The specific instructions are: Isometric images of structures
An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden. It always spawns at y level -52.
Structure
Environment aesthetics
An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here.
File structure
All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city.
| List |
|---|
|
Entrance
Center
Redstone circuits
Underneath the frame at the city center lies a series of hidden rooms with naturally generating redstone circuitry, such as piston doors and logic gates. The secret entrance is located at the base of the structure, in front of the frame. There is a sculk sensor above it. Each variant of the city center uses a different redstone circuit to conceal the entrance. Sometimes there is nothing in front of the frame. Other times, there can be a chest or a set of walls in front of the frame.
Ruins
Walls
Blocks
Loot
The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment. In Java Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Java Edition 1.20.2, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 71⁄80 | 88.8% | 0.887 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Enchanted Book[L] | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c Enchanted with a random level of Swift Sneak.
- ↑ a b c Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c d e f Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c The item has between 80% and 100% of its total durability.
- ↑ Enchanted with Mending.
In Java Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Snowball | 2–6 | 4⁄9 | 97.0% | 12.444 | 1.0 |
| Packed Ice | 2–6 | 2⁄9 | 80.5% | 6.222 | 1.2 |
| Baked Potato | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Golden Carrot | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Suspicious Stew[F] | 2–6 | 1⁄9 | 54.9% | 3.111 | 1.8 |
In Bedrock Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Snowball | 2–6 | 4⁄9 | 97.0% | 12.444 | 1.0 |
| Packed Ice | 2–6 | 2⁄9 | 80.5% | 6.222 | 1.2 |
| Baked Potato | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Golden Carrot | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Suspicious Stew[F] | 2–6 | 1⁄9 | 54.9% | 3.111 | 1.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b The stew grants one of the following effects: 5-7 seconds of Blindness, or 7-10 seconds of Night Vision.
History
| October 16, 2021 | Ancient cities are revealed at Minecraft Live 2021. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.19{{Extension DPL}}<ul><li>[[Pufferfish (item)|Pufferfish (item)]]<br/>{{DISPLAYTITLE:Pufferfish}}
{{about|the food item|the mob|Pufferfish}}
{{Item
| title = Pufferfish
| image = File:Pufferfish_(item)_JE5_BE2.png
| renewable = Yes
| heals = {{hunger|1}}
| stackable = Yes (64)
|effects=: {{EffectLink|link=Hunger (effect)|Hunger}} III (0:15)
: {{EffectLink|Poison}} II (1:00)
: {{EffectLink|Nausea}} I (0:15){{only|JE}}
: {{EffectLink|Nausea}} II (0:15){{only|BE}}
}}
A '''pufferfish''' is a poisonous [[food]] item that is used to brew [[Potion of Water Breathing|Water Breathing potions]].
== Obtaining ==
=== Fishing ===
Pufferfish can be obtained through [[fishing]]. The pufferfish catch rate can be increased by [[Lure]], which reduces wait time generally.
<!--1-6 exp-->
{{IN|bedrock}}, pufferfish can be caught only when fishing outside [[jungle]] biomes and its variants (i.e. everywhere ''except'' in jungles).
=== Mob loot ===
==== Guardians and elder guardians ====
[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 13% chance of being pufferfish (0.325% chance of dropping a pufferfish). The chance of getting a fish can be increased by 1% per level of [[Looting]], but the type of fish is not affected.
==== Pufferfish ====
[[Pufferfish]] always drop 1 pufferfish in its item form when killed. This drop is not affected by the Looting enchantment.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>
== Usage ==
=== Food ===
Pufferfish restores {{hunger|1}} hunger and 0.2 [[Hunger#Mechanics|saturation]], but inflicts [[Hunger_(effect)|Hunger]] III for 15 seconds, [[Poison]] II for 1 minute, and [[Nausea]] I<sup>[''[[Java Edition|JE]] only'']</sup> or II<sup>[''[[Bedrock Edition|BE]] only'']</sup> for 15 seconds. Unlike [[rotten flesh]], it is not helpful to eat pufferfish while starving because they inflict more hunger than they earn.
===Brewing ingredient===
{{brewing
|Pufferfish
|Potion of Water Breathing
|head=1
}}
{{brewing
|Pufferfish
|Mundane Potion
|ingredients=Pufferfish + [[Water Bottle]]
|foot=1
}}
=== Trading ===
Master-level fisherman [[villager]]s buy 1~4{{only|bedrock|short=1}} or four{{only|java|short=1}} pufferfish for an [[emerald]].
=== Wolves ===
{{IN|Bedrock}}, pufferfish can be used to feed a [[wolf]], healing it by {{hp|1|mob=1}}, but only when the wolf is not at full health. Unlike other wolf food, pufferfish cannot be used to speed up the growth of baby wolves, and cannot be used to breed them.
== Sounds ==
{{Sound table/Entity/Food}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|itemtags=fishes
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pufferfish
|spritetype=item
|nameid=pufferfish
|id=267
|form=item
|foot=1}}
== Advancements ==
{{load advancements|A Furious Cocktail;How did we get here;Husbandry;A Balanced Diet;Fishy Business}}
== History ==
{{History|java}}
{{History||1.7.2|snap=13w36a|[[File:Pufferfish (item) JE1.png|32px]] Added pufferfish.
|Added potions of [[Water Breathing]], which can be [[brewing|brewed]] by adding a pufferfish to an [[Awkward Potion]].}}
{{History|||snap=13w43a|[[File:Pufferfish (item) JE2 BE1.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8|snap=14w25a|Pufferfish is now obtainable as a rare drop from [[guardian]]s and [[elder guardian]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}
{{History|||snap=18w08b|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its item form when killed.
|[[File:Pufferfish (item) JE3 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.14|snap=18w43a|[[File:Pufferfish (item) JE4 BE1.png|32px]] The texture of pufferfish has accidentally been reverted.}}
{{History|||snap=18w43b|[[File:Pufferfish (item) JE5 BE2.png|32px]] The correct texture of pufferfish has been restored.}}
{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] pufferfish.}}
{{History||1.16.2|snap=Pre-release 2|The level of [[Nausea]] given by pufferfish has been reduced from II to I.<ref>{{bug|MC-196473}}</ref>}}
{{History||1.17|snap=20w46a|The level of [[Poison]] given by pufferfish has been reduced from IV to II.<ref>{{bug|MC-197276}}</ref>}}
{{History|pocket alpha}}
{{History||v0.11.0|snap=build 1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||v0.12.1|snap=build 1|Pufferfish now restore [[hunger]] instead of [[health]].
|Pufferfish can now be used to make [[potion]] of Water Breathing.}}
{{History||v0.16.0|snap=build 1|Pufferfish is now dropped by [[guardian]]s and [[elder guardian]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|[[Pufferfish]] has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.
|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pufferfish can now be used to feed [[ocelot]]s to gain their trust.}}
{{History||1.11.0|snap=beta 1.11.0.4|Pufferfish can now be [[trading|sold]] to fisherman [[villager]]s.}}
{{History||1.19.10|snap=beta 1.19.10.23|The strength of the [[poison]] effect has been decreased from IV to II.}}
{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Pufferfish (item) JE2 BE1.png|32px]] Added pufferfish.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Pufferfish]] (and other [[fish]] types) has been added as a [[mob]], which [[drops|drop]] its [[item]] form when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pufferfish (item) JE5 BE2.png|32px]] The texture of pufferfish has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The consumption of pufferfish inflicting the player with Nausea and Poison is based on reality. Real pufferfish contain the dangerous [[Wikipedia:Tetrodotoxin|tetrodotoxin]] within their organs, especially in the liver. Tetrodotoxin leads to quick death through respiratory paralysis. Muscle tissue and blood contain trace amounts. In East Asia, pufferfish are considered a delicacy known as [[Wikipedia:Fugu|fugu]], as small parts of the fish are actually edible. Any chef preparing fugu must have special licensing/certification to prepare this dish.
== Gallery ==
<gallery>
File:Eat Pufferfish.png|The result of eating pufferfish.
</gallery>
== See also ==
* [[Fishing]]
== References ==
{{Reflist}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--pufferfish Taking Inventory: Pufferfish] – Minecraft.net on October 14, 2020
{{items}}
[[cs:Čtverzubec]]
[[de:Kugelfisch (Nahrung)]]
[[es:Pez globo (objeto)]]
[[fr:Poisson (nourriture)]]
[[it:Pesce palla (oggetto)]]
[[ja:フグ (アイテム)]]
[[ko:복어 (아이템)]]
[[nl:Kogelvis]]
[[pl:Rozdymka]]
[[pt:Baiacu (item)]]
[[ru:Иглобрюх (предмет)]]
[[th:ปลาปักเป้า (ไอเทม)]]
[[tr:Kirpi balığı]]
[[zh:河豚(物品)]]
[[Category:Food]]
[[Category:Brewing recipe]]
[[Category:Renewable resources]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}
A '''water bucket''' is a [[bucket]] filled with [[water]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
=== Chest Loot ===
{{LootChestItem|water-bucket}}
== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}
{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}
== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul> | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
| 22w11a | Ancient cities are not added yet in this non-experimental snapshot. | ||||
| 22w13a | Re-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table. | ||||
| Upcoming Bedrock Edition | |||||
| Wild Update (Experimental) | beta 1.18.30.32 | Added ancient cities behind the "Wild Update" experimental toggle. | |||
Issues
Issues relating to "Ancient City" are maintained on the bug tracker. Report issues there.
Trivia
- Some statues scattered throughout the ancient cities bear a resemblance to early iterations of the warden's design.
- There are structures that resemble pillager outposts and woodland mansion rooms.
Gallery
Concept art of the deep dark and ancient city, originally made for the Caves & Cliffs update.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[1]
- Tenth Image Leading To A Very Scary Snapshot.jpeg
The teaser image for Deep Dark Experimental Snapshot 1, featuring the ancient city, click here to see all teaser parts.
An ancient city intersecting with a lush cave.
See also
Notes
References
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022






