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Bu data değerleri değişik çeşitlerdeki bloklara ve itemlere hitap etmektedir. Bunlar Minecraft'ta çok çok kez kullanılmaktadır. Block IDs are used to define blocks placed in the world and inventory items (including items in chests and items dropped in the world). Item IDs are only valid for items. Each inventory slot has a unique slot number. In a Beta world, Block data further defines blocks placed, describing for example the height of water or the direction a torch points.

DataValuesBeta

Beta picture reference in 3D

ItemslistV110

Beta picture reference in 2D

Block IDs (Minecraft Beta)[]

Bu değerler hem envanterinizdeki hem de Dünya'daki bloklarla aynıdır.. Bu genellikle en son sürümü yansıtır.. Entries marked with a D require additional data to fully define the block in a Beta world. Entries marked with an I have a different ID as an inventory item. Entries marked with a B require additional inventory data to fully define the inventory item. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Inventory editors) or, in multiplayer using the /give server command. Removed items are green. (Examples of removed but special items are: April Fools' Locked Chest, Collectors' items, testing items, etc.)

Icon Dec Hex Block type
00 00 hava
01 01 tas
02 02 cim
03 03 toprak
04 04 kaldırım tası
05 05 ahta kalas
06 06 fide D B
07 07 temel
08 08 su D
09 09 aktif su D
10 0A Lav D
11 0B aktif lav D
12 0C kum
13 0D çakıl
14 0E altın madeni
15 0F demir madeni
16 10 kömür madeni
17 11 tahta D B
18 12 yaprak D B
19 13 sünger
20 14 cam
21 15 mavi taş maden
22 16 mavi tas Blok
23 17 fırlatıcı D
24 18 kumtaşı
25 19 müzik kutusu
26 1A yatak D I
27 1B itici ray D
28 1C algılıyıcı ray D
29 1D [yapışkan pistol]] D
30 1E örümcek ağı
31 1F çim D
32 20 ölü çalı
Icon Dec Hex Block type
33 21 Piston D
34 22 aktif pistol D
35 23 yün D B
36 24 Block moved by Piston
37 25 papatya
38 26 gül
39 27 kahverengi mantar
40 28 kahverengi mantar
41 29 altın Blok
42 2A demir Blok
43 2B Double yassı tahta D B
44 2C Slabs D B
45 2D Brick Block
46 2E TNT
47 2F kitaplık
48 30 Moss Stone
49 31 Obsidian
50 32 Torch D
51 33 Fire D
52 34 Monster Spawner
53 35 Wooden Stairs D
54 36 Chest
55 37 Redstone Wire D I
56 38 Elmas Cevheri
57 39 Diamond Block
58 3A Crafting Table
59 3B Seeds D
60 3C Farmland D
61 3D Furnace D
62 3E Burning Furnace D
63 3F Sign Post D I
64 40 Wooden Door D I
65 41 Ladders D
66 42 Rails D
Icon Dec Hex Block type
67 43 Cobblestone Stairs D
68 44 Wall Sign D
69 45 Lever D
70 46 Stone Pressure Plate D
71 47 Iron Door D I
72 48 Wooden Pressure Plate D
73 49 Redstone Ore
74 4A Glowing Redstone Ore
75 4B Redstone Torch ("off" state) D
76 4C Redstone Torch ("on" state) D
77 4D Stone Button D
78 4E snow
79 4F Ice
80 50 Snow
81 51 Cactus D
82 52 Clay Block
83 53 Sugar Cane D I
84 54 Jukebox D
85 55 Fence
86 56 Pumpkin D
87 57 Netherrack
88 58 Soul Sand
89 59 Glowstone Block
90 5A Portal
91 5B Jack-O-Lantern D
92 5C Cake Block D
93 5D Redstone Repeater ("off" state) D I
94 5E Redstone Repeater ("on" state) D I
95 5F Locked chest
96 60 Trapdoor D

Block IDs (Minecraft Classic)[]

These values apply to blocks placed in the world in Minecraft Classic. Since versions since Minecraft Classic have drastically increased the number of blocks, and removed or re-used Block IDs, Minecraft Classic has its own list. Items with IDs in red cannot be legitimately obtained in the player's inventory in the game; they can only be obtained by "hacking" (such as the use of Game cheat codes).

Icon Dec Hex Block type
00 00 Air
01 01 Stone
02 02 Grass
03 03 Dirt
04 04 Cobblestone
05 05 Wooden Plank
06 06 Sapling
07 07 Bedrock
08 08 Water
09 09 Stationary water
10 0A Lava
11 0B Stationary lava
12 0C Sand
13 0D Gravel
14 0E Gold Ore
15 0F Iron Ore
16 10 Coal Ore
Icon Dec Hex Block type
17 11 Wood
18 12 Leaves
19 13 Sponge
20 14 Glass
21 15 Red Cloth
22 16 Orange Cloth
23 17 Yellow Cloth
24 18 Lime Cloth
25 19 Green Cloth
Dosya:AquaGreen Cloth.png 26 1A Aqua green Cloth
27 1B Cyan Cloth
28 1C Blue Cloth
29 1D Purple Cloth
Dosya:İndigocloth.png 30 1E Indigo Cloth
31 1F Violet Cloth
32 20 Magenta Cloth
33 21 Pink Cloth
Icon Dec Hex Block type
34 22 Black Cloth
35 23 Gray Cloth
36 24 White Cloth
37 25 Dandelion
38 26 Rose
39 27 Brown Mushroom
40 28 Red Mushroom
41 29 Gold Block
42 2A Iron Block
43 2B Double Slab
44 2C Slab
45 2D Brick Block
46 2E TNT
47 2F Bookshelf
48 30 Moss Stone
49 31 Obsidian

Item IDs[]

All items have values above 255, making it easy to separate the Block IDs from the Item IDs. Entries marked with a D require additional data to fully define the item in a Beta world. The chainmail set is currently unobtainable without hacking or, in multiplayer, the /give server command.

Icon Dec Hex Item
256 100 Iron Shovel
257 101 Iron Pickaxe
258 102 Iron Axe
259 103 Flint and Steel
260 104 Apple
261 105 Bow
262 106 Arrow
263 107 Coal D
264 108 Diamond
265 109 Iron Ingot
266 10A Gold Ingot
267 10B Iron Sword
268 10C Wooden Sword
269 10D Wooden Shovel
270 10E Wooden Pickaxe
271 10F Wooden Axe
272 110 Stone Sword
273 111 Stone Shovel
274 112 Stone Pickaxe
275 113 Stone Axe
276 114 Diamond Sword
277 115 Diamond Shovel
278 116 Diamond Pickaxe
279 117 Diamond Axe
280 118 Stick
281 119 Bowl
282 11A Mushroom Soup
283 11B Gold Sword
284 11C Gold Shovel
285 11D Gold Pickaxe
286 11E Gold Axe
287 11F String
Icon Dec Hex Item
288 120 Feather
289 121 Gunpowder
290 122 Wooden Hoe
291 123 Stone Hoe
292 124 Iron Hoe
293 125 Diamond Hoe
294 126 Gold Hoe
295 127 Seeds
296 128 Wheat
297 129 Bread
298 12A Leather Cap
299 12B Leather Tunic
300 12C Leather Pants
301 12D Leather Boots
302 12E Chain Helmet
303 12F Chain Chestplate
304 130 Chain Leggings
305 131 Chain Boots
306 132 Iron Helmet
307 133 Iron Chestplate
308 134 Iron Leggings
309 135 Iron Boots
310 136 Diamond Helmet
311 137 Diamond Chestplate
312 138 Diamond Leggings
313 139 Diamond Boots
314 13A Gold Helmet
315 13B Gold Chestplate
316 13C Gold Leggings
317 13D Gold Boots
318 13E Flint
319 13F Raw Porkchop
Icon Dec Hex Item
320 140 Cooked Porkchop
321 141 Paintings
322 142 Golden Apple
323 143 Sign
324 144 Wooden door
325 145 Bucket
326 146 Water bucket
327 147 Lava bucket
328 148 Minecart
329 149 Saddle
330 14A Iron door
331 14B Redstone
332 14C Snowball
333 14D Boat
334 14E Leather
335 14F Milk
336 150 Clay Brick
337 151 Clay
338 152 Sugar Cane
339 153 Paper
340 154 Book
341 155 Slimeball
342 156 Storage Minecart
343 157 Powered Minecart
344 158 Egg
345 159 Compass
346 15A Fishing Rod
347 15B Clock
348 15C Glowstone Dust
349 15D Raw Fish
350 15E Cooked Fish
351 15F Dye D
Icon Dec Hex Item
352 160 Bone
353 161 Sugar
354 162 Cake
355 163 Bed
356 164 Redstone Repeater
357 165 Cookie
358 166 Map
359 167 Shears
2256 8D0 Gold Music Disc
2257 8D1 Green Music Disc

Inventory Slot Number[]

This shows the numbers used to specify the slot in the inventory while editing with NBTedit

Data[]

Special data for certain block and item types. Storage differs according to level format.

Block dec hex Use
Wood 0-2 0-2 Wood Texture
Fire 0-15 0-F Age in some fraction of a second
Leaves 0-2 0-2 Leaves Texture
Jukebox 0-2 0-2 Disc in jukebox
Saplings 0-15 0-F Age / Tree Type
Cactus 0-15 0-F Age
Sugar Canes 0-15 0-F Age
Water and Lava 0-15 0-F Fluid level
Soil/Farmland 0-8 0-8 Wetness
Crops 0-7 0-7 Crop size
Wool 0-15 0-F Color
Dyes 0-15 0-F Dye Color
Torches and Redstone Torches 0-5 0-5 Torch orientation
Rails (reg, powered, detect) 0-9 0-9 Rail slope, orientation, power
Ladders 0-3 0-3 Ladder orientation
Stairs 0-3 0-3 Stair orientation
Levers 6-14 6-E Lever orientation and thrown state
#Door 0-15 0-F Hinge corner position and swing state
Buttons 0-15 0-F Button orientation
Sign Posts 0-15 0-F Sign orientation
Wall Signs 2-5 2-5 Sign orientation
Furnaces and Dispensers 2-5 2-5 Furnace or Dispenser orientation
Pumpkins and Jack-o-lanterns 0-3 0-3 Pumpkin orientation
Pressure Plates 0-1 0-1 Whether it's pressed
Coal 0-1 0-1 Type of coal (mined coal or charcoal)
Tools and Armor varies Damage level
Slabs 0-3 0-3 Type of slab
Cake 0-5 0-5 Pieces eaten
Bed 0-3, 8-11 0-3, 8-B Orientation and head/foot
Redstone Repeater/Delayer 0-15 0-F Orientation and delay
Redstone Wire 0-15 0-F Power level
Tall Grass 0-2 0-2 Appearance (grass, fern, dead shrub)
Trapdoors 0-7 0-7 Orientation and "swung" state
Piston 0-5, 8-13 0-5, 8-D Orientation and "extended" state
Piston Extension 0-5, 8-13 0-5, 8-D Orientation and "sticky" state

Wood[]

Icon Value Description
0 Is the usual trunk texture
1 Is the spruce like texture
2 Is a birch texture

Fire[]

0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block

Leaves[]

If bit 0x4 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.

Icon Value Description
0 Is the usual tree's leaves texture
1 Is the spruce tree's leaves texture
2 Is a birch tree's leaves texture

Coal[]

Icon Value Description
0 Coal
1 Charcoal

Jukebox[]

Icon Value Description
0 Nothing
1 Gold Music Disc
2 Green Music Disc

Saplings[]

Prior to Beta 1.5[]

Prior to Beta 1.5, this data value was a counter which started at 0x0 (for a freshly-planted sapling) and was increased at random intervals. Once the counter hit 15, a new tree was created in its place.

Beta 1.5 and after[]

As of Beta 1.5, the data value is split in half. The bottom two bits now determine the type of sapling (and thus the eventual tree type), according to the following table:

Icon Value Description
0 Usual Sapling
1 Spruce Sapling
2 Birch Sapling
3 n/a - defaults to "usual"

The top two bits function as the counter, as in pre-1.5 builds, though obviously there are only four values available in the remaining bits. Either the counter is incremented more slowly to compensate, or trees might just grow more quickly since the update.

Cactus[]

0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3.

Sugar Canes[]

0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 4.

Water and Lava[]

0x0 is a full block. Water goes up to 0x7, Lava goes up to 0x6 (using the steps 0x0, 0x2, 0x4 and 0x6). If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Farmland[]

0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops[]

Crops grow from 0x0 to 0x7 (Pictured below).

Icon Value
0
1
2
3
4
5
6
7

Wool[]

Note: Only the default wool block - block ID #35 - can be spawned using the /give method. The materials for dying wool must be spawned or collected in order to get colored wool.

These values specify the color of the wool. This data is stored in block metadata for placed wool, and as the "damage" for wool in the inventory.

Icon Dec Hex Description
0 0x0 Regular wool (white)
1 0x1 Orange
2 0x2 Magenta
3 0x3 Light Blue
4 0x4 Yellow
5 0x5 Light Green
6 0x6 Pink
7 0x7 Gray
8 0x8 Light Gray
9 0x9 Cyan
10 0xA Purple
11 0xB Blue
12 0xC Brown
13 0xD Dark Green
14 0xE Red
15 0xF Black

Dyes[]

Icon Dec Hex Description
0 0x0 Ink Sac
1 0x1 Rose Red
2 0x2 Cactus Green
3 0x3 Cocoa Beans
4 0x4 Lapis Lazuli
5 0x5 Purple Dye
6 0x6 Cyan Dye
7 0x7 Light Gray Dye
8 0x8 Gray Dye
9 0x9 Pink Dye
10 0xA Lime Dye
11 0xB Dandelion Yellow
12 0xC Light Blue Dye
13 0xD Magenta Dye
14 0xE Orange Dye
15 0xF Bone Meal

Torches and Redstone Torches[]

  • 0x1: Pointing south
  • 0x2: Pointing north
  • 0x3: Pointing west
  • 0x4: Pointing east
  • 0x5: Standing on the floor

Rails[]

Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag indicating whether or not it is powered, and the bottom three bits have a valid range of 0x0 to 0x5.

  • 0x0: flat track going east-west
  • 0x1: flat track going north-south
  • 0x2: track ascending to the south
  • 0x3: track ascending to the north
  • 0x4: track ascending to the east
  • 0x5: track ascending to the west

Regular minecart tracks can make a circle from four rails:

  • 0x6: Northeast corner (connecting south and west)
  • 0x7: Southeast corner (connecting north and west)
  • 0x8: Southwest corner (connecting north and east)
  • 0x9: Northwest corner (connecting south and east)

Ladders[]

  • 0x2: Attached to the east side of a block
  • 0x3: West side of a block
  • 0x4: North side
  • 0x5: South side

Stairs[]

  • 0x0: Ascending south
  • 0x1: Ascending north
  • 0x2: Ascending west
  • 0x3: Ascending east

Levers[]

  • 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:

  • 0x1: Facing south
  • 0x2: Facing north
  • 0x3: Facing west
  • 0x4: Facing east

Ground levers:

  • 0x5: Lever points west when off.
  • 0x6: Lever points south when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)

Doors[]

The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:

  • 0x0: Northeast corner
  • 0x1: Southeast corner
  • 0x2: Southwest corner
  • 0x3: Northwest corner

The two bits above are flags:

  • 0x8: If this bit is set, this is the top half of a door (else the lower half).
  • 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

For example, the bottom half of a door with its hinge on the northwest corner, which is swung so that it is closed when viewed from the north, will have a data value of (3 | 4) = (3 + 4) = 7.

Buttons[]

  • 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:

  • 0x1: Facing west
  • 0x2: Facing east
  • 0x3: Facing south
  • 0x4: Facing north

Sign Posts[]

  • 0x0: West
  • 0x1: West-Northwest
  • 0x2: Northwest
  • 0x3: North-Northwest
  • 0x4: North
  • 0x5: North-Northeast
  • 0x6: Northeast
  • 0x7: East-Northeast
  • 0x8: East
  • 0x9: East-Southeast
  • 0xA: Southeast
  • 0xB: South-Southeast
  • 0xC: South
  • 0xD: South-Southwest
  • 0xE: Southwest
  • 0xF: West-Southwest

Wall Signs[]

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Furnaces and Dispensers[]

  • 0x2: Facing east
  • 0x3: Facing west
  • 0x4: Facing north
  • 0x5: Facing south

Pumpkins and Jack-O-Lanterns[]

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

Pressure Plates[]

  • 0x1: If this bit is set, the plate is pressed.

Slab and Double Slab material[]

Icon Value Description
0x0 Stone Slab
0x1 Sandstone Slab
0x2 Wooden Slab
0x3 Cobblestone Slab

Cake[]

  • 0x0: 0 pieces eaten
  • 0x1: 1 piece eaten
  • 0x2: 2 pieces eaten
  • 0x3: 3 pieces eaten
  • 0x4: 4 pieces eaten
  • 0x5: 5 pieces eaten

Beds[]

  • 0x0: Head is pointing West
  • 0x1: Head is pointing North
  • 0x2: Head is pointing East
  • 0x3: Head is pointing South
  • 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.

Redstone Repeater[]

Low (1st & 2nd) bits:

  • 0x0: Facing east
  • 0x1: Facing south
  • 0x2: Facing west
  • 0x3: Facing north

High (3rd & 4th) bits:

  • 0x0: 1 tick delay
  • 0x1: 2 tick delay
  • 0x2: 3 tick delay
  • 0x3: 4 tick delay

Redstone Wire[]

0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.

Tall Grass[]

Icon Value Description
0x0 Dead shrub (identical in appearance to block ID 32 (Dead Shrubs), but acts like Tall Grass)
0x1 Tall grass
0x2 Fern

Trapdoors[]

0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). The remaining two bits describe which wall the trapdoor is attached to:

  • 0x0: Attached to the West wall
  • 0x1: Attached to the East wall
  • 0x2: Attached to the South wall
  • 0x3: Attached to the North wall

Piston[]

The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South

Piston Extension[]

The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.

The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).

  • 0: Down
  • 1: Up
  • 2: East
  • 3: West
  • 4: North
  • 5: South