|
“ |
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„ |
| — Dinnerbone on the advancements system[1] |
The popup that appears when an advancement is completed.
The popup that appears when a goal advancement is completed.
The popup that appears when special challenge advancements are completed.
Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in the Legacy Console Edition, Bedrock editions, and New Nintendo 3DS Edition.
Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command.
Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it.
When an advancement is obtained, a sliding toast notification displays in the top right corner and a message will be displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement will make the header text display "Advancement Made!", completing a goal advancement will result in a "Goal Reached!" header and a challenge advancement will give "Challenge Complete!".
Interface
The advancements interface. One advancement ("Isn't It Iron Pick") is selected.
The button to access the Advancements screen is found on the pause menu screen. You can also open this screen by pressing L (this can be changed in the in-game options menu).
The advancement system involves several trees composed of advancements, each tree beginning with a root advancement and ending with goal or challenge advancements. By clicking and dragging, you can view different branches of an advancement tree. Each tree is categorized into different tabs (which are, themselves, advancements). There are currently five tabs in vanilla Minecraft (although more may be added[2][3]):
- Minecraft: The heart and story of the game.
- Adventure: Adventure, exploration, and combat.
- Nether: Bring summer clothes.
- The End: Or the beginning?
- Husbandry: The world is full of friends and food.
Each tab has a different background with a repeating texture.
Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They only appear in a tree when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to 2 advancements are displayed ahead of a completed one.
If the player has not completed any advancements, the interface will show a black background with white text reading "There doesn't seem to be anything here... :(".
The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
| Icon Frame | Description | |
|---|---|---|
| Regular | Completed | |
|
|
Normal advancement. |
|
|
Goal advancement. |
|
|
Challenge advancement. |
Extra advancements and tabs can be added and customized with the use of JSON files, as detailed below.
List of advancements
Minecraft
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | |
|---|---|---|---|---|---|---|
![]() | Minecraft | The heart and story of the game | — | Have a crafting table in your inventory. | minecraft:story/root
| |
![]() | Stone Age | Mine stone with your new pickaxe | Minecraft | Have cobblestone in your inventory. | minecraft:story/mine_stone
| |
![]() | Getting an Upgrade | Construct a better pickaxe | Stone Age | Have a stone pickaxe in your inventory. | minecraft:story/upgrade_tools
| |
![]() | Acquire Hardware | Smelt an iron ingot | Getting an Upgrade | Have an iron ingot in your inventory. | minecraft:story/smelt_iron
| |
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | minecraft:story/obtain_armor
| |
![]() | Hot Stuff | Fill a bucket with lava | Acquire Hardware | Have a lava bucket in your inventory. | minecraft:story/lava_bucket
| |
![]() | Isn't It Iron Pick | Upgrade your pickaxe | Acquire Hardware | Have an iron pickaxe in your inventory. | minecraft:story/iron_tools
| |
![]() | Not Today, Thank You | Deflect an arrow with a shield | Suit Up | Deflect any projectile with a shield. | minecraft:story/deflect_arrow
| |
![]() | Ice Bucket Challenge | Form and mine a block of Obsidian | Hot Stuff | Have a block of obsidian in your inventory. | minecraft:story/form_obsidian
| |
![]() | Diamonds! | Acquire diamonds | Isn't It Iron Pick | Have a diamond in your inventory. | minecraft:story/mine_diamond
| |
![]() | We Need to Go Deeper | Build, light and enter a Nether Portal | Ice Bucket Challenge | Enter the Nether dimension. | minecraft:story/enter_the_nether
| |
![]() | Cover Me With Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | minecraft:story/shiny_gear
| |
![]() | Enchanter | Enchant an item at an Enchanting Table | Diamonds! | — | minecraft:story/enchant_item
| |
![]() | Zombie Doctor | Weaken and then cure a zombie villager | We Need to Go Deeper | Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand), then wait for the villager to be cured. | minecraft:story/cure_zombie_villager
| |
![]() | Eye Spy | Follow an Ender Eye | We Need to Go Deeper | Enter a stronghold. | minecraft:story/follow_ender_eye
| |
![]() | The End? | Enter the End Portal | Eye Spy | Enter the End dimension. | minecraft:story/enter_the_end
| |
Nether
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
|---|---|---|---|---|---|---|
![]() | Nether | Bring summer clothes | — | Enter the Nether dimension. | minecraft:nether/root
| — |
![]() | Subspace Bubble | Use the Nether to travel 7km in the Overworld | Nether | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, about 875 blocks in the Nether. | minecraft:nether/fast_travel
| 100 experience |
![]() | A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a Nether fortress. | minecraft:nether/find_fortress
| — |
![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast using a ghast fireball. | minecraft:nether/return_to_sender
| 50 experience |
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | minecraft:nether/obtain_blaze_rod
| — |
![]() | Spooky Scary Skeleton | Obtain a wither skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | minecraft:nether/get_wither_skull
| — |
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it. | Return to Sender | Kill a Ghast in the Overworld. | minecraft:nether/uneasy_alliance
| 100 experience |
![]() | Local Brewery | Brew a potion | Into Fire | Pick up an item from a brewing stand potion slot. | minecraft:nether/brew_potion
| — |
![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. | minecraft:nether/summon_wither
| — |
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 potion effects applied to the player at the same time. | minecraft:nether/all_potions
| 100 experience |
![]() | Bring Home the Beacon | Construct and place a Beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | minecraft:nether/create_beacon
| — |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 23 effects applied to the player at the same time. In Java Edition 1.14,[upcoming] additionally have these 2 effects applied at the same time. | minecraft:nether/all_effects
| 1,000 experience |
![]() | Beaconator | Bring a beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | minecraft:nether/create_full_beacon
| — |
The End
| File:Grid End Stone.png The End | ||||||
|---|---|---|---|---|---|---|
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
![]() | The End | Or the beginning? | — | Enter the End dimension. | minecraft:end/root
| — |
![]() | Free the End | Good luck | The End | Kill the ender dragon. | minecraft:end/kill_dragon
| — |
![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | minecraft:end/dragon_egg
| — |
![]() | Remote Getaway | Escape the island | Free the End | Throw an ender pearl through or walk into an End gateway. | minecraft:end/enter_end_gateway
| — |
![]() | The End... Again... | Respawn the ender dragon. | Free the End | Summon an ender dragon using ender crystals. | minecraft:end/respawn_dragon
| — |
![]() | You Need a Mint | Collect dragon's breath in a glass bottle. | Free the End | Have a bottle of dragon's breath in your inventory. | minecraft:end/dragon_breath
| — |
![]() | The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an End city. | minecraft:end/find_end_city
| — |
![]() | Sky's the Limit | Find Elytra | The City at the End of the Game | Have a pair of elytra in your inventory. | minecraft:end/elytra
| — |
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a vertical distance of 50 blocks with the levitation effect applied. | minecraft:end/levitate
| 50 experience |
Adventure
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
|---|---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | minecraft:adventure/root
| — |
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 24 mobs. In Java Edition 1.14,[upcoming] you can also earn this by killing one of these 2 mobs and polar bears are no longer required to be killed. Other mobs are ignored for this advancement. | minecraft:adventure/kill_a_mob
| — |
![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager's trading output slot, and put it in your inventory. | minecraft:adventure/trade
| — |
![]() | Sweet Dreams | Change your respawn point | Adventure | Lie down in a bed. The advancement will be granted as soon as the player is in the bed, even if the player does not actually successfully sleep. | minecraft:adventure/sleep_in_bed
| — |
![]() | A Throwaway Joke | Throw a trident at something. Note: Throwing away your only weapon is not a good idea. | Monster Hunter | — | minecraft:adventure/throw_trident
| — |
![]() | Take Aim | Shoot something with a bow and arrow | Monster Hunter | — | minecraft:adventure/shoot_arrow
| — |
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 24 mobs. In Java Edition 1.14,[upcoming] also kill each of these 2 mobs and polar bears are no longer required to be killed. Other mobs may be killed, but are ignored for the advancement. | minecraft:adventure/kill_all_mobs
| 100 experience |
![]() | Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | — | minecraft:adventure/totem_of_undying
| — |
![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | minecraft:adventure/summon_iron_golem
| — |
![]() | Adventuring Time | Discover every biome | Sweet dreams | Visit all of these 40 biomes, and these 2 biomes in Java Edition 1.14. Other biomes may also be visited, but are ignored for the advancement. | minecraft:adventure/adventuring_time
| 500 experience |
![]() | Very Very Frightening | Strike a Villager with lightning | A Throwaway Joke | Hit a villager with lightning created by a trident with the Channeling enchantment. | minecraft:adventure/very_very_frightening
| — |
![]() | Sniper duel | Kill a skeleton from more than 50 meters away | Take Aim | Kill a skeleton with a projectile while being at least 50 blocks away horizontally. | minecraft:adventure/sniper_duel
| 50 experience |
![]() | Ol' Betsy [upcoming: JE Edition 1.14] | Shoot a Crossbow | Adventure | — | minecraft:adventure/ol_besty
| — |
![]() | Who's the Pillager Now? [upcoming: JE Edition 1.14] | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | minecraft:adventure/whos_the_pillager_now
| — |
![]() | Two Birds, One Arrow [upcoming: JE Edition 1.14] | Kill two Phantoms with a piercing arrow | Ol' Betsy | — | minecraft:adventure/two_birds_one_arrow
| 65 experience |
![]() | Arbalistic [upcoming: JE Edition 1.14] | Kill five unique mobs with one crossbow arrow | Ol' Betsy | — | minecraft:adventure/arbalistic
| 85 experience |
Husbandry
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location | Rewards |
|---|---|---|---|---|---|---|
![]() | Husbandry | The world is full of friends and food | — | Eat anything that can be eaten. | minecraft:husbandry/root
| — |
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | — | minecraft:husbandry/breed_an_animal
| — |
![]() | Best Friends Forever | Tame an animal | Husbandry | — | minecraft:husbandry/tame_an_animal
| — |
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 5 seeds. Crops and plants without seeds are ignored for the advancement. | minecraft:husbandry/plant_seed
| — |
![]() | Fishy Business | Catch a fish | Husbandry | Use a fishing rod to catch a fish. | minecraft:husbandry/fishy_business
| — |
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed pairs of each of these 11 mobs. Other tamable mobs, if any, are ignored for the advancement.[until JE 1.14] Breed pairs of each of these 14 mobs. Other tamable mobs, if any, are ignored for the advancement.[upcoming: JE 1.14] | minecraft:husbandry/bred_all_animals
| 100 experience |
![]() | A Complete Catalogue | Tame all cat variants | Best Friends Forever | — | minecraft:husbandry/complete_catalogue
| 50 experience |
![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 36 foods. Other foods, like cake, are ignored for the advancement. | minecraft:husbandry/balanced_diet
| 100 experience |
![]() | Serious Dedication | Completely use up a diamond hoe, and then reevaluate your life choices | A Seedy Place | Unobtainable due to 136400.[until JE 1.14] Use up the final bit of durability on a diamond hoe, so that it breaks.[upcoming: JE 1.14] | minecraft:husbandry/break_diamond_hoe
| 100 experience |
![]() | Tactical Fishing | Catch a fish... without a fishing rod! | Fishy Business | Use a water bucket on a fish mob to get a bucket of fish. | minecraft:husbandry/tactical_fishing
| — |
JSON Format
Custom advancements in data packs of a Minecraft world store the advancement data for that world as separate JSON files.
All advancement JSON files are structured according to the following format:
- The root tag.
- display: The optional display data.
- icon: The data for the icon.
- item: The item id.
- nbt: The nbt data of the item.
- title: The title for this advancement.
- title: A JSON text component (containing text and formatting like used in /tellraw and various other commands. Also translate tag can be used here).
- frame: The optional type of frame for the icon.
challengefor a tile with a more fancy spiked border as it is used for the kill all mobs advancement,goalfor a tile with a rounded border as it is used for the full beacon advancement,taskfor a normal tile (default.) - background: The optional directory for the background to use in this advancement tab (only used for the root advancement).
- description: The description of the advancement.
- description: A JSON text component (containing text and formatting like used in
/tellrawand various other commands. Also translate tag can be used here). - show_toast: Can be
trueorfalse. Whether or not to show the toast pop up after completing this advancement. Defaults to true. - announce_to_chat: Can be
trueorfalse. Whether or not to announce in the chat when this advancement has been completed. Defaults to true. - hidden: Can be
trueorfalse. Whether or not to hide this advancement and all its children from the advancement screen until this advancement have been completed. Has no effect on root advancements themselves, but will still affect all their children. Defaults to false.
- icon: The data for the icon.
- parent: The optional parent advancement directory of this advancement. If this field is absent, this advancement is a root advancement. Circular reference will cause a loading failure.
- criteria: The required criteria that have to be met.
- <criterionName>: A name given to the criterion (can be any string, must be unique).
- trigger: The trigger for this advancement; specifies what the game should check for the advancement.
- conditions: All the conditions that need to be met when the trigger gets activated.
- <criterionName>: A name given to the criterion (can be any string, must be unique).
- requirements: An optional list of requirements (all the <criteriaNames>). If all criteria are required, this may be omitted. With multiple criteria: requirements contains a list of lists with criteria (all criteria need to be mentioned). If all of the lists each have any criteria met, it will complete the advancement. (basically AND grouping of OR groups)
- rewards: An optional collection of the rewards provided when this advancement is obtained.
- recipes: A list of crafting recipes (strings).
- loot: A list of loot tables (strings).
- experience: An amount of experience.
- function: A function to run. Functions are text files with the file extension
.mcfunctionin the datapacks.
- display: The optional display data.
Display
Within the root tag of an advancement JSON object, the display field and the parent field, both optional, are related to the display of the advancement.
If the display tag is present, it must have both the title and description fields present in order to be a valid advancement display data.
The parent field, albeit not directly associated with the display data of an advancement, only affects the display data effectively. When an advancement does not have a display data and none of its children has a display data, the parent of the advancement has no effect to the advancement itself.
Tab creation
To create a tab in the advancement menu, define a root advancement (an advancement without a parent) with a display. When the data pack containing the advancement is loaded, the root advancement will have a tab in the advancement menu when any of the advancements in its advancement tree is granted to the player viewing the menu.
When a background is not specified for a root advancement, the tab will still be created. However, the background of the tab will be the missing texture.
Presence
For a non-root advancement (i.e. an advancement with a parent defined), these conditions must be met in order to have it displayed in a tab when unlocked:
- Its root advancement must be a valid tab.
- It must have a display.
Position
The game will automatically arrange advancements and position them when it loads advancements from data packs and send the arrangement to the client. Each advancement will have an arrow from its closest visible ancestor (i.e. if its parent does not have a display, it will have a link from its grandparent, so on). The root advancement will be on the leftmost column while each arrow will point to an advancement in the next column.
Lack of Display
Some advancements, such as the vanilla recipe unlocking advancements, may lack a display so that they can utilize triggers and rewards instead of excessive commands or functions for more functionalities and a more flexible control. These advancements should not have display or parent fields defined in order to hide from users and enjoy a better loading performance.
List of triggers
minecraft:bred_animals
Triggers after the player breeds 2 animals. Available conditions:
- conditions:
- child: The child that results from the breeding.
- All possible conditions for entities
- parent: The parent.
- All possible conditions for entities
- partner: The partner (the entity the parent was bred with, useful for checking horses + donkey = mule breeding)
- All possible conditions for entities
- child: The child that results from the breeding.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:bred_animals",
"conditions": {
"child": {
"type": "mule"
},
"parent": {
"location": {
"biome": "minecraft:beaches"
}
},
"partner": {
"effects": {
"minecraft:speed": {
"amplifier": {
"min": 2
}
}
}
}
}
}
}
}
minecraft:brewed_potion
Triggers after the player takes any item out of a brewing stand. Available conditions:
- conditions:
- potion: A brewed potion ID.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:brewed_potion",
"conditions": {
"potion": "minecraft:strong_swiftness"
}
}
}
}
minecraft:changed_dimension
Triggers after the player travels between two dimensions. Available conditions:
- conditions:
- from: The dimension the entity traveled from. Accepts these 3 values.
- to: The dimension the entity traveled to. Same accepted values as above.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
}
}
}
minecraft:channeled_lightning
Triggers after the player successfully uses the Channeling enchantment on an entity. Available conditions:
- conditions:
- victims: The victims hit by the lightning summoned by the Channeling enchantment. All entities in this list must be hit.
- :
- All possible conditions for entities
- :
- victims: The victims hit by the lightning summoned by the Channeling enchantment. All entities in this list must be hit.
minecraft:construct_beacon
Triggers after the player changes the structure of a beacon. (When the beacon updates itself). Available conditions:
- conditions:
- level: The tier of the updated beacon structure.
- level:
- max: The maximum value.
- min: The minimum value.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:construct_beacon",
"conditions": {
"level": {
"min": 3
}
}
}
}
}
minecraft:consume_item
Triggers when the player consumes an item. Available conditions:
- conditions:
- item: The item that was consumed
- All possible conditions for items
- item: The item that was consumed
An example
{
"criteria": {
"example": {
"trigger": "minecraft:consume_item",
"conditions": {
"item": {
"item": "minecraft:enchanted_golden_apple",
"nbt": "{display:{Name:\"Example\"}}"
}
}
}
}
}
minecraft:cured_zombie_villager
Triggers when the player cures a zombie villager. Available conditions:
- conditions:
- villager: The villager that is the result of the conversion. The 'type' tag is redundant since it will always be "villager".
- All possible conditions for entities
- zombie: The zombie villager right before the conversion is complete (not when it is initiated). The 'type' tag is redundant since it will always be "zombie_villager".
- All possible conditions for entities
- villager: The villager that is the result of the conversion. The 'type' tag is redundant since it will always be "villager".
An example
{
"criteria": {
"example": {
"trigger": "minecraft:cured_zombie_villager",
"conditions": {
"villager": {
"location": {
"biome": "minecraft:plains"
}
},
"zombie": {
"distance": {
"horizontal": {
"max": 10
}
}
}
}
}
}
}
minecraft:effects_changed
Triggers after the player gets a status effect applied or taken from them. Available conditions:
- conditions:
- effects: A list of status effects the player has.
- <minecraft:effect_name>: A status effect with the key name being the status effect name.
- amplifier: The effect amplifier.
- amplifier:
- max: The maximum value.
- min: The minimum value.
- duration: The effect duration in ticks.
- duration:
- max: The maximum value.
- min: The minimum value.
- <minecraft:effect_name>: A status effect with the key name being the status effect name.
- effects: A list of status effects the player has.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:effects_changed",
"conditions": {
"effects": {
"minecraft:weakness": {},
"minecraft:slowness": {
"amplifier": 2,
"duration": {
"min": 100,
"max": 500
}
}
}
}
}
}
}
minecraft:enchanted_item
Triggers after the player enchants an item through an enchanting table (does not get triggered through an anvil, or through commands). Available conditions:
- conditions:
- item: The item after it has been enchanted.
- All possible conditions for items
- levels: The levels spent by the player on the enchantment.
- levels:
- max: The maximum value.
- min: The minimum value.
- item: The item after it has been enchanted.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:enchanted_item",
"conditions": {
"item": {
"item": "minecraft:wooden_sword",
"enchantments": [
{
"enchantment": "minecraft:sharpness",
"levels": {
"min": 2
}
}
]
},
"levels": {
"min": 3
}
}
}
}
}
minecraft:enter_block
Triggers when the player stands in a block. Checks every tick and will try to trigger for each successful match (up to 8 times, the maximum amount of blocks a player can stand in), which only works if the advancement is revoked from within the advancement using a function reward. Available conditions:
- conditions:
- block: The block that the player is standing in. Accepts block IDs.
- state: The block states of the block.
- <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:enter_block",
"conditions": {
"block": "minecraft:rose_bush",
"state": {
"half": "lower"
}
}
}
}
}
minecraft:entity_hurt_player
Triggers after a player gets hurt. Available conditions:
- conditions:
- damage: Checks the damage done to the player.
- Damage tags
- damage: Checks the damage done to the player.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:entity_hurt_player",
"conditions": {
"damage": {
"source_entity": {
"type": "skeleton"
},
"direct_entity": {
"type": "arrow"
},
"taken": {
"min": 4.0
}
}
}
}
}
}
minecraft:entity_killed_player
Triggers after an entity kills a player. Available conditions:
- conditions:
- entity: Checks the entity that was the source of the damage that killed the player (for example: The skeleton that shot the arrow).
- All possible conditions for entities
- killing_blow: Checks the type of damage that killed the player.
- Tags common to all damage types
- entity: Checks the entity that was the source of the damage that killed the player (for example: The skeleton that shot the arrow).
An example
{
"criteria": {
"example": {
"trigger": "minecraft:entity_killed_player",
"conditions": {
"entity": {
"type": "skeleton"
},
"killing_blow": {
"is_projectile": true
}
}
}
}
}
minecraft:filled_bucket
Triggers after the player fills a bucket. Available conditions:
- conditions:
- item: The item resulting from filling the bucket.
- All possible conditions for items
- item: The item resulting from filling the bucket.
minecraft:fishing_rod_hooked
Triggers after the player successfully catches an item with a fishing rod or pulls an entity with a fishing rod. Available conditions:
- conditions:
- entity: The entity that was pulled.
- All possible conditions for entities
- item: The item that was caught.
- All possible conditions for items
- rod: The fishing rod used.
- All possible conditions for items
- entity: The entity that was pulled.
minecraft:impossible
Triggers only using commands.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:impossible"
}
}
}
minecraft:inventory_changed
Triggers after any changes happen to the player's inventory. Available conditions:
- conditions:
- items: A list of items in the player's inventory. All items in the list must be in the player's inventory, but not all items in the player's inventory have to be in this list.
- :
- All possible conditions for items
- :
- slots:
- empty: The amount of slots empty in the inventory.
- empty:
- max: The maximum value.
- min: The minimum value.
- full: The amount of slots completely filled (stacksize) in the inventory.
- full:
- max: The maximum value.
- min: The minimum value.
- occupied: The amount of slots occupied in the inventory.
- occupied:
- max: The maximum value.
- min: The minimum value.
- items: A list of items in the player's inventory. All items in the list must be in the player's inventory, but not all items in the player's inventory have to be in this list.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "minecraft:polished_granite",
"count": {
"min": 5,
"max": 10
}
},
{
"item": "minecraft:lime_wool"
},
{
"item": "minecraft:wooden_sword",
"durability": {
"min": 50
},
"nbt": "{display:{Name:\"Example\"}}"
}
],
"slots": {
"occupied": 3
}
}
}
}
}
minecraft:item_durability_changed
Triggers after any item in the inventory has been damaged in any form. Available conditions:
- conditions:
- delta: The difference in durability.
- delta:
- max: The maximum value.
- min: The minimum value.
- durability: The remaining durability of the item.
- durability:
- max: The maximum value.
- min: The minimum value.
- item: The item before it was damaged, allows you to check the durability before the item was damaged.
- All possible conditions for items
An example
{
"criteria": {
"example": {
"trigger": "minecraft:item_durability_changed",
"conditions": {
"delta": -2,
"item": {
"item": "minecraft:wooden_axe",
"durability": {
"max": 1
}
}
}
}
}
}
minecraft:levitation
Triggers when the player has the levitation status effect. Available conditions:
- conditions:
- distance:
- absolute:
- max: The maximum value.
- min: The minimum value.
- horizontal:
- max: The maximum value.
- min: The minimum value.
- x:
- max: The maximum value.
- min: The minimum value.
- y:
- max: The maximum value.
- min: The minimum value.
- z:
- max: The maximum value.
- min: The minimum value.
- absolute:
- duration: The duration of the levitation in ticks.
- duration:
- max: The maximum value.
- min: The minimum value.
- distance:
An example
{
"criteria": {
"example": {
"trigger": "minecraft:levitation",
"conditions": {
"distance": {
"horizontal": {
"min": 5
},
"y": {
"min": 2
}
},
"duration": {
"min": 100
}
}
}
}
}
minecraft:location
Triggers every 20 ticks (1 second) and checks where the player is. Available conditions:
- conditions:
- Tags common to all locations
An example
{
"criteria": {
"example": {
"trigger": "minecraft:location",
"conditions": {
"biome": "jungle",
"feature": "Jungle_Pyramid",
"dimension": "minecraft:overworld",
"position": {
"x": 0,
"y": 60,
"z": {
"min": -10,
"max": 10
}
}
}
}
}
}
minecraft:nether_travel
Triggers when the player travels to the Nether and then returns to the Overworld. Available conditions:
- conditions:
- distance: The overworld distance between where the player entered the Nether and where the player exited the Nether.
- absolute:
- max: The maximum value.
- min: The minimum value.
- horizontal:
- max: The maximum value.
- min: The minimum value.
- x:
- max: The maximum value.
- min: The minimum value.
- y:
- max: The maximum value.
- min: The minimum value.
- z:
- max: The maximum value.
- min: The minimum value.
- absolute:
- distance: The overworld distance between where the player entered the Nether and where the player exited the Nether.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:nether_travel",
"conditions": {
"distance": {
"horizontal": {
"min": 1000
},
"absolute": {
"min": 1100
}
}
}
}
}
}
minecraft:placed_block
Triggers when the player placed a block. Available conditions:
- conditions:
- block: The block that was placed. Accepts block IDs.
- item: The item that was used to place the block before the item was consumed.
- All possible conditions for items
- location: The location of the block that was placed.
- Tags common to all locations
- state: The block states of the block.
- <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "minecraft:wall_torch",
"state": {
"facing": "west"
},
"location": {
"position": {
"x": 10,
"z": 14
},
"biome": "minecraft:plains"
},
"item": {
"item": "minecraft:torch"
}
}
}
}
}
minecraft:player_hurt_entity
Triggers after the player hurts a mob or player. Available conditions:
- conditions:
- damage: The damage that was dealt
- Damage tags
- entity: The entity that was damaged.
- All possible conditions for entities
- damage: The damage that was dealt
An example
{
"criteria": {
"example": {
"trigger": "minecraft:player_hurt_entity",
"conditions": {
"damage": {
"blocked": true,
"type": {
"direct_entity": {
"type": "arrow"
}
}
},
"entity": {
"type": "player",
"nbt": "{Tags:[\"example\"]}"
}
}
}
}
}
minecraft:player_killed_entity
Triggers after a player is the source of a mob or player being killed. Available conditions:
- conditions:
- entity: The entity that was killed.
- All possible conditions for entities
- killing_blow: The type of damage that killed an entity.
- Tags common to all damage types
- entity: The entity that was killed.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:player_killed_entity",
"conditions": {
"entity": {
"type": "creeper",
"nbt": "{powered:1b}",
"location": {
"biome": "minecraft:the_void"
},
"effects": {
"minecraft:slowness": {},
"minecraft:weakness": {
"amplifier": {
"min": 2
}
}
}
},
"killing_blow": {
"source_entity": {
"nbt": "{SelectedItem:{id:\"minecraft:wooden_sword\"}}"
}
}
}
}
}
}
minecraft:recipe_unlocked
Triggers after the player unlocks a recipe (using a knowledge book for example). Available conditions:
- conditions:
- recipe: The recipe that was unlocked.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "minecraft:wooden_sword"
}
}
}
}
minecraft:slept_in_bed
Triggers when the player enters a bed. Available conditions:
- conditions:
- location:
- Tags common to all locations
- location:
An example
{
"criteria": {
"example": {
"trigger": "minecraft:slept_in_bed",
"conditions": {
"location": {
"biome": "minecraft:desert",
"feature": "Village",
"position": {
"y": {
"min": 50,
"max": 100
}
}
}
}
}
}
}
minecraft:summoned_entity
Triggers after an entity has been summoned. Works with iron golems (pumpkin and iron blocks), snow golems (pumpkin and snow blocks), the ender dragon (ender crystals) and the wither (wither skulls and soul sand). Using dispensers to place the wither skulls or pumpkins will still activate this trigger. Spawn eggs, commands and mob spawners will not work however. Available conditions:
- conditions:
- entity:
- All possible conditions for entities
- entity:
An example
{
"criteria": {
"example": {
"trigger": "minecraft:summoned_entity",
"conditions": {
"entity": {
"type": "minecraft:snow_golem"
}
}
}
}
}
minecraft:tame_animal
Triggers after the player tames an animal. Available conditions:
- conditions:
- entity: Checks the entity that was tamed.
- All possible conditions for entities
- entity: Checks the entity that was tamed.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:tame_animal",
"conditions": {
"entity": {
"type": "minecraft:parrot",
"nbt": "{Variant:2}"
}
}
}
}
}
minecraft:tick
Triggers every tick (20 times a second).
An example
{
"criteria": {
"example": {
"trigger": "minecraft:tick"
}
}
}
minecraft:used_ender_eye
Triggers when the player uses an eye of ender (in a world where strongholds generate). Available conditions:
- conditions:
- distance: The horizontal distance between the player and the stronghold.
- distance:
- max: A maximum value.
- min: A minimum value.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:used_ender_eye",
"conditions": {
"distance": {
"min": 100,
"max": 200
}
}
}
}
}
minecraft:used_totem
Triggers when the players uses a totem. Available conditions:
- conditions:
- item: The item, only works with totem items.
- All possible conditions for items
- item: The item, only works with totem items.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:used_totem",
"conditions": {
"item": {
"item": "minecraft:totem_of_undying"
}
}
}
}
}
minecraft:villager_trade
Triggers after the player trades with a villager or a wandering trader. Available conditions:
- conditions:
- item: The item that was purchased. The "count" tag checks the count from one trade, not multiple.
- All possible conditions for items
- villager: The villager the item was purchased from.
- All possible conditions for entities
- item: The item that was purchased. The "count" tag checks the count from one trade, not multiple.
An example
{
"criteria": {
"example": {
"trigger": "minecraft:villager_trade",
"conditions": {
"item": {
"item": "minecraft:emerald",
"count": {
"min": 1
}
},
"villager": {
"nbt": "{Career:1}"
}
}
}
}
}
History
| Java Edition | |||||
|---|---|---|---|---|---|
1.12{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
| image = Glistering Melon Slice.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
== Obtaining ==
=== Chest loot ===
{{LootChestItem|glistering-melon-slice}}
=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Melon Slice
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Glistering Melon Slice
|type= Brewing
}}
=== Trading ===
Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
== Usage ==
Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
=== Brewing ingredient ===
{{Brewing
|head=1
|Glistering Melon Slice
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|Glistering Melon Slice
|Potion of Healing
|foot=1}}
===Piglins===
[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
== Achievements ==
{{load achievements|Oooh, shiny!}}
== Advancements ==
{{load advancements|Oh Shiny}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon Slice
|spritetype=item
|nameid=glistering_melon_slice
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Glistering Melon
|spritetype=item
|nameid=glistering_melon_slice
|aliasid=speckled_melon
|id=434
|form=item
|translationkey=item.speckled_melon.name
|foot=1}}
== History ==
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
{{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
|Glistering melons now generate in [[ruined portal]] chests.}}
{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
{{History|console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
{{History|New 3DS}}
{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
{{History|foot}}
== Issues ==
{{issue list}}
== See also ==
* [[Melon Slice]]
* [[Melon]]
== Notes ==
{{fnlist}}
== References ==
{{reflist}}
{{Items}}
[[Category:Renewable resources]]
[[cs:Zlatavý kousek melounu]]
[[de:Glitzernde Melonenscheibe]]
[[es:Rodaja de sandía reluciente]]
[[fr:Tranche de pastèque scintillante]]
[[hu:Ragyogó dinnye]]
[[ja:きらめくスイカの薄切り]]
[[ko:반짝이는 수박 조각]]
[[nl:Glinsterende meloenschijf]]
[[pl:Błyszczący arbuz]]
[[pt:Fatia de melancia reluzente]]
[[ru:Сверкающий ломтик арбуза]]
[[uk:Блискуча скибка кавуна]]
[[zh:闪烁的西瓜片]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}
{{Block
| group = Inactive (connected)
| 1-1= Inactive Redstone Wire (NESW).png
| 1-2 = Inactive Redstone Wire (NESW) BE.png
| group2 = Inactive (unconnected)
| 2-1 = Inactive Redstone Wire (unconnected).png
| 2-2 = Inactive Redstone Wire (unconnected).png
| group3 = Active (connected)
| 3-1 = Active Redstone Wire (NESW).png
| 3-2 = Active Redstone Wire (NESW) BE.png
| group4 = Active (unconnected)
| 4-1 = Active Redstone Wire (unconnected).png
| 4-2 = Active Redstone Wire (unconnected).png
| image = Redstone Dust JE2 BE2.png
| extratext = [[#Gallery|View all renders]]
| transparent = Yes
| light = No
| tool = all
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].
== Obtaining ==
=== Mining ===
{{see also|Redstone Ore#Natural generation}}
[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.
=== Natural generation ===
15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.
=== Breaking ===
Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.
Redstone dust is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed
* [[water]] or [[lava]] flows into its space
* a [[piston]] tries to push it or moves a block into its space
=== Mob loot ===
[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.
=== Chest loot ===
{{LootChestItem|redstone}}
=== Crafting ===
Redstone dust can be crafted from [[blocks of redstone]].
{{Crafting
|Block of Redstone
|Output=Redstone Dust,9
|type=Redstone
}}
=== Smelting ===
{{Smelting
|showname=1
|Redstone Ore; Deepslate Redstone Ore
|Redstone Dust
|0.7
}}
=== Trading ===
{{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].
{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.
=== Villager gifts ===
{{see also|Tutorials/Raid farming}}
{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.
== Usage ==
Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.
=== Brewing ingredient ===
{{Brewing
|head=1
|Redstone Dust
|Mundane Potion
|base=Water Bottle
}}
{{Brewing
|foot=1
|name=Increased Duration
|Redstone Dust
|showbase=1
|base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling
}}
=== Crafting ingredient ===
{{crafting usage|Redstone Dust}}
=== {{anchor|Redstone dust}} Redstone component ===
When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Redstone
|Redstone Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}
;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|redstone dust}}
=== Placement ===
[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]]
[[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]
Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>
Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.
If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.
When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.
{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.
When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].
{{-}}
=== Behavior ===
{{Schematic|caption=
{{IN|be}}, the signal can go down from glass blocks.
|||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
|rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
|ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!
}}{{Schematic|caption =
However, the signal can never go down from slabs.
|||rd-$ew!|RL-!||||rd-$ew!|RL-!|-
|rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||-
|ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL
}}
Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).
Redstone wire can be "powered" by a number of methods:
* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block
* from the output of a redstone repeater or redstone comparator
* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:
** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.
** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.
The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.
{{Schematic | caption =
Redstone wire can transmit power up to 15 blocks.
|rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9
|rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0
}}
Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.
Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.
When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.
While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.
== Sounds ==
{{Sound table/Block/Normal}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Redstone Dust
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Dust
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Block
|spritename=redstone-dust
|spritetype=block
|nameid=redstone_wire
|id=55
|form=block}}
{{ID table
|displayname=Item
|spritename=redstone-dust
|spritetype=item
|nameid=redstone
|id=373
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}
== Achievements ==
{{load achievements|Dispense With This}}
== Video ==
{{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}
<div style="text-align:center">
<span style="display:inline-block">{{yt|zldqknGFWb4}}</span>
<span style="display:inline-block">{{yt|_IApwvCLJW8}}</span>
</div>
== History ==
{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}
{{History|java alpha}}
{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].
|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]].
|Redstone dust as a placed block has two power appearances; either completely on, or completely off.
|Redstone dust is used to craft [[redstone torch]]es.
|At this time, redstone has not been given an official name.}}
{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}
|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}
{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}
{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}
{{History|java beta}}
{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}
{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}
{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.
|Its particles now appear gray due to not being tinted.
|Redstone is now used to craft [[redstone repeater]]s.}}
{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.
|Redstone dust can now be placed on [[snow]].
|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}
{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}
{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.
|Redstone can now be used to craft [[piston]]s.}}
{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].
|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.
|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}
{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}
{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}
{{History||?|Redstone wire block particles are now correctly colored.}}
{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}
{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}
{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}
{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}
{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}
{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}
{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}
{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}
{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}
{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}
{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}
{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}
{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}
{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.
|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}
{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.
|The average yield of redstone in [[mineshaft]] chests has been increased.}}
{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}
{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.
|Redstone can now used to craft [[observer]]s.}}
{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}
{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}
{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}
{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}
{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}
{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}
{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}
{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}
{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.
|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>
|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>
|Unconnected redstone dust now has all direction block states set to "side".
|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.
|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}
{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].
|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}
{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}
{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}
{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]].
|Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].
|Redstone can be used to craft [[compass]]es and [[clock]]s.}}
{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}
{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}
{{History||v0.13.0|snap=build 1|Redstone can now be placed.
|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}
{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}
{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}
{{History|bedrock}}
{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}
{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}
{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}
{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}
{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}
{{History||ps=1.95|Redstone can now be placed on [[glass]].}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}
{{History|foot}}
=== Redstone wire "item" ===
{{:Technical blocks/Redstone Wire}}
== Gallery ==
=== Renders ===
; Java Edition
<gallery>
Inactive Redstone Wire (NESW).png |
Inactive Redstone Wire (unconnected).png |
Inactive Redstone Wire (NS).png |
Inactive Redstone Wire (EW).png |
Inactive Redstone Wire (NE).png |
Inactive Redstone Wire (ES).png |
Inactive Redstone Wire (SW).png |
Inactive Redstone Wire (NW).png |
Inactive Redstone Wire (NEW).png |
Inactive Redstone Wire (NES).png |
Inactive Redstone Wire (ESW).png |
Inactive Redstone Wire (NSW).png
</gallery>
<gallery>
Active Redstone Wire (NESW).png |
Active Redstone Wire (unconnected).png |
Active Redstone Wire (NS).png |
Active Redstone Wire (EW).png |
Active Redstone Wire (NE).png |
Active Redstone Wire (ES).png |
Active Redstone Wire (SW).png |
Active Redstone Wire (NW).png |
Active Redstone Wire (NEW).png |
Active Redstone Wire (NES).png |
Active Redstone Wire (ESW).png |
Active Redstone Wire (NSW).png
</gallery>
; Bedrock Edition
<gallery>
Inactive Redstone Wire (NESW) BE.png |
Inactive Redstone Wire (NESW) BE.png |
Inactive Redstone Wire (NS).png |
Inactive Redstone Wire (EW).png |
Inactive Redstone Wire (NE) BE.png |
Inactive Redstone Wire (ES) BE.png |
Inactive Redstone Wire (SW) BE.png |
Inactive Redstone Wire (NW) BE.png |
Inactive Redstone Wire (NEW) BE.png |
Inactive Redstone Wire (NES) BE.png |
Inactive Redstone Wire (ESW) BE.png |
Inactive Redstone Wire (NSW) BE.png
</gallery>
<gallery>
Active Redstone Wire (NESW) BE.png |
Active Redstone Wire (NESW) BE.png |
Active Redstone Wire (NS).png |
Active Redstone Wire (EW).png |
Active Redstone Wire (NE) BE.png |
Active Redstone Wire (ES) BE.png |
Active Redstone Wire (SW) BE.png |
Active Redstone Wire (NW) BE.png |
Active Redstone Wire (NEW) BE.png |
Active Redstone Wire (NES) BE.png |
Active Redstone Wire (ESW) BE.png |
Active Redstone Wire (NSW) BE.png
</gallery>
=== Screenshots ===
<gallery>
Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.
File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.
File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.
</gallery>
=== In other media ===
<gallery>
Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].
File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.
</gallery>
== Issues ==
{{issue list|redstone|redstone dust|redstone wire}}
== Trivia ==
* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>
* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.
* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.
== References ==
{{Reflist}}
{{Redstone}}
{{Blocks|Utility}}
{{Items}}
[[Category:Redstone mechanics]]
[[Category:Mechanisms]]
[[Category:Mechanics]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]
[[Category:Brewing recipe]]
[[cs:Rudit]]
[[de:Redstone]]
[[el:Σκόνη Κοκκινόπετρας]]
[[es:Polvo de redstone]]
[[fr:Poudre de redstone]]
[[hu:Redstone]]
[[it:Polvere di redstone]]
[[ja:レッドストーンダスト]]
[[ko:레드스톤 가루]]
[[nl:Redstonestof]]
[[pl:Redstone]]
[[pt:Pó de redstone]]
[[ru:Красная пыль]]
[[th:ผงเรดสโตน]]
[[tr:Kızıltaş]]
[[uk:Редстоун]]
[[zh:红石粉]]</li></ul></nowiki> | February 16, 2017 | Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek. | |||
| February 20, 2017 | The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[4] | ||||
| February 22, 2017 | He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds. | ||||
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard" | |||||
| March 6, 2017 | The backend of the mysterious feature is finished, but the UI needs work, he tweets. | ||||
| "I made a tabthulhu today," he later adds,[5] indicating this feature may use a large number of tabs. | |||||
| March 13, 2017 | He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement". | ||||
| March 14, 2017 | He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish. | ||||
| March 22, 2017 | The feature now "awards players with things", he states while making another reference to the feature name. | ||||
| March 23, 2017 | Dinnerbone states that the feature requires around 500 JSON files. | ||||
| He later tweets a teaser of what the feature holds,[6] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[7][8][9] This .zip file contains custom recipe JSON files. | |||||
| He posts another encrypted .zip file soon afterwards, containing a few more recipes.[10] | |||||
| March 24, 2017 | "A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time. | ||||
| He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[2] He clarifies that that's what he meant by "tabthulhu."[11] | |||||
| All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[12] | |||||
| 17w13a | Advancements added, replacing Achievements. | ||||
| 17w14a | Added new advancements, including a new "adventure" tab. | ||||
| Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges. | |||||
| 17w15a | Added advancement descriptions and changed several titles. | ||||
| Added the "Adventuring Time" advancement. | |||||
| 17w16b | Added trigger minecraft:item_durability_changed. | ||||
| 17w17a | Added new advancements and two new tabs: "The End" and "Nether" | ||||
Added trigger levitation. | |||||
Added feature condition to the location trigger. | |||||
| Advancements can now execute commands when achieved. | |||||
| Advancement icons will now allow data values. | |||||
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only". | |||||
| 17w17b | The default advancements will now all receive their titles and descriptions from the localization files. | ||||
| Added a new number display to track progress while completing certain advancements. | |||||
Added the changed_dimension trigger, which takes two optional conditions: to and from, both being strings that accept "overworld", "the_nether", or "the_end". | |||||
The "location" shared object has a new dimension string (same values as above). | |||||
| 17w18a | Re-introduced announcements to chat when someone earns an advancement. | ||||
| Added new Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two". | |||||
Added new minecraft:tick and minecraft:tame_animal triggers. | |||||
Added new show_toast and announce_to_chat display options. | |||||
Added /gamerule announceAdvancements, which toggles announcing of advancements, replacing the old server.properties entry | |||||
"entity" objects and the minecraft:levitation trigger will now use a shared "distance" object. They check if the player is within or outside of the specified range on the x, y, or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal will exclude the Y axis. | |||||
| The "Great View From Up Here" advancement will now requires 50 vertical blocks, instead of levitating for 30 seconds. | |||||
| Changed the "Sniper Duel" advancement to horizontal distance. | |||||
| Advancement loading is now strict JSON. | |||||
| 17w18b | Added a new "Husbandry" tab and several new advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help". | ||||
| The advancements added in the previous snapshot were moved to the new Husbandry tab. | |||||
Added new advancement triggers: consume_item, placed_block, and arbitrary_player_tick. | |||||
| The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list. | |||||
| pre1 | Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance". | ||||
Added hidden field to advancement display info, which defaults to false. | |||||
Added new effects_changed, used_totem, and nether_travel advancements triggers. | |||||
Removed commands from advancement rewards, replaced with function. | |||||
| Advancement trees are now centered in the UI. | |||||
Items and entities in advancements will now have an extra NBT field. | |||||
Entities in advancements now have an extra effects and location field. | |||||
Removed arbitrary_player_tick advancement trigger. | |||||
| pre2 | Added new hidden advancement: "How Did We Get Here?", which rewards 100 experience. | ||||
| pre3 | Advancement "How Did We Get Here?" will now include the Resistance status effect, and will now reward 1000 experience. | ||||
| Advancement "Balanced Diet" will now include all fish types (raw and cooked if possible) and an enchanted golden apple. | |||||
| Advancements will now remember the tab the player last selected. | |||||
| pre5 | All recipe unlock advancements will now have a parent of minecraft:recipes/root.
| ||||
| Several recipe unlock advancements were renamed. | |||||
| pre7 | Added experience rewards to all "challenge" advancements. | ||||
| release | Added sounds to the toast notifications. | ||||
1.13{{Extension DPL}}<ul><li>[[Green Dye|Green Dye]]<br/>{{redirect|Cactus Green|the plant|Cactus}}{{Item
| title = Green Dye
| renewable = Yes
| stackable = Yes (64)
}}
'''Green dye''' is a [[primary color dye]].
== Obtaining ==
=== Chest loot ===
{{LootChestItem|green-dye}}
=== Smelting ===
{{Smelting
|head=1
|showdescription=1
|Cactus
|Green Dye
|1
|description={{only|Java}}<ref>{{bug|MC-210211||Smelting cactus gives too much experience since 1.13}}</ref>
}}
{{Smelting
|head=0
|showdescription=1
|Cactus
|Green Dye
|0,2
|description={{only|Bedrock}}
|foot=1
}}
=== Trading ===
[[Wandering trader]]s sell 3 green dye for an [[emerald]].
== Usage ==
{{dye usage}}
=== Crafting ingredient ===
{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}
=== Loom ingredient ===
{{Banner loom usage|Green Dye}}
=== Trading ===
Expert level shepherd villagers have {{frac|1|6}} chance to buy 12 green dye for an emerald.{{only|bedrock}} Expert level shepherds have a {{frac|2|7}} chance to buy 12 green dye for 1 emerald.{{only|java}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Green Dye
|spritetype=item
|nameid=green_dye
|aliasid=dye / 2
|id=397
|form=item
|translationkey=item.dye.green.name
|foot=1}}
== Video ==
<div style="text-align:center">{{yt|O4KVTPI4qIc}}</div>
== History ==
{{History|java beta}}
{{History||1.2|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green, together with all other dyes.}}
{{History|java}}
{{History||1.3.1|snap=1.3|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cactus green can be crafted with [[gunpowder]] to create a [[firework star]].}}
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
{{History||1.12|snap=17w06a|Cactus green can now be used to craft green [[concrete powder]].}}
{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|"Cactus Green" has been renamed to "Green Dye".
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|||snap=18w44a|Green dye can now change the text color on [[sign]]s to green.}}
{{History|||snap=18w50a|Green dye can now be found in [[chest]]s in [[desert]] [[village]] houses.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells green dye.}}
{{History|||snap=19w11a|Green dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Green dye can now be used to craft [[green candle]]s.}}
{{History|||snap=21w19a|Green dye can no longer be used to craft green candles.}}
{{History|||snap=Pre-release 1|Green dye can once again be used to craft green candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Green dye can now change the text color on [[hanging sign]]s to green.}}
{{History|pocket alpha}}
{{History||v0.3.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green. It is currently unobtainable and has no usage.}}
{{History||v0.3.2|Cactus green is now obtainable by [[smelting]] cacti in a [[furnace]]. It still has no usage.}}
{{History||v0.4.0|Cactus green can now be used to craft [[cyan dye]], [[lime dye]], and [[green wool]].}}
{{History||v0.8.0|snap=build 1|[[File:Green Dye JE2 BE2.png|32px]] The texture of cactus green has been changed.}}
{{History||v0.14.0|snap=build 1|Cactus green can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cactus green can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cactus green can now be used to dye [[bed]]s, [[shulker box]]es, and craft [[concrete powder]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cactus green can now be used to craft [[stained glass]], patterns on [[banner]]s, and [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cactus green can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.10|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.10.0|snap=beta 1.10.0.3|Green dye is now sold by [[wandering trader]]s.
|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Green dye can now be found in [[desert]] [[village]] house [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Green dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of green dye has been changed from <code>dye/2</code> to <code>green_dye</code>.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|PS4}}
{{History||1.83|"Cactus Green" has been renamed to "Green Dye".}}
{{History||1.90|[[File:Green Dye JE3 BE3.png|32px]] The texture of green dye has been changed.}}
{{History|new 3ds}}
{{History||0.1.0|[[File:Green Dye JE1 BE1.png|32px]] Added cactus green.}}
{{History|foot}}
== Issues ==
{{issue list}}
{{Items}}
[[cs:Kaktusová zeleň]]
[[de:Grüner Farbstoff]]
[[es:Tinte verde]]
[[fr:Teinture verte]]
[[hu:Kaktuszzöld]]
[[ja:緑色の染料]]
[[ko:초록색 염료]]
[[nl:Cactusgroen]]
[[pl:Zielony barwnik]]
[[pt:Corante verde]]
[[ru:Зелёный краситель]]
[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.
[[Category:Blocks]][[Category:Items]]
[[ja:カテゴリ:ストレージ]]
[[zh:Category:储物]]</li></ul> | 17w43a | Custom Advancements have been moved into data packs. | |||
| 17w45a | Added an advancement selector argument to test for obtained advancements. | ||||
| 18w14a | Added new advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke" and "Very, Very Frightening". | ||||
| 18w14b | Advancements "A Furious Cocktail" and "How Did We Get Here?" will now include the Slow Falling status effect. | ||||
| 18w19a | Advancement "How Did We Get Here?" will now include the Conduit Power status effect. | ||||
| 18w22a | Advancement "Sniper Duel" description changed to not mention it has to be with an arrow (as it can be achieved with a Trident too). | ||||
| pre6 | Added a nbt field to the advancement icon section. | ||||
| pre7 | Normal and goal advancements will now have green descriptions, and challenge advancements have purple descriptions. | ||||
| Upcoming Java Edition | |||||
1.14{{Extension DPL}}<ul><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.
[[Category:Items]]
[[Category:Minecraft Earth|Items]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}
{{Item
| image = Stick.png
| renewable = Yes
| stackable = Yes (64)
}}
A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.
== Obtaining ==
=== Crafting ===
{{Crafting
|B2= Any Planks
|B3= Any Planks
|Output= Stick,4
|type= Material
|head=1
}}
{{Crafting
|B2= Bamboo
|B3= Bamboo
|Output= Stick
|type= Material
|foot=1
}}
=== Fishing ===
Sticks can be obtained as a "junk" item while [[fishing]].
=== Block loot ===
[[Dead bush]]es drop between 0–2 sticks when destroyed.
All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.
=== Entity loot ===
[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.
[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.
=== Chest loot ===
{{LootChestItem|stick}}
== Usage ==
=== Crafting ingredient ===
{{crafting usage}}
=== Fuel ===
When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.
=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.
== Video ==
<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Stick
|spritetype=item
|nameid=stick
|id=320
|form=item
|foot=1}}
== History ==
{{History|java indev}}
{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.
|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}
{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}
{{History||20100206|Sticks are now used to craft [[hoe]]s.}}
{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}
{{History||20100223|Sticks are now used to craft [[painting]]s.}}
{{History|java infdev}}
{{History||20100607|Sticks are now used to craft [[ladder]]s.}}
{{History||20100618|Sticks are now used to craft [[rail]]s.}}
{{History|java alpha}}
{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}
{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}
{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}
{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}
{{History|java beta}}
{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}
{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}
{{History|java}}
{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}
{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}
{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}
{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}
{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}
{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}
{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}
{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}
{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}
{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}
{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}
{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}
{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}
{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}
{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].
|Sticks can now be used to craft [[crossbow]]s.
|Sticks are now [[drops|dropped]] by [[leaves]].}}
{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.
|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}
{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}
{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}
{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}
{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.
|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}
{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}
{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}
{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].
|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}
{{History|pocket alpha}}
{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.0|Sticks are now [[craft]]able.
|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}
{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}
{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}
{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}
{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}
{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}
{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.
|Sticks can now be found as a junk [[item]] from [[fishing]].}}
{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}
{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}
{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.
|Sticks can now be used to craft [[item frame]]s.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.
|Sticks can now generate inside [[bonus chest]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}
{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.
|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}
{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}
{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.
|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}
{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}
{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|PS4}}
{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}
{{History|new3DS}}
{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.
* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].
== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020
{{Items}}
[[cs:Tyčka]]
[[de:Stock]]
[[es:Palo]]
[[fr:Bâton]]
[[hu:Bot]]
[[it:Bastone]]
[[ja:棒]]
[[ko:막대기]]
[[nl:Stok]]
[[pl:Patyk]]
[[pt:Graveto]]
[[ru:Палка]]
[[th:แท่งไม้]]
[[tr:Çubuk]]
[[uk:Палиця]]
[[zh:木棍]]
[[Category:Renewable resources]]</li></ul> | 18w43a | Added new advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow" and "Arbalistic". | |||
| 18w44a | Added new advancement: "A Complete Catalogue". | ||||
| Advancements "The Parrots and the Bats" and "Best Friends Forever" now require cats, instead of ocelots. | |||||
| Advancement "Two by Two" now requires pandas. | |||||
| 19w12a | Advancement "Two by Two" now requires foxes. | ||||
| 19w14a | Advancements "Monster Hunter" and "Monsters Hunted" no longer require polar bears to be killed. | ||||
Issues
Issues relating to "Advancement" are maintained on the bug tracker. Report issues there.
Trivia
- Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
- Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
- The Adventuring Time advancement is a reference to the Cartoon Network cartoon 'Adventure Time'.
- The Withering Heights advancement is possibly a reference to the book 'Wuthering Heights' by Emily Brontë.
- The Isn't it Iron Pick advancement is a reference to Alanis Morissette's 'Ironic'.
- The Very Very Frightening advancement is a reference to Queen's 'Bohemian Rhapsody'.
- The Ol' Betsy advancement is possibly a reference to Disney's Robin Hood.[upcoming: JE 1.14][13]
- The We Need To Go Deeper advancement is a reference to the film "Inception," often used as an innuendo.
- The Not Today, Thank You advancement is a reference to a quote by Bilbo Baggins in the novel The Hobbit.
- The Spooky Scary Skeleton advancement is a reference to the song of the same name by Andrew Gold.
- The The Next Generation advancement is a reference to the TV show, Star Trek: The Next Generation.
Gallery
See also
References
- ↑ https://www.reddit.com/r/Minecraft/comments/64pk6r/dinnerbone_working_on_giving_advancements/dg4uiou?context=1
- ↑ a b "The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png" – @Dinnerbone (Nathan Adams) on X, March 24, 2017
- ↑ "4 or 5 tabs. Probably: "mine & craft", "nether", "end", "combat", "engineering" or some variant of." – @Dinnerbone (Nathan Adams) on X, March 27, 2017
- ↑ "Getting this implemented in a nice way would be a real advancement for the game." – @Dinnerbone (Nathan Adams) on X, February 20, 2017
- ↑ "I made a tabthulhu at work today. This is an interesting project!" – @Dinnerbone (Nathan Adams) on X, March 6, 2017
- ↑ "This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png" – @Dinnerbone (Nathan Adams) on X, March 23, 2017
- ↑ "(No I'm not adding emoji.)" – @Dinnerbone (Nathan Adams) on X, March 23, 2017
- ↑ "(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)" – @Dinnerbone (Nathan Adams) on X, March 23, 2017
- ↑ "Did the filesize seem a bit big?" – @Dinnerbone (Nathan Adams) on X, March 23, 2017
- ↑ "Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip" – @Dinnerbone (Nathan Adams) on X, March 23, 2017
- ↑ "(Thus "tabthulu" tweets from a few weeks back. :D)" – @Dinnerbone (Nathan Adams) on X, March 24, 2017
- ↑ "Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data." – @Dinnerbone (Nathan Adams) on X, March 24, 2017
- ↑ https://youtu.be/Gixvg1JZmso
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