animation.player.sleeping
Makes the player lay down. Note: This overrides other animations and locks the players body into the sleeping position.