The agent is a mob limited to the Education Edition . It helps players learn coding, by getting players to code the actions on the agent. This mob was re-added to the Pocket Edition and Bedrock Edition.
Usage
The agent is used in conjunction with Code Connection for Minecraft, and is programmable by a visual ScratchX interface.
The agent carries its own 27-item inventory, which can be manipulated by commands the player programs it to use, or edited directly by a GUI that the player can access in-game.
The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command which can be executed in the traditional way, from the console.
The agent cannot be spawned, as it lacks a spawn egg.
Agent commands
move <direction>turn <turnDirection>attack <direction>destroy <direction>drop <int:slotNum> <int:quantity> <direction>dropall <direction>inspect <direction>inspectdata <direction>detect <direction>detectredstone <direction>transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>createagenttpagentcollect <string:item>till <direction>place <int:slotNum> <direction>getitemcount <int:slotNum>getitemspace <int:slotNum>getitemdetail <int:slotNum>
<direction> refers to forward|back|left|right|up|down
<turnDirection> refers to left|right
History
| Pocket Edition Alpha | |||||
|---|---|---|---|---|---|
| 0.16.0 | build 1 | Added agent. | |||
| build 2 | Removed agent. | ||||
| Pocket Edition | |||||
| 1.0 | build 1 | Agent was re-added hidden in .apk file. | |||
| Education Edition | |||||
| 1.0.1 | The agent was added as "learn to code mascot". | ||||
Trivia
- The entity ID of the agent remains
learn_to_code_mascotwhich was the previous name.
- The model of the agent is similar to the iron golems, but is smaller and its texture is different.
- The agent is seen in the official image of Minecraft: Education Edition.

