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An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden. It always spawns at y level -52.

Structure

Environment aesthetics

An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here.

Redstone circuits

Underneath the frame at the city center lies a series of hidden rooms with naturally generating redstone circuitry, such as piston doors and logic gates. The secret entrance is located at the base of the structure, in front of the frame. There is a sculk sensor above it. Each variant of the city center uses a different redstone circuit to conceal the entrance. Sometimes there is nothing in front of the frame. Other times, there can be a chest or a set of walls in front of the frame.

File structure

All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city.

Entrance

Center

Ruins

Walls

Blocks

An ancient city is the only place in the Overworld where soul sand, soul soil and polished basalt can generate naturally. It is also the only place in the game where a skeleton skull can generate naturally.

Blocks

Loot

See also: Chest loot

The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment. In Java Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
5–10× 5–10×
Nothing[F] 1758093.8%0.9381.1
Coal 6–1578646.5%6.4102.1
Bone 1–1558635.9%3.4882.8
Soul Torch 1–1558635.9%3.4882.8
Book 3–1058635.9%2.8342.8
Potion of Regeneration 1–358635.9%0.8722.8
Enchanted Book[G] 158635.9%0.4362.8
Disc Fragment (5) 1–348629.8%0.6983.4
Amethyst Shard 1–1538623.2%2.0934.3
Glow Berries 1–1538623.2%2.0934.3
Sculk 4–1038623.2%1.8314.3
Candle 1–438623.2%0.6544.3
Bottle o' Enchanting 1–338623.2%0.5234.3
Sculk Sensor 1–338623.2%0.5234.3
Enchanted Book[H] 138623.2%0.2624.3
Enchanted Iron Leggings[I] 138623.2%0.2624.3
Sculk Catalyst 1–228616.1%0.2626.2
Compass 128616.1%0.1746.2
Music Disc (13) 128616.1%0.1746.2
Music Disc (cat) 128616.1%0.1746.2
Lead 128616.1%0.1746.2
Name Tag 128616.1%0.1746.2
Saddle 128616.1%0.1746.2
Damaged Enchanted Diamond Hoe[J][K] 128616.1%0.1746.2
Diamond Horse Armor 128616.1%0.1746.2
Enchanted Diamond Leggings[J] 128616.1%0.1746.2
Enchanted Golden Apple 1–21868.4%0.13111.9
Music Disc (otherside) 11868.4%0.08711.9
Ward Armor Trim Smithing Template 14805.0%0.05020.0
Silence Armor Trim Smithing Template 11801.2%0.01380.0

In Java Edition 1.20.2, each ancient city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
5–10× 5–10×
Nothing[F] 1718088.8%0.8871.1
Coal 6–1578646.5%6.4102.1
Bone 1–1558635.9%3.4882.8
Soul Torch 1–1558635.9%3.4882.8
Book 3–1058635.9%2.8342.8
Potion of Regeneration 1–358635.9%0.8722.8
Enchanted Book[G] 158635.9%0.4362.8
Disc Fragment (5) 1–348629.8%0.6983.4
Amethyst Shard 1–1538623.2%2.0934.3
Glow Berries 1–1538623.2%2.0934.3
Sculk 4–1038623.2%1.8314.3
Candle 1–438623.2%0.6544.3
Bottle o' Enchanting 1–338623.2%0.5234.3
Sculk Sensor 1–338623.2%0.5234.3
Enchanted Book[H] 138623.2%0.2624.3
Enchanted Iron Leggings[I] 138623.2%0.2624.3
Sculk Catalyst 1–228616.1%0.2626.2
Compass 128616.1%0.1746.2
Music Disc (13) 128616.1%0.1746.2
Music Disc (cat) 128616.1%0.1746.2
Lead 128616.1%0.1746.2
Name Tag 128616.1%0.1746.2
Saddle 128616.1%0.1746.2
Damaged Enchanted Diamond Hoe[J][K] 128616.1%0.1746.2
Diamond Horse Armor 128616.1%0.1746.2
Enchanted Diamond Leggings[J] 128616.1%0.1746.2
Enchanted Golden Apple 1–21868.4%0.13111.9
Music Disc (otherside) 11868.4%0.08711.9
Enchanted Book[L] 14805.0%0.05020.0
Ward Armor Trim Smithing Template 14805.0%0.05020.0
Silence Armor Trim Smithing Template 11801.2%0.01380.0

In Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
5–10× 5–10×
Nothing[F] 1758093.8%0.9381.1
Coal 6–1578646.5%6.4102.1
Bone 1–1558635.9%3.4882.8
Soul Torch 1–1558635.9%3.4882.8
Book 3–1058635.9%2.8342.8
Potion of Regeneration 1–358635.9%0.8722.8
Enchanted Book[G] 158635.9%0.4362.8
Disc Fragment (5) 1–348629.8%0.6983.4
Amethyst Shard 1–1538623.2%2.0934.3
Glow Berries 1–1538623.2%2.0934.3
Sculk 4–1038623.2%1.8314.3
Candle 1–438623.2%0.6544.3
Bottle o' Enchanting 1–338623.2%0.5234.3
Sculk Sensor 1–338623.2%0.5234.3
Enchanted Book[H] 138623.2%0.2624.3
Enchanted Iron Leggings[I] 138623.2%0.2624.3
Sculk Catalyst 1–228616.1%0.2626.2
Compass 128616.1%0.1746.2
Music Disc (13) 128616.1%0.1746.2
Music Disc (cat) 128616.1%0.1746.2
Lead 128616.1%0.1746.2
Name Tag 128616.1%0.1746.2
Saddle 128616.1%0.1746.2
Damaged Enchanted Diamond Hoe[J][K] 128616.1%0.1746.2
Diamond Horse Armor 128616.1%0.1746.2
Enchanted Diamond Leggings[J] 128616.1%0.1746.2
Enchanted Golden Apple 1–21868.4%0.13111.9
Music Disc (otherside) 11868.4%0.08711.9
Ward Armor Trim Smithing Template 14805.0%0.05020.0
Silence Armor Trim Smithing Template 11801.2%0.01380.0
  1. a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b c The weight of this item relative to other items in the pool.
  3. a b c The odds of finding any of this item in a single chest.
  4. a b c The number of items expected per chest, averaged over a large number of chests.
  5. a b c The average number of chests the player should expect to search to find any of this item.
  6. a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  8. a b c Enchanted with a random level of Swift Sneak.
  9. a b c Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  10. a b c d e f Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  11. a b c The item has between 80% and 100% of its total durability.
  12. Enchanted with Mending.

In Java Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Snowball 2–64997.0%12.4441.0
Packed Ice 2–62980.5%6.2221.2
Baked Potato 1–101954.9%4.2781.8
Golden Carrot 1–101954.9%4.2781.8
Suspicious Stew[F] 2–61954.9%3.1111.8

In Bedrock Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Snowball 2–64997.0%12.4441.0
Packed Ice 2–62980.5%6.2221.2
Baked Potato 1–101954.9%4.2781.8
Golden Carrot 1–101954.9%4.2781.8
Suspicious Stew[F] 2–61954.9%3.1111.8
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b The stew grants one of the following effects: 5-7 seconds of Blindness, or 7-10 seconds of Night Vision.


History

October 16, 2021Ancient cities are revealed at Minecraft Live 2021.
Upcoming Java Edition
1.19
{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item
| renewable =  Yes
| stackable = Yes (64)
| type =
}}
A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.

== Obtaining ==

Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.

== Usage ==

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Prismarine Shard
|spritetype=item
|nameid=prismarine_shard
|aliasid=prismarineshard
|id=565
|form=item
|foot=1}}

== History ==

{{History|java}}
{{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}
{{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|pocket alpha}}
{{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|console}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}

{{History|New 3DS}}
{{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{items}}

[[de:Prismarinscherbe]]
[[es:Fragmento de prismarina]]
[[fr:Éclat de prismarine]]
[[ja:プリズマリンの欠片]]
[[ko:프리즈머린 조각]]
[[nl:Prismarienscherf]]
[[pl:Odłamek pryzmarynu]]
[[pt:Pedaço de prismarinho]]
[[ru:Призмариновый осколок]]
[[uk:Призмариновий уламок]]
[[zh:海晶碎片]]
[[Category:Renewable resources]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
{{ItemEntity
|image=Egg.png
|renewable=Yes
|stackable=Yes (16)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
}}

An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.

== Obtaining ==
=== Mob loot ===
{{see also|Tutorials/Egg farming}}
A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.

A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.

=== Chest loot ===
{{LootChestItem|egg}}

== Usage ==

=== Crafting ingredient ===
{{crafting usage}}

=== Combat ===
Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.

=== Spawning chickens ===
When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.

The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.

== Sounds ==
{{Edition|Java}}:<br>
Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|rowspan=2
|sound=Bow shoot.ogg
|subtitle=Egg flies
|source=player
|description=When an egg is thrown
|id=entity.egg.throw
|translationkey=subtitles.entity.egg.throw
|volume=0.5
|pitch={{frac|1|3}}-0.5
|distance=16}}
{{Sound table
|subtitle=Dispensed item
|source=block
|description=When a dispenser shoots an egg
|id=block.dispenser.launch
|translationkey=subtitles.block.dispenser.dispense
|volume=1.0
|pitch=1.2
|distance=16}}
{{Sound table
|sound=Chicken plop.ogg
|subtitle=Chicken plops
|source=Friendly Creatures
|description=When an egg is laid by a chicken
|id=entity.chicken.egg
|translationkey=subtitles.entity.chicken.egg
|volume=1.0
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|rowspan=2
|sound=Bow shoot.ogg
|source=player
|description=When an egg is thrown
|id=random.bow
|volume=0.5
|pitch=0.33-0.5}}
{{Sound table
|source=player
|description=When a dispenser shoots an egg
|id=random.bow
|volume=1.0
|pitch=0.83-1.25}}
{{Sound table
|sound=Chicken plop.ogg
|source=neutral
|description=When an egg is laid by a chicken
|id=mob.chicken.plop
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|form=item
|foot=1}}
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Thrown Egg
|spritetype=entity
|spritename=Egg
|nameid=egg
|entitytags=impact_projectiles
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=item
|nameid=egg
|id=390
|form=item
|foot=1}} 
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Egg
|spritetype=entity
|nameid=egg
|id=82
|foot=1}}

=== Entity Data ===

Thrown eggs have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Achievements ==
{{load achievements|The Lie}}

==Advancements==
{{Load advancements|Bullseye}}

== Video ==
<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>

== History ==
{{History|java alpha}}
{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
|Eggs currently have no purpose.}}
{{History|java beta}}
{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
{{History||1.2|Eggs are now used to craft [[cake]]s.
|Eggs can now be thrown by [[dispenser]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
|The egg's throw [[sound]] has been changed.}}
{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
|Therefore, chickens are no longer the only source of eggs.}}
{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}

{{History|pocket alpha}}
{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
|Eggs are throwable, but are unable to spawn chickens.}}
{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
|Eggs can be used to craft [[cake]].
|Thrown eggs now have a chance of spawning adult chickens.}}
{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
{{History|bedrock}}
{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|PS4}}		
{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).

== References ==
{{Reflist}}

{{Items}}
{{entities}}

[[Category:Combat]]

[[cs:Vajíčko]]
[[de:Ei]]
[[es:Huevo]]
[[fr:Œuf]]
[[hu:Tojás]]
[[it:Uovo]]
[[ja:卵]]
[[ko:달걀]]
[[nl:Ei]]
[[pl:Jajko]]
[[pt:Ovo]]
[[ru:Яйцо]]
[[th:ไข่ไก่]]
[[uk:Яйце]]
[[zh:鸡蛋]]
<br /></li></ul>
Deep Dark Experimental Snapshot 1Added ancient cities.
22w11aAncient cities are not added yet in this non-experimental snapshot.
22w13aRe-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table.
Upcoming Bedrock Edition
Wild Update
(Experimental)
beta 1.18.30.32Added ancient cities behind the "Wild Update" experimental toggle.

Issues

Issues relating to "Ancient City" are maintained on the bug tracker. Report issues there.

Trivia

Gallery

See also

Notes


References

  1. "warden x ancient city sneak peak"@Cojomax99 on X, February 15, 2022
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