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This article describes content that may be included in Java Edition and Bedrock Edition. 
This content has appeared in Java Edition 1.19 and Bedrock Edition 1.19.0 development versions, but the full update containing it has not been released yet.
Ancient City
Ancient City SE.png
Biomes

Deep dark

Consists of

An ancient city is a palatial structure found in deep dark biomes at layer -52, harboring chests containing items that cannot be found anywhere else or that help a player avoid a warden.

Structure[]

Environment aesthetics[]

An ancient city features a very large palace that stretches throughout a deep dark biome. The palace is made up of long corridors with some rugs made of blue, light blue and cyan wool or carpet floors to prevent vibrations as well as some smaller ruins off to the side of the main corridors, which contain between one or two loot chests. The city has statues and the center features a frame resembling a warden's head, where there are reinforced deepslate blocks, which is an unobtainable material in Survival mode. Other unique blocks such as soul lanterns and candles as well as different forms of deepslate and sculk can be found here.

Some structures resemble elements of the game. The city center bears a resemblance to early iterations of the warden's design, and other structures resemble pillager outposts and woodland mansion rooms.

Overall view[]

The following three renders are the same instance of ancient city.

Redstone circuits[]

Underneath the frame at the city center lies a series of hidden basements with naturally generating redstone circuitry.

The secret entrance is located at the base of the structure, underneath the wooden bridge between city center and the wall. There's a piston door which is controlled by a sculk sensor in the redstone circuits in the basement.

For city_center_1, there is a chiseled deepslate in front of the frame, making a vibration arond it can activate the sculk sensor and then open the piston door. There's a fader pulse extender between sculk sensor and the piston door, which makes the piston door closes 180 game ticks after the sculk sensor disactivated.

The circuit in city_center_2 is similar to the former, but with a signal strength filter. Only vibrations with a frequency equal to 8 (mob interactions, projectile hits, eating, entity damage) can activated the piston door. Creating these vibrations on the path in the front of the frame on the city center activates the piston door.

For city_center_3, making a vibration on the path in the front of the frame on the city center can activate the sculk sensor. And there's a T flip-flop between sculk sensor and the piston door. After the sculk sensor is activated, the piston door remain open until the sculk sensor is activated again.

There're three basic redstone circuits in the basement:

File structure[]

All ancient city structures found below are located in the folder client.jar/data/minecraft/structures/ancient_city[JE only], data/structures/ancient_city[BE only].

Entrance[]

Center[]

Ruins[]

Walls[]

Blocks[]

Main components
Blocks unique to some structures

Loot[]

See also: Chest loot

The loot in the chests includes several useful items for exploring the ancient city, such as snowballs and the Swift Sneak enchantment, as well as items that can't be found anywhere else, such as echo shards. In Java Edition 1.19[upcoming], each ancient city chest contains 5–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Coal 6–1578646.5%6.4102.1
Bone 1–1558635.9%3.4882.8
Soul Torch 1–1558635.9%3.4882.8
Book 3–1058635.9%2.8342.8
Potion of Regeneration 1–358635.9%0.8722.8
Enchanted Book[F] 158635.9%0.4362.8
Disc Fragment (5) 1–348629.8%0.6983.4
Echo Shard 1–348629.8%0.6983.4
Amethyst Shard 1–1538623.2%2.0934.3
Glow Berries 1–1538623.2%2.0934.3
Sculk 4–1038623.2%1.8314.3
Candle 1–438623.2%0.6544.3
Bottle o' Enchanting 1–338623.2%0.5234.3
Sculk Sensor 1–338623.2%0.5234.3
Enchanted Book[G] 138623.2%0.2624.3
Enchanted Iron Leggings[H] 138623.2%0.2624.3
Sculk Catalyst 1–228616.1%0.2626.2
Compass 128616.1%0.1746.2
Music Disc (13) 128616.1%0.1746.2
Music Disc (cat) 128616.1%0.1746.2
Lead 128616.1%0.1746.2
Name Tag 128616.1%0.1746.2
Saddle 128616.1%0.1746.2
Damaged Enchanted Diamond Hoe[I][J] 128616.1%0.1746.2
Diamond Horse Armor 128616.1%0.1746.2
Enchanted Diamond Leggings[I] 128616.1%0.1746.2
Enchanted Golden Apple 1–21868.4%0.13111.9
Music Disc (otherside) 11868.4%0.08711.9

In Bedrock Edition, each ancient city chest contains 2–6 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Bone 1–15259368.5%8.6021.5
Sculk 4–10109335.7%3.0112.8
Book 3–10109335.7%2.7962.8
Snowball 2–6109335.7%1.7202.8
Candle 1–4109335.7%1.0752.8
Enchanted Book[F] 1109335.7%0.4302.8
Potion of Healing 1–379326.4%0.6023.8
Sculk Sensor 1–359319.6%0.4305.1
Sculk Catalyst 1–22938.3%0.12912.1
Enchanted Book[G] 12938.3%0.08612.1
Name Tag 12938.3%0.08612.1

In Bedrock Edition 1.19.0[upcoming], each ancient city chest contains 5–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Coal 6–1578646.5%6.4102.1
Bone 1–1558635.9%3.4882.8
Soul Torch 1–1558635.9%3.4882.8
Book 3–1058635.9%2.8342.8
Potion of Regeneration 1–358635.9%0.8722.8
Enchanted Book[F] 158635.9%0.4362.8
Disc Fragment (5) 1–348629.8%0.6983.4
Echo Shard 1–348629.8%0.6983.4
Amethyst Shard 1–1538623.2%2.0934.3
Glow Berries 1–1538623.2%2.0934.3
Sculk 4–1038623.2%1.8314.3
Candle 1–438623.2%0.6544.3
Bottle o' Enchanting 1–338623.2%0.5234.3
Sculk Sensor 1–338623.2%0.5234.3
Enchanted Book[G] 138623.2%0.2624.3
Enchanted Iron Leggings[H] 138623.2%0.2624.3
Sculk Catalyst 1–228616.1%0.2626.2
Compass 128616.1%0.1746.2
Music Disc (13) 128616.1%0.1746.2
Music Disc (cat) 128616.1%0.1746.2
Lead 128616.1%0.1746.2
Name Tag 128616.1%0.1746.2
Saddle 128616.1%0.1746.2
Damaged Enchanted Diamond Hoe[I][J] 128616.1%0.1746.2
Diamond Horse Armor 128616.1%0.1746.2
Enchanted Diamond Leggings[I] 128616.1%0.1746.2
Enchanted Golden Apple 1–21868.4%0.13111.9
Music Disc (otherside) 11868.4%0.08711.9
  1. a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b c The weight of this item relative to other items in the pool.
  3. a b c The odds of finding any of this item in a single chest.
  4. a b c The number of items expected per chest, averaged over a large number of chests.
  5. a b c The average number of chests the player should expect to search to find any of this item.
  6. a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  7. a b c Enchanted with a random level of Swift Sneak.
  8. a b Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  9. a b c d Enchantment probabilities are the same as a level-30 to level-50 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
  10. a b The item has between 80% and 100% of its total durability.

In Java Edition 1.19[upcoming], each ancient city ice box chest contains 4–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Snowball 2–64997.0%12.4441.0
Packed Ice 2–62980.5%6.2221.2
Baked Potato 1–101954.9%4.2781.8
Golden Carrot 1–101954.9%4.2781.8
Suspicious Stew[F] 2–61954.9%3.1111.8

In Bedrock Edition 1.19.0[upcoming], each ancient city ice box chest contains 4–10 item stacks, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
Snowball 2–64997.0%12.4441.0
Packed Ice 2–62980.5%6.2221.2
Baked Potato 1–101954.9%4.2781.8
Golden Carrot 1–101954.9%4.2781.8
Suspicious Stew[F] 2–61954.9%3.1111.8
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b The stew grants one of the following effects: 5-7 seconds of Blindness, or 7-10 seconds of Night Vision.


History[]

October 16, 2021Ancient cities are revealed at Minecraft Live 2021.
Upcoming Java Edition
1.19Deep Dark Experimental Snapshot 1Added ancient cities.
22w11aAncient cities are not added yet in this non-experimental snapshot.
22w13aRe-added ancient cities and revamped with new structures, improvements to already existing structures and an updated loot table.
22w14aUpdated the loot table once again with echo shards, and replaced the golden carrot in city_center_2 with a golden apple.
Removed the following structures (and variants thereof) as they were duplicates of other structures:
  • small_portal_statue
  • intact_horizontal_wall_stairs_upward
  • top_piece
  • bottom_piece
Bedrock Edition
Wild Update
(Experimental)
beta 1.18.30.32Added ancient cities behind the "Wild Update" experimental toggle. Currently, it has outdated structure types and loots.
Upcoming Bedrock Edition
1.19.0beta 1.19.0.20Ancient cities are now available without enabling experimental gameplay.
beta 1.19.0.26Ancient cities were revamped with new structures, improvements to already existing structures and an updated loot table to match Java Edition.

Issues[]

Issues relating to "Ancient City" are maintained on the bug tracker. Report issues there.

Gallery[]

Screenshots[]

Development images[]

See also[]

Notes[]


References[]


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