ÇEVİRİ DEVAM EDİYOR / TRANSLATİNG İS CONTİNUİNG
Şablon:For The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers and wandering traders.
İçindekiler
Mechanics
Pressing use on an adult villager with a workstation, or a wandering trader, opens a GUI, allowing a player to trade with the villager or wandering trader. Villagers make offers based on their profession trading either emeralds for items or items for emeralds. Wandering traders offer only to sell items for emeralds. All transactions involve emeralds.
A villager offers to buy or sell items pertinent to the villager's career. Trading with a villager is also the only legitimate method of acquiring the globe banner pattern[Java edition only] and woodland and ocean explorer maps in Survival mode.
Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool.
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading GUI. The level can also be identified by the badge they wear: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for expert, and diamond for master. When a villager levels up, it gains up to two new trades, along with keeping their old ones. A villager can gain experience when trading with a player and levels up when the villager's experience bar becomes full. Additionally, a villager receives regeneration and becomes surrounded by purple and green particles for a few seconds. Each profession unlocks a pre-defined and finite set of offers.
Novice villagers who have not traded can lose their profession and change back into unemployed villagers. This can occur if their claimed job site block is removed and no unclaimed job site block is available. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever, locking its offered trades.
Villagers deactivate an offer after the offer has been used some times. The number of trades before an offer's deactivation is different for each item (see tables below). When villagers work at their job site blocks, they activate their offers again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.
All villager trades reward the player with 3–6 experience, or 8–11 experience if the villager is willing to breed. Wandering trader trades also reward some player experience.
Economics

Permanent discounts (observed prices may be higher or lower due to other temporary factors)
Şablon:IN, villagers can have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level can pull from more than two trades, the two offered trades are chosen randomly from the set.
Şablon:IN, villagers have 8–10 trade slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a 1⁄4 chance to be chosen.
Each trade can be used a maximum number of times, after which the trade becomes disabled. Once trades are disabled, villagers must work at their corresponding job site block to resupply their trades.
The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in a trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.
The second way to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.
Finally, players get personal discounts or fines based on their reputation with that particular villager. Positive reputation is gained by curing zombie villagers (the villager that was cured gives permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion of weakness and then feed it a golden apple. The permanent discount is capped at 5 cures, while the temporary discount is capped at 8 cures. Şablon:IN, players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading.
When a player trades with a villager, both the player and the villager gain experience. A villager levels up when its experience bar becomes full, unlocking new trade tiers (while keeping their old trades) and changing their badge. Villagers have 5 levels:
Level | Badge | Name | Total Villager experience required |
---|---|---|---|
1 | ![]() |
Novice | Available from start |
2 | ![]() |
Apprentice | 10 |
3 | ![]() |
Journeyman | 70 |
4 | ![]() |
Expert | 150 |
5 | ![]() |
Master | 250 |
Villager offers
Non-trading villagers
Nitwit

Nitwit.
Nitwits are green-coated villagers. They cannot trade, nor can they change profession. If the player attempts to trade with a nitwit Şablon:İn, the nitwit grunts and shakes its head.[Java edition only]
Unemployed

Unemployed villager.
Villagers without job overlays are unemployed and cannot trade. They wear biome outfits without a profession overlay. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it. If a player attempts to trade with an unemployed villager Şablon:İn, the villager grunts and shakes its head.
Bedrock Edition
Armorer
Job site block: Blast Furnace

Armorer.
Armorer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP given to to villager |
Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
Emerald | 9 | 0.2 | Iron Chestplate | 1 | 12 trades | 1 | ||
Emerald | 7 | 0.2 | Iron Leggings | 1 | 12 trades | 1 | ||
Emerald | 4 | 0.2 | Iron Boots | 1 | 12 trades | 1 | ||
Apprentice | 3 | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | 5 | ||
Emerald | 1 | 0.2 | Chainmail Boots | 1 | 12 trades | 5 | ||
Journeyman | 5 | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 1 | 0.2 | Chainmail Helmet | 1 | 12 trades | 10 | |
Emerald | 4 | 0.2 | Chainmail Chestplate | 1 | 12 trades | 10 | ||
Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | ||
Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 19-33 | 0.2 | Enchanted[note 1] Diamond Leggings | 1 | 3 trades | 15 | |
Emerald | 13-27 | 0.2 | Enchanted[note 1] Diamond Boots | 1 | 3 trades | 15 | ||
Master | 9 | Emerald | 13-27 | 0.2 | Enchanted[note 1] Diamond Helmet | 1 | 3 trades | 30[note 2] |
Emerald | 21-35 | 0.2 | Enchanted[note 1] Diamond Chestplate | 1 | 3 trades | 30[note 2] |
Butcher
Job site block: Smoker

Butcher.
Butcher Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | 2 |
Raw Rabbit | 4 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Raw Porkchop | 7 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
Apprentice | 3 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 | Cooked Rabbit | 5 | 16 trades | 6 | |
Emerald | 1 | 0.05 | Cooked Chicken | 8 | 16 trades | 5 | ||
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | ||
Emerald | 1 | 0.05 | Cooked Mutton | 4 | 16 trades | 10 | ||
Journeyman | 5 | Raw Beef | 10 | 0.05 | Emerald | 1 | 16 trades | 20 |
Raw Mutton | 7 | 0.05 | Emerald | 1 | 16 trades | 20 | ||
6 | Emerald | 1 | 0.05 | Cooked Beef | 3 | 16 trades | 10 | |
Expert | 7 | Dried Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | 8 | Sweet Berries | 10 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Cartographer
Job site block: Cartography Table

Cartographer.
Cartographer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
Apprentice | 3 | Glass Pane | 11 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald Compass |
13 1 |
0.2 | Ocean Explorer Map[note 3] | 1 | 12 trades | 5 | |
Journeyman | 5 | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald Compass |
14 1 |
0.2 | Woodland Explorer Map[note 3] | 1 | 12 trades | 10 | ||
Expert | 6 | Emerald | 7 | 0.05 | Item Frame | 1 | 12 trades | 15 |
7 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 8 | Emerald | 1 | 0.05 | Flower Charge Banner Pattern | 1 | 12 trades | 30[note 2] |
Emerald | 2 | 0.05 | Field Masoned Banner Pattern | 1 | 12 trades | 30[note 2] | ||
Emerald | 2 | 0.05 | Bordure Indented Banner Pattern | 1 | 12 trades | 30[note 2] |
Cleric
Job site block: Brewing Stand

Cleric.
Cleric Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
Apprentice | 3 | Gold Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 2 |
4 | Emerald | 1 | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
Journeyman | 5 | Rabbit's Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 4 | 0.05 | Glowstone dust | 1 | 12 trades | 10 | |
Expert | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Glass Bottle | 9 | 0.05 | Emerald | 1 | 12 trades | 30 | ||
8 | Emerald | 5 | 0.05 | Ender Pearl | 1 | 12 trades | 15 | |
Master | 9 | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
10 | Emerald | 3 | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note 2] |
Farmer
Job site block: Composter

Farmer.
Farmer Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Carrot | 22 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 1 | 0.05 | Bread | 6 | 16 trades | 1 | |
Apprentice | 3 | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Apple | 4 | 16 trades | 5 | ||
Journeyman | 5 | Melon | 4 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | 10 | |
Expert | 7 | Emerald | 1 | 0.05 | Suspicious Stew[note 4][verify] | 1 | 12 trades | 15 |
8 | Emerald | 1 | 0.05 | Cake | 1 | 12 trades | 15 | |
Master | 9 | Emerald | 3 | 0.05 | Golden Carrot | 3 | 12 trades | 30[note 2] |
Emerald | 4 | 0.05 | Glistering Melon | 3 | 12 trades | 30[note 2] |
Fisherman
Job site block: Barrel

Fisherman.
Fisherman Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | String | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Coal | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | ||
2 | Emerald | 3 | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
Emerald Raw Cod |
1 6 |
0.05 0 |
Cooked Cod | 6 | 16 trades | 1 | ||
Apprentice | 3 | Raw Cod | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 2 | 0.05 | Campfire | 1 | 12 trades | 5 | |
Emerald Raw Salmon |
1 6 |
0.05 0 |
Cooked Salmon | 6 | 16 trades | 5 | ||
Journeyman | 5 | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 7-22 | 0.2 | Enchanted[note 1] Fishing Rod | 1 | 3 trades | 10 | |
Expert | 7 | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | 8 | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
9 | One of 5 boats[note 5] |
1 | 0.5 | Emerald | 1 | 12 trades | 30[note 2] |
Fletcher
Job site block: Fletching Table

Fletcher.
Fletcher Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald Gravel |
1 10 |
0.05 | Flint | 10 | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 2 | 0.05 | Bow | 1 | 12 trades | 5 | |
Journeyman | 5 | String | 14 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 3 | 0.05 | Crossbow | 1 | 12 trades | 10 | |
Expert | 7 | Feather | 24 | 0.05 | Emerald | 1 | 15 trades | 30 |
8 | Emerald | 7-21 | 0.05 | Enchanted[note 1] Bow | 1 | 3 trades | 15 | |
Master | 9 | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
10 | Emerald | 8-22 | 0.05 | Enchanted[note 1] Crossbow | 1 | 3 trades | 15[note 2] | |
Emerald Arrow |
2 5 |
0.05 |
|
5 | 12 trades | 30[note 2] |
Leatherworker
Job site block: Cauldron

Leatherworker.
Leatherworker Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 3 | 0.2 | Leather Pants[note 6][verify] | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Leather Tunic[note 6] | 1 | 12 trades | 1 | ||
Apprentice | 3 | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 5 | 0.2 | Leather Cap[note 6] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots[note 6] | 1 | 12 trades | 5 | ||
Journeyman | 5 | Rabbit Hide | 9 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 7 | 0.2 | Leather Tunic[note 6] | 1 | 12 trades | 10 | |
Expert | 7 | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 6 | 0.2 | Leather Horse Armor[note 6] | 1 | 12 trades | 15 | |
Master | 9 | Emerald | 5 | 0.2 | Leather Cap[note 6] | 1 | 12 trades | 30[note 2] |
Emerald | 6 | 0.2 | Saddle | 1 | 12 trades | 30[note 2] |
Librarian
Job site block: Lectern

Librarian.
Librarian Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 7] | 1 | 12 trades | 1 | ||
Apprentice | 3 | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | 5 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 7] | 1 | 12 trades | 5 | ||
Journeyman | 5 | Ink Sac | 5 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 1 | 0.05 | Glass | 4 | 12 trades | 10 | |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 7] | 1 | 12 trades | 10 | ||
Expert | 7 | Book and Quill | 1[note 8] | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Emerald | 5 | 0.05 | Clock | 1 | 12 trades | 15 | ||
Emerald Book |
5–64 1 |
0.2 | Enchanted Book[note 7] | 1 | 12 trades | 15 | ||
Master | 9 | Emerald | 20 | 0.05 | Name Tag | 1 | 12 trades | 30[note 2] |
Shepherd
Job site block: Loom

Shepherd.
Shepherd Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 |
|
18 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
Apprentice | 3 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 |
|
1 | 16 trades | 5 | |
Emerald | 1 | 0.05 |
|
4 | 16 trades | 5 | ||
Journeyman | 5 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 10 | |
Expert | 7 |
|
12 | 0.05 | Emerald | 1 | 16 trades | 30 |
8 | Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 9 | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Stone Mason
Job site block: Stonecutter

Stone Mason.
Stone Mason Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Clay | 10 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.05 | Brick | 10 | 16 trades | 1 | |
Apprentice | 3 | Stone | 20 | 0.05 | Emerald | 1 | 16 trades | 10 |
4 | Emerald | 1 | 0.05 | Chiseled Stone Bricks | 4 | 16 trades | 5 | |
Journeyman | 5 | One of 3 stone variants |
16 | 0.05 | Emerald | 1 | 16 trades | 20 |
6 | Emerald | 1 | 0.05 | One of 3 polished stone variants |
4 | 16 trades | 10 | |
Expert | 7 | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 1 | 0.05 |
|
1 | 12 trades | 15 | |
Master | 9 | Emerald | 1 | 0.05 | Block of Quartz or Quartz Pillar | 1 | 12 trades | 30[note 2] |
Toolsmith
Job site block: Smithing Table

Toolsmith.
Toolsmith Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 1 | 0.2 | Stone Axe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | ||
Emerald | 1 | 0.2 | Stone Shovel | 1 | 12 trades | 1 | ||
Emerald | 1 | 0.2 | Stone Hoe | 1 | 12 trades | 1 | ||
Apprentice | 3 | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | 5 | Flint | 30 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 6-20 | 0.2 | Enchanted[note 1] Iron Axe | 1 | 3 trades | 10 | |
Emerald | 7-21 | 0.2 | Enchanted[note 1] Iron Pickaxe | 1 | 3 trades | 10 | ||
Emerald | 8-22 | 0.2 | Enchanted[note 1] Iron Shovel | 1 | 3 trades | 10 | ||
Emerald | 4 | 0.2 | Diamond Hoe | 1 | 3 trades | 10 | ||
Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 17-31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
Emerald | 10-24 | 0.2 | Enchanted[note 1] Diamond Shovel | 1 | 3 trades | 15 | ||
Master | 9 | Emerald | 18-32 | 0.2 | Enchanted[note 1] Diamond Pickaxe | 1 | 3 trades | 30[note 2] |
Weaponsmith
Job site block: Grindstone

Weaponsmith.
Weaponsmith Economic Trade | ||||||||
---|---|---|---|---|---|---|---|---|
Level | Trade slot | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
2 | Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | 1 | |
Apprentice | 3 | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
4 | Emerald | 7-21 | 0.2 | Enchanted[note 1] Iron Sword | 1 | 3 trades | 5 | |
Journeyman | 5 | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | 20 |
6 | Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 10 | |
Expert | 7 | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
8 | Emerald | 17-31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
Master | 9 | Emerald | 13-27 | 0.2 | Enchanted[note 1] Diamond Sword | 1 | 3 trades | 30[note 2] |
Java Edition
Armorer
Job site block: Blast Furnace

Armorer.
Armorer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 5 | 0.2 | Iron Helmet | 1 | 12 trades | 1 | |
Emerald | 9 | 0.2 | Iron Chestplate | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Iron Leggings | 1 | 12 trades | 1 | |
Emerald | 4 | 0.2 | Iron Boots | 1 | 12 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Emerald | 3 | 0.2 | Chainmail Leggings | 1 | 12 trades | 5 | |
Emerald | 1 | 0.2 | Chainmail Boots | 1 | 12 trades | 5 | |
Journeyman | Lava Bucket | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 20 | |
Emerald | 1 | 0.2 | Chainmail Helmet | 1 | 12 trades | 10 | |
Emerald | 4 | 0.2 | Chainmail Chestplate | 1 | 12 trades | 10 | |
Emerald | 5 | 0.2 | Shield | 1 | 12 trades | 10 | |
Expert | Emerald | 19–33 | 0.2 | Enchanted[note 1] Diamond Leggings | 1 | 3 trades | 15 |
Emerald | 13–27 | 0.2 | Enchanted[note 1] Diamond Boots | 1 | 3 trades | 15 | |
Master | Emerald | 13–27 | 0.2 | Enchanted[note 1] Diamond Helmet | 1 | 3 trades | 30[note 2] |
Emerald | 21–35 | 0.2 | Enchanted[note 1] Diamond Chestplate | 1 | 3 trades | 30[note 2] |
Butcher
Job site block: Smoker

Butcher.
Butcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Raw Chicken | 14 | 0.05 | Emerald | 1 | 16 trades | 2 |
Raw Porkchop | 7 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Raw Rabbit | 4 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 1 | 0.05 | Rabbit Stew | 1 | 12 trades | 1 | |
Apprentice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Cooked Porkchop | 5 | 16 trades | 5 | |
Emerald | 1 | 0.05 | Cooked Chicken | 8 | 16 trades | 5 | |
Journeyman | Raw Mutton | 7 | 0.05 | Emerald | 1 | 16 trades | 20 |
Raw Beef | 10 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Expert | Dried Kelp Block | 10 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Sweet Berries | 10 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Cartographer
Job site block: Cartography Table

Cartographer.
Cartographer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 7 | 0.05 | Empty Map | 1 | 12 trades | 1 | |
Apprentice | Glass Pane | 11 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald Compass |
13 1 |
0.2 | Ocean Explorer Map[note 9] | 1 | 12 trades | 5 | |
Journeyman | Compass | 1 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald Compass |
14 1 |
0.2 | Woodland Explorer Map[note 9] | 1 | 12 trades | 10 | |
Expert | Emerald | 7 | 0.05 | Item Frame | 1 | 12 trades | 15 |
Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | Emerald | 8 | 0.05 | Globe Pattern | 1 | 12 trades | 30[note 2] |
Cleric
Job site block: Brewing Stand

Cleric.
Cleric Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Rotten Flesh | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Redstone Dust | 2 | 12 trades | 1 | |
Apprentice | Gold Ingot | 3 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 1 | 0.05 | Lapis Lazuli | 1 | 12 trades | 5 | |
Journeyman | Rabbit's Foot | 2 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 4 | 0.05 | Glowstone | 1 | 12 trades | 10 | |
Expert | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Glass Bottle | 9 | 0.05 | Emerald | 1 | 12 trades | 30 | |
Emerald | 5 | 0.05 | Ender Pearl | 1 | 12 trades | 15 | |
Master | Nether Wart | 22 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Emerald | 3 | 0.05 | Bottle o' Enchanting | 1 | 12 trades | 30[note 2] |
Farmer
Job site block: Composter

Farmer.
Farmer Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Wheat | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Potato | 26 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Carrot | 22 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Beetroot | 15 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 1 | 0.05 | Bread | 6 | 16 trades | 1 | |
Apprentice | Pumpkin | 6 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 1 | 0.05 | Pumpkin Pie | 4 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Apple | 4 | 16 trades | 5 | |
Journeyman | Melon | 4 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 3 | 0.05 | Cookie | 18 | 12 trades | 10 | |
Expert | Emerald | 1 | 0.05 | Cake | 1 | 12 trades | 15 |
Emerald | 1 | 0.05 | Suspicious Stew 5 seconds of Night Vision |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 8 seconds of Jump Boost |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 7 seconds of Weakness |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 6 seconds of Blindness |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 14 seconds of Poison |
1 | 12 trades | 15 | |
Emerald | 1 | 0.05 | Suspicious Stew 0.35 seconds of Saturation |
1 | 12 trades | 15 | |
Master | Emerald | 3 | 0.05 | Golden Carrot | 3 | 12 trades | 30[note 2] |
Emerald | 4 | 0.05 | Glistering Melon Slice | 3 | 12 trades | 30[note 2] |
Fisherman
Job site block: Barrel

Fisherman.
Fisherman Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | String | 20 | 0.05 | Emerald | 1 | 16 trades | 2 |
Coal | 10 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald Raw Cod |
1 6 |
0.05 | Cooked Cod | 6 | 16 trades | 1 | |
Emerald | 3 | 0.05 | Bucket of Cod | 1 | 16 trades | 1 | |
Apprentice | Raw Cod | 15 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald Raw Salmon |
1 6 |
0.05 | Cooked Salmon | 6 | 16 trades | 5 | |
Emerald | 2 | 0.05 | Campfire | 1 | 12 trades | 5 | |
Journeyman | Raw Salmon | 13 | 0.05 | Emerald | 1 | 16 trades | 20 |
Emerald | 7–22 | 0.2 | Enchanted[note 1] Fishing Rod | 1 | 3 trades | 10 | |
Expert | Tropical Fish | 6 | 0.05 | Emerald | 1 | 12 trades | 30 |
Master | Pufferfish | 4 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
One of 5 boats[note 5] |
1 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Fletcher
Job site block: Fletching Table

Fletcher.
Fletcher Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Stick | 32 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Arrow | 16 | 12 trades | 1 | |
Emerald Gravel |
1 10 |
0.05 | Flint | 10 | 12 trades | 1 | |
Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 2 | 0.05 | Bow | 1 | 12 trades | 5 | |
Journeyman | String | 14 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 3 | 0.05 | Crossbow | 1 | 12 trades | 10 | |
Expert | Feather | 24 | 0.05 | Emerald | 1 | 16 trades | 30 |
Emerald | 7–21 | 0.05 | Enchanted[note 1] Bow | 1 | 3 trades | 15 | |
Master | Tripwire Hook | 8 | 0.05 | Emerald | 1 | 12 trades | 30[note 2] |
Emerald | 8–22 | 0.05 | Enchanted[note 1] Crossbow | 1 | 3 trades | 15[note 2] | |
Emerald Arrow |
2 5 |
0.05 |
|
5 | 12 trades | 30[note 2] |
Leatherworker
Job site block: Cauldron

Leatherworker.
Leatherworker Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Leather | 6 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 3 | 0.2 | Leather Pants [note 6] | 1 | 12 trades | 1 | |
Emerald | 7 | 0.2 | Leather Tunic [note 6] | 1 | 12 trades | 1 | |
Apprentice | Flint | 26 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 5 | 0.2 | Leather Cap [note 6] | 1 | 12 trades | 5 | |
Emerald | 4 | 0.2 | Leather Boots [note 6] | 1 | 12 trades | 5 | |
Journeyman | Rabbit Hide | 9 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 7 | 0.2 | Leather Tunic [note 6] | 1 | 12 trades | 1 | |
Expert | Scute | 4 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 6 | 0.2 | Leather Horse Armor [note 6] | 1 | 12 trades | 15 | |
Master | Emerald | 6 | 0.2 | Saddle | 1 | 12 trades | 30[note 2] |
Emerald | 5 | 0.2 | Leather Cap [note 6] | 1 | 12 trades | 30[note 2] |
Librarian
Job site block: Lectern

Librarian.
Librarian Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Paper | 24 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book [note 7] | 1 | 12 trades | 1 | |
Emerald | 9 | 0.05 | Bookshelf | 1 | 12 trades | 1 | |
Apprentice | Book | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book [note 7] | 1 | 12 trades | 5 | |
Emerald | 1 | 0.05 | Lantern | 1 | 12 trades | 5 | |
Journeyman | Ink Sac | 5 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book [note 7] | 1 | 12 trades | 10 | |
Emerald | 1 | 0.05 | Glass | 4 | 12 trades | 10 | |
Expert | Book and Quill | 1[note 10] | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald Book |
5–64 1 |
0.2 | Enchanted Book [note 7] | 1 | 12 trades | 15 | |
Emerald | 5 | 0.05 | Clock | 1 | 12 trades | 15 | |
Emerald | 4 | 0.05 | Compass | 1 | 12 trades | 15 | |
Master | Emerald | 20 | 0.05 | Name Tag | 1 | 12 trades | 30[note 2] |
Mason
Job site block: Stonecutter

Mason.
Mason Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Clay Ball | 10 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.05 | Brick | 10 | 16 trades | 1 | |
Apprentice | Stone | 20 | 0.05 | Emerald | 1 | 16 trades | 10 |
Emerald | 1 | 0.05 | Chiseled Stone Bricks | 4 | 16 trades | 5 | |
Journeyman | Granite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 |
Andesite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Diorite | 16 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Emerald | 1 | 0.05 | Polished Andesite | 4 | 16 trades | 10 | |
Emerald | 1 | 0.05 | Polished Granite | 4 | 16 trades | 10 | |
Emerald | 1 | 0.05 | Polished Diorite | 4 | 16 trades | 10 | |
Expert | Nether Quartz | 12 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 1 | 0.05 |
|
1 | 12 trades | 15 | |
Master | Emerald | 1 | 0.05 | Quartz Pillar | 1 | 12 trades | 30[note 2] |
Emerald | 1 | 0.05 | Block of Quartz | 1 | 12 trades | 30[note 2] |
Shepherd
Job site block: Loom

Shepherd.
Shepherd Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | White Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 |
Brown Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Black Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Gray Wool | 18 | 0.05 | Emerald | 1 | 16 trades | 2 | |
Emerald | 2 | 0.05 | Shears | 1 | 12 trades | 1 | |
Apprentice | Black Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 |
Gray Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Lime Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Light Blue Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
White Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 10 | |
Emerald | 1 | 0.05 |
|
1 | 16 trades | 5 | |
Emerald | 1 | 0.05 |
|
4 | 16 trades | 5 | |
Journeyman | Red Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 |
Light Gray Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Pink Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Yellow Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Orange Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 20 | |
Emerald | 3 | 0.05 |
|
1 | 12 trades | 10 | |
Expert | Green Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 |
Brown Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Blue Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Purple Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Cyan Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Magenta Dye | 12 | 0.05 | Emerald | 1 | 16 trades | 30 | |
Emerald | 3 | 0.05 |
|
1 | 12 trades | 15 | |
Master | Emerald | 2 | 0.05 | Painting | 3 | 12 trades | 30[note 2] |
Toolsmith
Job site block: Smithing Table

Toolsmith.
Toolsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 1 | 0.2 | Stone Axe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Shovel | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Pickaxe | 1 | 12 trades | 1 | |
Emerald | 1 | 0.2 | Stone Hoe | 1 | 12 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | Flint | 30 | 0.05 | Emerald | 1 | 12 trades | 20 |
Emerald | 6–20 | 0.2 | Enchanted[note 1] Iron Axe | 1 | 3 trades | 10 | |
Emerald | 7–21 | 0.2 | Enchanted[note 1] Iron Shovel | 1 | 3 trades | 10 | |
Emerald | 8–22 | 0.2 | Enchanted[note 1] Iron Pickaxe | 1 | 3 trades | 10 | |
Emerald | 4 | 0.2 | Diamond Hoe | 1 | 3 trades | 10 | |
Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
Emerald | 10–24 | 0.2 | Enchanted[note 1] Diamond Shovel | 1 | 3 trades | 15 | |
Master | Emerald | 18–32 | 0.2 | Enchanted[note 1] Diamond Pickaxe | 1 | 3 trades | 30[note 2] |
Weaponsmith
Job site block: Grindstone

Weaponsmith.
Weaponsmith Economic Trade | |||||||
---|---|---|---|---|---|---|---|
Level | Item wanted | Default quantity | Price multiplier | Item given | Quantity | Trades until disabled | XP to villager |
Novice | Coal | 15 | 0.05 | Emerald | 1 | 16 trades | 2 |
Emerald | 3 | 0.2 | Iron Axe | 1 | 12 trades | 1 | |
Emerald | 7–21 | 0.05 | Enchanted[note 1] Iron Sword | 1 | 3 trades | 1 | |
Apprentice | Iron Ingot | 4 | 0.05 | Emerald | 1 | 12 trades | 10 |
Emerald | 36 | 0.2 | Bell | 1 | 12 trades | 5 | |
Journeyman | Flint | 24 | 0.05 | Emerald | 1 | 12 trades | 20 |
Expert | Diamond | 1 | 0.05 | Emerald | 1 | 12 trades | 30 |
Emerald | 17–31 | 0.2 | Enchanted[note 1] Diamond Axe | 1 | 3 trades | 15 | |
Master | Emerald | 13–27 | 0.2 | Enchanted[note 1] Diamond Sword | 1 | 3 trades | 30[note 2] |
Wandering trader sales

Wandering Trader.
Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the leftmost column of the following tables is how many emeralds the player needs to receive the items listed in the middle column of the table.
Bedrock Edition sales
Şablon:IN, wandering traders sell 6 random trades. Their trades are unaffected by demand.
Five of the random trades are shown in the table below:
Price | Regular Offer | Single Offer[note 11] | Trades until disabled |
---|---|---|---|
1 emerald |
|
|
12 |
| |||
| |||
| |||
|
8 | ||
|
6 | ||
|
5 | ||
|
4 | ||
2 emeralds |
|
5 | |
| |||
3 emeralds |
|
12 | |
|
|
8 | |
4 emeralds |
|
5 | |
5 emeralds |
|
8 | |
|
5 |
The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
Price | Items | Trades until disabled |
---|---|---|
1 emerald | 8 | |
3 emeralds |
|
6 |
5 emeralds |
|
4 |
6 emeralds |
|
6 |
Java Edition sales
The wandering trader offers five random trades from the list below.
Price | Item | Trades until disabled |
---|---|---|
1 emerald |
|
12 |
|
8 | |
|
7 | |
|
6 | |
|
5 | |
|
4 | |
2 emeralds |
|
5 |
3 emeralds |
|
12 |
|
8 | |
4 emeralds |
|
5 |
5 emeralds |
|
8 |
|
5 |
The other random trade is chosen from the table below. It is always the wandering trader's final trade offer.
Price | Items | Trades until disabled |
---|---|---|
1 emerald | 8 | |
3 emeralds |
|
6 |
5 emeralds |
|
4 |
6 emeralds |
|
6 |
Achievements
Template:Load achievements: Unknown achievement. Achievement title not found on page Başarımlar
Advancements
Template:Load advancements: Unknown advancement. Advancement title not found on page Gelişimler
Video
Video by slicedlime:
History
- Şunlara da bakın: Trading/Before Village & Pillage
Beta | |||||
---|---|---|---|---|---|
August 31, 2010 | The first time Notch hinted at plans for a possible future trading system was in an interview during MinecraftCon. The implementation of villages themselves and their inhabitants wasn't even confirmed at this point, but Notch still had a couple of ideas: "If you treat the villagers well, they become friendly to you and might start throwing things at you as gifts. If you treat them badly though by attacking and killing them they hate you and might chase you." Notch also mentioned a meter of how much "villagers like you." | ||||
java | |||||
May 21, 2012 | Jeb released a screenshot of himself testing the Trading System. The image showed buying and selling areas. | ||||
An ore block can be seen in the background later revealed in snapshot 12w21a to be Ruby Ore, it was changed to emerald ore before 12w21a because Dinnerbone is colorblind.[1] | |||||
1.3.1 | 12w21a | Added villager trading. | |||
12w22a | Eyes of Ender are now sold by priests instead of bought, and rotten flesh is no longer bought. | ||||
The trading UI has been changed where an extra input space has been added where tools can be placed for buying enchantments and/or repair. | |||||
12w23a | Before this snapshot, librarian defaulted to written books instead of gold ingots, since the written books had a potential offer of 1.3. | ||||
1.4.2 | 12w32a | The librarian's paper offer was adjusted to 24–35 paper per emerald from an unknown paper trade, and the farmer's arrow offer was corrected to 9–12 per emerald from a previous unknown incorrect value. | |||
The offer probability mechanic was changed: as more offers exist for a villager, the probability of all offers rise. When an offer's probability goes beyond a certain limit, its probability goes down. The net effect is that rarer offers become more common when a villager has many offers, and common offers become rarer. | |||||
The offer removal mechanic has been replaced with an offer disabling mechanic. | |||||
All offers begin with 7 uses, allowing the offer to be traded up to seven times. | |||||
After this, even if the player has not left the trading GUI, the offer is disabled. | |||||
If a player trades the last offer on the list and closes the GUI, waiting for particles to appear around the villager, all disabled offers are renewed with 2–12 additional uses added to them. | |||||
It is possible for the final offer slot to be disabled, at which point no new offers can be generated and no existing offers can be renewed. | |||||
Trading with the last offer slot available increases the player's popularity with the village by one point. Popularity applies to the village as a whole; other players are not affected. | |||||
1.4.6 | 12w49a | Enchanted books were added, and villagers could offer them. | |||
1.5 | 13w04a | A villager spawned from a renamed spawn egg shows its name in the trading interface in place of "Villager". | |||
1.8 | 14w02a | Villager trading has been revamped. See here for offers before 1.8. | |||
14w03a | Villager Clerics no longer buy Ender Pearls, as they did in 14w02a. | ||||
14w31a | Clerics now sell Bottles o' Enchanting, prices range from 3 to 11 emeralds each. | ||||
1.9 | 15w41a | Clerics no longer sell Eyes of Ender. | |||
Clerics now sell Ender Pearls, prices range from 4 to 7 emeralds each. | |||||
15w43a | Librarians charge double for books with "treasure" enchantments. | ||||
1.11 | 16w33a | Farmers now sell 5 to 7 apples and 6 to 10 cookies for an emerald instead of just 5 and 6 respectively. | |||
16w39a | Added new trades through the Cartographer career. | ||||
1.14 | 19w11a | Villager trading prices now depend on player's popularity in the village. | |||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||
1.15 | 19w45a | Librarians now sell one bookshelf for nine emeralds, instead of three bookshelves for six emeralds. | |||
Pocket Edition | |||||
1.0.4 | alpha 1.0.4.0 | Added villager trading. | |||
1.1.0 | alpha 1.1.0.3 | Added new trades through the Cartographer career. | |||
bedrock | |||||
1.2.13 | beta 1.2.13.5 | Added Curse of Binding and Curse of Vanishing enchantments, which at this time can be obtained only via trading with librarians. | |||
1.4.0 | beta 1.2.20.2 | Removed the curse enchantments in enchanted books from librarian trading. | |||
1.10.0 | beta 1.10.0.3 | Added new trades through the stone mason villager profession and wandering trader. | |||
1.11.0 | beta 1.11.0.1 | Added economic trades, where players can unlock multiple tiers at once by leveling up villagers. | |||
Villagers now have a demand in which their emerald cost can change higher or lower than usual. | |||||
beta 1.11.0.4 | Changed trading for villagers. | ||||
Villager no longer instantly resupply their trades when disabled, as now they need to work at a job site block to resupply themselves. | |||||
Hero of the Village now gives a trading price discount, except for one emerald trades (as it already costs one emerald). | |||||
beta 1.11.0.7 | Pressing use on a trade now auto-trades items. | ||||
Reverted cake trade from farmer villagers, increased max amount of some trade until disabled for master level stone mason and wandering trader. | |||||
1.12.0 | beta 1.12.0.3 | Changed some trades for both villager and wandering trader. | |||
beta 1.12.0.4 | Removed regular sand from the wandering trader trades and adjusted the cost of a diamond hoe on the toolsmith. | ||||
1.13.0 | beta 1.13.0.1 | Cartographer villager now buy 11 glass panes, rather than 10. | |||
beta 1.13.0.15 | Farmer villager now sell suspicious stew. | ||||
1.16.0 | beta 1.16.0.57 | Villager trade values have been changed to closely match Java Edition. | |||
? | Enchanted items now cost in a range. | ||||
Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | Added villager trading. |
TU20 | CU8 | 1.13 | Librarian villagers now may offer name tags for sale. | ||
TU31 | CU19 | 1.22 | Patch 3 | Changed villager trades to offers as of Java Edition 1.8. | |
Ps4 | |||||
1.91 | Villager trading prices now depend on player's popularity in the village. | ||||
Villagers now resupply their trades up to two times a day, if they get to work at a job site block. |
Issues
Şablon:İssue list
Trivia
- Right-clicking on a villager or wandering trader pauses that villager's or wandering trader's pathfinding.
- If a villager takes damage while trading, the trading GUI closes.
- Şablon:IN, while inside the trading GUI, an emerald appears above the villager's or wandering trader's head.
Gallery
Notes
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq As the villager cannot level up any further, they do not actually gain any experience.
- ↑ a b If explorer maps are bought when in the Nether, the End or a superflat world, the explorer map does not show a destination structure, and buying it in an Old world causes the game to freeze
- ↑ The stew grants one of the following effects: 6 seconds of Blindness, 8 seconds of Jump Boost, 5 seconds of Night Vision, 14 seconds of Poison, 0.35 seconds of Saturation, or 7 seconds of Weakness.
- ↑ a b The type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.
- ↑ a b c d e f g h i j k l m n The leather armor has a random color created by two dyes (possibly the same dye twice.)
- ↑ a b c d e f g h The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For "treasure" enchantments the price is doubled. Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17–64 emeralds with costs at the upper end of the range being more common.
- ↑ They actually buy 2 books and quills, but due to the fact that there is only 1 trading input slot, and books and quills cannot stack, only 1 is bought.
- ↑ a b In worlds that do not have the structure, this trade is not offered.
- ↑ The trade always appears as requiring 2 books and quills but being discounted to just requiring 1. This occurs no matter what.
- ↑ Only one item is offered (e.g. wandering trader cannot sell both cocoa beans and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade. For example, each individual sapling does not have the same chance of being offered as a slimeball; instead, the sapling group as a whole has the same chance of being offered as a slimeball.