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local p = {}

p.infusionTable = function(f)
	local args = require("Модуль:ProcessArgs").norm()
	
	local mod = args["Мод"] or ""
	local cellA1 = args["A1"] or args[1]
	local cellB1 = args["B1"] or args[2]
	local cellC1 = args["C1"] or args[3]
	local cellA2 = args["A2"] or args[4]
	local cellB2 = args["B2"] or args[5]
	local cellC2 = args["C2"] or args[6]
	local cellA3 = args["A3"] or args[7]
	local cellB3 = args["B3"] or args[8]
	local cellC3 = args["C3"] or args[9]
	local cellOutput = args["Выход"]
	local visAmount = args["Виз"] or "0"
	local aspect1 = args["Аспект1"]
	local aspect2 = args["Аспект2"]
	local aspect3 = args["Аспект3"]
	local aspect4 = args["Аспект4"]
	local aspect5 = args["Аспект5"]
	
	local numAspects = (
		(aspect1 and 1 or 0)
		+ (aspect2 and 1 or 0)
		+ (aspect3 and 1 or 0)
		+ (aspect4 and 1 or 0)
		+ (aspect5 and 1 or 0)
	)
	local aspect1Left = 80 - (numAspects - 1) * 16
	local aspect2Left = aspect1Left + 32
	local aspect3Left = aspect2Left + 32
	local aspect4Left = aspect3Left + 32
	local aspect5Left = aspect4Left + 32
	
	local cg = require("Модуль:Cg")
	local cgSlot = cg.slot
	
	local wandSlot = "thaum3:Посох ученика"
	local visAmountN = tonumber(visAmount)
	if visAmountN then
		if visAmountN > 250 then
			wandSlot = "thaum3:Посох подмастерья"
		elseif visAmountN > 50 then
			wandSlot = "thaum3:Посох грандмастера"
		end
	end
	
	local output = {}
	table.insert(output, cg.begin({
		284,
		192
	}))
	table.insert(output, cg.backgroundImage({
		"Стол настаивания интерфейс (ThaumCraft).png"
	}))
	table.insert(output, cgSlot({cellA1, 40, 16, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellB1, 80, 16, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellC1, 120, 16, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellA2, 40, 56, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellB2, 80, 56, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellC2, 120, 56, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellA3, 40, 96, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellB3, 80, 96, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cgSlot({cellC3, 120, 96, class2 = "invslot-plain", mod = mod}))
	
	table.insert(output, cgSlot({cellOutput, 232, 56, class2 = "invslot-plain", mod = mod}))
	table.insert(output, cg.text({
		visAmount .. " vis", 212, 96, 
		style = "text-align: center; width: 72px; font-family: Minecraft; color: white; font-size: 8px"
	}))
	table.insert(output, cgSlot({wandSlot, 232, 122, class2 = "invslot-plain"}))
	
	if (numAspects >= 1) then
		table.insert(output, cgSlot({aspect1, aspect1Left, 144, class2 = "invslot-plain", mod = mod}))
	end
	if (numAspects >= 2) then
		table.insert(output, cgSlot({aspect2, aspect2Left, 144, class2 = "invslot-plain", mod = mod}))
	end
	if (numAspects >= 3) then
		table.insert(output, cgSlot({aspect3, aspect3Left, 144, class2 = "invslot-plain", mod = mod}))
	end
	if (numAspects >= 4) then
		table.insert(output, cgSlot({aspect4, aspect4Left, 144, class2 = "invslot-plain", mod = mod}))
	end
	if (numAspects == 5) then
		table.insert(output, cgSlot({aspect5, aspect5Left, 144, class2 = "invslot-plain", mod = mod}))
	end
	
	table.insert(output, cg.footer())
	
	return table.concat(output)
end

return p
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