TerraFirmaCraft 2
| Для издания | |
|---|---|
| Автор |
Bioxx |
| Последняя версия |
Prerelease 0.1.4 |
| Установка |
См. Установка |
| Требования | |
| Ссылки |
TerraFirmaCraft 2 — мод, усложняющий режим выживания в сторону реализма.Помните, TFC2 является 100% переписанный и повторяющий TerraFirmaCraft, но является совершенно новым модом и сильно отличатся от TerraFirmaCraft.
История ALPHA версий
0.1.4
0.1.5
- FIX BUG
0.1.6
- Added some desert stuff and did a lot of rewriting on some core systems related to island generation. Lakes should be more common(tho they still look pretty bad. Actively a work in progress.). Fixed a major bug with runaway forest generation. This should help a lot of cases of worldgen seeming to hang.
0.1.9
- Added Clientside caching of generated islandmaps (The files are stored in your mods/tfc2/cache/ folder and can be deleted at any time if you need to for any reason). This should help reduce some of the brief client lockups. If the client version is changed, the old map will be discarded and regenerated upon the first time it is accessed.
- When generating an islandmap on the client there is now a message to let the player know what is happening (formerly the client would lock up). *Actual generation of this island is also now offloaded to a new thread so that the client itself doesn't lock up.
- Double vegetation should now drop the appropriate amount of straw when cut
- Hopefully fixed PlayerInfo sometimes not being found when attempting to knap in SMP.
- Clayforming now requires at least 5 clay to start
- Fixed water jug not filling the player's water
- Fixed food with decay no longer stacking since the port from 1.10 to 1.11.2
- Breaking a placed pottery item now no longer destroys the item.
0.1.10
- Fixed not being able to to knap in SMP
0.1.11
- Fixed some issues with attempting to load cached islands from older versions.
- Fixed use of a client-only method causing a crash when generating palms
- Fixed ASM Transformer responsible for shutting off pam's gardens from targeting the wrong file.
- Fixed portals for the final time hopefully.(It was working in creative but not survival mode because the game thought you were cheating and was teleporting you back to your old coords. This is why you’d fall into the void)
- Fixed double grass straw harvesting for real this time.
- Thatch is now affected by Gravity and requires support. Enemies can now pathfind through it.(No more thatch doors)
- Raw stone now gets supported by dirt. This should help prevent some small instances of cave-ins that should not happen.
- Fixed potential unending loop of dungeon generation
- Rewrote spires generation.
- Added Clearing Marker(No Trees) and Mesa terrain feature. Caves are now 66% more common. Added Double Caves and Triple Caves Features. Small caves are now far more common in Canyons and Gorges.
- Made the guide for knapping slightly darker to help when knapping against basalt
- Altered garden gen once more.
- Portals should no longer generate with dirt or other terrain in the entrances.
- Dungeons now use the proper stair type for their island.
- Added cat tails to worldgen.
- Added sagebrush and new tackweed textures. Sagebrush is now the prevailing desert plant. Ocatillo now grows in clusters.