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Minecraft Adventure Update logo.

For a guide about all the additions and changes in this update, see Java Edition guides/Adventure Update.

The Adventure Update was a major update to Java Edition focused on fighting, exploration, and adventuring, as well as other aspects. Its content was implemented in Beta 1.8 and 1.0.0. It was announced on June 10, 2011 by Notch and was initially planned to be implemented in Java Edition Beta 1.7.[1] An early version of the Adventure Update was playable by fans at Mojang's booth at PAX Prime 2011, which was held between August 26 and 28.[2] Because of the size of the content, the first part of the update was pushed back to Beta 1.8, which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The pre-releases of Minecraft Beta 1.8 and Beta 1.9 were leaked before their official releases, and Notch approved these leaks on his Twitter.[3]

Features[]

For a complete list of known changes, see Java Edition Beta 1.8 and Java Edition 1.0.0.

Changes in Beta 1.8[]

  • New Mobs.
  • New Blocks
  • Re-added Creative game mode.
  • New features in the terrain generator.
    • Optionally generated structures
    • New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
      • Rivers flowing through/in between biomes.
      • Ocean Biomes, that are deeper and much more vast than before.
      • Mountain biome
      • Swamp
      • Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Minecraft 1.0.
    • New ocean floor; random mix of sand, dirt, and clay.
      • Because of this, clay is much more common.
  • New combat Mechanics.
    • Hold-to-charge bows.
    • Critical hits.
    • Players can parry with a sword by holding Right Mouse, although this was removed in 1.9 due to the addition of shields.
    • Hostile mobs perform attack animations.
    • Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
  • New Food System.
    • There is now a food meter.
      • Food no longer heals directly but indirectly: if the food meter is above 80%, heals ♥ about every 5 seconds.
    • All food (except Mushroom Stew) are now stackable.
    • Food takes 1.6 seconds to consume, accompanied with an animation.
    • 5 new food items.
    • Eating Raw Chicken or Rotten Flesh has a chance to give the player food poisoning.
  • New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
  • A new achievement: "Kill a skeleton with an arrow at 50 meters".
  • Added Sprinting
  • Mob changes
    • Passive mobs randomly flee if attacked by the player or other mobs (such as Wolves).
    • Zombies drop Rotten Flesh instead of Feathers.
    • The snout on pigs now protrude from their head.
    • Skeletons now hold full-size bows.
    • Player-to-mob damage decreased by half a heart. Specifically, sword damage used to be ADDED to the half a heart damage the player does with an empty hand and now isn't. Change reverted 2 years later in release 1.6.2.
    • Arrows that hit a mob visually "stick" into the mob rather than just disappear.
      • Skeleton arrows originate from about their eyes to the bow, instead of above the head.
    • Animals no longer despawn, making it possible to capture them.
  • Shears can now collect Tall Grass and the new Vine
  • New improved lighting
    • Day/night cycles no longer require chunk updates and is a smooth transition
    • The lighting on a block is given a tint based on the most prominent source of light
      • Redish from Non-sunlight light sources
      • Blue from Moonlight
      • Total darkness keeps the same black tint
      • Sunlight gives the same white tint
  • Non-sky based light now gives a very subtle 'flicker'.
  • Main Menu/Options changes
    • The Main Menu's background is now an animated scene.
    • The version tag is now displayed on the bottom-left rather than the top-left
    • New sliders for Field of View and Brightness
    • 4 new entries in control list
      • "Attack", "Use Item", and "Pick Block" can now be remapped.
      • Player list in multiplayer, defaults to Tab ↹.
    • The 'Multiplayer join screen' has been improved, mainly with a server list.
  • New texture for Mossy Cobblestone to match Cobblestone's.
  • Improved sunrise and sunset.
    • Clouds change color during sunrise and sunset to match the sky color.
    • Horizon, specifically haze, changes color more vividly during sunset and sunrise.
  • New particle effects.
    • Performing a critical hit on any mob causes 'sparks' to fly.
    • Explosion particles are now shockwaves instead of smoke.
    • Tiny stationary bubble particles can be seen when underwater.
    • Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
  • Changes with debug-view (F3)
    • Mobs are no longer visibly labeled with their entity ID
    • The world's numeric seed is displayed in a field below player position.
    • Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
  • ⇧ Shift+Clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
  • The version tag appears in-game again.
  • User-placed leaf blocks no longer decay.
  • Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
  • Cloud movement syncs with the game's time.
  • Rain and snow both render faster
  • Armor bar moved to above hearts, due to food bar.
  • Both Wooden and Stone pressure plates can now be placed on fences.
  • Improved chest model with a 3D lock.
  • Players with the OP position on a server can switch back and forth between survival and creative mode.[4]
  • The game's coding now allows for mods to more easily change the(map) height.
  • Holding the left mouse button with a weapon now swings only once.
  • Holding the right mouse button to place blocks is slightly slower than before.

Bug Fixes:

  • The ⇧ Shift+Click crash bug from beta 1.8pre2 is fixed.
  • Fixed Redstone circuits not working after /time set x glitch is now fixed in multiplayer.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in multiplayer.
  • The Far Lands had been removed; there is now only ocean.

New bugs:

  • There is a memory leak mainly occurring on Linux 32 bit.
  • The destruction animation for chests is missing.
  • Lighting persists in water even after the light source is removed.
  • Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This causes a high amount of lag, especially for multiplayer servers.
  • Double chests placed before beta 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
  • The Item Selection screen in the new Creative game mode is missing spruce and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
  • NPC villages occasionally spawn over partial water areas and 'float'.

Further revisions[]

Changes in 1.0.0[]

Further revisions[]

Trailer[]

Leading up to the release of Beta 1.8, a trailer documenting some of its major features was released on Mojang's official YouTube channel on September 6, 2011. The trailer was made by Hat Films.

Trivia[]

  • The Adventure Update was the only Java Edition major update to be split into 2 parts until April 14, 2021, in which the Caves & Cliffs update got split into 2 parts.

Gallery[]

References[]

  1. http://notch.tumblr.com/post/6385865216/post-e3-information-dump
  2. "Files have been copied to a USB stick. We will be installing 1.8 onto a bunch of computers here at PAX tomorrow. :D Now I sleep! <3"@notch on Twitter, August 25, 2011
  3. "(I am fine with you using it. Make sure you get it from the leaked url we are hosting, though)"@notch on Twitter, September 9, 2011
  4. "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode."@notch on Twitter, June 28, 2011
  5. "Bad news, the game over screen now says "Score: 0" instead of "Score: &0". :("@notch on Twitter, September 23, 2011
  6. "raqreqentba"@notch on Twitter, October 6, 2011
  7. http://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/
  8. "Got frustrated with AWS, so I made a new mob! :D"@notch on Twitter, September 21, 2011
  9. http://www.reddit.com/r/Minecraft/comments/kmro7/mojang_potentially_releasing_something_tomorrow/c2li04x
  10. "Suddenly!"@notch on Twitter, September 16, 2011
  11. "You can shear the Mooshrooms. It's very silly."@notch on Twitter, September 16, 2011
  12. "Designing a villager mob. They won't do much in 1.9, but at least they will spawn with (new) villages."@notch on Twitter, September 22, 2011
  13. http://www.reddit.com/r/Minecraft/comments/ik8yv/baby_animals_mod_may_be_added_to_vanilla_game/c24fic9?context=3
  14. "It's pushed to 1.9"@jeb_ on Twitter, September 9, 2011
  15. "Gonna work on something that has been on my mind a long time: Minecraft's armor system"@jeb_ on Twitter, September 15, 2011
  16. "The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)"@jeb_ on Twitter, September 15, 2011