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The Adventure Update was a major update to Minecraft focused on fighting, exploration, and adventuring, as well as other aspects. Its content was implemented in Beta 1.8 and Minecraft 1.0.
It was announced on June 10, 2011 by Notch and was initially planned to be implemented in Beta 1.7. [1] An early version of the Adventure Update was playable by fans at Mojang's booth at PAX Prime, which was held between August 26th and 28th. [2] Because of the size of the content, the first part of the update was pushed back to Beta 1.8, which became available on the 14th of September 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The Pre-Releases of Minecraft Beta 1.8 and 1.9 were leaked before their official releases and Notch approved these leaks on his twitter[3].
Players with the OP position on a server can switch back and forth between survival and creative mode.[4]
The game's coding now allows for mods to more easily change the(map) height.
Holding the left mouse button with a weapon will now only swing once.
Holding the right mouse button to place blocks is slightly slower than before.
Bug Fixes:
The ⇧ Shift+Click crash bug from beta 1.8pre2 is fixed.
Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
Destroying boats and minecarts now creates particles.
Ghast attack sounds are fixed in SMP.
The Far Lands had been removed; there is now only ocean.[5]
New bugs:
There is a memory leak mainly occurring on Linux 32 bit.
The destruction animation for chests is missing.
Lighting persists in water even after the light source is removed.
Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
Double chests placed before beta 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
The Item Selection screen in the new Creative game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
NPC villages occasionally spawn over partial water areas and 'float'
Trailer
Leading up to the release of the Adventure Update, a trailer documenting some of its major features was released on Mojang's offical YouTube channel on the 6th of September 2011. The trailer was made by Hat Films.
Reception
Because so many things were added and changed in Beta 1.8, it became heavily criticized by the community.[6] One of the most criticized changes was the new terrain generation system. If you load a pre-Beta 1.8 world and explore new chunks, the world can become corrupted, causing large walls of land to generate where new and old chunks meet, and caves to abruptly stop and start.[7] This also meant that old seeds will not work.
Another criticized feature was the Hunger system, which, according to some players, makes the game more challenging because hunger goes down at a rate considered by some players to be too fast. Other criticism included non-hostile mobs running away when you hit them, making the collection of materials more difficult.
Some people also claimed that the game has become overly complicated, and that Minecraft is now more of a combat/survival game rather than the simple construction game of the earliest versions.
Conversely however, others praised the features implemented and noted that they made the game more exciting and challenging.
The majority of players approved the inclusion of a long awaited Creative Mode, a game mode that removed all survival aspects of Minecraft and allowed players to focus solely on building.