The specific instructions are: Isometric images of structures
An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden. It always spawns at y level -52.
Structure
Environment aesthetics
An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here.
Redstone circuits
Underneath the frame at the city center lies a series of hidden rooms with naturally generating redstone circuitry, such as piston doors and logic gates. The secret entrance is located at the base of the structure, in front of the frame. There is a sculk sensor above it. Each variant of the city center uses a different redstone circuit to conceal the entrance. Sometimes there is nothing in front of the frame. Other times, there can be a chest or a set of walls in front of the frame.
File structure
All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city.
| List |
|---|
|
Entrance
| Structure name | Description | Consists of | Image |
|---|---|---|---|
ancient_city/city/entrance/bottom_piece
|
78 Chiseled Deepslate |
||
ancient_city/city/entrance/top_piece
|
72 Chiseled Deepslate |
Center
Ruins
Walls
Blocks
An ancient city is the only place in the Overworld where soul sand, soul soil and polished basalt can generate naturally. It is also the only place in the game where a skeleton skull can generate naturally.
Loot
The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment. In Java Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Java Edition 1.20.2, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 71⁄80 | 88.8% | 0.887 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Enchanted Book[L] | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c Enchanted with a random level of Swift Sneak.
- ↑ a b c Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c d e f Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c The item has between 80% and 100% of its total durability.
- ↑ Enchanted with Mending.
In Java Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Snowball | 2–6 | 4⁄9 | 97.0% | 12.444 | 1.0 |
| Packed Ice | 2–6 | 2⁄9 | 80.5% | 6.222 | 1.2 |
| Baked Potato | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Golden Carrot | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Suspicious Stew[F] | 2–6 | 1⁄9 | 54.9% | 3.111 | 1.8 |
In Bedrock Edition, each ancient city ice box chest contains 4–10 item stacks, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
|---|---|---|---|---|---|
| Snowball | 2–6 | 4⁄9 | 97.0% | 12.444 | 1.0 |
| Packed Ice | 2–6 | 2⁄9 | 80.5% | 6.222 | 1.2 |
| Baked Potato | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Golden Carrot | 1–10 | 1⁄9 | 54.9% | 4.278 | 1.8 |
| Suspicious Stew[F] | 2–6 | 1⁄9 | 54.9% | 3.111 | 1.8 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b The stew grants one of the following effects: 5-7 seconds of Blindness, or 7-10 seconds of Night Vision.
History
| October 16, 2021 | Ancient cities are revealed at Minecraft Live 2021. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.19{{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
{{Item
| image = Slimeball.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.
== Obtaining ==
=== Mob loot ===
==== Slimes ====
{{see also|Tutorials/Slime farming}}
If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.
==== Pandas ====
Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.
=== Crafting ===
{{Crafting
|Slime Block
|Output= Slimeball,9
|type= Miscellaneous
}}
=== Trading ===
[[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Breeding ===
Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.
==Video==
{{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
{{yt|J6oR3fdbbjY}}
== Data values ==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Slimeball
|spritetype=item
|nameid=slime_ball
|id=388
|form=item
|foot=1}}
==History==
{{History|java alpha}}
{{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
{{History|java beta}}
{{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
{{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
{{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
{{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
{{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}
{{History|pocket alpha}}
{{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
{{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
|Slimeballs can now be obtained by killing [[slime]]s.
|Slimeballs are now used to craft [[magma cream]].}}
{{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
{{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
{{History|bedrock}}
{{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
|Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
{{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
{{History|foot}}
==Issues ==
{{issue list}}
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021
{{Items}}
[[Category:Renewable resources]]
[[cs:Sliz]]
[[de:Schleimball]]
[[es:Bola de slime]]
[[fr:Boule de Slime]]
[[hu:Nyálkagolyó]]
[[it:Palla di slime]]
[[ja:スライムボール]]
[[ko:슬라임볼]]
[[nl:Slijmbal]]
[[pl:Kula szlamu]]
[[pt:Bola de slime]]
[[ru:Слизь]]
[[th:ลูกเมือก]]
[[uk:Слизова кулька]]
[[zh:黏液球]]</li><li>[[Purple Dye|Purple Dye]]<br/>{{Item
| image = Purple_Dye_JE2_BE2.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.
== Obtaining ==
=== Crafting ===
{{Crafting
|head=1
|showname=0
|Blue Dye
|Red Dye
|Output=Purple Dye,2
|type=Material
}}
{{Crafting
|foot=1
|Lapis Lazuli
|Red Dye
|Output=Purple Dye,2
|description={{only|bedrock|education}}
|type=Material
}}
=== Trading ===
[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Purple Dye}}
=== Trading ===
Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}
Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Purple Dye
|spritetype=item
|nameid=purple_dye
|aliasid=dye / 5
|id=400
|form=item
|translationkey=item.dye.purple.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
|Purple dye can now be used to craft purple [[wool]].}}
{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|PS4}}
{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]
[[cs:Fialové barvivo]]
[[de:Violetter Farbstoff]]
[[es:Tinte morado]]
[[fr:Teinture violette]]
[[hu:Lila festék]]
[[ja:紫色の染料]]
[[ko:보라색 염료]]
[[nl:Paarse kleurstof]]
[[pl:Fioletowy barwnik]]
[[pt:Corante roxo]]
[[ru:Фиолетовый краситель]]
[[zh:紫色染料]]</li></ul> | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
| 22w11a | Ancient cities are not added yet in this non-experimental snapshot. | ||||
| 22w13a | Re-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table. | ||||
| Upcoming Bedrock Edition | |||||
| Wild Update (Experimental) | beta 1.18.30.32 | Added ancient cities behind the "Wild Update" experimental toggle. | |||
Issues
Issues relating to "Ancient City" are maintained on the bug tracker. Report issues there.
Trivia
- Some statues scattered throughout the ancient cities bear a resemblance to early iterations of the warden's design.
- There are structures that resemble pillager outposts and woodland mansion rooms.
Gallery
Concept art of the deep dark and ancient city, originally made for the Caves & Cliffs update.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[1]
- Tenth Image Leading To A Very Scary Snapshot.jpeg
The teaser image for Deep Dark Experimental Snapshot 1, featuring the ancient city, click here to see all teaser parts.
An ancient city intersecting with a lush cave.
See also
Notes
References
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022






