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1.4.2 (also referred to as the Pretty Scary Update), was an update for Minecraft: Java Edition, released on October 25, 2012, to coincide with Halloween due to it only being 6 days away. As a play on words, this update included several new pretty utility-type additions, and several scary-themed Mobs.

PrettyScaryLogo
Java Edition version history
1.3.11.4.21.5

Additions

PrettyScaryPoster

Mobs

Blocks & Items

Commands

  • Change difficulty (/difficulty <new difficulty>)
  • Change game rules (/gamerule <rule name> [value])
  • Set a new spawn point (/spawnpoint [player] [<x> <y> <z>])
  • Change the weather (/weather <clear/rain/thunder> [duration in seconds])

Options

  • doFireTick (when disabled, fire will not spread)
  • mobGriefing (when disabled, mobs can't change blocks, pick up blocks, or destroy blocks)
  • keepInventory (when enabled, a player will keep their entire inventory when they die and respawn)
  • doMobSpawning (when disabled, mobs will not spawn)
  • doMobLoot (when disabled, mobs will drop nothing when killed)
  • doTileDrops (when disabled, blocks will not drop as items when they are mined)

Changes

  • Removed Herobrine (Removing Humans AI)

Mobs

  • Villagers have a chance of turning into Zombie Villagers after being killed by a Zombie in Hard difficulty.
  • Zombie Spawn Eggs have a chance to spawn Zombie Villagers
  • Zombie Villagers can naturally spawn.
  • Zombie Villagers can be cured, turning into a regular Villager.
  • New "villages.dat" file in the data file of world saves.
  • Villagers now react positively on new trades, and negatively if harmed by a player.
  • Added an unused particle effect of a villager's face with an angry expression.
  • Villagers will no longer remove trades, but making a new trade may be required to renew old ones.
  • Zombies, skeletons, and zombie pigmen sometimes spawn wearing equipment such as enchanted weapons and any armor, depending on the level of difficulty.
  • Added a zombie attack animation when it holds a weapon.
  • Iron golems now attack slimes and magma cubes.
  • Sheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).
  • Mobs can go through portals.

Blocks

  • Stairs now auto-arrange into corners.
  • Added arrow-sensitive wooden buttons.

Items

  • Added working Night Vision Potion in Creative inventory.
  • Leather armor can now be dyed.
  • Item frames crashes fixed.
  • Added Wither painting

Commands

  • Fixed /me command only working for ops.
  • Fixed /tell command.
  • /xp can now give and take entire experience levels by appending "L" to the number
  • /tp works with relative coordinates
  • Items spawned with /give are picked up almost instantly now

Miscellaneous

  • The attribution of the quote at the end of the credits changed from "Mark Twain" to "Unknown"
  • Easier to adjust maps
  • F3+P will toggle the auto-pause when the window loses focus (for debugging)
  • F3+H will toggle detailed item descriptions (for debugging)
  • Tweaked the "hidden feature"
  • Superflat world type is now customizable and made of layers specified with block ID, data value, and height.
    • Biome can be changed now
    • Generation settings are stored in a preset, which is shareable and re-usable
    • Terrain can now be decorated and structures other than villages can spawn
    • 8 default presets


Trivia

  • This was the first update to have a name.


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