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$( function() {
'use strict';
/**
* Add an edit button which loads the sprite editor
*
* If spriteaction=edit is in the URL, the editor will be loaded
* immediately, otherwise it will wait for the button to be clicked.
*/
var editPage = $( '#sprite-editor-message' ).data( 'page' ) || null;
if ( !$( '#spritedoc' ).length && !editPage ) {
return;
}
var $spriteEditLink;
var $spriteEditTab;
// Temporary: FandomDesktop-specific changes
if ( $( ".skin-fandomdesktop" ).length > 0 ) {
var $editButton = $( '#ca-edit-side-tool' );
if ( !$editButton.length ) {
$editButton = $( '#ca-viewsource-side-tool' );
}
$spriteEditLink = $( '<a>' )
.attr( 'id', 'ca-spriteedit' )
.attr( 'href', mw.util.getUrl( editPage, { spriteaction: 'edit' } ) )
.attr( 'title', 'Редагувати спрайт' )
.addClass( 'page-side-tool' )
.html('<svg width="24" fill="currentColor" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg"><path fill-rule="evenodd" d="M4 3a2 2 0 00-2 2v10a2 2 0 002 2h12a2 2 0 002-2V5a2 2 0 00-2-2H4zm12 12H4l4-8 3 6 2-4 3 6z" clip-rule="evenodd"></path></svg>');
// It's the "Photograph" icon from Heroicons – https://heroicons.dev/
$spriteEditLink.insertAfter( $editButton );
$spriteEditTab = $spriteEditLink;
} else {
var $editTab = $( '#ca-edit' );
if ( !$editTab.length ) {
$editTab = $( '#ca-viewsource' );
}
$spriteEditLink = $( '<a>' ).text( 'Edit sprite' ).attr( 'href',
mw.util.getUrl( editPage, { spriteaction: 'edit' } )
);
$spriteEditTab = $( '<li>' )
.attr( 'id', 'ca-spriteedit' )
.addClass( 'page-side-tool' )
.append(
$( '<span>' ).append( $spriteEditLink )
);
$spriteEditTab.insertAfter( $editTab );
}
// Page to sprite edit is not here, so no need to bind events
if ( editPage ) {
return;
}
var loadSpriteEditor = function() {
$spriteEditTab.add( '#ca-view' ).toggleClass( 'selected' );
return mw.loader.using( 'ext.gadget.spriteEdit' );
};
if ( location.search.match( '[?&]spriteaction=edit' ) ) {
loadSpriteEditor();
return;
}
var $win = $( window );
$spriteEditLink.one( 'click.spriteEditLoader', function( e ) {
// Initially add the history so it is not delayed waiting
// for the editor to load. The editor will handle it from now.
history.pushState( {}, '', this.href );
loadSpriteEditor().then( function() {
$win.off( '.spriteEditLoader' );
} );
e.preventDefault();
} );
// If the page is reloaded while the editor isn't loaded, navigating
// back to the editor won't work, so an initial navigation check is
// necessary to load the editor, where it will then monitor navigation
$win.on( 'popstate.spriteEditLoader', function() {
if (
location.search.match( '[?&]spriteaction=edit' ) &&
!$( 'html' ).hasClass( 'spriteedit-loaded' )
) {
loadSpriteEditor().then( function() {
$win.off( '.spriteEditLoader' );
} );
}
} );
} );