Amplified worlds generate as many large hills and mountains, which dwarf even the mountains biome seen in default world types, and more often than not reach the world height limit. Deep caverns often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players can find it quite difficult to survive in this world type. Certain biomes (i.e. swamps, oceans and rivers) may see no obvious change in height. Villages still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
It is recommended that the player have a relatively powerful (or "beefy", as it is said in the world type's description) computer to play on Amplified since world generation uses a large amount of RAM, CPU power, and other resources. Otherwise, intense lagging and long loading times can be a problem.
Amplified terrain can also be generated on Legacy Console Edition by selecting the "Amplified World" option when creating a new world (Xbox One Edition and PlayStation 4 Edition only). These worlds may also be transferred to the respective console's Bedrock Edition to play Amplified worlds on Bedrock Edition.
|1.7.2||August 19, 2013||Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request.|
|He warns that it is "really resource heavy".|
|13w36a||Added AMPLIFIED world type.|
|1.16||20w06a||"Requires beefy computer" was changed to "Requires a beefy computer".|
|Upcoming Java Edition|
|1.18||Experimental Snapshot 1||Removed amplified worlds.|
|Legacy Console Edition|
|CU36||1.38||Added Amplified World option (exclusive to Xbox One Edition and PlayStation 4 Edition).|
- This world generation can generate several floating islands, similar to the removed Skylands dimension.
- The shattered savanna biome, even in the default world type, has an extreme landscape similar to Amplified.
- This world type was made by complete accident, when Jeb messed up some coordinates.