ÇEVİRİ DEVAM EDİYOR/TRANSLATION CONTIUNING
Yaratıcılık modu Minecraft'ta bir Oyun Modudur. Yaratıcı mod Minecraft'ın hayatta kalma yönlerini ortadan kaldırır ve oyuncuların sonsuz blok kullanımı ve uçma dahil yapıları ve mekanizmaları kolayca oluşturmasına ve yok etmesine izin verir. Hey pssst... Bir gerçek şu ki Yaratıcılık modu arkaplan müziğini de değiştirir :)
Yaratıcılık modunda oyuncunun sağlık veya açlık barı bulunmamaktadır. (fakat yemek yemek mümkündür, ayrıca boşluğa düşerse hala canı düşer ve ölebilir ayrıca komutlarlada:
/kill). Yaratıcılık modu oyuncuların blokları hiper hızla kırmasını sağlar :) (ayrıca kırılamayan blokları da kırabilirsiniz: bedrock veya end portalı çerçevesi) Kılıç, üç çatal veya hata ayıklama çubuğu tutmamaları koşuluyla. Fakat bloklar düşmez Yaratıcılık Modu Envanterine düşmez (TNT patlarsa düşer).
Yaratıcılık modu oyunculara uçma imkanı sunar. Uçmak için iki kere "Space" (boşluk) tuşuna basmanız gereklidir. Yukarı gitmek için atlama tuşunu ve aşağı gitmek için gizli tuşu ve hareket tuşlarını kullanın, varsayılan hareket WASD'dir. Oyuncu uçmayı havada iken yine iki kere "Space" (Boşluk) tuşuna basarsa uçma modu kapanır, ve oyuncu yere düşer (Merak etme can barın yok zaten :D). Bir vagona ya da yatağa girmek uçma modunu kapatmaz!
Oyuncular yaratıcılık modunda hasar almazlar. Ama yine de boşluğa gitmek oyuncuyu öldürür. (Bedrock Edition'da ise üzerinde durmak mümkündür.), ancak oyuncu Y = -64'ün altına inmemesi koşuluyla Boşlukta uçabilir. Ve
/kill yaratıcı modda bile oyuncuyu öldürür.[Java edition only] Yaratıcılık modunda aynı izleyici modunda (spectator mod) ki gibi hasar yemezler.
Moblar Barışçıl mod açılmadığı takdirde hala doğarlar (spawnerslardan gelirler) fakat oyunculara saldırmazlar (oyuncuya garip şekillerde baksalar bile :DD). Eğer oyuncu End'e yaratıcılık modunda, hala ender ejderhasıoyuncuya saldırmaya çalışıcaktır, ama hasar veremiyecektir.[Java edition only] . Oyuncu hala can creeper'ları çakmak ile patlatabilirler.
Bir Dünya oluşturulduğunda, eğer hileler aktifse, oyun modu otomatik olarak yaratıcı moduna değişir (veya başka oyun modları)
/gamemode creative yazarsanız yaratıcılık moduna geçersiniz. Çok Oyunculuda, oyuncular operatörlerin (admin) kullanabildiği /gamemode komutuyla oyun modları arasında değiştirilebilir. Bu demek ki çok oyunculuda bireysel olarak değiştirilebilir: (operatörün (admin) izniyle) hayatta kalma haritalarında, veya vice-versa'da. The default game mode for new players can also be changed with the
If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops. Mobs killed by the player in creative still drop items, but most other entities do not. Containers also drop their contents when broken. A notable exception to the no drops rule is the minecart, which, if renamed, drops itself as an item; this is indeed considered intentional behaviour.
Şablon:IN, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates work only in games that have always been in survival.
Yaratıcılık modunda, normal envanter ekranı item seçme ekranı ile değişir, içinde neredeyse tüm bloklar ve itemler ( bazı istisnalar dışında) bir tab'de durur. Kategoriler şunlar: İnşa Blokları, Dekorasyon, Redstone, Ulaşım, Diğer, Yemekler, Araçlar, Silahlar, ve İksirler. Building Blocks contain all the blocks to build with, for example cobblestone. Decoration includes all the plants and other decorative items, for example anvils, torches, campfires, etc. Redstone has everything to do with Redstone, like pistons, redstone dust, and redstone comparators. Transportation has everything you need to move around quickly, like saddles, minecarts, and elytra. Miscellaneous has other non-groupable items like Ender Pearls. This sectiopn WIP. There is also a search feature. One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Şablon:El if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be used only in Creative, such as command blocks and structure blocks.
Some items behave differently in Creative mode. Items do not disappear or lose durability when used. Empty buckets can be filled on a mobile device but simply makes liquids disappear Şablon:İn. Putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar.
Items can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory. If both the hotbar and the survival inventory are full, the items disappear after the pick-up animation (magnetism).
In the bottom right corner of the survival inventory is a "destroy item" button, where items can be dragged to and deleted. ⇧ Shift + clicking on the button will clear the entire inventory, including the hotbars, off-hand and armor slots.
Creative inventory exclusives
Şablon:İnfo needed section
Several blocks can be found in the Creative inventory that are not normally available as items through vanilla survival gameplay:
End Portal Frame[note 2]
Infested Chiseled Stone Bricks
Infested Cracked Stone Bricks
Infested Mossy Stone Bricks
Infested Stone[note 3]
Infested Stone Bricks
Petrified Oak Slab[note 4]
- Several methods for obtaining this as an item existed - see Tutorials/Obtaining discontinued blocks and items for more information.
- Can be obtained using explosions in Beta 1.9 Prerelease 3 - see Tutorials/Obtaining discontinued blocks and items for more information.
- Can be obtained using Silk Touch in Beta 1.9 Prerelease 4 - see Tutorials/Obtaining discontinued blocks and items for more information.
- Can be kept if crafted in worlds where they were still craftable and said world is upgraded to the current version - see Tutorials/Obtaining discontinued blocks and items for more information.
The player can obtain items using pick block. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.
Most blocks give the player a copy of itself when using pick block. Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, but without the custom skin.
If the player holds Control and press pick block, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block.
The only exception to the use of the pick block is the spawner.
There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the
/give command, and can be manually placed using
/setblock command, using the IDs provided in the table below. Additionally, using pick block on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items Şablon:İn and cannot be obtained without external help Şablon:İn, and thus cannot be legitimately obtained.
|Name||Can be obtained with Pick Block?||Inventory availability||ID|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||Not a block||No||N/A||debug_stick|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||Yes (entity)||No||No||command_block_minecart|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||Not a block||Partial||Partial||firework_star|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||No (entity)||Partial||Partial||firework_rocket|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||Not a block||No||N/A||knowledge_book|
|Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value).||Not a block||No||No||suspicious_stew|
Representation in level.dat
|Ana Başlık: level.dat|
Creative mode is represented as
GameType in the level.dat file; to manually change the
GameType, the file must first be opened with an external NBT editor.
Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.
|Cave game tech test||The first version of "Creative" mode has no flying, and no placing or removing blocks.|
|rd-132211||The player can now place and destroy blocks. Left-clicking places a block, and right-clicking destroys a block.|
|Blocks cannot be placed past the world boundary.|
|Falling off the edge or digging through the bottom of the world will not kill the player.|
|May 16, 2009||Notch discussed Creative among the various game modes he envisioned for the game.|
|0.0.19a||Hotbar was added. It displayed all blocks except cobblestone and sand.|
|0.24_SURVIVAL_TEST||Removed creative mode, added survival features.|
|0.28||Creative mode update, restored creative mode to Classic.|
|0.31||20091231-1||Effectively removed Creative from this version onwards, as all subsequent versions up to and including Beta 1.7.3 use Survival gameplay. However, some minor code edits could return the game to an effective Creative state (similarly to activating survival mode in Classic 0.28 and 0.29), although this was unsupported and became increasingly unstable through the updates.|
|20100113||Removed the health bar, effectively making the game mode Creative.|
|20100114||Added back the health bar, making the game mode Survival.|
|June 28, 2011||Notch announced Creative mode as one of the gamemodes a player can choose.|
|July 5, 2011||The modification date of the texture used for the Creative inventory prior to 1.3.1 (12w16a) suggests that creative mode was in-development at this point.|
|1.8||Pre-release||Re-added Creative mode released in the Adventure Update alongside Survival.|
|1.0.0||Beta 1.9 Prerelease 5||Hostile mobs are now neutral to players in creative mode.|
|1.3.1||12w16a||Cheats allow switching between Survival and Creative modes without mods or editors.|
|12w21b||The tabbed inventory window is added; previously, there was a single list of blocks and items, with no access to the survival inventory (except when using crafting tables or similar blocks).|
|12w22a||Armor slots, crafting grid, and a delete item feature are added to the survival inventory.|
|Potions are added to the creative inventory. However, the potion of healing is currently missing.|
|12w27a||Creative inventory now shows status effects.|
|12w30c||The crafting grid was removed from the survival inventory tab because of a duplication bug.|
|1.4.2||12w32a||Added command blocks in the Pretty Scary Update, which can be used only in Creative mode.|
|12w38a||Added Healing and Harming potions to the creative inventory.|
|1.5||13w09c||All potions have been categorized in the Brewing menu in the Redstone Update.|
|1.6.1||13w17a||Added extra tooltip info in the search tab for the creative inventory in the Horse Update.|
|13w18a||Hostile mobs no longer follow players when hit in Creative mode.|
|Creepers do not explode when hit in Creative mode.|
|13w25b||It is no longer possible to break blocks with a sword in Creative mode.|
|13w26a||Experience levels no longer appear in Creative. Previously, experience would be hidden but experience levels would show.|
|1.7.2||13w36a||The displayed item for the 'Decoration Blocks' tab in the Creative menu has been changed to a peony flower in The Update that Changed the World.|
|1.7-pre||Spiders, cave spiders, zombie pigmen, blazes, and endermen are no longer provoked when attacked by a player who is in Creative Mode.|
|2013 Music Update||Six ambient music tracks are added that play in Creative mode.|
|1.8||14w06a||Players in Creative mode as of the Bountiful Update can make barriers visible by holding a barrier in their hand.|
|14w07a||Players can create a copy of a block entity in their hotbar, including all NBT data, by holding Ctrl and pressing pick block.|
|14w10a||Players in Creative can now damage entities even if they are flagged invulnerable.|
|1.9||15w31a||Added structure blocks in the Combat Update. They were unobtainable and unusable, and could be placed only with commands, such as |
|1.10||16w20a||Structure blocks are now obtainable using commands in the Frostburn Update and usable in Creative mode.|
|1.13||18w20a||It is no longer possible to break blocks with tridents in Creative mode.|
|1.15||19w46a||All foods are now edible in Creative mode, including cake.|
|1.16||20w10a||Fire and soul fire now behave more like other blocks and therefore can no longer be put out by swords/tridents in Creative|
|Pre-release 1||Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory. This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.|
|Cows and mooshrooms can also now be milked in Creative mode, providing the player with limitless milk buckets.|
|Pre-release 4||Milking cows now only provides creative players with one bucket.|
|Pocket Edition Alpha|
|v0.1.0||Added Creative mode.|
|v0.2.0||Added the flying ability to Creative mode.|
|Added Survival mode, making Creative optional.|
|v0.10.0||build 1||Creative now has the day/night cycle.|
|v0.11.0||build 1||Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.|
|build 10||Increased interaction range for players in Creative.|
|build 11||Players in Creative are no longer killed by the void.|
|build 12||Players in Creative mode no longer catch fire.|
|v0.12.1||build 1||Mobs no longer become hostile toward Creative mode players.|
|External inventories can now be interacted with in Creative.|
|Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.|
|build 11||External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.|
|It is no longer possible to break blocks with a sword in Creative mode.|
|v0.14.0||build 1||Added survival inventory tabs to the creative inventory.|
|External inventories can now be interacted with in Creative.|
|v0.15.0||build 1||Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.|
|1.2.0||beta 18.104.22.168||Players now start Creative mode worlds with an empty hotbar.|
|1.7.0||beta 22.214.171.124||Players can now eat in Creative mode.|
|TU5||CU1||1.0||Patch 1||1.0.1||Added creative mode.|
|TU6||Added a quick command to clear the hotbar in Creative mode. (/ button)|
- – "Item drops in creative" – "Won't Fix" olarak işaretlendi.