ÇEVİRİ DEVAM ETMEKTEDİR / TRANSLATİNG İS CONTİNUİNG
Script error: No such module "Infobox". A beacon is a block that projects a light beam skyward, and can provide status effects such as Speed, Jump Boost, Haste, Regeneration, Resistance, or Strength to nearby players.
Obtaining[düzenle | kaynağı değiştir]
Breaking[düzenle | kaynağı değiştir]
A beacon can be mined successfully with any tool.
|Breaking time[note 1]|
- Times are for unenchanted tools in seconds.
Crafting[düzenle | kaynağı değiştir]
Nether Star +
Usage[düzenle | kaynağı değiştir]
When "activated", beacon blocks provide two unique functions:
- A landmark beam reaching into the sky, which can be visible from far away.
- Powers, which give players status effects within a certain range.
Activation[düzenle | kaynağı değiştir]
In order to activate a beacon, the beacon must meet the following requirements:
- Beacons require an unobstructed view of the sky.
Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed.
- The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.
Pyramids[düzenle | kaynağı değiştir]
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.
|2||34||306||5×5, 3×3, beacon|
|3||83||747||7×7, 5×5, 3×3, beacon|
|4||164||1476||9×9, 7×7, 5×5, 3×3, beacon|
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
|2||62||558||6x7, 4x5, beacons|
|3||134||1206||8x9, 6x7, 4x5, beacons|
|4||244||2196||10x11, 8x9, 6x7, 4x5, beacons|
Beam[düzenle | kaynağı değiştir]
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to Y=255. Şablon:IN, the beam is visible from roughly the same distance as a single ordinary stack of blocks. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.
The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.[Bedrock and Education editions]
Powers[düzenle | kaynağı değiştir]
- Şunlara da bakın: Status effect
Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
If the pyramid is broken, effects deactivate or weaken, or the beacon deactivates entirely depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item.
The five Primary Powers are:
Speed I: Increased movement speed.
Haste I: Increased mining and attack speed.
Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
Jump Boost I: Increased jumping distance and height (2-level pyramid required).
Strength I: Increased melee damage (3-level pyramid required).
The Secondary Powers available with a 4-level pyramid are:
Regeneration I: Regenerates health.
- Increasing the Primary Power to level II.
It is also possible to combine two different primary Level I powers:
- select a primary power in the left panel
- select the Level II option in the right panel
- select the second desired power back in the left panel
Only one of the two powers appear to be selected, although both effects are active.[Java edition only]
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
Range[düzenle | kaynağı değiştir]
The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 256.[Java edition only] Şablon:IN, the range of the beacon is the same, except it extends upwards infinitely.
The distance from the player to the beacon block does not affect the intensity of the status effect.
|Pyramid size||Effect range||Effect duration|
Piston interactivity[düzenle | kaynağı değiştir]
Sounds[düzenle | kaynağı değiştir]
Data values[düzenle | kaynağı değiştir]
ID[düzenle | kaynağı değiştir]
Block data[düzenle | kaynağı değiştir]
- Şunlara da bakın: Block entity format
A beacon has a block entity associated with it that holds additional data about the block.
Achievements[düzenle | kaynağı değiştir]
Advancements[düzenle | kaynağı değiştir]
Video[düzenle | kaynağı değiştir]
History[düzenle | kaynağı değiştir]
|1.4.2||12w32a||Added the "Work in Progress" block.|
|The "Work in Progress" block can produce beams.|
|12w34a||The "Work in Progress" block has now been removed from the creative inventory.|
|12w36a||The "Work in Progress" block has now been now renamed to "Beacon".Şablon:More info|
|Beacons can now be found in the creative inventory.|
|Beacons are now craftable.|
|The texture of beacons has now been changed.|
|The beacon beam, however, remains unchanged.|
|12w38a||The texture of beacons has now been changed, once again.|
|The beacon beam has now been changed from a semi-transparent smooth beam (which conflicted with water transparency), to a pattern with 0% transparency.|
|The beacon beam now has collision detection. The player can't get through it.|
|12w40a||The texture of beacons has now been changed, again.|
|The beacon beam has now been changed again.|
|The collision detection on the beacon beam has been removed.|
|1.5||13w05a||The effect range of beacons has now been increased from 16/24/32/40 blocks to 20/30/40/50 blocks.|
|Beacon effects now extend up to the world height limit (Y=256).|
|1.6.1||13w23a||With the Regeneration effect being nerfed slightly, the same effect produced from beacons has now been nerfed slightly too.|
|13w24a||The beacon "crystal" texture, used from 12w36a to 12w37a, has now been removed as per the resource pack reform.|
|1.7.2||13w36a||The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks.|
|1.8||14w29a||Beacons now display the cracking animation when being broken.|
|August 5, 2014||Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass.|
|14w32a||The light of beacons now changes as it goes through stained glass.|
|August 7, 2014||Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly.|
|14w32b||Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava.|
|Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127).|
|1.8.2||pre5||Bedrock no longer obstructs beacon activation or beams.|
|Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127).|
|1.9||15w31a||Beacons now generate naturally in end ships.|
|15w32c||Beacons no longer generate in end ships and have been replaced by pumpkins.|
|15w47a||A new tag, |
|Beacons no longer drop their contents when broken or when the interface is exited.|
|Beacons have now been made able to interact with hoppers.|
|15w47b||The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds).|
|Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).|
|Beacons can no longer interact with hoppers (as they had since 15w47a).|
|1.11||16w32a||The block entity ID has been changed from |
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 138.|
|18w19a||Beacons now produce sounds.|
|1.14||18w43a||The texture of beacons has now been changed.|
|Due to the change of the texture of beacons, the look of the beacon pyramid has been changed.|
|18w44a||The texture of beacons has now been changed, once again.|
|1.16||20w07a||Beacons can now be activated with netherite blocks.|
|Beacons can now be "fed" using netherite ingots.|
|The texture of the UI of beacons has now been changed.|
|Pocket Edition Alpha|
|v0.16.0||build 4||Added beacons.|
|1.2.0||beta 18.104.22.168||Beacon beams now change colors when shining through stained glass or stained glass panes.|
|1.5.0||beta 22.214.171.124||Beacons now produce sounds.|
|1.10.0||beta 126.96.36.199||The texture of beacons has now been changed.|
|1.16.0||beta 188.8.131.52||The beam color can now be mixed with several different stained glass colors.|
|beta 184.108.40.206||Beacons can now be activated with netherite blocks.|
|Beacons can now be "fed" using netherite ingots.|
|The texture of the UI of beacons has now been changed.|
|TU19||CU7||1.12||Patch 1||1.0.1||Added beacons.|
|TU25||CU14||1.17||Beacon beams now change colors when shining through stained glass or stained glass panes.|
|TU31||CU19||1.22||Patch 3||The vertical range of beacon has now been nerfed to match horizontal range.|
|TU69||1.76||Patch 38||Beacons now produce sounds.|
|1.90||The texture of beacons has now been changed.|
|New Nintendo 3DS Edition|
The texture file for the beacon in Java Edition 12w36a was laid out almost identically to that of the end crystal.
First image released by Jeb.
The old texture from Java Edition 12w36a of the beacon.
The old texture from Java Edition 12w38a displaying the powered and the non-powered beacon.
Issues[düzenle | kaynağı değiştir]
Trivia[düzenle | kaynağı değiştir]
- The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
- It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.
- When destroyed by an explosion, the block always drops as an item.
- There are 12,326,391 different beam colors.
- Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to mined.
Gallery[düzenle | kaynağı değiştir]
A view from inside the beacon until Java Edition 19w41a.
Beacon beam going through an end portal frame block.
A beacon is still functional when the pyramid is made of different blocks.
References[düzenle | kaynağı değiştir]
See also[düzenle | kaynağı değiştir]
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