บทความนี้เกี่ยวกับข้อมูลเอนทีตี้ของชาวบ้าน ก่อนการอัพเดท 1.14 สำหรับข้อมูลเอนทิตี้ชาวบ้านในรุ่นปัจจุบัน ดูที่ ชาวบ้าน/ED
- Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Profession: The ID of the texture used for this villager. This also influences trading options.
- Riches: Currently unused. Increases by the number of emeralds traded to a villager any time they are traded.
- Career: The ID of this villager's career. This also influences trading options and the villager's name in the GUI (if it does not have a CustomName). If 0, the next time offers are refreshed, the game will assign a new Career and reset CareerLevel to 1.
- CareerLevel: The current level of this villager's trading options. Influences the trading options generated by the villager; if it is greater than their career's maximum level, no new offers are generated. Increments when a trade causes offers to be refreshed. If 0, the next trade to do this will assign a new Career and set CareerLevel to 1. Set to a high enough level and there will be no new trades to release (Career must be set to 1 or above).
- Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those which would cause offers to be refreshed), and false after mating.
- Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together will automatically be condensed into one slot. If there are more than 8 slots, the last slot will be removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot will be present after the two other slots are combined.
- An item in the inventory, excluding the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- An item in the inventory, excluding the Slot tag.
- Offers: Is generated when the trading menu is opened for the first time.
- Recipes: List of trade options.
- A trade option.
- rewardExp: 1 or 0 (true/false) - true if this trade will provide XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- buy: The first 'cost' item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- buyB: May not exist. The second 'cost' item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- sell: The item being sold for each set of cost items, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- A trade option.
- Recipes: List of trade options.