Minecraft Wiki

Absorption is a status effect that pads the health bar with extra hearts.


Absorption adds 4♥♥ additional health points per level to the player, displayed as yellow hearts above the normal health bar. If the player takes damage while under this effect, the absorption health points are depleted first, followed by the standard health points. Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends. Negative absorption levels do not appear to have an immediate effect when applied, but give 4♥♥ additional health points per level to the player when the status effect ends.


Cause Potency Length Notes
Golden Apple I 2:00 When eaten
Enchanted Golden Apple IV 2:00 When eaten
Totem of Undying II 0:05 When activated

Immune mobs[]

The only completely immune mob is the ender dragon. The wither, while being immune to the /effect command, can be given absorption hearts using the /data command.‌[Java Edition only]


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 31 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Use a Totem of Undying to cheat death Monster HunterActivate a totem of undying by taking fatal damage.adventure/totem_of_undying

Data values[]


This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key

Bedrock Edition:

NameIdentifierNumeric ID Translation key


Java Edition
1.6.113w24bAbsorption JE1 BE1 Added Absorption, obtainable from eating either tier of golden apples, replacing the original effect, Health Boost.
1.915w37aThe Absorption level given by enchanted golden apples has been increased from I to IV.
15w49aAbsorption JE2 BE2 Changed effect icon texture.
1.1116w39aAdded the totem of undying, which gives the player Absorption.
1.1418w43aAbsorption JE3 BE3 Changed effect icon texture again.
1.1720w49aThe absorption hearts when withered or when poisoned now show the textures for the effect instead of looking blank.[1]
1.20.223w31aThe Absorption effect is now removed after all the absorption hearts are gone.[2]
Pocket Edition Alpha
v0.11.0build 1Absorption JE1 BE1 Added Absorption, which was unobtainable at the time.
v0.12.1build 1Absorption is now obtainable from eating either tier of golden apples.
Pocket Edition
1.1.0alpha of undying now grant Absorption.
Bedrock Edition
1.2.0?Enchanted golden apples now give Absorption IV, instead of I.
1.8.0beta JE2 BE2 Changed effect icon texture.
1.10.0beta JE3 BE3 Changed effect icon texture once again.


Issues relating to "Absorption" are maintained on the bug tracker. Report issues there.



A player with the maximum number of Absorption and Health Boost hearts possible in Java Edition.

  • Through use of commands, the player can achieve 1064♥ × 532 health points — the maximum amount possible to obtain without attributes — using a combination of Absorption and Health Boost.
    • A player who gets max health using the method above, and then adds Regeneration with the level of 255 while healing to 1034 hearts, sees the view jolt, even in Creative mode.[verify], as if taking damage. This also happens when the effect ends.


  1. MC-18880 — resolved as "Fixed".
  2. MC-202432 — resolved as "Fixed".