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The health indicator is shown above the hotbar, to the other side of the hunger bar.

The health gauge and monitor in Minecraft displays how much damage the player is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player has normally 20 maximum health points).

Hearts[düzenle | kaynağı değiştir]

The healthbar in survival.
The healthbar on hardcore.
Shaking hearts when the player is at 4 (Heart.svgHeart.svg) or less.

Hearts make up the health meter for the player in the Survival, Hardcore[Java edition only] (different texture), and Adventure modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or mobs) take damage, which can be a percentage of those hearts. However, damage less than 1 (Half Heart.svg) isn't visible on the health bar.

If the health meter shows Heart.svgHeart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svgEmpty Heart.svg or less, it begins to shake violently, warning that the player is low on health.

Health can be recovered through several means, both "naturally" and through status effects.

  • The Instant Health effect restores health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter continuously refills over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 (Hunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svgHunger.svg).
  • The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) for 5 seconds, restoring a total of 4 (Heart.svgHeart.svg). The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg).
  • The Health Boost effect adds 4 (Heart.svgHeart.svg) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024 health points, the "red health" limit for entities).
  • The Absorption effect likewise adds 4 (Absorption Heart.svgAbsorption Heart.svg) for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 (Absorption Heart.svgAbsorption Heart.svg). The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 (Absorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svgAbsorption Heart.svg).

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.[Java edition only]

On Hardcore mode, hearts have a different texture (Hardcore Heart.svg).

The
Poison
and
Wither
effects turn hearts Poisoned Heart.svg a sickly green color and Withered Heart.svg black, respectively. On Hardcore, they turn Poisoned Hardcore Heart.svg when poisoned and Withered Hardcore Heart.svg when withered. Freezing in powder snow will cause hearts to turn Heart.svg blue.

In Creative mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the void and the /kill command.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying; it doesn't matter how much damage these hits inflict. The first one deals enough damage to reduce health to 1 (Half Heart.svg), and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Wolves and iron golems[JE edition only] are the only mobs that show their remaining health visually. Horses, donkeys, mules, llamas and the wither are the only mobs that regenerate health naturally over time.


Ölüm[düzenle | kaynağı değiştir]

Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when all of a player or mob's hit points are depleted.

Upon the death of a player, a death message describing the cause of death is shown to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.

The /kill command also instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.[JE edition only]

Mobs and players fall to their left side to the ground when killed (apart from spiders which flip upside-down and the ender dragon which ascends and explodes), dropping experience[Java edition only] and any drops at the location they were when they took the fatal damage. Once a fallen body disappears, it turns to dust and drops experience at the disappearance location.[Bedrock edition only]

Player effects[düzenle | kaynağı değiştir]

Example of the death screen and score in Hardcore.

For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears, displaying the player's score,[Java edition only] and a death message (see § Death messages). The view of the world is tinted red, and the camera-view slowly tilts as if falling over, shudders, and zooms in somewhat. Şablon:IN, it zooms in indefinitely. Two options appear on that screen:

The death screen is not shown upon death if:

  • The player holds a Lua error in Modül:ItemSprite at line 7: attempt to call field 'getUrl' (a nil value). in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
  • Instant respawn enabled, in which case the player instantly respawns upon death without the death screen appearing, but still showing death message.

Any items and/or blocks that were in the player's inventory (except items enchanted with curse enchantments) are dropped from their head, and scattered around the spot where the player died (unless /gamerule keepInventory true is typed in if commands are enabled). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless /gamerule keepInventory true is typed in if commands are enabled) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[1]

Mob health[düzenle | kaynağı değiştir]

Mobs Health
Playable

Player
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Passive
Axolotl
Şablon:Upcoming
14 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Bat

6 (Heart.svgHeart.svgHeart.svg)

Cat

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Chicken

4 (Heart.svgHeart.svg)

Cod

3 (Heart.svgHalf Heart.svg)

Cow

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Donkey

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Fox

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)[Java edition only]
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)[Bedrock edition only]

Horse

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Mooshroom

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Mule

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Ocelot

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Parrot

6 (Heart.svgHeart.svgHeart.svg)

Pig

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Pufferfish

3 (Heart.svgHalf Heart.svg)

Rabbit

3 (Heart.svgHalf Heart.svg)

Salmon

3 (Heart.svgHalf Heart.svg)

Sheep

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Skeleton Horse

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Snow Golem

4 (Heart.svgHeart.svg)

Squid

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Strider

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Tropical Fish

3 (Heart.svgHalf Heart.svg)

Turtle

30 (Heart.svg × 15)

Villager

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Wandering Trader

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Neutral
Bee

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Cave Spider

12 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Dolphin

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Enderman

40 (Heart.svg × 20)

Iron Golem

100 (Heart.svg × 50)

Llama

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Panda

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
(Weak panda)
10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Piglin

16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Polar Bear

30 (Heart.svg × 15)

Spider

16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Trader Llama

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg) to 30 (Heart.svg × 15)

Wolf

(untamed)
8 (Heart.svgHeart.svgHeart.svgHeart.svg)
(tamed)
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Zombified Piglin

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Hostile
Blaze

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Creeper

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Drowned

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Elder Guardian

80 (Heart.svg × 40)

Endermite

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Evoker

24 (Heart.svg × 12)

Ghast

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Guardian

30 (Heart.svg × 15)

Hoglin

40 (Heart.svg × 20)

Husk

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Magma Cube

(big)
16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
(small)
4 (Heart.svgHeart.svg)
(tiny)
1 (Half Heart.svg)

Phantom

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Piglin Brute

50 (Heart.svg × 25)

Pillager

24 (Heart.svg × 12)

Ravager

100 (Heart.svg × 50)

Shulker

30 (Heart.svg × 15)

Silverfish

8 (Heart.svgHeart.svgHeart.svgHeart.svg)

Skeleton

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Slime

(big)
16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
(small)
4 (Heart.svgHeart.svg)
(tiny)
1 (Half Heart.svg)

Stray

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Vex

14 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Vindicator

24 (Heart.svg × 12)

Witch

26 (Heart.svg × 13)

Wither Skeleton

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Zoglin

40 (Heart.svg × 20)

Zombie

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Zombie Villager

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Bosses
Ender Dragon

200 (Heart.svg × 100)

Wither

300 (Heart.svg × 150)[Java edition only]
600 (Heart.svg × 300)[Bedrock edition only]
Unused
Giant
[Java edition only]
100 (Heart.svg × 50)

Illusioner
[Java edition only]
32 (Heart.svg × 16)

Old Villager
[Bedrock edition only]
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Old Zombie Villager
[Bedrock edition only]
20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Zombie Horse

15 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)
Removed
Beast Boy

5 (Heart.svgHeart.svgHalf Heart.svg)

Black Steve

5 (Heart.svgHeart.svgHalf Heart.svg)

Human

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Rana

13 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHalf Heart.svg)

Steve

5 (Heart.svgHeart.svgHalf Heart.svg)
Şablon:El
Agent

∞ (Heart.svg × ∞)

NPC

20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Achievements[düzenle | kaynağı değiştir]

Template:Load achievements: Unknown achievement. Achievement title not found on page Başarımlar

Advancements[düzenle | kaynağı değiştir]

Template:Load advancements: Unknown advancement. Advancement title not found on page Gelişimler

Video[düzenle | kaynağı değiştir]

History[düzenle | kaynağı değiştir]

Şablon:Missing information

Classic
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Indev
?Dead mobs would fall on their left side instead of other random directions. Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3 (Heart.svgHalf Heart.svg) of damage because they were poisonous.
Alpha
v1.0.4Players no longer suffocate when riding in a minecart.
Beta
1.5Unarmed damage is increased from 1 (Half Heart.svg) to 2 (Heart.svg).
1.8Pre-releaseUnarmed damage is decreased from 2 (Heart.svg) to 1 (Half Heart.svg).
Regeneration effect added, increasing health.
java
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points.[2]
Hearts now look different in Hardcore mode.
RC1The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.3.112w25aRemoved the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
1.814w32aThe health bar has a new animation for damage that shows how many hearts are lost.
1.1116w39aAdded the totem of undying, which can save a player from death.
1.16.220w30aChanged the "You died!" death splash screen to "You Died!"
Pocket Edition Alpha
v0.2.0Health bar added.
v0.12.1build 1Regeneration effect is added that increases health.
The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Pocket Edition
1.1.0alpha 1.1.0.0Added the totem of undying, which can save a player from death.
Console Edition
TU1CU11.0Patch 11.0.1Added the health bar.

Gallery[düzenle | kaynağı değiştir]

References[düzenle | kaynağı değiştir]

  1. MC-88781 – "Hand visible in death screen after player entity despawns" – "WF" olarak işaretlendi.
  2. https://twitter.com/jeb_/status/119377281796935680
  3. preview