The specific instructions are: Isometric images of structures
An ancient city is a palatial structure found in the deep dark, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden.
Structure
Environment aesthetics
An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with gray wool floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate can be found here.
File structure
All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city.
| List |
|---|
|
Entrance
| Structure name | Description | Consists of | Image |
|---|---|---|---|
ancient_city/city/entrance/bottom_piece
|
78 Chiseled Deepslate |
||
ancient_city/city/entrance/top_piece
|
72 Chiseled Deepslate |
Center
Ruins
Walls
Blocks
An ancient city is the only place in the Overworld where soul sand, soul soil and polished basalt can generate naturally. It is also the only place in the game where a skeleton skull can generate naturally.
Loot
The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment. In Java Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Java Edition 1.20.2, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 71⁄80 | 88.8% | 0.887 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Enchanted Book[L] | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
In Bedrock Edition, each ancient city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 5–10× | 1× | 5–10× | 1× | ||||
| Nothing[F] | — | 1 | — | 75⁄80 | 93.8% | 0.938 | 1.1 |
| Coal | 6–15 | — | 7⁄86 | — | 46.5% | 6.410 | 2.1 |
| Bone | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Soul Torch | 1–15 | — | 5⁄86 | — | 35.9% | 3.488 | 2.8 |
| Book | 3–10 | — | 5⁄86 | — | 35.9% | 2.834 | 2.8 |
| Potion of Regeneration | 1–3 | — | 5⁄86 | — | 35.9% | 0.872 | 2.8 |
| Enchanted Book[G] | 1 | — | 5⁄86 | — | 35.9% | 0.436 | 2.8 |
| Disc Fragment (5) | 1–3 | — | 4⁄86 | — | 29.8% | 0.698 | 3.4 |
| Amethyst Shard | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Glow Berries | 1–15 | — | 3⁄86 | — | 23.2% | 2.093 | 4.3 |
| Sculk | 4–10 | — | 3⁄86 | — | 23.2% | 1.831 | 4.3 |
| Candle | 1–4 | — | 3⁄86 | — | 23.2% | 0.654 | 4.3 |
| Bottle o' Enchanting | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Sculk Sensor | 1–3 | — | 3⁄86 | — | 23.2% | 0.523 | 4.3 |
| Enchanted Book[H] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Enchanted Iron Leggings[I] | 1 | — | 3⁄86 | — | 23.2% | 0.262 | 4.3 |
| Sculk Catalyst | 1–2 | — | 2⁄86 | — | 16.1% | 0.262 | 6.2 |
| Compass | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (13) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Music Disc (cat) | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Lead | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Name Tag | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Saddle | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Damaged Enchanted Diamond Hoe[J][K] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Diamond Horse Armor | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Diamond Leggings[J] | 1 | — | 2⁄86 | — | 16.1% | 0.174 | 6.2 |
| Enchanted Golden Apple | 1–2 | — | 1⁄86 | — | 8.4% | 0.131 | 11.9 |
| Music Disc (otherside) | 1 | — | 1⁄86 | — | 8.4% | 0.087 | 11.9 |
| Ward Armor Trim Smithing Template | — | 1 | — | 4⁄80 | 5.0% | 0.050 | 20.0 |
| Silence Armor Trim Smithing Template | — | 1 | — | 1⁄80 | 1.2% | 0.013 | 80.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c Enchanted with a random level of Swift Sneak.
- ↑ a b c Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c d e f Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ a b c The item has between 80% and 100% of its total durability.
- ↑ Enchanted with Mending.
History
| October 16, 2021 | Ancient cities are revealed at Minecraft Live 2021. | ||||
|---|---|---|---|---|---|
| Upcoming Java Edition | |||||
1.19{{Extension DPL}}<ul><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}
{{Item
| image = Bone.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|bone}}
=== Mob loot ===
Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.
Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.
=== Fishing ===
Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.
== Usage ==
=== Helmet ===
[[File:Steve wearing Bone.png|thumb|right|75px]]
[[File:Alex wearing Bone.png|thumb|right|75px]]
While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.
=== Taming ===
Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.
=== Crafting ingredient ===
A bone can be crafted into 3 bone meal.
{{crafting usage}}
== Achievements ==
{{load achievements|Leader of the pack}}
== Advancements ==
{{load advancements|Best Friends Forever}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Bone
|spritetype=item
|nameid=bone
|id=415
|form=item
|foot=1}}
== History ==
{{History|java beta}}
{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.
|Bones can be [[crafting|crafted]] into [[bone meal]].}}
{{History||1.4|Bones can now be used to tame [[wolves]].}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}
{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}
{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}
{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.
|Bones can now be found in [[dungeon]] [[chest]]s.}}
{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}
{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}
{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}
{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}
{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.3|Added skeletons, which drop bones when they die.
|Bones can now be used to craft [[bone meal]].}}
{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}
{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}
{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}
{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.
|Bones are no longer available from the [[nether reactor]].}}
{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}
{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.
|Bones can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}
{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Bone meal]]
* [[Wolf]]
* [[Dyeing]]
{{Items}}
[[Category:Renewable resources]]
[[de:Knochen]]
[[es:Hueso]]
[[fr:Os]]
[[hu:Csont]]
[[it:Osso]]
[[ja:骨]]
[[ko:뼈]]
[[nl:Bot]]
[[pl:Kość]]
[[pt:Osso]]
[[ru:Кость]]
[[th:กระดูก]]
[[tr:Kemik]]
[[uk:Кістка]]
[[zh:骨头]]</li><li>[[Written Book|Written Book]]<br/>{{Item
| title = Written Book
| image = Written Book.gif
| renewable = Yes
| stackable = Yes (16)
}}
A '''written book''' is an [[item]] created after a [[book and quill]] is signed.
== Obtaining ==
=== Signing a book and quill ===
Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].
=== Copying ===
{{crafting
|name=Written Book
|showdescription=1
|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;Book and Quill;Book and Quill;Book and Quill
|Book and Quill
|Written Book
|;;;;;;Book and Quill;Book and Quill
|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill
|;;;;;;;Book and Quill
|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8
|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.
|type=Miscellaneous
}}
== Usage ==
Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.
The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.
=== Lecterns ===
One can place a [[written book]] on an empty [[lectern]].
The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.
=== Chiseled bookshelf ===
{{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.
== Sounds ==
{{edition|java}}:
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=master
|description=When the page of a book is turned
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|subtitle=Page rustles
|source=block
|description=When the page of a book is turned on a lectern
|id=item.book.page_turn
|translationkey=subtitles.item.book.page_turn
|volume=2.0
|pitch=0.9-1.0
|distance=16}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|subtitle=Book thumps
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|translationkey=subtitles.item.book.put
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|subtitle=Book placed
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=block.chiseled_bookshelf.insert
|translationkey=subtitles.chiseled_bookshelf.insert
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>
|distance=16}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|subtitle=Book taken
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=block.chiseled_bookshelf.pickup
|translationkey=subtitles.chiseled_bookshelf.take
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|distance=16
|foot=1}}
{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Page turn1.ogg
|sound2=Page turn2.ogg
|sound3=Page turn3.ogg
|source=sound
|description=When the page of a book is turned
|id=item.book.page_turn
|volume=2.0
|pitch=1.0}}
{{Sound table
|sound=Book thump1.ogg
|sound2=Book thump2.ogg
|source=block
|description=When a book is placed on a lectern
|id=item.book.put
|volume=4.8
|pitch=1.0}}
{{Sound table
|type=bedrock
|sound=Chiseled bookshelf insert1.ogg
|sound2=Chiseled bookshelf insert2.ogg
|sound3=Chiseled bookshelf insert3.ogg
|sound4=Chiseled bookshelf insert4.ogg
|source=block
|description=When a written book is placed in a chiseled bookshelf
|id=insert.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
{{Sound table
|sound=Chiseled bookshelf pickup1.ogg
|sound2=Chiseled bookshelf pickup2.ogg
|sound3=Chiseled bookshelf pickup3.ogg
|source=block
|description=When a written book is removed from a chiseled bookshelf
|id=pickup.chiseled_bookshelf
|volume=0.8
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>
|foot=1}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|itemtags=bookshelf_books, lectern_books
|form=item
|foot=1}}
{{BE}}:
{{ID table
|edition=bedrock
|showitemtags=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Written Book
|spritetype=item
|nameid=written_book
|id=511
|itemtags=minecraft:bookshelf_books, minecraft:lectern_books
|form=item
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Written Books}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
== History ==
{{History|java}}
{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}
{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid.
|Written books can now be stacked (up to 16 per stack).}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}
{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}
{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}
{{History|||snap=15w41a|End ships no longer contain a written book.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}
{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}
{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.
|Written books can now be held on [[lectern]]s.}}
{{History|console}}
{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}
{{History|PS4}}
{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.
*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.
*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.
== Gallery ==
<gallery>
Written Book tooltip.png|A signed book.
Test by Dinnerbone.png|Copying a signed book.
BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.
JSON Book.png|First image of a book using JSON text.
No NBT written book GUI.png|A no NBT written book using commands.
Book Background (JE).png|Java Edition book background texture.
Book Background (BE).png|Bedrock Edition book background texture.
Book Arrowleft (JE).png|Java Edition left arrow texture.
Book Arrowright (JE).png|Java Edition right arrow texture.
Book Arrowleft (BE).png|Bedrock Edition left arrow texture.
Book Arrowright (BE).png|Bedrock Edition Right arrow texture.
</gallery>
== See also ==
*[[Book]]
*[[Bookshelf]]
*[[Book and Quill]]
{{Items}}
[[Category:Renewable resources]]
[[cs:Napsaná kniha]]
[[es:Libro escrito]]
[[fr:Livre édité]]
[[hu:Megírt könyv]]
[[it:Libro]]
[[ja:記入済みの本]]
[[ko:글이 쓰인 책]]
[[nl:Geschreven boek]]
[[pl:Zapisana książka]]
[[pt:Livro escrito]]
[[ru:Написанная книга]]
[[uk:Написана книга]]
[[zh:成书]]</li></ul> | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
| 22w11a | Ancient cities are not added in this snapshot. | ||||
Issues
Issues pertaining to ancient cities get closed as "Invalid" on the bug tracker, as they are currently available only in experimental snapshots at this time.[1]
Trivia
- Some statues scattered throughout the ancient cities bear a resemblance to early iterations of the warden's design.
Gallery
Concept art of the deep dark and ancient city, originally made for the Caves & Cliffs update.
- Warden x ancient city sneak peak.jpeg
A warden within an ancient city.[2]
- Tenth Image Leading To A Very Scary Snapshot.jpeg
The teaser image for Deep Dark Experimental Snapshot 1, featuring the ancient city, click here to see all teaser parts.
An ancient city intersecting with a lush cave.
See also
Notes
References
- ↑ MC-248657 — resolved as "Invalid".
- ↑ "warden x ancient city sneak peak" – @Cojomax99 on X, February 15, 2022




