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    •  bypasses_armor: Checks if the damage bypassed the armor of the player.
    •  bypasses_invulnerability: Checks if the damage bypassed the invulnerability status of the player.
    •  bypasses_magic: Checks if the damage was caused by starvation.
    •  direct_entity: The entity that was the direct cause of the damage.
    •  is_explosion: Checks if the damage originated from an explosion.
    •  is_fire: Checks if the damage originated from fire.
    •  is_magic: Checks if the damage originated from magic.
    •  is_projectile: Checks if the damage originated from a projectile.
    •  source_entity: Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow). Redundant but still possible.
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