Edições Java e Bedrock para Windows 10 usa o esquema de controle padrão de controles de mouse e teclado como entrada. O jogo não pode ser jogado usando apenas um mouse ou apenas um teclado usando o esquema de controle padrão. O menu de Controles está localizado nas opções.
- 1 Edição Java
- 2 Bedrock Edition
- 3 Legacy Versions
- 4 Old Keys
- 5 Issues
- 6 See also
- 7 Notes
- 8 References
Controles não configuráveis
Note: Em muitos notebooks e na maioria dos Macs, "Teclas de função" ("Fn") não operam em sua configuração padrão. O jogador muitas vezes pode contornar isso pressionando a tecla Fn ou às vezes a tecla ⇧ Shift enquanto pressionam uma tecla Fn. Para fazer as teclas Fn funcionarem no macOS, vá para o menu Apple → Preferências do Sistema → Teclado e mouse e verifique a seleção "Usar F1, F2 etc. como teclas normais." Se o jogador escolher a primeira opção, ele pode usar a tecla Fn para alternar as teclas Fn de volta para as ações que costumavam fazer (por exemplo, reproduzir/pausar música, etc.). O jogador também pode usar as teclas Fn segurando o botão ⌥ Option enquanto os pressiona.
Edição Java usa uma combinação de mouse e teclado para controles, genericamente conhecido como "movimento de mouse/movimento de tecla." Muitos jogos anteriores (como DOOM e Quake) usaram esse esquema, mas aqueles que não jogaram esse jogo antes, podem precisar de prática para se locomover de forma eficaz. Modo criativo ou modo de sobrevivência no pacífico é útil para o jogador familiarizar-se com os controles.
|Escolha um item de um slot; dividir uma pilha uniformemente (segure e arraste); classifique os itens largados em uma pilha (clique duas vezes).|
|Escolha um item de um slot; Escolha um item em um slot pela metade; Coloque um item de uma pilha em cada slot de inventário (segure e arraste).|
|Girando; mirando; movimento da câmera.|
|Rola a barra e o chat quando aberto.|
|Esc||Abre o menu e retorna o controle do cursor. Pausa os jogos de um jogador. Fecha qualquer GUI aberta. Sai da janela de chat/comando.|
|Left Control + B
Right Control + B
|Alterna o Narrador.|
|F1||Alterna o Heads-Up Display.
Use isso em conjunto com F2 para tirar capturas de tela sem o HUD. Esta opção também é útil ao explorar com um mapa.
|F3||Pressionar esta tecla alterna a aparência de informações de depuração extras na parte superior da tela ao lado da versão do Minecraft, como FPS (quadros por segundo), coordenadas e memória disponível .
Pressionando as teclas 1–9 enquanto na tela de depuração mostra uma visão mais detalhada do gráfico à direita. Pressionar 0 mostra um gráfico menos detalhado. (Segure ⇧ Shift antes de pressionar F3 para exibir o Gráfico do criador de perfil.)
Pressionando Q enquanto segura F3 abre um menu de ajuda, mostrando todos os atalho F3.
Pressionando A enquanto segura F3 recarrega todos os chunks.
Pressionando T enquanto segura F3 recarrega todas as texturas, sons e recursos de cliente carregados na web, o que é útil para autores de pacotes de recursos.
Pressionando P enquanto segura F3 alterna a pausa automática quando a janela perde o foco.
Pressionando H enquanto segura F3 alterna as descrições detalhadas dos itens.
Pressionando C enquanto segura F3 copia as coordenadas do jogador e a rotação como um comando
Pressionando C enquanto segura F3 por pelo menos 6 segundos aciona uma depuração manual de crash propositalmente após as chaves serem liberadas.
Pressionando B enquanto segura F3 alterna se é mostrada a caixa de colisão em torno das entidades.
Pressionando D enquanto segura F3 limpa o histórico de bate-papo (incluindo comandos digitados anteriormente).
Pressionando N enquanto segura F3 alterna o modo de jogo do jogador entre o modo de jogo anterior e Espectador.
Pressionando G enquanto segura F3 mostra os limites do chunk imediatamente em torno do jogador.
Pressionando Esc enquanto segura F3 pauses the game without bringing up the pause menu.
Pressionando F4 enquanto segura F3 abre o menu do modo de jogo.
Pressionando L enquanto segura F3 começa uma gravação de dez segundos, que captura informações como durações de tick e tamanhos de heap usados.
|⇧ Shift||Quando o inventário está aberto, ⇧ Shift + clicar em um item ou a pilha move-o entre o inventário e a barra.
⇧ Shift + clicking on a shield moves it between the inventory and the off-hand slot.
When a container is open, ⇧ Shift + clicking on an item moves up to a stack between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right. ⇧ Shift + double clicking moves all items of the same kind. To ⇧ Shift + double click, get one item in your hand and then while holding ⇧ Shift, double click on another item type that you want to move.
When a crafting table is open, ⇧ Shift + clicking an item or stack in the inventory moves it into the 3x3 crafting grid. The slots are filled from left to right and then top to bottom.
When any type of furnace is open, ⇧ Shift + clicking an item or stack in the inventory moves it into the input (upper left) slot of the furnace. Items that can serve as fuel move to the fuel (lower left) slot.
When crafting, ⇧ Shift + clicking the crafting output automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.
In the survival inventory tab of the creative inventory, ⇧ Shift + clicking the X clears the whole inventory. In any other tab, ⇧ Shift + clicking an item puts a stack onto the hotbar.
When in the Multiplayer server selection menu, ⇧ Shift + ↑ and ⇧ Shift + ↓ moves a server name to a specific position. Holding ⇧ Shift while a server name is selected and left clicking another server name causes them to swap.
While aspects of these controls can be modified to an extent, full control over them is not possible
|W||Sprint (secondary)||This will always be the same as the current forward key. When pressed twice in quick succession, causes the player to sprint (unless the character is too hungry). Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. This functionality cannot be separated from the forward key.|
These are controls that a user may change at their preference
|Default||In-game option name||Keybind identifier||Function|
|Spacebar||Jump||key.jump||Jump. When swimming, keeps the player afloat. When double-tapped, toggles Fly Mode (Creative only). When Fly Mode is on, causes the player to gain altitude (ascend). Player flies faster if sprinting while double-tapping the Spacebar.|
|Left ⇧ Shift||Sneak||key.sneak||Sneak. When Fly Mode is on, causes the player to lose altitude (descend).
Holding ⇧ Shift and pressing use on an usable block with a block in hand overrides the USE action and places the block instead. For example, using a lever on a block that would usually open an internal inventory (such as a dispenser) places the lever instead.
Used to get off rideable entities.
|Left Control||Sprint||key.sprint||Start sprinting. Increase speed when Fly Mode is on.|
|A||Strafe Left||key.left||Strafe left.|
|D||Strafe Right||key.right||Strafe right.|
|S||Walk Backward||key.back||Move backward.|
|W||Walk Forward||key.forward||Move forward. The secondary sprint is permanently tied to this.|
|Attack/Destroy||key.attack||Destroy blocks (hold down); Attack (click once).|
|Pick Block||key.pickItem||Pressing that button while looking at a block or an entity will make the game attempt to make you hold a corresponding item for the block or entity in your hand. For blocks it is simply the block in item form. For mobs the game will make you hold the corresponding spawn egg in your hand. This also works on boats, all types of minecarts, paintings and armor stands [Edição Java apenas] to get the entity in item form. If the item is in your hotbar, it will switch the selected hotbar slot to the slow with that item. If the item is not in your hotbar, but in your inventory, it will move that item from your inventory into your hotbar. If no hotbar slot is empty, the item that you have selected will be replaced. If you are in creative mode and you don't have the item in your inventory, the game will give you that item. For entities it only works in creative mode.[Edição Java apenas]
Hovering over an item in any inventory and clicking with the mouse wheel when in creative gives one full stack of that item. Dragging over slots of inventory/container while holding an item fills them with full stacks of copies of that item.
If used on a tile entity while holding Ctrl, or ⌘ Cmd (for some Macs), the tile entity's nbt data are copied. The block given to the player has the Lore: (+NBT)[Edição Java apenas] or (+DATA)[Edição Bedrock apenas]..
|Use Item/Place Block||key.use||
Place blocks, toggle switches/doors (click once), charge a bow (release to fire), block using a shield, use special blocks like chests, doors, and switches, enter vehicles, eat food, drink potions, hoe farmland, shear or dye a sheep, command tamed wolves and ocelots to sit, trade with villagers, place fire using flint and steel or a fire charge, name a mob with a name tag, attach a lead to an animal or attach an animal on a lead to a fence, cast or reel in a fishing rod, throw a splash potion, egg, ender pearl, eye of ender, bottle o' enchanting, or snowball, equip armor from the hotbar if the associated armor slot is empty, eating cake, starting a furnace minecart.
Commonly, if both the item held and the block clicked on has a such purpose (like trying to place dirt on a chest), the block overrules the item. This also means a player can punch an entity while eating/drinking, however the eating/drinking resets when a player presses Button 1.
This button also uses items in the off-hand. Only items with a right click function can be used, and they are available only if the item in the main hand does not have a right click action, or its right click action cannot be performed.
|Q||Drop Selected Item||key.drop||Drop/toss an item. If items are stacked, only one gets thrown/tossed/dropped. In recent versions of Java edition, holding the key causes single items to be dropped quickly from a stack. There is no actual "throw" command; "drop" (default Q) tosses an object approximately 2 to 3 blocks from the player. Eggs, Ender Pearls, Eyes of Ender, and Snowballs can be thrown by the "use" command (default right-clicking). Ctrl + Q drops the whole stack of items. On Macs, one must use the command button instead, but because this quits the game, do Ctrl + ⌘ Cmd + Q instead.
Note that there is no corresponding Pick Up command. Dropped items are picked up (if there is room in inventory/hotbar) by moving near them. Placed items are picked up by "mining" (e.g. chopping up a sign with an axe), when they behave as dropped items and can be picked up as such.
|1–9||Hotbar Slot||key.hotbar.1–key.hotbar.9||Selects the appropriate hotbar item. When in the Inventory GUI, moves the stack of items under the mouse pointer to the corresponding hotbar slot and vice-versa.|
|E||Open/Close Inventory||key.inventory||Opens the Inventory. Close any open GUI.|
|F||Swap Items In Hands||key.swapOffhand||Switches the items in the players main and off hand.|
|X||Load Toolbar Activator||key.loadToolbarActivator||Press this key + any number, to access any of the 9 saved toolbars.|
|C||Save Toolbar Activator||key.saveToolbarActivator||Press this key + any number, to save the current toolbar under that number.|
|Tab ↹||List Players||key.playerlist||In Multiplayer, hold the Tab ↹ key to see a list of players.
When in the chat window, Tab ↹ cycles through possible commands or arguments and also complete player names.
|T||Open Chat||key.chat||Chat and Server commands. If pressed while the Creative mode inventory is open, it switches to the Search tab.|
|/||Open Command||key.command||Opens the chat window with the "/" character already typed. On some keyboards (Nordic layout at least) this button might be asterisk/apostrophe (*/ ' ).|
|P||Social Interactions Screen||key.socialInteractions||Gives players the ability to disable chatting with certain players, thus hiding any messages receiving from them. Whether a player is hidden resets when re-joining a server.|
|L||Advancements||key.advancements||Open the advancements screen.|
|NONE||Highlight Players (Spectators)||key.spectatorOutlines||Highlights players in Spectator mode.|
|F2||Take Screenshot||key.screenshot||Simply pressing this key takes a screenshot and place it in:|
%appdata%\.minecraft\screenshots on Windows
|NONE||Toggle Cinematic Camera||key.smoothCamera||Toggles mouse smoothing. Looking around becomes a slow, smooth and more cinematic motion.|
|F11||Toggle Fullscreen||key.fullscreen||Toggles full-screen mode.
When using some Apple keyboards, F11 must be pressed while holding Fn and ⌥ Option to enter fullscreen. Using F11 alone toggles Exposé, and pressing F11 while holding Fn turns down the volume or vice versa, depending on system preferences.
Some people are experiencing a bug while exiting from full-screen mode that causes an inescapable black screen. When that's the case, use Alt + Tab ↹ to switch out of Minecraft and switch it back to windowed mode.
On Linux, mouse input is often buggy while in full-screen mode. After entering full-screen mode on Linux, the mouse typically restricts the player to a single 360-degree rotation. This can be fixed by hitting Esc to release the mouse then hitting Esc again to regrab it.
Also, note that this may not respect multiple monitors and Minecraft may occupy all screens instead of the one it is active on.
|F5||Toggle Perspective||key.togglePerspective||Toggles between first person, third person from the back and third person from the front.|
Keyboard & Mouse
The keyboard and mouse controls are similar to Edição Java, with a few differences. These controls can be changed in the Options. Keyboard controls are unavailable on the Nintendo Switch and are normally unavailable on Android, iOS, and iPadOS, but possible to use from connected external keyboards. Mouse controls are available only on Windows 10, Xbox One, PlayStation 4, and Android [em breve: ]; however, the controls can be configured to the keyboard on other platforms.[precisa de testes no jogo]
- Non-configurable controls
|Picks up an item from a slot (a stack from Creative inventory) (click once); Splits a stack evenly (hold and drag); sort loose items into one stack (double-click)|
|Picks up an item from a slot; Picks up an item from a slot in half; Places one item from a stack in each inventory slot (hold and drag);|
|Turning; aiming; camera movement.|
|Scrolls through the Hotbar, inventory menus, and the chat when opened.|
|Esc||Opens up the menu and gives back cursor control. Closes any open GUI. Exits the chat/command window.|
|F1||Toggles the Heads-Up Display.|
|F8||Toggles the paper doll from showing.|
|F11||Toggles full screen mode.|
|⇧ Shift||When the inventory is open, ⇧ Shift + clicking on an item or stack moves it between the inventory and the hotbar. ⇧ Shift + clicking on a piece of armor moves the piece between inventory and the armor slots.
When a container is open, ⇧ Shift + clicking on an item transfers it between the container and the inventory. Existing stacks are filled first, then empty slots from top to bottom then from left to right.
When a furnace is open, ⇧ Shift + clicking an item or stack in the furnace moves it to the inventory, and ⇧ Shift + clicking an item or stack in the inventory moves it into the input slot of the furnace. Fuel items move into the fuel slot first if it is empty or if the item that occupied the slot is less than a stack of the same kind.
When crafting, ⇧ Shift + clicking the crafted item automatically crafts the maximum number of that item for the materials being used (up to one stack), and moves all crafted items to the inventory.
⇧ Shift + clicking an item from the Creative inventory menu puts the maximum stack of the item onto the hotbar (inventory if full).
|↑, ↓, ←, →||Switch the highlighted slot or interactable buttons onto another; Move the dragged item onto a different slot or other interactable buttons.|
- Configurable controls
|Default||In-game option name||Function|
|Attack/Destroy||Destroys blocks (hold down); Attacks (click once).|
|Pick Block||Pressing that button while looking at a block or an entity will make the game attempt to make you hold a corresponding item for the block or entity in your hand. For blocks it is simply the block in item form. For mobs the game will make you hold the corresponding spawn egg in your hand. This also works on boats, all types of minecarts, paintings and armor stands [Edição Java apenas] to get the entity in item form. If the item is in your hotbar, it will switch the selected hotbar slot to the slow with that item. If the item is not in your hotbar, but in your inventory, it will move that item from your inventory into your hotbar. If no hotbar slot is empty, the item that you have selected will be replaced. If you are in creative mode and you don't have the item in your inventory, the game will give you that item. For entities it only works in creative mode.[Edição Java apenas]
If used on a tile entity while holding Ctrl, the tile entity's nbt data is copied. The block given to the player has the Lore: (+DATA).
|Use Item/Place Block||Places blocks, interact with blocks, entities, or items, equip armor from the hotbar if the associated armor slot is empty.
If both the item held and the faced block interactable, the block overrules the item; that is, the player interacts with the block.
|Q||Drop Item||Drop/toss an item. If items are stacked, only one is thrown/tossed/dropped. Ctrl + Q drops the whole stack of items.|
|1–9||Hotbar Slot||Selects the appropriate hotbar item.|
|E||Inventory||Opens the Inventory. Closes any open GUI.|
|F5||Toggle Perspective||Toggles between first person, third person from the back, and third person from the front.|
|Spacebar||Jump/Fly Up||Jumps the player. When swimming, keeps the player afloat. Double-tapping toggles Fly Mode (Creative only). Causes the player to ascend while flying.|
|⇧ Shift||Sneak/Fly Down||Sneak. When Fly Mode is on, causes the player to sneak midair and lose altitude (descend).
Holding ⇧ Shift and pressing use on an interactable block with a block in hand overrides the use action and places the block instead. Dismounts the player from rideable entities.
|Ctrl||Sprint||Starts sprinting. Speed increases when Fly Mode is on.|
|A||Strafe Left||Moves the player leftward.|
|D||Strafe Right||Moves the player rightward.|
|S||Walk Backward||Moves the player backward.|
|W||Walk Forward||Moves the player forward.|
|Z||Mob Effects||Opens/closes the Status effects window.|
|T, ↵ Enter||Open/Close Chat||Opens/closes the chat window.|
|/||Open Command||Opens the chat window with the "/" character already typed.|
|B||Emote||Open/closes the emote menu.|
|[||Menu Tab Left||Cycles the inventory/world menu/settings tabs to the left.|
|]||Menu Tab Right||Cycles the inventory/world menu/settings tabs to the right.|
If Full Keyboard Gameplay is enabled, the following inputs are made available/used instead.
|Default||In-game option name||Function|
|-||Look Up Slight||Moves the camera 15 degrees up.|
|+||Look Down Slight||Moves the camera 15 degrees down.|
|NUM 9||Look Up Right||Moves the camera 45 degrees up-right.|
|NUM 8||Look Up||Moves the camera 45 degrees up.|
|NUM 7||Look Up Left||Moves the camera 45 degrees up-left.|
|NUM 6||Look Right||Moves the camera 45 degrees right.|
|NUM 5, End, \||Look Center||Moves the camera to the middle.|
|NUM 4||Look Left||Moves the camera 45 degrees left.|
|NUM 3||Look Down Right||Moves the camera 45 degrees down-right.|
|NUM 2||Look Down||Moves the camera 45 degrees down.|
|NUM 1||Look Down Left||Moves the camera 45 degrees down-left.|
|↑||Look Up Smooth||Moves the camera up smoothly.|
|↓||Look Down Smooth||Moves the camera down smoothly.|
|←||Look Left Smooth||Moves the camera left smoothly.|
|→||Look Right Smooth||Moves the camera right smoothly.|
|PgUp||Cycle Item Left||Cycles the selected hotbar to the left.|
|PgDn||Cycle Item Right||Cycles the selected hotbar to the right.|
|Q||Attack/Destroy||Functions are equivalent to left click in normal mode.|
|X||Pick Block||Functions are equivalent to middle click in normal mode.|
|E||Use Item/Place Block||Functions are equivalent to right click in normal mode.|
|Z||Drop Item||Functions are equivalent to Q in normal mode.|
|1–9||Hotbar Slot||Functions are the same as in normal mode.|
|C||Inventory||Functions are equivalent to E in normal mode.|
|F5||Toggle Perspective||Functions are the same as in normal mode.|
|⇧ Shift||Sneak/Fly Down|
|Tab ↹||Mob Effects||Functions are equivalent to Z in normal mode.|
|T, ↵ Enter||Open/Close Chat||Functions are the same as in normal mode.|
|[||Menu Tab Left|
|]||Menu Tab Right|
The controller controls are similar to the Xbox One Edition, Nintendo Switch Edition and PlayStation 4 Edition, with some differences. All of these controls, except the stick controls, can be changed in the Options. On Nintendo Switch, the game can be played on a pair of Joy-Con controllers or the Nintendo Switch Pro Controller. It cannot be played on a single Joy-Con, as it doesn't have enough buttons and analog sticks. If the controller has analog sticks, then //Predefinição:Nsbtn// would be used for moving and //Predefinição:Nsbtn// would be used for looking. The blank spaces mean that the function is, by default, left unassigned and it is up to the player to assign a button to it. All platforms support controllers.
Touch controls for touch screen devices use controls shown on the screen. Split-touch controls displays a crosshair, which can be set in Settings. Touch controls are available on devices that is touch-enabled.
|Move forward. When double-tapped, causes the player to sprint (unless the character is too hungry). When Fly Mode is on, double-tapping increases the speed at which the player flies. Attempting to sprint (Double-Tap) while fully submerged underwater initiates swimming. While tapped, and appears.|
|Strafe left. While tapped, appears.|
|Strafe right. While tapped, appears.|
|Strafe left while moving forward.|
|Strafe right while moving forward.|
|Jump. When swimming, keeps the player afloat. When double-tapped in Creative mode, the player is able to fly, the button changes to , and also and appears.|
|Visual representation that the player is able to fly, in Creative mode. When double-tapped, the player no longer flies, the button reverts to , and also and dissapears.|
|Fly up, when flying in Creative mode.|
|Fly down, when flying in Creative mode.|
|+||Sneaking while flying in Creative mode.|
|Double tap to toggle sneaking, and the button changes to . Double tap again to toggle back, and the button reverts to .|
|Opens the Emotes menu.|
|Opens the Chat menu.|
|Opens the Pause menu.|
|Used for the Agent.[Edição Education apenas]|
|Used for text to speech.[Edição Education apenas]|
|Move Camera||Slide/move finger across the screen.|
|Place Block||By default (split controls is disabled), tap the desired area to place the block.|
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to place the block.
|Break Block||Hold finger down on the desired block to break. How long it takes to break the block is indicated by an icositetragonal icon on the screen, varying on the tool being used to break it.|
When split controls is enabled, position the camera so that the pointed at the desired block and hold anywhere on the screen (excluding the HUD) to break the block.
|Drop item||Long-press on a hotbar slot for about 2 seconds[verificar] to drop the entire stack.|
|Use Block||By default (split controls is disabled), tap the desired block to use its functionality.|
When split controls is enabled, position the camera so that the crosshair is pointed at the desired area and tap anywhere on the screen (excluding the HUD) to use its functionality.
Some items have extra functionality, and these can be excecuted when tapping the interaction button, located on top of the hotbar. These are listed below:
These versions have either been discontinued or long forgotten about. However, their controls are documented here for historical purposes.
All of the controls in the Pi Edition are fixed and cannot be changed.
|Turning; aiming; third person camera movement.|
|Destroy blocks (hold down shortly); Move a block from the selection screen to the first hotbar slot, pushing the rest of the items one slot to the right.|
|Place blocks; Charge a bow (firing is broken).|
|Scrolls through the Hotbar.|
|Esc||Opens up or closes the menu and gives back cursor control.|
|1–8||Selects the appropriate Hotbar item.|
|Spacebar||Jump. When double-tapped, toggles Fly Mode. When Fly Mode is on, causes the player to gain altitude (ascend).|
|Left ⇧ Shift||Sneak. When Fly Mode is on, causes the player to lose altitude (descend).|
|E||Open the list of blocks.|
|Tab ↹||Release the mouse cursor from the game window without opening the pause menu.|
Pocket Edition: Xperia PLAY
|Right Bumper||Place block|
|Left Bumper||Destroy block|
|Cycle right in the hotbar|
|Cycle left in the hotbar|
|Left Touch Pad||Sneak|
|Right Touch Pad||Moves the camera|
|Menu||Open game menu|
|Touch Screen||Chat (multiplayer only). Tap to change selection in hotbar|
|Search Button||Toggle third person view|
Note: For Xperia Play owners using the gamepad, while in creative mode, the lowest two rows of items are beneath the screen, and one cannot scroll down to see them. They are still accessible, but it requires either remembering how many times one has to press the directional buttons to access them, or trial-and-error. This is most prominent in the 4.0 update, as the amount of items has increased, and now sixteen items are hidden. The only way to see them is to turn on the option to use touch controls in the options menu.
Legacy Console Edition
- On PlayStation Vita Edition, Wii U Edition (when playing on the Wii U GamePad) and Nintendo Switch Edition (when playing in Tabletop mode or Handheld mode), the touchscreen can be used to control the tooltips shown at the bottom of the screen (if enabled), as well as the menus and inventory.
- Likewise, on PlayStation 4 Edition, the touchpad can be used to move the inventory cursor as well as control the menus by swiping.
- The Wii U Edition can be played on the Wii U GamePad, Wii U Pro Controller, Classic Controller or Classic Controller Pro. It can not be played with a Wii Remote or Nunchuk.
- Note: While the Wii U Edition can not be played on the Wii Remote or Wii Remote Plus, a Wii Remote or Wii Remote Plus is required to play on the Classic Controller or Classic Controller Pro.
- The Nintendo Switch Edition can be played on a pair of Joy-Con controllers or the Nintendo Switch Pro Controller. It can not be played on a single Joy-Con, as it doesn't have enough buttons and analog sticks.
|Default||In-game option name||Function|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Pause||Pause the game|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Players||Shows the list of players in-game.|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Move||Look/move; when quickly pushed forward and then moved, enables sprinting for as long as you hold it.|
|Predefinição:Psvbtn||(click)[a]/[b]||Predefinição:Nsbtn (click)||Change Camera Mode||Change the camera angle (toggles First Person, Second Person,and Third Person view)|
|Predefinição:Psvbtn||(click)[a]/[b]||Predefinição:Nsbtn (click)||Sneak||Sneak/walk or in Creative mode, to lower the height while flying.|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Drop||Drop/toss an item from the Hotbar. If items are stacked, only one gets thrown/tossed/dropped.[c]|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Crafting / Creative||Open up Crafting menu, or the item list if in creative mode|
If the "Classic Crafting" option is enabled, it opens the inventory.
|Predefinição:Psvbtn||Predefinição:Nsbtn||Inventory||Open up the Inventory|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Cycle Held Item (Left)||Cycle left in the Hotbar|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Cycle Held Item (Right)||Cycle right in the Hotbar|
Fire with a bow; block using a sword; use special blocks such as chests, doors, and switches; enter vehicles; Toggle Switches/Doors (Click once)
Mine/destroy blocks (Hold down); Attack (Click once).
- Wii U GamePad and Wii U Pro Controller.
- Classic Controller and Classic Controller Pro.
- There is no actual "throw" command; "drop" (default ////Predefinição:Psvbtn//Predefinição:Nsbtn) tosses an object approximately 2 to 3 blocks from the player. Eggs and Snowballs can be thrown by the "use" command (default ////Predefinição:Psvbtn//Predefinição:Nsbtn). The eggs and snowballs fly in an arc.
|Default||In-game option name||Function|
|/ /||/ /||/ /||/ / /||Predefinição:Psvbtn / Predefinição:Psvbtn / Predefinição:Psvbtn / Predefinição:Psvbtn||/ /||Predefinição:Nsbtn / Predefinição:Nsbtn / Predefinição:NsbtnPredefinição:NsbtnPredefinição:NsbtnPredefinição:Nsbtn / Predefinição:Nsbtn||Pointer/Move||Move pointer/selected block/item|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Exit||Exit the Crafting Table menu|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Split and Desc.||Take half of the highlighted stack/show information about the selected block/item|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Quick Move||Quickly moves a block/item into its appropriate space|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Change Group (Left)||Changes the groups of craftable items, moving left|
|Predefinição:Psvbtn||Predefinição:Nsbtn||Change Group (Right)||Changes the groups of craftable items, moving right|
All of the controls in the New Nintendo 3DS Edition are fixed and cannot be changed.
Below are the list of keys which are no longer usable in the current versions of the game.
|B||0.0.20a–Java Edition Indev 0.31 20091223-2||Brought up the list of usable blocks in Classic Creative, and the first two Creative Indev 0.31 versions.|
|B||Java Edition Indev 0.31 20100129||Brought up the crafting GUI.|
|I||Java Edition Indev 0.31 20100104–Beta 1.3_01||Brought up Inventory before Beta 1.4 changed the key to E.|
|↵ Enter||0.0.14a_04–0.30||Set Spawn Point in Classic Creative.|
|R||(Respawn above random[note 1] points of the map) rd-132211–0.0.13a_03
(Respawn at set spawn point) 0.0.14a_04–0.30
|Moved the player to random points of the map, before 0.0.14a_04. Respawned the player at set spawn point.|
|F4||Java Edition Alpha v1.2.2||Spawned a Nether Portal. Used for debug by Notch and removed in a second revision of the same version, without changing the version number.|
|F5||0.26 SURVIVAL TEST–Java Edition Indev 20100207-2||Toggled rain in Classic and Indev.|
|F6||Java Edition Infdev 20100624–Alpha v1.1.2_01||Shows lagometer if held down.|
|F3||Alpha v1.1.1–Alpha v1.1.2_01||Shows FPS, and debug info, if held down.|
|Beta 1.8 Pre-release||Moved the day/night cycle backward and forward, respectively (only in singleplayer).
F6 in the pre-reupload also freezes the player's y-axis position if pressed once, and pressing it again unfreezes their y-axis position.
|0.0.10a -||On Windows, focuses on the icon of the window and freezes all of Minecraft's processes, thus stopping setting the location of the mouse to the center of the window and letting the cursor become visible, although the cursor bounds stay the same. This allows you to think twice before taking a screenshot. Holding a movement key then toggling this on then off again makes that key stuck on, even if it is let go. Pressing the same movement key again stops it.|
|G||rd-160052 – 0.0.23a_01||Spawned a Human in Pre-Classic and Classic Creative.|
|Y||Java Edition pre-Classic mc-161616–0.0.22a_05||Inverted mouse in Classic Creative.|
|F||0.0.12a–Beta 1.7.3||Toggled render distance (fog), changed to F3 + F in Beta 1.8.|
|N||0.0.12a -||Generated a new map in Classic Creative.|
|F7||Java Edition Indev 0.31 20091231-1 – Java Edition Indev 20100223||Isometrically rendered a finite map in Minecraft Indev and 0.31 Indev.|
|Beta 1.2_02 – Beta 1.4_01||Called an unfinished experimental screenshot function that attempted to generate a huge 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.
Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on your amount of available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt.
|F8||Beta 1.3–12w08a||Slowly pans the camera when moving. (Now must be configured in Options... → Controls... → Miscellaneous → Toggle Cinematic Camera)|
These controls are used for debugging and were unintentionally left in-game in the following versions: Beta 1.8 Pre-release (pre-reupload only), Beta 1.9 Prerelease 5 and snapshot 12w08a. The controls are called the "deadmau5 camera".
|Y||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Zooms in camera. This and the controls below are the deadmau5 camera.|
|H||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Zooms out camera.|
|Y + H||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Resets the camera's zoom.|
|N||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Rotates camera Counter-Clockwise.|
|M||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Rotates camera Clockwise.|
|N + M||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Resets the camera's rotation.|
|U||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Pans camera forward.|
|O||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Pans camera backward.|
|I||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Slowly pans the camera up.|
|K||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Slowly pans the camera down.|
|J||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Slowly pans the camera left.|
|L||Beta 1.8 Pre-release, Beta 1.9 Prerelease 5 and 12w08a||Slowly pans the camera right.|
|Search Button||Alpha 0.1.2||The search button used to be able to change the camera to and from third person view on all Android devices (with a search button), but now this has to be done via the pause screen, since many devices do not have a search button. The Xperia PLAY retains this functionality.|
Problemas relacionados com "Eduaddad/Controles" são mantidos no rastreador de problemas. Reporte problemas lá.
- Heads-up display
- Third person view
- Debug screen
- More specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74
- http://web.archive.org/web/20090520141329/http://www.mojang.com/notch/minecraft/ Archived page of Minecraft Classic from May 20th 2009
- https://twitter.com/notch/status/28553723806490624 – Notch's Tweet about ⇧ Shift + F2
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