The Java Edition achievement system involved a tree composed of achievements. Originally the interface showed the achievement tree on the left, and a 'mini-map' of the tree on the right. The mini-map was removed in the final version, which then simply showed the tree. The background of the tree mimicked the world with dirt at the top with stone spanning below, bedrock at the bottom, and ores distributed as they would be in the world. By clicking and dragging, one could view different branches of the achievement tree. Using the scroll wheel on the mouse zoomed in and out of this display, making it easier to see, at a glance, what had been achieved and was still needed to achieve.
In this screen, achievements had hover-text, which became more detailed the closer the player was to achieving them:
- Attained achievements were given as "Name/Description/Taken!" (for instance "Getting Wood/Attack a tree until a block of wood pops out/Taken!").
- Unattained achievements for which the player had achieved all the prerequisites were given as "Name/Description".
- Unattained achievements for which the player was one or two prerequisites away were given as "Name/Requires X" (for instance "The End./Requires 'The End?'").
- Unattained achievements for which the player was three prerequisites away were given as "???/Requires X" (for instance "???/Requires 'The Beginning?'").
- Unattained achievements for which the player was four prerequisites away were not given; there was just an icon, no hovertext at all.
- Unattained achievements for which the player was more than four prerequisites away were not shown, even as an icon.
Achievements were earned on a per-player, per-world basis: each new player in each new world had the potential to fill out a new achievement tree.
When an achievement was earned, "Achievement Get!" and the name of the achievement would be broadcast in chat to any players in the world. "Achievement Get!" was a reference to a decade-old meme: early screenshots of Super Mario Sunshine used the Japanese localization, and featured Mario grabbing a Shine Sprite with the prominent text "Shine Get!". Due to the prominence of the game and the attention given to these screenshots, "[noun] Get!" subsequently became a popular term used on image boards as post count benchmarks, which Notch occasionally visits.
Achievements could be obtained in any game mode. Because of this, it was possible to achieve more difficult achievements such as On A Rail, When Pigs Fly, and Sniper Duel, and others by switching into Creative mode.
- Return to Sender was an exception to the above, because it required a ghast fireball, and ghasts attack the player only in Survival, Hardcore, and Adventure mode, although it could still be obtained through the
There was an
/achievement command that could give and take achievements. When using this command to give an achievement, a player would receive all previously-required achievements in addition to the one being given.
One way a player could reset all achievements in a world was by deleting the "stats" folder in the world file, which would also reset statistics.
When Pigs Fly required Cow Tipper, as cows drop leather, though there was no crafting recipe for a saddle.
List of achievements
The Java Edition had a total of 34 achievements:
|Icon||Achievement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Taking Inventory||Press 'E' to open your inventory||—||Open your inventory. The description matches the configured inventory key.|
|Getting Wood||Attack a tree until a block of wood pops out||Taking Inventory||Pick up wood from the ground.|
|Benchmarking||Craft a workbench with four blocks of planks||Getting Wood||Pick up a crafting table from your inventory's crafting field output or a crafting table output.|
|Time to Mine!||Use planks and sticks to make a pickaxe||Benchmarking||Pick up any type of pickaxe from a crafting table output.|
|Hot Topic||Construct a furnace out of eight cobblestone blocks\Construct a furnace out of eight stone blocks||Time to Mine!||Pick up a furnace from a crafting table output.|
|Acquire Hardware||Smelt an iron ingot||Hot Topic||Pick up an iron ingot from a furnace output.|
|Time to Farm!||Use planks and sticks to make a hoe||Benchmarking||Pick up any type of hoe from a crafting table output.|
|Bake Bread||Turn wheat into bread||Time to Farm!||Pick up bread from a crafting table output.|
|The Lie||Wheat, sugar, milk, and eggs\Bake cake using wheat, sugar, milk, and eggs!||Time to Farm!||Pick up a cake from a crafting table output.|
|Getting an Upgrade||Construct a better pickaxe||Time to Mine!||Pick up a pickaxe from a crafting table output that is not a wooden pickaxe.|
|Delicious Fish||Catch and cook a fish!||Hot Topic||Pick up a cooked fish from a furnace output.|
|On A Rail||Travel by minecart at least 1 km from where you started.||Acquire Hardware||Travel by minecart to a point at least 1 km from where you started. Distance is measured in a straight line.|
|Time to Strike!||Use planks and sticks to make a sword||Benchmarking||Pick up any type of sword from a crafting table output.|
|Monster Hunter||Attack and destroy a monster||Time to Strike!||Kill a hostile mob or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider.|
|Cow Tipper||Harvest some leather||Time to Strike!||Pick up leather from the ground.|
|When Pigs Fly||Fly a pig off a cliff||Cow Tipper||Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.|
|Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Monster Hunter||Use a launched arrow to kill a skeleton, wither skeleton, or a stray from 50 or more blocks away, horizontally.|
|DIAMONDS!||Acquire diamonds with your iron tools||Acquire Hardware||Pick up a diamond from the ground.|
|We Need to Go Deeper||Build a portal to the Nether||DIAMONDS!||Enter a nether portal, and be teleported to the opposite dimension.|
|Return to Sender||Destroy a Ghast with a fireball||We Need to Go Deeper||Kill a ghast using a ghast fireball.|
|Into Fire||Relieve a Blaze of its rod||We Need to Go Deeper||Pick up a blaze rod from the ground.|
|Local Brewery||Brew a potion||Into Fire||Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.|
|The End?||Locate the End||Into Fire||Enter an end portal.|
|The End.||Defeat the Ender Dragon||The End?||Enter the end exit portal.|
|Enchanter||Use a book, obsidian and diamonds to construct an enchantment table||DIAMONDS!||Pick up an enchantment table from a crafting table output.|
|Overkill||Deal nine hearts of damage in a single hit||Enchanter||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.|
|Librarian||Build some bookshelves to improve your enchantment table||Enchanter||Pick up a bookshelf from a crafting table output.|
|Adventuring Time||Discover all biomes.||The End?||Visit these 36 biomes: |
|The Beginning?||Spawn the Wither||The End.||Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.|
|The Beginning.||Kill the Wither||The Beginning?||Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star.|
|Beaconator||Create a full beacon||The Beginning.||Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.|
|Repopulation||Breed two cows with wheat||Cow Tipper||Breed two cows or two mooshrooms.|
|Diamonds to you!||Throw diamonds at another player||DIAMONDS!||Drop a diamond. Another player or a mob must then pick up this diamond.|
|Overpowered||Craft/Eat the Notch apple||Getting an Upgrade||Craft/Eat an enchanted golden apple.|
|February 25, 2011||
In an interview by Gamasutra, Notch said:
Finally, asked if such a move would risk leading players down a preset path, rather than encouraging exploration and invention as Minecraft does in its current state, Notch said:
|March 18, 2011||Notch talks about achievements and statistics on his blog. He says the following:
Also, he adds that achievements are not chores:
|April 8, 2011||Notch uploads a video to YouTube showing weather, statistics and achievements.|
|Java Edition Beta|
|1.4||Test achievements can be found within the source code, and on the test video posted by Notch. Among these are opening the inventory, mining wood and building a workbench.|
|1.5||Achievements added. Initially intended to be released in Beta 1.4 it got pushed back as it was not yet functional. The first achievement confirmed by Notch was When Pigs Fly, although it was more explained than named.|
|July 13, 2011||Notch tweets about wanting to add an achievement to shoot the moon with a bow.|
|July 13, 2011||Notch tweets about adding the Sniper Duel achievement.|
|1.8||Pre-release||Added the Sniper Duel achievement.|
|1.0.0||Beta 1.9 Prerelease 5||10 new achievements have been added: Overkill, Enchanter, Librarian, DIAMONDS!, We Need to Go Deeper, The End?, The End., Local Brewery, Into Fire, and Return to Sender.|
|Beta 1.9 Prerelease 6||The icon used by The End. changed fromto .|
|1.5||13w04a||Achievements no longer reset when downgrading Minecraft.|
|1.7.2||13w36a||Updated the Achievement system, now stored per individual world/server.|
|Added more achievements: Adventuring Time, The Beginning?, The Beginning., Beaconator, and Repopulation. Adventuring Time was unobtainable.|
|Achievements can now be used as objectives in the Scoreboard system.|
|The Beginning? achievement is unobtainable due to a bug.|
|13w36b||The Beginning? achievement is now obtainable.|
|13w37a||Time to Mine!, Time to Farm! and Time to Strike! are now also obtained when crafting the tool from a material other than wood. Similarly, Getting an Upgrade is now obtained when crafting any pickaxe other than a wooden one, while it required crafting a stone pickaxe before. If your first pickaxe crafted is not a wooden one, you get Time to Mine! and Getting an Upgrade at the same time.|
|13w38a||Added the achievement Diamonds to you!.|
|The icon for DIAMONDS! was changed fromto . The former icon is now used by Diamonds to you!.|
|13w39b||Diamonds to you! can now be obtained by throwing a diamond at a zombie, making the achievement available in singleplayer mode.|
|1.8||14w06a||Added the achievement Overpowered.|
|14w17a||Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The "no other biomes" restriction is now lifted.|
|Visiting the Frozen Ocean and Extreme Hills Edge biomes, which no longer generate since Java Edition 13w36a, is no longer required for Adventuring Time.|
|14w32a||Corrected the description of the achievement Overkill to say you must deal nine hearts of damage. Previously it said you must deal eight hearts of damage.|
|1.9||15w37a||The Void biome was added and unintentionally left as a requirement for Adventuring Time, making this achievement unobtainable in survival once again.|
|15w40a||The Void biome is no longer required for Adventuring Time and so the achievement can be obtained in survival.|
|15w44a||Enchanted golden apple recipe was removed, making the Overpowered achievement unobtainable.|
|15w45a||Changed the description and requirements of Overpowered from "Build a Notch Apple" to "Eat a Notch Apple."|
|1.10||release||Hot Topic is now described as "construct a furnace out of eight cobblestone blocks," was previously "construct a furnace out of eight stone blocks."|
|1.11||16w32a||Every achievement except Taking Inventory is unobtainable without commands because of a bug.|
|16w32b||The bug preventing nearly all the achievements from being obtained in survival is fixed.|
|1.12||17w13a||Achievements are no longer supported and are replaced with advancements.|