The specific instructions are: Isometric images of structures
An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden.
Structure
Environment aesthetics
An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here.
File structure
All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city.
| List |
|---|
|
Entrance
| Structure name | Description | Consists of | Image |
|---|---|---|---|
ancient_city/city/entrance/bottom_piece
|
78 Chiseled Deepslate |
||
ancient_city/city/entrance/top_piece
|
72 Chiseled Deepslate |
Center
Ruins
Walls
Blocks
An ancient city is the only place in the Overworld where soul sand, soul soil and polished basalt can generate naturally. It is also the only place in the game where a skeleton skull can generate naturally.
Loot
The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment. In Java Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Java Edition 1.20.2, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 71⁄80 | 88.8% | 0.887 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Enchanted Book[L] | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c Enchanted with a random level of Swift Sneak.
- ↑ a b c Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c d e f Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c The item has between 80% and 100% of its total durability.
- ↑ Enchanted with Mending.
History
| October 16, 2021 | Ancient cities are revealed at Minecraft Live 2021. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.19{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}
A '''water bucket''' is a [[bucket]] filled with [[water]].
== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.
{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.
Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.
=== Chest Loot ===
{{LootChestItem|water-bucket}}
== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.
=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.
=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.
=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].
=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.
Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.
== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}
{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}
==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}
== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}
==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}
{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}
==Issues==
{{issue list}}
==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>
==References==
{{Reflist}}
{{Items}}
[[Category:Renewable resources]]
[[Category:Tools]]
[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li><li>[[Written Book|Written Book]]<br/>{{Item
| title = Written Book
| image = Written Book.gif
| renewable = Yes
| stackable = Yes (16)
}}
A '''written book''' is an [[item]] created after a [[book and quill]] is signed.
== Obtaining ==
=== Signing a book and quill ===
Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].
=== Copying ===
{{crafting
|name=Written Book
|showdescription=1
|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;Book and Quill;Book and Quill;Book and Quill
|Book and Quill
|Written Book
|;;;;;;Book and Quill;Book and Quill
|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;;;Book and Quill
|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8
|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.
|type=Miscellaneous
}}
== Usage ==
Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.
The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.
=== Lecterns ===
One can place a [[written book]] on an empty [[lectern]].
The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.
=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}
{{BE}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|id=511
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Written Books}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== History ==
{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}
{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid.
|Written books can now be stacked (up to 16 per stack).}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}
{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}
{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}
{{History|||snap=15w41a|End ships no longer contain a written book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}
{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}
{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.
|Written books can now be held on [[lectern]]s.}}
{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|PS4}}
{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.
*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.
*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.
== Gallery ==
<gallery>
Written Book tooltip.png|A signed book.
Test by Dinnerbone.png|Copying a signed book.
BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.
JSON Book.png|First image of a book using JSON text.
No NBT written book GUI.png|A no NBT written book using commands.
Book Background (JE).png|Java Edition book background texture.
Book Background (BE).png|Bedrock Edition book background texture.
Book Arrowleft (JE).png|Java Edition left arrow texture.
Book Arrowright (JE).png|Java Edition right arrow texture.
Book Arrowleft (BE).png|Bedrock Edition left arrow texture.
Book Arrowright (BE).png|Bedrock Edition Right arrow texture.
</gallery>
== See also ==
*[[Book]]
*[[Bookshelf]]
*[[Book and Quill]]
{{Items}}
[[Category:Renewable resources]]
[[cs:Napsaná kniha]]
[[es:Libro escrito]]
[[fr:Livre édité]]
[[hu:Megírt könyv]]
[[it:Libro]]
[[ja:記入済みの本]]
[[ko:글이 쓰인 책]]
[[nl:Geschreven boek]]
[[pl:Zapisana książka]]
[[pt:Livro escrito]]
[[ru:Написанная книга]]
[[uk:Написана книга]]
[[zh:成书]]</li></ul> | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
| 22w11a | Ancient cities are not added yet in this non-experimental snapshot. | ||||
Issues
Issues pertaining to ancient cities get closed as "Invalid" on the bug tracker, as they are currently available only in experimental snapshots at this time.[1]
Trivia
- Some statues scattered throughout the ancient cities bear a resemblance to early iterations of the warden's design.
Gallery
Concept art of the deep dark and ancient city, originally made for the Caves & Cliffs update.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[2]
- Tenth Image Leading To A Very Scary Snapshot.jpeg
The teaser image for Deep Dark Experimental Snapshot 1, featuring the ancient city, click here to see all teaser parts.
An ancient city intersecting with a lush cave.
See also
Notes
References
- ↑ MC-248657 — resolved as "Invalid".
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022




