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ÇEVİRİ DEVAM ETMEKTEDİR / TRANSLATİNG İS CONTİNUİNG

Şablon:For

Kılıç
Type

?

Durability

Wood: 60
Stone: 132
Iron: 251
Golden: 33
Diamond: 1562
Netherite: 2032

Renewable

Netherite: No
All others: Yes

Stackable

No

Name

kılıç

A sword is a melee weapon that is mainly used to damage entities and for mining cobwebs or bamboo. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond, and netherite.

Obtaining[]

Crafting[]

Ingredients Crafting recipe Description
Any Planks or
Any Cobblestone or Blackstone or
Iron Ingot or
Gold Ingot or
Diamond +
Stick
Damaged Matching Swords The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an anvil.
Example: Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60).

Upgrading[]

Şablon:Smithing

Repairing[]

Grinding[]

Şablon:Grinding

Unit repair[]

Ana Başlık: Anvil mechanics#Unit repair

A sword can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.

Mobs[]

Ana Başlık: Drops#Equipped items


Some mobs can spawn with a sword and have an 8.5% chance of dropping them upon death by player. This chance is increased by 1% per level of Looting, up to a maximum of 11.5% with Looting III. Zombies and husks can drop iron swords, zombified piglins and piglins can drop golden swords, and wither skeletons can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.

A vex wields an iron sword that normally has a 0% chance of dropping, because their main hand's HandDropChances is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged[Java edition only] and may be enchanted.

Şablon:IN, pillagers and vindicators that spawn from raids have a 4.1% chance (5.12% chance on hard) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.

Trading[]

The diamond sword trade of a weaponsmith.

Şablon:IN, apprentice-level weaponsmith villagers sell enchanted iron swords for at least 7-21 emeralds, and master-level weaponsmiths sell enchanted diamond swords for at least 13-27 emeralds.

Şablon:IN, novice-level weaponsmith villagers have a 23 chance of selling an enchanted iron sword for at least 7-22 emeralds. Master-level weaponsmiths offer to sell an enchanted diamond sword for at least 11–27 emeralds.

The enchantments of the swords offered by villagers are the same as the ones obtained from an enchantment table at levels 5–19.

Natural generation[]

unknown item "iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2"

Usage[]

Attacking[]

Pressing attack while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's durability decreases by 1.

Attacking a boat or a minecart with a sword instantly destroys it, without decreasing the sword's durability.

Sweep attack[]

If the attack recharge meter is 84.8% or above, and the player is standing or moving no faster than walking speed, the sword performs a "sweeping" attack that can hit nearby enemies. Enemies near the hit enemy are knocked back and damaged by 1 () from the sweeping attack. The Sweeping Edge enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I (in other words, 2.8 blocks), and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within up to 4 blocks of the player are knocked back. It is impossible to perform a sweep attack at the same time as a critical hit or sprint-knockback attack. A sweeping attack is performed only when the player swings downward; hitting an entity above the player's head does not perform a sweep attack.

Damage[]

Java Edition[]

Swords have an attack speed of 1.6 and take 0.625 seconds to recover.

Material Wooden Gold Stone Iron Diamond Netherite
Attack Damage 4 () 4 () 5 () 6 () 7 () 8 ()
Attack Speed 1.6 1.6 1.6 1.6 1.6 1.6
Damage/Second (DPS) 6.4 6.4 8 9.6 11.2 12.8
Durability 59 32 131 250 1561 2031
Lifetime damage inflicted[note 1] 236 ( × 118) 128 ( × 64) 655 ( × 327.5) 1500 ( × 750) 10927 ( × 5463.5) 16248 ( × 8124)
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge

Bedrock Edition[]

Şablon:IN, swords have no attack cooldown or sweep attack and do the following, stronger damage:

Material Wooden Gold Stone Iron Diamond Netherite
Attack Damage 5 () 5 () 6 () 7 () 8 () 9 ()
Durability 60 33 132 251 1562 2032
Lifetime damage inflicted[note 1] 300 ( × 150) 165 ( × 82.5) 792 ( × 396) 1757 ( × 878.5) 12496 ( × 6248) 18288 ( × 9144)
  1. The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits

The most amount of damage that a sword enchanted with Sharpness V can do is 11 Şablon:İn and 15.25 Şablon:İn, without critical hits.

Sword breaking times[]

Ana Başlık: Breaking


A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly decreases its durability by 2.

If a sword is enchanted with Silk Touch, either using Creative or commands, it can collect cobwebs rather than getting the string drop. This is due to the sword being classified as the proper tool for cobwebs.

The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:

  • White: an original block.
  • Blue: block's normal drop (e.g. seeds, sapling, apple).
  • Red: nothing.
Block Fists Sword Proper/fastest tool
Cobweb 20 s 0.4 s 0.4 s
Jack o'Lantern 1.5 s 1 s 0.125 – 0.75 s
Melon 1.5 s 1 s 0.125 – 0.75 s
Pumpkin 1.5s 1 s 0.125 – 0.75 s
Cocoa 0.3s 0.2s 0.025 – 0.15 s
Leaves 0.3 s 0.2 s 0.02s
0.025 – 0.15 s
Vines 0.3 s 0.2 s 0.025 – 0.15 s
0.02 s
Hay Bale 1s 0.8s 0.0625 – 0.375 s

Swords can also be used for instant breaking of bamboo.[Java edition only]

Safety around constructions[]

In Creative mode, swords are unable to break blocks. However, care must still be taken around minecarts, paintings, item frames and armor stands; these are entities, thus can be broken with swords in Creative.[1][2]

Enchantments[]

Swords can receive, or be found in an End City with the following enchantments:

Name Max Level Method Weight
Fire Aspect II Enchanting TableAnvil 2
Looting III Enchanting TableAnvil 2
Unbreaking III Enchanting TableAnvil 5
Sharpness[note 1] V Enchanting TableAnvil 10
Smite[note 1] V Enchanting TableAnvil 5
Bane of Arthropods[note 1] V Enchanting TableAnvil 5
Knockback II Enchanting TableAnvil 5
Mending I Anvil 2
Curse of Vanishing I Anvil 1
Sweeping Edge[Java edition only] III Enchanting TableAnvil 2
  1. a b c Sharpness, Smite, and Bane of Arthropods are mutually exclusive.

Fuel[]

Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.

Smelting ingredient[]

Name Ingredients Smelting recipe
Iron Nugget or
Gold Nugget
Iron Sword or
Golden Sword +
Any fuel

Sounds[]

Şablon:Sound table Şablon:Sound table Şablon:Sound table Şablon:Sound table Şablon:Sound table Şablon:Sound table Şablon:Sound table

Data values[]

ID[]

Şablon:Edition:

Icon Dec Hex Name Block
0 0 (unused)
1 1 (unused)
2 2 (unused)
3 3 (unused)
4 4 (unused)
5 5 (unused)

Şablon:Edition:

Icon Dec Hex Name Block
6 6 (unused)
7 7 (unused)
8 8 (unused)
9 9 (unused)
10 A (unused)
11 B (unused)

Achievements[]

Template:Load achievements: Unknown achievement. Achievement title not found on page Başarımlar

Advancements[]

Template:Load advancements: Unknown advancement. Advancement title not found on page Gelişimler

History[]

Blocking

The blocking animation using a sword before and after Java Edition 14w30a (from the Adventure to the Bountiful updates). This can be restored for 1.8 with the use of mods or custom clients.

Previously, since the Adventure Update, all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than sneaking if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one.

After the Combat Update, the sword blocking functionality was replaced by blocking with shields and to accommodate the dual wield system. Shields negates more damage and knockback than sword blocking from blockable attacks (they block 100% damage and knockback after Java Edition 1.11), but, unlike swords, they have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an axe.

Knockback

The knockback dealt by swords used to be higher than while the players are using another melee items, like an axe or with the hands. This feature was removed in Java Edition 1.9 and is also no longer used in Bedrock Edition.


Indev
0.3120091231-2Iron Sword JE1 BE1.png Added iron swords.
Iron swords cannot be crafted yet, but can be added to the player's inventory during world creation.
?The iron sword is no longer added to the player's inventory during world creation.
20100128Wooden Sword JE1 BE1.png Stone Sword JE1 BE1.png Diamond Sword JE1 BE1.png Swords made from wood, stone, and diamond have been added.
Wood, stone and diamond swords cannot be crafted yet, but have been added to the item chest in the Indev house.
The iron sword has been added to the Indev house item chest.
20100129Wood, stone, iron, and diamond swords can now be crafted.
20100130Golden Sword JE1.png Swords can now be made out of gold.
20100201-1Swords now take damage when being used.
Better swords now last longer.
20100206Golden Sword JE2 BE1.png The texture of gold swords has been slightly changed.
Alpha
v1.2.0Zombie pigmen now hold golden swords.
Beta
1.2Swords, like all tools, now have more durability.
Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.
1.8Pre-releaseAdded the ability to block with a sword, giving the player more options in combat.
Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.
The sword is held in front of the player and its durability is not reduced by blocking.
The player moves at a slower rate than sneaking when blocking with a sword.
?Swords no longer inflict more damage than bows.
java
1.0.0Beta 1.9 Prerelease 3Sword damage has been reduced to make way for enchanting. A diamond sword's damage has been reduced from 10 () to 7 (), iron has been reduced to 6 () and stone has been reduced to 5 ().
Iron swords are now found in the new stronghold altar chests.
Beta 1.9 Prerelease 4Swords can now be enchanted in the enchantment table.
1.112w01aIron swords are now found in village blacksmith chests.
1.2.112w06aThe player now has a rare chance of obtaining iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.
1.3.112w18aWooden swords can now be used as fuel in a furnace.
12w21aBlacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.
With the trading implementation, renewable items such as wheat can now be sold to buy a diamond sword. This has now made all swords renewable.
1.4.212w32aZombies may sometimes wield iron swords, dealing extra damage.
12w34aIf a player has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.
12w36aAdded wither skeletons, which hold stone swords.
1.4.612w49aUnbreaking can now be applied to a sword with an enchanted book.
1.6.113w18aGolden swords are now found in the new chests in nether fortresses.
13w25bIn Creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one.
1.6.2Instead of replacing the barehanded damage (1 ()), swords now add their damage onto the barehanded damage, which results in all swords doing 1 () more damage than before.
1.814w02aWeaponsmith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.
14w30aSword holding position have been tweaked, and the blocking animation has changed.
1.915w31aEnchanted iron and diamond swords can now be found in end city ship chests.
15w33cSwords no longer block attacks. Instead, shields are used.
15w34bSwords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.
15w34cNerfed swords, they now do one less damage and have an attack speed of 1.45, or 0.69 seconds.
Swords can now do a sweep attack when moving at walking speed or slower, which knock back mobs near the one hit. The attack speed meter must be filled for it to work.
15w36aEach Sharpness level now adds 1 () damage to the base damage at level I and an additional 0.5 () for each additional level, down from a flat 1.25 () per level.
15w37aSwords now have an attack speed of 1.6, or 0.63 seconds.
15w43aThe average yield of golden swords in nether fortress chests has been decreased.
15w49aSweep attack now does 1 () damage to affected mobs.
1.11.116w50aGolden and iron swords now smelt down into one of their respective nuggets.
Added Sweeping Edge enchantment.
1.1317w47aPrior to The Flattening, these items' numeral IDs were 268, 272, 267, 276 and 283.
18w10aSwords can now generate in buried treasure chests.
September 10, 2018Wooden Sword JE2 BE2.png Golden Sword JE3 BE2.png Stone Sword JE2 BE2.png Iron Sword JE2 BE2.png Diamond Sword JE2 BE2.png Jasper Boerstra tweets an image of updated sword textures.
1.1418w43aWooden Sword JE2 BE2.png Golden Sword JE3 BE2.png Stone Sword JE2 BE2.png Iron Sword JE2 BE2.png Diamond Sword JE2 BE2.png The textures of all swords have been changed.
Swords now break bamboo instantly.
1.1620w06aNetherite Sword JE1.png Added netherite swords.
Netherite swords are obtained by combining one diamond sword and one netherite ingot in a crafting table.
20w09aDiamond Sword JE3 BE3.png The texture of diamond swords has been changed.
20w10aNetherite Sword JE2 BE2.png The texture of netherite swords has been changed.
Netherite swords can no longer be crafted.
Netherite swords are now obtained by combining one diamond sword and one netherite ingot in a smithing table.
20w15aStone swords can now be crafted using blackstone.
20w16aGolden and netherite swords now generate in bastion remnants chests.
Golden swords now generate randomly enchanted in ruined portal chests.
20w17aDiamonds swords now generate in place of netherite swords in bastion remnant chests.
upcoming java
Combat Tests1.14.3 - Combat TestThe attack speed for all swords has been increased to 3.
The base damage is now 2 (), meaning that all swords now do 1 () more damage than before}.
The attack reach of swords has been increased to 3.5 blocks.
Combat Test 2The attack speed of all swords has been decreased to 2.5.
Combat Test 3The attack speed of all swords has been changed from 2.5 back to 3.0.
The attack key can now again be held down to automatically attack when the attack meter is full.
Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.
Combat Test 4Sword can now perform critical, knockback (sprint) hits on 100% charge.
The attack reach of all weapons was decreased by 0.5 block. Sword now have a 3 blocks reach.
The 200% attack now gives a bonus reach of 1 block.
Combat Test 5Weapons have been nerfed. All material tiers have been nerfed by 1 () except wood and gold, and the sword tier have been nerfed by 1 (). This means that the wooden/stone/golden sword now does 4 () damage, the iron sword now does 5 () damage and the diamond sword now does 6 () damage.
Combat Test 6All weapons' attack reach have been buffed by 0.5 block.
200% attacks have been removed.
Swords now always do sweep attack, even in the air.
The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.
Combat Test 7cAll weapons' attack reach have been nerfed by 0.5 block. The sword's attack reach is now 3 blocks again.
200% attacks have been readded.
Swords no longer sweep without Sweeping Edge and 200% charge again.
Adjusted the netherite tier value to match the weapon nerf in Combat Test 5
Combat Test 8bEnchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)
Pocket Edition Alpha
v0.2.0Stone Sword JE1 BE1.png Added stone swords.
v0.3.0Wooden Sword JE1 BE1.png Added wooden swords.
Survival players no longer start out with an infinite durability stone sword in the inventory.
v0.3.2Iron Sword JE1 BE1.png Golden Sword JE2 BE1.png Diamond Sword JE1 BE1.png Added iron, gold, and diamond swords.
v0.4.0Iron swords have replaced stone swords in the the creative inventory.
v0.9.0build 1Iron swords can now be found in stronghold altar chests and inside blacksmith chests.
v0.11.0build 11Wooden, stone, golden and diamond swords are now available in the creative inventory.
build 12Wooden, stone, golden and diamond swords have been removed from creative.
build 13All swords are available in creative mode again.
v0.12.1build 1Instead of replacing the barehanded damage (1 ()), swords now add their damage onto the barehanded damage, which results in all swords doing 1 () more damage than before.
In creative mode, swords are no longer able to break blocks, and no sound plays when they're hit with one.
Golden swords can now be found in nether fortress chests.
Zombies now rarely spawn holding an iron sword that have a chance to dropped.
Golden swords are now rarely dropped by zombie pigmen.
Stone swords are now rarely dropped by wither skeletons.
v0.15.0build 1Iron swords are now sometimes dropped by husks that spawn holding an iron sword.
Pocket Edition
1.0.0alpha 0.17.0.1Enchanted iron and diamond swords can now be found in end city chests.
1.0.4alpha 1.0.4.0Iron swords and enchanted diamond swords are now sold by weaponsmith villagers.
1.1.0alpha 1.1.0.0Iron and golden swords are now smeltable.
Added vexes, which rarely drop an iron sword if killed using Looting enchantment.
bedrock
1.10.0beta 1.10.0.3Wooden Sword JE2 BE2.png Golden Sword JE3 BE2.png Stone Sword JE2 BE2.png Iron Sword JE2 BE2.png Diamond Sword JE2 BE2.png The textures of all swords have been changed.
Iron swords are now found in plains village weaponsmiths.
1.11.0beta 1.11.0.1Iron swords can now be found in savanna, snowy taiga, taiga and desert village weaponsmiths.
beta 1.11.0.4Pillagers and vindicators that spawn in raids can now drop iron swords upon death.
Trading has been changed. Iron swords sold by weaponsmith villagers now cost 2 emeralds while diamond swords cost 8 emeralds as part of their fourth tier trades.
1.16.0beta 1.16.0.51Netherite Sword BE1.png Added netherite swords.
Netherite swords are obtained by combining one diamond sword and one netherite ingot in a crafting table.
Diamond Sword JE3 BE3.png The texture of diamond swords has been changed.
Golden swords are now sometimes dropped by piglins that spawn holding a golden sword.
beta 1.16.0.57Netherite swords can no longer be crafted.
Netherite swords are now obtained by combining one diamond sword and one netherite ingot in a smithing table.
Stone swords can now be crafted using blackstone.
Golden and netherite swords now generate in bastion remnant chests.
Golden swords now generate randomly enchanted in ruined portal chests.
beta 1.16.0.63Diamonds swords now generate in place of netherite swords in bastion remnant chests.
Console Edition
TU1CU11.0Patch 11.0.1Wooden Sword JE1 BE1.png Golden Sword JE2 BE1.png Stone Sword JE1 BE1.png Iron Sword JE1 BE1.png Diamond Sword JE1 BE1.png Added swords (all five types).
TU5The ability to block with swords has been added, giving the player more options in combat.
TU53CU431.49Patch 231.0.3Iron and golden swords are now smeltable.
Ps4
1.90Wooden Sword JE2 BE2.png Golden Sword JE3 BE2.png Stone Sword JE2 BE2.png Iron Sword JE2 BE2.png Diamond Sword JE2 BE2.png The textures of all swords have been changed.
1.92The ability to block with swords has been removed.
New Nintendo 3DS Edition
0.1.0Wooden Sword JE1 BE1.png Golden Sword JE2 BE1.png Stone Sword JE1 BE1.png Iron Sword JE1 BE1.png Diamond Sword JE1 BE1.png Added swords.
Swords cannot block attacks.

Trivia[]

  • The sword's texture came from Notch's abandoned RPG, Legend of the Chambered. The iron sword's texture was created first, as it was from the game, and the other swords followed.
  • With the introduction of netherite swords, it is possible to one-hit kill undead mobs in the game (except withers and zombies/skeletons with random armor) using a sword with the Smite V enchantment, without the need to perform a critical hit (this was previously possible only with a Smite V stone, iron, or diamond axe).

Gallery[]

Enchanted swords[]

References[]

  1. MC-27140
  2. MC-18463

Şablon:Items

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