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Шаблон:Documentation header Block: Шаблон:Loot table Entity: Шаблон:Loot table Container: Шаблон:Loot table A template to be used in the loot sections of pages.

Parameter Function Default value
expanded If set in the first call the table is expanded by default. -
showseparatetool If set in the first call the "Default" column will replaced with "Incorrect tool" and "Correct tool". -
showfortune If set in the first call the "Fortune I", "Fortune II" and "Fortune III" columns will be added. -
showsilktouch If set in the first call the "Silk Touch" column will be added. -
showplayerdeath If set in the first call the "Player kill" column will be added. -
showlootingdeath If set in the first call the "Looting" column will be added. -
showother If set in the first call the "Other" column will be added. -
nocat If set in the first call template won't add any categories. -
1
id
The loot table ID. ? + Category:Pages missing loot table ID
2
origin
The origin the loot table runs from, such as the block or entity when broken or destroyed. ? + Category:Pages missing loot table source
3
default
The Default or Incorrect tool column value. ? + Category:Pages missing loot table entry
tool The Correct tool column value. ? + Category:Pages missing loot table entry
fortune1 The Fortune I column value. ? + Category:Pages missing loot table entry
fortune2 The Fortune II column value. ? + Category:Pages missing loot table entry
fortune3 The Fortune III column value. ? + Category:Pages missing loot table entry
silktouch The Silk Touch column value. ? + Category:Pages missing loot table entry
looting The Looting column value. ? + Category:Pages missing loot table entry
player The Player kill column value. ? + Category:Pages missing loot table entry
other The Other column value. ? + Category:Pages missing loot table entry
xp
xpmax
The xp value that's dropped, this is not part of the loot table, but a hardcoded entry. Max defaults to the non-max value. None
xpnote Further conditions or exceptions regarding xp, eg +9 when baby zombie. None
foot Should always be set in the last call, no matter the value. -
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