|Catches fire from lava||
Air is an invisible block used to define empty space where any other blocks could otherwise exist.
Void air[Java Edition only] is used internally for blocks above (Y>255) and below (Y<0) the world, and in unloaded chunks.
In Bedrock Edition, air cannot be obtained in the inventory without editing. In Java Edition, the block is completely unobtainable. Air can be destroyed or created only by the placement or removal of other blocks respectively.
Upon world generation, all otherwise empty spaces are occupied by air. In Java Edition, badlands, mineshafts, and surface ponds generate cave air, and underground structures generate cave air. Void air is used in place of unloaded chunks and above or below the world's buildable area.[Java Edition only]
Air can be visualized with the use of structure blocks in save mode. With "Show invisible blocks" enabled, the air is represented as small blue cubes. All air types are displayed identically as blue cubes.
Cave air and void air have no special properties; they function the same as normal air.
|Block||Namespaced ID||Form||Translation key|
|Air||Block & Item|
|Name||Namespaced ID||Form||Translation key|
|Air||Block & Item|
|Java Edition pre-Classic|
|Cave game tech test||Added air, which is any space devoid of blocks.|
|Air currently isn't internally a block.|
|Java Edition Indev|
|0.31||?||Air now affects liquid blocks that are horizontally adjacent to it. If air is touching the fluid block, there is a 2⁄3 chance for the fluid block to disappear and make the pool recede, and a 1⁄3 chance for the fluid block to fill the air, making the pool spread.|
|1.7.2||13w38b||Air is now internally a block.|
|1.10||16w20a||Air can now be visualized with the use of structure blocks.|
|1.13||17w47a||Prior to The Flattening, this block's numeric ID was 0.|
|18w06a||Two new variations of air have been added: cave air and void air.|
|Caves now generate cave air instead of normal air.|
|Void air is now internally used at Y values less than 0 or greater than 255 and in unloaded chunks.|
|1.15||19w39a||Outlines of Air shown by "show invisible blocks" by a Structure Block no longer have black outlines.|
|Pocket Edition Pre-release|
|Legacy Console Edition|
|TU1||CU1||1.00||Patch 1||1.0.1||Added air.|
|New Nintendo 3DS Edition|
|1.7.2||13w38b|| Air is now obtainable as an item. It can be obtained via the |
|It is also dropped in quantities of 0-2 by entities with no actually defined item drops:|
|Air blocks cannot be placed in spaces which are themselves air. However, they can be placed in blocks such as water and grass, as well as probably any other replaceable block.|
|13w38c||The direct item form of air has been removed from the game. It can once again no longer exist as an item in any way, only as a placed block.|
|It is still, however, suggested with the |
|?||Air items are no longer suggested by |
|1.9||15w42a||Breaking frosted ice with a Silk Touch tool would create an invisible air item entity. This cannot be picked up by the player directly but if interacting with a hopper an instant crash will occur.|
|15w45a||Frosted ice will no longer drop air.|
- "This snapshot may be very crashy because @_grum redefined the concept of "air". We're keeping an eye on the crash list though!" – @Dinnerbone, September 20, 2013
- – resolved as "Works As Intended"