Can puanları |
40 × 20 |
---|---|
Saldırı kuvveti |
Kolay: 4 |
Spawn |
Yeryüzü'nde ve End'de (Işık seviyesinin 7 ya da daha az olduğu yerlerde). |
Enderman, 3 blok yüksekliğinde insansı tarafsız bir yaratıktır. Kışkırtılınca saldırırlar. Bazı blokları alabilme ve ışınlanabilme özellikleriğine sahiptir.
Bu özellikler dışında Enderman, diğer tarafsız yaratıklardan farklı olarak üst bacaklarına, vücutlarına ve kafalarına bakınca da saldırır. Bu özellik 25 blok uzaktan hatta daha öteden bile bakarken ortaya çıkabilir. Endermanlar ayrıca oyuncuyu 65 block öteden görme özelliğine sahiptir. Bir oyuncu Enderman'i bakarak kışkırttığında Enderman ağzını açar ve oyuncu oradan uzaklaşana kadar oyuncuya bakar. Enderman herhangi bir şekilde kışkırtıldığında Zombi Domuzadamlara ve Kurtlara benzer, korkutucu bir ses çıkarır. Mağaraların derinliklerinde bir oyuncunun yakınında Enderman varsa oyuncu çığlık sesleri duyabilir.
Endermanler genellikle kendi evleri olan End'de doğarlar ama hala 7 ya da daha az ışık seviyesi gereklidir. Diğer yaratıklara oranla 10 kat daha az sıklıkla yeryüzünde de doğarlar. Gruplar şeklinde doğarlar ve düzenli olarak geceleri 5 Enderman'e varan guruplar şeklinde görülürler.
Dış Görünüş[]
Enderman'ler uzun uzuvlara (üst bacak) ve ince vücuda sahiptirler. Yüne benzer siyah derileri (incelemek zordur) ve parlayan mor gözleri vardır. Işınlanırken Nether portalındaki ve ender sandığındaki gibi mor parçacıklar yayarlar.
Agresifken ağızlarını açarlar ve size hızla koşuyormuş gibi sallanırlar. Bu hareketi yaparken ilginç bir ses çıkarırlar. Agresifken ışınlanınca oyuncunun arkasında belirmeye meyillidirler.
Davranış[]
Endermanler sudan ve yağmurdan hasar görürler.[1]. Her zaman gruplar şeklinde doğarlar ama genellikle ışınlanıp dağıldıkları için tekli olarak görünürler.
Endermanler Zombi Domuzadamlar ve Kurtlar gibi saldırılmadığı sürece karşılık vermeyen tarafsız yaratıklardır. Farklı yönü ise nasıl kışkırtıldığıdır. Birine saldırmak dışında, vücuduna ve daha üstüne bakıldığında da saldırırlar. (Hayatta Kalma modunda üst bacak) Bu "bakınca saldırma" olayı çok uzaklardan da etkilediğinden düzlük alanları ya da çölleri incelerken dikkatli olunmalıdır.
Kışkırtıldığı zaman, Endermanler ağızlarını açarlar ve öfkeyle sallanırlar. Oyun durdurulsa bile sallanmaya devam ederler. Böyle bir durumda,gövdesine bakmak onun hareket etmemesine yol açacaktır, ve daha sonra gidip onlara saldırabilirsiniz.Enderman'i kışkırtmak oyuncunun uzun ve tehditkâr bir ses duymasına yol açacaktır. Bu ses Enderman'in bulunduğu konumdan bağımsızdır; herhangi bir şekilde ölse bile veya uzaklaşsa bile (sudan hasar alması gibi...) ses yine de devam edecektir.Aksine ses sona erdiğinde,Enderman'in öfkesi hala geçmemiş olabilir. Pek çok bildiri şunu gösteriyor ki ; Enderman görünür durumda olduğu zamanlar bile ışınlanabilecek yetenektedir, ve hiper hız verebilir kendisine , bu kasıtlı yapılmış bir şey mi yoksa bir bozukluk mu olduğu bilinmiyor.
Endermen düşmanını yakalamadan bırakmaz; yüzlerce metre ileri gidilse bile öldürene kadar ya da dış etmenler tarafından dikkati dağıtılana kadar (su veya yağmur gibi) peşini bırakmaz.Düşman Enderman aniden ortadan kaybolduğunda çok dikkatli olunmalıdır. Onlar hala size öfkelidirler, fakat sadece biraz uzağa ışınlanmıştırlar.Ya kapalı bir alandadırlar veya bir yere sıkışmışlardır. Şanslıysanız, suya ya da lavın içine ışınlanmış olabilirler, bu onları nötr hale getirecektir. Bazen siz maden kazarken Enderman görebilirsiniz, mantıklı olan yanınıza bir kova su ya da lav almanızdır.
Enderman gündüzleri pasif haldedir, oyunculara saldırmaktansa kaçmayı tercih ederler, bundan dolayı Enderman gündüzleri yüzeyde nispeten faha az zararlıdır. Fakat Endermanlar şafak söktüğünde çok hızlı bir şekilde yeraltına inerler. Bu yüzden gündüz yüzeyde bir Enderman görme ihtimali çok azdır.
Yaratıcı Modda, Endermanlere bakarak onları kışkırtamazsınız,sadece vurmanızla kışkırtılmış olur.
Ender ejderi ya da iskelet Enderman'e hasar verirse Enderman sizi yakalamayı bırakır ve ona saldırana tepki verir.[2]
Enderman transparan blokların içinden oyuncuları göremez. Cam ve ince cam gibi...
Enderman'in göze çarpan özelliği blokları alıp taşıyabilmesidir.
Işınlanma[]
Genellikle ışınlandıklarında arkalarında Nether portalıyla aynı şekilde mor parçacıklar bırakırlar. Fakat Enderman ışınlanırken bir blok taşıyorsa bu mor izi bırakmazlar. Enderman'ler su veya yağmur ile temas halinde ışınlanırlar. Enderman'ler zıplamadan bir tam bloğun üstüne çıkabilirler. Işınlanırken 32m içinde hava bloğu (boşluk)ararlar. Eğer bu boşluğun altında katı bir blok varsa ne olursa olsun ışınlanırlar. An Enderman can teleport onto any solid block, exceptions being blocks directly beneath water or lava. They can also not spawn on half-slabs and in spaces less than 3 blocks vertically.
An Enderman cannot teleport when it is in a minecart. However, if it is hit with a projectile, it will teleport out of the minecart and then immediately teleport back. It is nearly impossible to hit it with a projectile, even glitched. A flaming arrow will miss the Enderman, but it will still light the Enderman on fire. Likewise, when water falls on an Enderman while it is in a minecart, it will repeatedly try to teleport out of the minecart, but then will immediately teleport back into the cart. It will continue this until it eventually dies or the water is stopped. Endermen can also teleport into houses. In creative, if an enderman gets stuck in a hole 3 blocks deep, and is aggressive, it will not be able to teleport to get out.
If you hit an enderman they will usually teleport behind you and start attacking you so make sure to have your back against somet
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}
Sounds[]
Ses | Altyazılar | Kaynak | Açıklama | Kaynak konumu | Çeviri anahtarı | Ses seviyesi | Perde | Azalma uzaklığı |
---|---|---|---|---|---|---|---|---|
Enderman vwoops | Düşman Canlılar | ? | entity.enderman.ambient | subtitles.entity.enderman.ambient | ? | ? | 16 | |
Enderman dies | Düşman Canlılar | ? | entity.enderman.death | subtitles.entity.enderman.death | ? | ? | 16 | |
Enderman hurts | Düşman Canlılar | ? | entity.enderman.hurt | subtitles.entity.enderman.hurt | ? | ? | 16 | |
Enderman cries out | Düşman Canlılar | ? | entity.enderman.stare | subtitles.entity.enderman.stare | ? | ? | ? | |
Enderman vwoops[sound 1] | Düşman Canlılar | ? | entity.enderman.scream | subtitles.entity.enderman.ambient[sound 1] | ? | ? | 16 | |
Enderman teleports | Düşman Canlılar | ? | entity.enderman.teleport | subtitles.entity.enderman.teleport | ? | ? | 16 |
Data values[]
ID[]
Name | Tanımlayıcı | Çeviri anahtarı |
---|---|---|
Enderman | enderman | entity.minecraft.enderman |
Bedrock Sürümü:
Name | Tanımlayıcı | Sayısal ID | Çeviri anahtarı |
---|---|---|---|
Enderman | enderman | 38 | entity.enderman.name |
Entity data[]
- Şunlara da bakın: Chunk format
Endermen have entity data associated with them that contains various properties.
Enderman/ED
Achievements[]
Template:Load achievements: Unknown achievement. Achievement title not found on page Başarımlar
Advancements[]
Template:Load advancements: Unknown advancement. Advancement title not found on page Gelişimler
Video[]
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
? | At first, when Notch was still designing the Endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the Enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the Enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the Enderman having the ability to teleport so that when the player has stared at the Enderman, they would have to face a consequence for that action.[3] | ||||
July 28, 2011 | Notch described that Enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[4][5][6][7] | ||||
August 26, 2011 | In the Beta 1.8 demo at PAX, Endermen dropped diamonds as a placeholder for ender pearls. | ||||
1.8 | Pre-release | The Enderman has been officially introduced. | |||
Endermen are able to pick up any full block, including bedrock and spawners. | |||||
Endermen have green eyes and emit black smoke, they also have zombie sounds as a placeholder. | |||||
Pre-release 2 ;) | The Enderman eye color has been changed from green to purple. | ||||
Endermen now emit portal particles, rather than smoke. | |||||
Endermen can no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also can no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block. | |||||
September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Before this update, Endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact. | |||
Enderman now teleport away and become neutral if they are in water. | |||||
Endermen can no longer pick up any block, they are limited to certain blocks. | |||||
Beta 1.9 Prerelease 3 | Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[8] Because of this, Endermen have been modified in this update to have 20 hearts instead of 10. | ||||
Beta 1.9 Prerelease 4 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||
RC1 | Before the Sound Update, Endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the Enderman were removed. On November 13th, 2011 Endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying "Hi" and "Look for the eye" and "What's up" backward and distorted.[9][10] | ||||
1.3.1 | 12w22a | The Enderman's behavior has been modified slightly. Now, the Enderman stops in front of the player. When the player swings their sword, the Enderman now teleports behind the player. | |||
Enderman now stalk the player when aggravated. | |||||
1.4.2 | 12w38a | The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||
1.7.2 | 1.7-pre | Endermen are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Endermen can now pathfind as a result of their update to the new AI system. | |||
Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||
14w11a | Endermen now walk slightly faster. | ||||
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each Endermite already spawned. This was reverted in 14w28a. | |||||
Endermen are naturally aggressive toward Endermites. | |||||
14w17a | Endermen are no longer hostile to non-pearl spawned Endermites. | ||||
14w28a | Endermites are no longer spawned from Endermen. | ||||
1.9 | 15w31a | Endermen now remain aggravated toward the player despite being in contact with water. | |||
Endermen now drop the block they are holding when killed. | |||||
Endermen now have an animation when attacking. | |||||
1.10 | 16w20a | Endermen can now spawn in the Nether. | |||
Endermen can now pick up netherrack. | |||||
1.11 | 16w32a | The entity ID has been changed from Enderman to enderman . | |||
16w35a | Endermen are now dealt 1 damage by splash water bottles. | ||||
1.16 | 20w06a | The sounds of Endermen are now heard at a shorter range. | |||
Endermen now spawn in soul sand valleys and warped forests. | |||||
20w07a | Endermen can now pick up nylium, roots, and fungi variants. | ||||
Endermen no longer pick up netherrack. | |||||
20w18a | Endermen prevent other Endermen from spawning nearby in warped forests. | ||||
20w22a | Endermen no longer despawn when holding a block. | ||||
1.16.2 | Pre-release 1 | Endermen no longer place their held blocks onto bedrock blocks. | |||
Pre-release 2 | Endermen no longer place their held blocks on entities. | ||||
Upcoming Java Edition | |||||
1.17 | 21w13a | Can now pick up rooted dirt, flowering azaleas and flowering azalea leaves. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added Endermen. | |||
build 2 | Endermen now have sounds. | ||||
Endermen now teleport out of the way of projectiles. | |||||
build 8 | The Enderman's attack strength is now the same as in Java. | ||||
v0.12.1 | build 10 | Endermen now avoid water. | |||
v0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||
v0.15.0 | build 1 | Endermen can now spawn in the Nether. | |||
Enderman can now pick up netherrack. | |||||
v0.16.2 | Endermen are now quicker, to match the Java and Console versions. | ||||
Pocket Sürümü | |||||
1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||
Endermen now spawn in the End. | |||||
Bedrock Edition | |||||
1.2.0 | ? | Endermen no longer shake with rage while aggravated. | |||
On death, Endermen now drop the block they were holding. | |||||
1.16.0 | beta 1.16.0.51 | Endermen now spawn in soul sand valleys and warped forests. | |||
Endermen can now pick up nylium, roots, and fungi variants. | |||||
Endermen no longer pick up netherrack. | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added Endermen. |
TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Endermen can now spawn in the Nether, and can now pick up netherrack. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added Endermen. |
Issues[]
"Enderman" ile alakalı sorunlar hata takipçisinde tutuluyor. Hataları orada rapor edin.
Trivia[]
- The developers have stated that the belief that Enderman sounds are backward distortions is just speculation.[11]
- Notch claimed in public that the Enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[12]
- The collective noun for a group of Endermen is "a haunting of Endermen," as stated by Dinnerbone.[13] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of Endermen is "a haunting of Endermen." In the fourth Minecraft novel Minecraft: The End, the collective term used by Endermen themselves is "an End of Endermen".
- Switching to spectator mode and taking an Enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white Endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
- The texture for an Enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an Enderman to look straight up causes its eyes to turn blank white.
- The Enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock edition only] or chorus fruit.
- Endermen are the only mobs that naturally spawn in all three dimensions.
- Endermen don't actually need to teleport away from projectiles because they are secretly immune to projectiles, evident by trapping an Enderman in a boat and shooting projectiles at it, or summoning an enderman riding another mob.
- The Enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an Enderman "spirit" that makes the user vulnerable to damage by water, as are regular Endermen.
- Endermen are the only mobs that can truly hold blocks; other mobs (including the player) can hold only blocks as items.
Gallery[]
An Enderman screaming in Java Sürümü
- Endermans Attack.png
A haunting of Endermen attacking a player.
In other media[]
Minecraft: Story Mode[]
Super Smash Bros. Ultimate[]
LEGO Minecraft[]
Other[]
References[]
- ↑ http://www.twitch.tv/notch/b/293537610
- ↑ notchtweet:113639625364480001
- ↑ wordofnotch:8208212863
- ↑ “at least you can make them stop teleporting by looking directly at them now.” – @notch, July 28, 2011
- ↑ “The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport” – @notch, July 28, 2011
- ↑ “They run TOWARDS you, not away. So if you happen to look at one, do not look away.” – @notch, July 28, 2011
- ↑ “(they stop being peaceful if you look straight at them)” – @notch, July 28, 2011
- ↑ “Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this.” – @notch, September 28, 2011
- ↑ https://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/c2ph1f1?context=1
- ↑ https://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/c2ph3nd?context=1
- ↑ Ask Mojang #5: Enderman jibber-jabber!
- ↑ https://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
- ↑ “@nirufe @notch Let's call it a haunting. A haunting of Endermen.” – @Dinnerbone, March 11, 2014