The Sounds
There are 13 sounds (Cave 1 - 13) in total:
- Train horn
- Angelic singing
- Bass
- Demonic roar
- Ringing
- Engine
- Silent gong
- Menacing whiff
- Distant Aeroplane
- Violin screech
- Train passing by
- Loud bell
- Demonic grunt
History
As of snapshot 12w07a, the map format was updated to the Anvil format, which now allows ambience to be heard in Multiplayer.
Ambience was known to play only in 3x3x3 spaces or larger, but now they can be heard playing in 1x1x1 or larger spaces.
Bugs
- Sometimes it doesn't matter how far the player is from the space.
- As of snapshot 12w07a, building height is increased, but dynamic lighting does not work above the old 128 block limit without blocks, causing ambience to play.
- Ambience can play anywhere in superflat worlds.
Trivia
- Ambience is not an indicator of nearby ore, underground structures, mobs, etc. Following them can still lead the player to such things indirectly, since they emanate from unlit caves.
- Ambience can be used to detect areas where hostile mobs are able to spawn, since both require a light level of less than eight.
- Due to the unsettling atmosphere of ambience, these sounds can be frightening to some players. However, they do not represent any immediate danger. They only play in deep darkness. If you do not want to hear the sounds, light the caves you find (which is recommended, regardless, unless playing on Peaceful difficulty).
- Cave sound 8 resembles a stretched blaze sound. Although it sounds like there is one right around the corner, rest assured; one should never encounter a blaze outside of the Nether unless it is spawned via spawn egg or third-party mod. Also, the sounds were implemented a while before blazes were.
- Ambience can play anywhere in The End.