Absorption is a status effect that pads the health bar with extra hearts.
Effect[]
Absorption adds 4 additional health points per level to the player, displayed as yellow hearts above the normal health bar. If the player takes damage while under this effect, the absorption health points are depleted first, followed by the standard health points. Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends. Negative absorption levels do not appear to have an immediate effect when applied, but give 4 additional health points per level to the player when the status effect ends.
Causes[]
Cause | Potency | Length | Notes |
---|---|---|---|
Golden Apple | I | 2:00 | When eaten |
Enchanted Golden Apple | IV | 2:00 | When eaten |
Totem of Undying | II | 0:05 | When activated |
Immune mobs[]
The only completely immune mob is the ender dragon. The wither, while being immune to the /effect
command, can be given absorption hearts using the /data
command.[Java Edition only]
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | Activate a totem of undying by taking fatal damage. | adventure/totem_of_undying
|
Data values[]
ID[]
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Absorption | absorption | 22 | effect.minecraft.absorption |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Absorption | absorption | 22 | potion.absorption |
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.6.1 | 13w24b | Added Absorption, obtainable from eating either tier of golden apples, replacing the original effect, Health Boost. | |||
1.9 | 15w37a | The Absorption level given by enchanted golden apples has been increased from I to IV. | |||
15w49a | Changed effect icon texture. | ||||
1.11 | 16w39a | Added the totem of undying, which gives the player Absorption. | |||
1.14 | 18w43a | Changed effect icon texture again. | |||
1.17 | 20w49a | The absorption hearts when withered or when poisoned now show the textures for the effect instead of looking blank.[1] | |||
1.20.2 | 23w31a | The Absorption effect is now removed after all the absorption hearts are gone.[2] | |||
Pocket Edition Alpha | |||||
v0.11.0 | build 1 | Added Absorption, which was unobtainable at the time. | |||
v0.12.1 | build 1 | Absorption is now obtainable from eating either tier of golden apples. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Totems of undying now grant Absorption. | |||
Bedrock Edition | |||||
1.2.0 | ? | Enchanted golden apples now give Absorption IV, instead of I. | |||
1.8.0 | beta 1.8.0.10 | Changed effect icon texture. | |||
1.10.0 | beta 1.10.0.3 | Changed effect icon texture once again. |
Issues[]
Issues relating to "Absorption" are maintained on the bug tracker. Report issues there.
Trivia[]
- Through use of commands, the player can achieve 1064 × 532 health points — the maximum amount possible to obtain without attributes — using a combination of Absorption and Health Boost.
- A player who gets max health using the method above, and then adds Regeneration with the level of 255 while healing to 1034 hearts, sees the view jolt, even in Creative mode.[verify], as if taking damage. This also happens when the effect ends.