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This feature is exclusive to Minecraft Education. 
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The agent is a mob limited to the Education Edition. It helps players learn coding, by getting players to code the actions on the agent.

Usage

The agent is used in conjunction with Code Connection for Minecraft, and is programmable by a visual ScratchX interface.

The agent carries its own 27-item inventory, which can be manipulated by commands the player programs it to use, or edited directly by a GUI that the player can access in-game.

The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command which can be executed in the traditional way, from the console.

The agent cannot be spawned, as it lacks a spawn egg.

Agent commands

  • move <direction>
  • turn <turnDirection>
  • attack <direction>
  • destroy <direction>
  • drop <int:slotNum> <int:quantity> <direction>
  • dropall <direction>
  • inspect <direction>
  • inspectdata <direction>
  • detect <direction>
  • detectredstone <direction>
  • transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum>
  • createagent
  • tpagent
  • collect <string:item>
  • till <direction>
  • place <int:slotNum> <direction>
  • getitemcount <int:slotNum>
  • getitemspace <int:slotNum>
  • getitemdetail <int:slotNum>

<direction> refers to forward|back|left|right|up|down

<turnDirection> refers to left|right

History

Pocket Edition Alpha
0.16.0build 1Added agent.
build 2Removed agent.
Pocket Edition
1.0build 1Agent was re-added hidden in .apk file.
Education Edition
1.0.1The agent was added as "learn to code mascot".

Trivia

  • The entity ID of the agent remains learn_to_code_mascot which was the previous name.
  • The model of the agent is similar to the iron golems, but is smaller and its texture is different.
  • The agent is seen in the official image of Minecraft: Education Edition.

Gallery

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