local p = {}
function p.grid( f )
local args = f
if f == mw.getCurrentFrame() then
args = f:getParent().args
end
local rows = {}
local sprite = require( 'Module:Sprite' ).link
local scale = args.scale
local size = 16 * ( scale or 1 )
local categories = {}
local keys = args.keys or args
for k, v in ipairs( args ) do
local row = {}
for v2 in mw.text.gsplit( v:gsub( '^%s-\n+', '' ):gsub( '\n+%s-$', '' ), '' ) do
if mw.text.trim( v2 ) == '' or keys[v2] == 'air' then
table.insert( row, ' style="width:' .. size .. 'px;height:' .. size .. 'px" | ' )
else
local cssRot = nil
local spriteName = nil
if keys[v2] then
local spritePart = mw.text.split( keys[v2], '-rot', true )
spriteName = spritePart[1]
if spritePart[2] then
cssRot = 'transform:rotate(' .. spritePart[2] .. 'deg)'
end
end
local image, spriteCat = sprite{ data = 'BlockSprite', spriteName, '', scale = scale, nocat = args.nocat, css = cssRot }
table.insert( row, image )
table.insert( categories, spriteCat )
end
end
table.insert( rows, table.concat( row, ' || ' ) )
end
local spacing = tonumber( args.spacing or '' ) or 0
return '{| cellspacing="' .. spacing .. '" cellpadding="0" style="margin:0; line-height:0"\n| ' ..
table.concat( rows, '\n|-\n| ' ) ..
'\n|}' .. table.concat( categories )
end
return p
Advertisement
Modül:BlockGrid
Advertisement