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Disambig color บทความนี้เกี่ยวกับไอเทมที่ดรอปจากเอ็นทิตี้และบล็อก สำหรับdrops as in falls ดูที่ Damage#Fall damage
Skeleton drops

ตัวอย่างสิ่งที่ดรอปจาก skeleton: experience orb ลูกธนู และ กระดูก

ดรอป (อังกฤษ: Drop) คือไอเทมที่ปรากฏ เมื่อม็อบและเอ็นทิตี้บางตัวตาย หรือ when most kinds of blocks are broken.

ประเภทของการดรอป[]

Common drops[]

Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have particular items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player (wolves do not count).

Each of these items has a drop range, which is a random uniform distribution of numbers of items that will drop. For example, a cow will drop 0–2 leather items and 1–3 raw beef items. Since the range for leather includes 0, there is a 13 chance of no leather being dropped.

If a baby animal dies, it will not drop any common drops.

Looting[]

Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level will be dropped.

More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:

Looting extra items
ระดับ Looting ไม่มีไอเทม 1 ไอเทม 2 ไอเทม 3 ไอเทม
Looting I 12 12 -- --
Looting II 14 12 14 --
Looting III 16 13 13 16

Stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 1112 with Looting III.

Uncommon drops[]

Uncommon drops normally consist of a single item that has less than 50% chance of dropping. Technically, they're just common drops that have a negative drop range minimum. For example, a spider's eye has a drop range of -1–1, so there's a 13 chance of dropping one eye and 23 chance to drop either zero or "negative one", i.e. nothing. They otherwise behave just like common drops.

The Looting enchantment technically works just like it does for common drops, however, if "negative" number of items would drop before Looting bonus, it is subtracted from the bonus instead of being added to it, potentially bringing it down to zero.

Rare drops[]

Rare drops usually only appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's loot table.

Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). The exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III).

Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.

Shulker shell is technically also a rare drop, only ever dropping in singles, although they don't require a player kill, have a not-so-rare 50% base chance, and increase by 6.25% per Looting level.

Equipped items[]

Power Bow Rare Drop

An enchanted bow received from a skeleton's drops

When killed by a player (or a tamed wolf[ตรวจสอบ]), a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins, jack o'lanterns, and vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances and ArmorDropChances tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword). This means it is possible for a monster to drop more than one piece of equipment upon death.

There are also some equipped items that are guaranteed to drop:

  • All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
    • This is only the case for hostile mobs, not for villagers.
  • When a witch dies while it drinks a potion, it always drop the potion‌[รุ่น Bedrock เท่านั้น] or have an 8.5% chance‌[Legacy Console และ Java เท่านั้น] to drop the potion they're drinking.
  • Horses, donkeys, mules, llamas and pigs drop any items equipped to them by players, like saddles or chests.

Experience Orbs[]

บทความหลัก: Experience Orb

Experience orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.

Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.

รายชื่อของที่ดรอป[]

ดรอปจากม็อบ[]

ม็อบ Exp Common drops Rare drops Equipped and worn items หมายเหตุ Affected by the Looting enchantment
สัตว์
Bat 0 ไม่มี ไม่มี ไม่มี N/A
Chicken 1–3 0–2 Feather
1 Raw Chicken or 1 Cooked Chicken
ไม่มี ไม่มี Meat is cooked if died while on fire.
Feather and meat drops are both affected by Looting.
Also lays an Egg every 5–10 minutes.
ใช่
Cod 1–3 1 Raw Cod 0-1 Bone (25%) ‌[รุ่น Bedrock เท่านั้น]
Bone Meal (5%) ‌[รุ่น Java เท่านั้น]
ไม่มี ไม่มี ใช่
Cow 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
ไม่มี ไม่มี Meat is cooked if died while on fire.
Gives Milk when pressing use with an empty bucket on it.
ใช่
Donkey
Mule
1–3 0–2 Leather ไม่มี 1 Saddle if saddled
1 Chest if equipped
Also drops all of the chest's contents. ใช่
Horse 1–3 0–2 Leather ไม่มี 1 Saddle if saddled
1 Horse Armor if equipped
ใช่
Llama 1–3 0–2 Leather ไม่มี 1 Carpet if equipped
1 Chest if equipped
Also drops all of the chest's contents. ใช่
Mooshroom 1–3 0–2 Leather
1–3 Raw Beef or 1–3 Steak
ไม่มี ไม่มี Meat is cooked if died while on fire.
Shearing drops 5 Red Mushroom, converting it to a normal cow, a process that cannot be reverted.
Gives Milk when pressing use with an empty bucket.
Gives Mushroom Stew when pressing use with an empty bowl on it.
ใช่
Ocelot 1–3 ไม่มี ไม่มี ไม่มี N/A
Parrot 1–3 1–2 Feather None None ใช่
Pig 1–3 1–3 Raw Porkchop or 1–3 Cooked Porkchop None 1 Saddle if saddled Meat is cooked if died while on fire. ใช่
Pufferfish 1–3 1 Pufferfish 0-1 Bone (25%) ‌[รุ่น Bedrock เท่านั้น]
Bone Meal (5%) ‌[รุ่น Java เท่านั้น]
None None ใช่
Polar Bear 1–3 0–2 Raw Cod (¾ chance)
0–2 Raw Salmon(¼ chance)
None None ใช่
Rabbit 1–3 0–1 Raw Rabbit or 0–1 Cooked Rabbit
0–1 Rabbit Hide
Rabbit's Foot None Meat is cooked if died while on fire. ใช่
Salmon 1–3 1 Raw Salmon 0-3 Bones (25%) ‌[รุ่น Bedrock เท่านั้น]
Bone Meal (5%) ‌[รุ่น Java เท่านั้น]
None Will drop more bones depending on the size.[ตรวจสอบ] ใช่
Sheep 1–3 1 Wool if not sheared
1–2 Raw Mutton or 1–2 Cooked Mutton
None None Shearing drops 1-3 Wool.
Wool is colored if the sheep was spawned colored or dyed.
Meat is cooked if died while on fire.
Meat drop only
Skeleton Horse 1–3 0–2 Bone None None ใช่
Squid 1–3 1–3 Ink Sac None None ใช่
Tropical Fish 1-3 1 Tropical Fish 0-1 Bone (25%) ‌[รุ่น Bedrock เท่านั้น]
Bone Meal (5%) ‌[รุ่น Java เท่านั้น]
None ใช่
Turtle 1-3 0-2 Seagrass None None Drops a single scute when grows up to an adult. ใช่
Wolf 1–3 None None None N/A
Zombie Horse 1–3 0–2 Rotten Flesh None None ใช่
Utility Mobs
Iron Golem 0 3–5 Iron Ingot
0–2 Poppy
None None ไม่ใช่
Snow Golem 0 0–15 Snowball None None ไม่ใช่
Monsters
Blaze 10 0–1 Blaze Rod if killed by a player
0-2 Glowstone Dust if killed by a player[รุ่น Legacy Console เท่านั้น]
None None ใช่
Cave Spider 5 0–2 String
0–1 Spider Eye if killed by a player
None None Eye is an uncommon drop (⅓ chance). ใช่
Creeper 5 0–2 Gunpowder
1 Music Disc if killed by a skeleton
1 Creeper Head if killed by a charged creeper's explosion
None None ใช่
Drowned 5 0–2 Rotten Flesh Gold Ingot
Trident
Trident
Fishing Rod
Nautilus Shell (offhand only)
Random Armor
ใช่
Elder Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Cod or

0-1 Cooked Cod if killed by fire ‌[รุ่น Java เท่านั้น]
1 Wet Sponge if killed by the player

Raw Cod
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire. ‌[Computer Edition เท่านั้น]
All except the sponge
Ender Dragon 12,000 None None None Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience.
Creates a portal including removable blocks:
4 Torch
1 Dragon Egg if it's the first time
N/A
Enderman 5 0–1 Ender Pearl None None Also drops the block it is holding. ใช่
Endermite 5 None None None N/A
Evoker 10 Totem of Undying
0-1 Emerald if killed by the player
None None A totem of undying is always dropped by the mob when killed. Emeralds only
Ghast 5 0–1 Ghast Tear
0–2 Gunpowder
None None ใช่
Guardian 10 0–2 Prismarine Shard
0–1 Prismarine Crystals
0–1 Raw Fish or 0–1 Cooked Fish
Raw Fish
Raw Salmon
Pufferfish
Clownfish
None Prismarine crystals drop only if raw fish fails.
Raw fish is both a common drop and a rare drop.
Raw fish common drop is cooked if died while on fire. ‌[Pc Edition เท่านั้น]
ใช่
Illusioner 5 None None Bow Java Edition exclusive. Increases chance for a drop
Magma Cube 1, 2, or 4 0–1 Magma Cream if size > 1 None None Uncommon drop (¼ chance). ใช่
Phantom 0 0-1 Phantom Membrane None None Drops can be changed. ใช่
Shulker 5 0–1 Shulker Shell None None Increases drop chance
Silverfish 5 None None None N/A
Skeleton
Stray
5 0–2 Arrow
0–2 Bone
1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only)
0-1 Arrow of Slowness if a Stray
None Bow
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). ใช่
Slime 1, 2, or 4 0–2 Slimeball if size = 1 None None ใช่
Spider 5 0–2 String
0–1 Spider Eye if killed by a player
None None Eye is an uncommon drop (⅓ chance) ใช่
Vex 3 None None Iron Sword Base chance of dropping the iron sword is 0%, but chance increases by 1 % per level of Looting enchantment, as usual. Sword is not enchanted‌[รุ่น Java เท่านั้น] and will be damaged. Increases chance of drop
Vindicator 5 0-1 Emerald None Iron Axe Only drops loot if killed by the player. Axe is not enchanted‌[รุ่น Java เท่านั้น] and will be damaged. ใช่
Witch 5 0–6 Glass Bottle
0–6 Glowstone Dust
0–6 Gunpowder
0–6 Redstone
0–6 Spider Eye
0–6 Stick
0–6 Sugar
None Potion of Healing
Potion of Fire Resistance
Potion of Swiftness
Potion of Water Breathing
Always dropped if drinking ‌[รุ่น Bedrock เท่านั้น] and have 8.5% chance‌[Legacy Console และ Java เท่านั้น]
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion. ใช่
Wither 50 1 Nether Star None None ไม่ใช่
Wither Skeleton 5 0–1 Coal
0–2 Bone Wither Skeleton Skull if killed by a charged creeper's explosion
Wither Skeleton Skull Stone Sword
Pumpkin
Jack o'Lantern
Coal is an uncommon drop (⅓ chance)
The sword may be enchanted ‌[รุ่น Bedrock เท่านั้น]
ใช่
Zombie
Zombie Villager
Husk
5
+ 1–3 if has equipment
+ 7 if is a baby
0–2 Rotten Flesh
1 Zombie Head if killed by a charged creeper's explosion

(normal zombie only)

Iron Ingot
Carrot
Potato
Iron Shovel
Iron Sword
Random Armor
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns). ใช่
Zombie Pigman 5
+ 7 if is a baby
0–1 Rotten Flesh
0–1 Gold Nugget
Gold Ingot Golden Sword
Pumpkin
Jack o'Lantern
Gear may be enchanted (except pumpkins and jack o'lanterns) ใช่
NPCs
Villager 0 None None None N/A

Entity drops[]

Entity Drops Notes
Projectiles
Bottle o' Enchanting 3–11 Experience
Egg 0–4 Baby Chicken spawned Eggs have a 18 chance of spawning one baby chicken. If that happens, there is an additional 132 chance of the egg spawning four baby chickens instead of one.
Stationary
End Crystal None Creates an explosion when destroyed, 50% more powerful than TNT.
Item Frame 1 Item Frame Drops itself and the item it contains.
Painting 1 Painting
Vehicles
Boat 1 Boat
Minecart 1 Minecart
Minecart with Chest 1 Minecart
1 Chest
Also drops all of the chest's contents.
Minecart with Command Block 1 Minecart
Minecart with Furnace 1 Minecart
1 Furnace
Minecart with Hopper 1 Minecart
1 Hopper
Also drops all of its contents.
Minecart with Spawner 1 Minecart
Minecart with TNT 1 Minecart
1 TNT
Drops nothing when activated or destroyed by an explosion.

Block drops[]

Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Enchanting#List of blocks obtainable with Silk Touch for more information.

Block Exp Normal drops Obtainable with Silk
Touch
Affected by the Fortune enchantment Notes
Materials and building blocks
Bookshelf 3 Book ใช่ ไม่ใช่
Clay 4 Clay ใช่ ไม่ใช่
Cobweb 1 String if broken with a sword,

Itself if broken with shears

บางส่วน ไม่ใช่
Double Slab T[note 1] 2 Slab ไม่ใช่ ไม่ใช่
Farmland 1 Dirt ไม่ใช่ ไม่ใช่
Glass None ใช่ N/A
Glass Pane None ใช่ N/A
Glowstone 2–4 Glowstone Dust ใช่ Yes, capped at 4
Grass Block
Mycelium
Podzol
1 Dirt ใช่ ไม่ใช่
Grass Path 1 Dirt ไม่ใช่ ไม่ใช่
ใช่‌[รุ่น Bedrock เท่านั้น] ไม่ใช่
Gravel 1 Gravel or 1 Flint ใช่ Increases chance of dropping flint instead of gravel Flint is dropped with 10% chance without fortune.
Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III.
Ice None ใช่ N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Packed Ice None ใช่ N/A
Blue Ice None ใช่ N/A
Frosted Ice None ไม่ใช่ N/A If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether.
Yes‌[รุ่น Legacy Console เท่านั้น] N/A
Sea Lantern 2-3 Prismarine Crystals ใช่ ใช่ The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops.
Snow Block T 4 Snowball ใช่ ไม่ใช่
Snow T 1–8 Snowball ใช่ ไม่ใช่ One snowball per snow level.
Stone T 1 Cobblestone ใช่ ไม่ใช่
Ores
Coal Ore T 0–2 1 Coal ใช่ ใช่
Diamond Ore T 3–7 1 Diamond ใช่ ใช่
Emerald Ore T 3–7 1 Emerald ใช่ ใช่
Lapis Lazuli Ore T 2–5 4–8 Lapis Lazuli ใช่ ใช่
Nether Quartz Ore T 2–5 1 Nether Quartz ใช่ ใช่
Redstone Ore T 1–5 4–5 Redstone ใช่ ใช่
Plants
Beetroot 1 Beetroot Seeds if premature
0–3 Beetroot Seeds if fully grown
1 Beetroot if fully grown
ไม่ใช่ Affects only seeds if fully grown
Carrots 1 Carrot if premature
1–4 Carrot if fully grown
ไม่ใช่ Affects only if fully grown
Chorus Plant 0–1 Chorus Fruit ไม่ใช่ ไม่ใช่
Cocoa 1 Cocoa Beans if premature
3 Cocoa Beans if fully grown
ไม่ใช่ ไม่ใช่
Dead Bush 0-2 Stick ไม่ใช่ ไม่ใช่ An original block is dropped when broken using shears.
Fern
Tall Grass
0–1 Seeds ไม่ใช่ ใช่ An original block is dropped instead when broken using shears.
Seeds are dropped with 12.5% chance.
Fortune increases drop by 2 per level.
Huge Mushroom 0–2 Mushroom บางส่วน ไม่ใช่ There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block.
Silk Touch drops a block with all sides the default mushroom face, red with spots or brown.
Leaves 0–1 Sapling
0–1 Apple from oak and dark oak leaves
ใช่ ใช่ When broken using shears, the original block is dropped along with the normal drops.
Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance.
An apple is dropped with 0.5% chance.
Melon 9 Melon if broken with shears[รุ่น Bedrock เท่านั้น]
3–7 Melon
otherwise
ใช่ Yes, capped at 9
Melon Stem 0–3 Melon Seeds ไม่ใช่ ไม่ใช่ Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Nether Wart 1 Nether Wart if premature
2–4 Nether Wart if fully grown
ไม่ใช่ Affects only if fully grown
Potatoes 1 Potato if premature
1–4 Potato if fully grown
0–1 Poisonous Potato if fully grown
ไม่ใช่ Affects only if fully grown
Poisonous potato is dropped with 2% chance.
Pumpkin Stem 0–3 Pumpkin Seeds ไม่ใช่ ใช่ Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown).
Wheat 1 Seeds if premature
0–3 Seeds if fully grown
1 Wheat if fully grown
ไม่ใช่ Affects only seeds if fully grown
Other
Cake None ไม่ใช่ ไม่ใช่
Ender Chest T 8 Obsidian ใช่ ไม่ใช่ Will not drop its contents when broken.
Fire None ไม่ใช่ N/A
Monster Egg Spawns 1 Silverfish บางส่วน ไม่ใช่ When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and Silverfish will not spawn.
Monster Spawner T 15–43 None ไม่ใช่ N/A
Inverted Daylight Sensor 1 Daylight Sensor ไม่ใช่ ไม่ใช่
Turtle Egg None ใช่ N/A
  1. Double wooden slabs drop 2 wooden slabs when mined by hand or other tools than a pickaxe

Notes:

  • Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
  • Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
    • Fortune I: 33% * 2 (33% more on average)
    • Fortune II: 25% * 2, 25% * 3 (75% more on average)
    • Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
  • Container blocks (brewing stands, chests, dispensers, droppers, flower pots, furnaces, hoppers, jukeboxes, trapped chests and beacons) drop themselves when broken along with their content.
  • All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
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