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Amplified Biome

An amplified world

Information icon
This feature is exclusive to Java Edition and Legacy Console Edition. 

Amplified, stylized in-game in the Java Edition as AMPLIFIED, and in Legacy Console Edition as Amplified Worlds, is a world type.

Generation

Amplified worlds generate as many large hills and mountains, which dwarf even the mountains biome seen in default world types, and will more often than not reach the world height limit. Deep caverns will often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players will find it quite difficult to survive in this world type. Certain biomes (i.e. swamps, oceans and rivers) may see no obvious change in height. Villages will still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.

This world type affects only the Overworld. The Nether and the End generate normally.

AmplifiedNotice

It is recommended that the player have a relatively powerful (or "beefy", as it is said in the world type's description) computer to play on Amplified, since world generation uses a large amount of RAM, CPU power, and other resources. Otherwise, intense lagging and long loading times can be a problem. In the Legacy Console Edition, Amplified Worlds can only be created on current-generation consoles (PlayStation 4, Xbox One).

Video

History

Java Edition
1.7.2
{{Extension DPL}}<ul><li>[[Pink Dye|Pink Dye]]<br/>{{Item
| image = Pink Dye.png
| renewable = Yes
| stackable = Yes (64)
}}

'''Pink dye''' is a [[Dyeing#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showname=0
  |showdescription=1
  |Peony;Pink Tulip;Pink Petals
  |Output=Pink Dye,2;Pink Dye;Pink Dye
  |type=Material
}}
{{Crafting
  |Red Dye
  |White Dye
  |Output=Pink Dye,2
  |type=Material
}}
{{Crafting
  |Red Dye
  |Bone Meal
  |Output=Pink Dye,2
  |type=Material
  |foot=1
  |description={{only|bedrock|education}}
}}

=== Trading ===

[[Wandering trader]]s sell 3 pink dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Pink Dye}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Pink Dye
|spritetype=item
|nameid=pink_dye
|aliasid=dye / 9
|id=404
|form=item
|translationkey=item.dye.pink.name
|foot=1}}

== Video ==
{{yt|pPq-Hs9ZPx4}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Pink dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Pink dye is now crafted using [[white dye]], instead of [[bone meal]].
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History|||snap=18w44a|Pink dye can now change the text color on [[sign]]s to pink.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells pink dye.}}
{{History|||snap=19w11a|Pink dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Pink dye can now be used to craft [[pink candle]]s.}}
{{History|||snap=21w19a|Pink dye can no longer be used to craft pink candles.}}
{{History|||snap=Pre-release 1|Pink dye can now once again be used to craft pink candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Pink dye can now change the text color on [[hanging sign]]s to pink.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Pink petals]] can now be crafted into pink dye.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History||v0.4.0|Pink dye is now craftable with [[rose red]] and [[bone meal]].
|Pink dye can now be used to craft pink wool.}}
{{History||v0.6.0|Pink dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Pink dye can now be used to craft [[magenta dye]].}}
{{History||v0.9.0|snap=build 11|Pink dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Pink dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Pink dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Pink dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Pink dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Pink dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Pink dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Pink dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Pink dye is now [[trading|sold]] by [[wandering trader]]s.
|Pink dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of pink dye has been changed from <code>dye/9</code> to <code>pink_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|PS4}}
{{History||1.90|[[File:Pink Dye JE2 BE2.png|32px]] The texture of pink dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Pink Dye JE1 BE1.png|32px]] Added pink dye.}}
{{History|foot}}

== Issues ==

{{issue list}}


{{Items}}

[[Category:Dyes]]




[[cs:Růžové barvivo]]
[[de:Rosa Farbstoff]]
[[es:Tinte rosa]]
[[fr:Teinture rose]]
[[hu:Rózsaszín festék]]
[[ja:桃色の染料]]
[[ko:분홍색 염료]]
[[nl:Roze kleurstof]]
[[pl:Różowy barwnik]]
[[pt:Corante rosa]]
[[ru:Розовый краситель]]
[[zh:粉红色染料]]
[[Category:Renewable resources]]</li><li>[[Water Bucket|Water Bucket]]<br/>{{Item
| title = Water Bucket
| renewable = Yes
| image = Water Bucket.png
| stackable = No
}}

A '''water bucket''' is a [[bucket]] filled with [[water]].

== Obtaining ==
=== Interacting ===
To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.

{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.

Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.

=== Chest Loot ===

{{LootChestItem|water-bucket}}

== Usage ==
{{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.

=== Dispensers ===
A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.

=== Cauldrons ===
A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.

=== Filling bucket with mobs ===
Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].

=== Transportation ===
{{main|Tutorials/Elevators#Water elevators}}
Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.

Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|subtitle=Bucket fills
|source=player
|description=When a bucket is filled with water
|id=item.bucket.fill
|translationkey=subtitles.item.bucket.fill
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|subtitle=Bucket empties
|source=block
|description=When the bucket is placed
|id=item.bucket.empty
|translationkey=subtitles.item.bucket.empty
|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>
|pitch=1.0
|distance=16
|foot=1}}

{{el|je}}:
{{Sound table
|type=bedrock
|sound=Fill water bucket1.ogg
|sound2=Fill water bucket2.ogg
|sound3=Fill water bucket3.ogg
|source=block
|description=When a bucket is filled with water
|id=bucket.fill_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Empty water bucket1.ogg
|sound2=Empty water bucket2.ogg
|sound3=Empty water bucket3.ogg
|source=block
|description=When a water bucket is emptied
|id=bucket.empty_water
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
|id=cauldron.fillwater
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
|id=cauldron.takewater
|volume=0.1
|pitch=1.0
|foot=1}}

==Data values==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Water Bucket
|spritetype=item
|nameid=water_bucket
|aliasid=bucket / 8
|id=362
|form=item
|translationkey=item.bucketWater.name
|foot=1}}

== Advancements ==
{{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}

==History==
{{History|java infdev}}
{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|java alpha}}
{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}
{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}
{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}
{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}
{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}
{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}
{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}
{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}
{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.
|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}
{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}
{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}
{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}
{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}

{{History|pocket alpha}}
{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.
|Water buckets were simply called "Bucket".}}
{{History||v0.7.4|Water buckets no longer stack to 64.}}
{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.
|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}
{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}
{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}

{{History|New Nintendo 3DS Edition}}
{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}
{{History|foot}}

==Issues==
{{issue list}}

==Gallery==
<gallery>
Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].
</gallery>

==References==
{{Reflist}}

{{Items}}

[[Category:Renewable resources]]
[[Category:Tools]]

[[de:Wassereimer]]
[[ja:水入りバケツ]]
[[pt:Balde de água]]
[[th:ถังน้ำ]]
[[uk:Відро води]]
[[zh:水桶]]</li></ul>
August 19, 2013Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request.
He warns that it is "really resource heavy".
13w36aAdded AMPLIFIED world type.
Legacy Console Edition
CU36 1.38 Added Amplified World option (Xbox One and Playstation 4 Editions exclusive).

Issues

Issues relating to "Amplified" are maintained on the bug tracker. Report issues there.

Trivia

  • This world generation can generate several floating islands, similar to the removed Skylands dimension.
  • The shattered savanna biome, even in the default world type, has an extreme landscape similar to Amplified.
  • This world type was made by complete accident, when Jeb messed up some coordinates. [1]

Gallery

References

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