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Edição das 23h47min de 27 de julho de 2021
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Um recurso não renovável (o oposto de um recurso renovável) é um recurso que não pode ser obtido em quantidades infinitas no modo sobrevivência sem explorar mais o terreno ou sem usar certas falhas, comandos ou modo criativo para criar mais dele. Embora a falta de recursos além do exclusivo ovo de dragão não seja um fator na jogabilidade normal devido ao tamanho massivo de um mapa do Minecraft, em princípio há uma quantidade finita desses recursos disponíveis em cada mundo do Minecraft.
Obtenção
Recursos não renováveis podem ser obtidos em receitas de fabricação que consumem outros itens não renováveis, encontrada como blocos naturalmente gerados, obtidos de baús de saque de estruturas ou como drops de certos inimigos que não renascem (guaridões-mestres e piglins-bárbaros).
Alguns recursos são não-renováveis ou até mesmo não-obtiveis ao jogar na dificuldade pacífica, já que monstros não são gerados.
O grau de impacto que a não renovabilidade de um recurso tem na jogabilidade normal geralmente depende de quão limitado o recurso é, mas em mapas personalizados essas relações podem ser alteradas; por exemplo, em muitos mapas do estilo Skyblock, quaisquer diamantes fornecidos é extremamente valioso, já que nenhum outro pode ser obtido.
Todas combinações de efeitos e itens encantados que não podem ser obtido no modo sobrevivência não são renováveis.
Estruturas geradas
Esses recursos não renováveis são encontrados como saque de estruturas geradas, os blocos que compõem estruturas, ou como itens soltos não renováveis de criaturas que geram com as estruturas, e não podem ser obtidos de outras maneiras ao não ser usando falhas, comandos ou o modo criativo. Esses recursos são geralmente os recursos mais finitos do jogo, embora alguns como teia de aranha sejam relativamente comuns.
Recurso | Produtos não renováveis | Fontes |
---|---|---|
Desenho para estandarte de focinho |
― | Encontrado em baús de bastião em ruínas. Como outros desenhos para estandarte, ele não é consumido quando usado. |
Calcita |
― | Gerado como a camada do meio de geodos de ametista. |
Teia de aranha |
― | Podem ser colectados com a tesoura em fortalezas, minas abandonadas, iglus, mansões da floresta e vilas zumbis. |
Ovo de dragão |
― | Gerado no topo de portais de saída quando o dragão ender é enfrentado pela primeira vez. Apenas um é obtível em cada mundo, fazendo ele ser o recurso obtível mais raro do jogo. |
Cabeça de dragão |
― | Gera no barco do End juntamente de cidades do End. |
Élitros |
― | Gera no barco do End juntamente de cidades do End. |
Maçã dourada encantada |
"Símbolo" | Encontradas muito raramente em baús de masmorras, desert pyramids, mineshafts, ruined portals, woodland mansions and bastion remnants[EJ apenas]. |
Gilded Blackstone Gilded Blackstone |
― | Generates in bastion remnants. |
Heart of the Sea Heart of the Sea |
One can be found in every buried treasure chest, which can be found using treasure maps found in shipwrecks or ocean ruins. | |
(non-leather) Horse Armor Iron Horse ArmorGolden Horse ArmorDiamond Horse Armor |
― | Can be found in generated chests of dungeons, desert pyramids, end cities, jungle pyramids, nether fortresses, ruined portals, strongholds, and villages. Leather horse armor can be crafted with leather, a renewable resource. |
Large Fern Large Fern |
― | Can be found in generated chests of villager houses. Large ferns can be renewably created by using bone meal on ferns, but do not drop themselves when broken, even with silk touch. (Can be infinite in world as blocks, but not as an item in inventory). |
Music Disc "Pigstep" |
― | Found in bastion remnant chests. |
Tall Grass |
― | Can be found in generated chests of villager houses. Tall grass can be renewably created by using bone meal on grass, but do not drop themselves when broken, even with silk touch. (Can be infinite in world as blocks, but not as an item in inventory). |
Wet Sponge |
Sponge | Spawn in the sponge rooms of some ocean monuments. Dropped by elder guardians. Formed when water touches a sponge. |
Enchantments on items without prior-work anvil penalty
While all enchantments obtainable in survival are renewable, for treasure enchantments the only renewable way to get them on most items is by using an anvil to combine the item with a renewable enchanted book. Using an anvil in this way causes the item to gain prior work penalty, increasing the cost of future anvil use. Similar limitations apply to some high level enchantments, which cannot be renewably obtained on items with insufficient enchantability without using an anvil.
This renders most types of items that have at least one of these enchantments without having any prior-work penalty non-renewable. Many of these item variants are unobtainable in survival, but some of them can be found in the loot chests of various generated structures.
Enchantment | Items | Sources |
---|---|---|
Curse of Binding | Diamond ChestplateDiamond LeggingsDiamond BootsGolden HelmetGolden ChestplateGolden LeggingsGolden BootsIron HelmetIron ChestplateIron LeggingsIron Boots | Diamond armor can be found in end city and bastion remnant chests. Golden armor can be found in bastion remnant and ruined portal chests. Iron armor can be found in end city chests. Leather armor can be found in shipwreck supply chests. |
Curse of Vanishing | Diamond ChestplateDiamond LeggingsDiamond BootsDiamond ShovelGolden HelmetGolden ChestplateGolden LeggingsGolden BootsGolden SwordGolden ShovelGolden AxeGolden HoeIron HelmetIron ChestplateIron LeggingsIron BootsIron SwordIron ShovelCrossbow | Diamond armor, swords, pickaxes and shovels can be found in end city and bastion remnant chests. Golden armor, hoes[EB apenas] and axes[EJ apenas] can be found in bastion remnant chests. Golden armor, swords and tools can be found in ruined portal chests. Iron armor, swords, pickaxes and shovels can be found in end city chests. Crossbows and iron swords[EJ apenas] can be found in bastion remnant chests. Leather armor can be found in shipwreck supply chests. |
Efficiency V | Diamond Shovel | Diamond shovels and pickaxes can be found in end city and bastion remnant chests. |
Frost Walker I-II | Diamond BootsGolden BootsIron Boots | Diamond boots can be found in end city and bastion remnant chests. Golden boots can be found in bastion remnant and ruined portal chests. Iron boots can be found in end city chests. Leather boots can be found in shipwreck supply chests. |
Mending | Diamond ChestplateDiamond LeggingsDiamond BootsDiamond ShovelGolden HelmetGolden ChestplateGolden LeggingsGolden BootsGolden SwordGolden ShovelGolden AxeGolden HoeIron HelmetIron ChestplateIron LeggingsIron BootsIron SwordIron ShovelCrossbow | Diamond armor, swords, pickaxes and shovels can be found in end city and bastion remnant chests. Golden armor, hoes[EB apenas] and axes[EJ apenas] can be found in bastion remnant chests. Golden armor, swords and tools can be found in ruined portal chests. Iron armor, swords, pickaxes and shovels can be found in end city chests. Crossbows and iron swords[EJ apenas] can be found in bastion remnant chests. Leather armor can be found in shipwreck supply chests. |
Sharpness, Smite, or Bane of Arthropods I-V | Golden Axe[EJ apenas] | Golden axes with Sharpness, Smite, or Bane of Arthropods can be found in ruined portal and bastion remnant[EJ apenas] chests. In Bedrock Edition, golden axes can renewably receive any of the enchantments without gaining prior-work penalty through normal enchanting. |
Sharpness V | Iron Sword | Diamond swords can be found in end city and bastion remnant chests. Iron swords can be found in end city and bastion remnant[EJ apenas] chests. |
Soul Speed I-III | Golden Boots | Golden boots with Soul Speed can be found in bastion remnant chests. |
Thorns I-III | Diamond LeggingsDiamond BootsGolden HelmetGolden LeggingsGolden Boots | Diamond armor can be found in bastion remnant chests. Golden armor can be found in bastion remnant and ruined portal chests. Leather armor can be found in shipwreck supply chests. |
Thorns III | Diamond ChestplateGolden ChestplateIron Chestplate | Diamond chestplates can be found in bastion remnant and rarely end city chests. Golden chestplates can be found in bastion remnant and ruined portal chests. Iron chestplates with Thorns III can very rarely be found in end city chests. Leather tunics can be found in shipwreck supply chests. |
Items in bastion remnant, ruined portal and shipwreck loot chests are limited to one enchantment, while items from end city chests often have multiple.
Other
These non-renewable resources can be obtained from the world outside Generated Structures, they are generally more abundant, but some may be hidden under other blocks, making them harder to find. Since they generate outside structures, they can be found even in worlds with the generate structures option disabled.
Resource | Non-renewable products | Sources |
---|---|---|
Ancient Debris Ancient Debris |
Netherite ScrapNetherite IngotNetherite HelmetNetherite ChestplateNetherite LeggingsNetherite BootsNetherite SwordNetherite PickaxeNetherite ShovelNetherite AxeNetherite HoeBlock of NetheriteLodestone | Generates underground in the Nether, especially at low Y-levels. Found in Bastion Remnant chests. |
Cobbled Deepslate and Deepslate Cobbled DeepslateDeepslate |
Cobbled Deepslate SlabCobbled Deepslate StairsCobbled Deepslate WallPolished DeepslatePolished Deepslate SlabPolished Deepslate Stairs Polished Deepslate WallChiseled DeepslateDeepslate BricksDeepslate Brick SlabDeepslate Brick StairsDeepslate Brick Wall Cracked Deepslate BricksDeepslate TilesDeepslate Tile SlabDeepslate Tile StairsDeepslate Tile WallCracked Deepslate Tiles |
Generates in blobs underground. Deepslate is obtained by smelting cobbled deepslate, or by mining it using a tool enchanted with Silk Touch. |
Dead Bush Dead Bush |
― | Can be collected with shears in Badlands, desert, and giant tree taiga biomes. They can also generate in chests and potted in some desert villages. |
Diamond Ores Deepslate Diamond Ore |
Enchantment Table "Trail" Firework Stars & Rockets |
Generates in blobs in the overworld, below Y=16. Diamonds can also be found in chests of many generated structures. Diamond blocks also generate in "lava" and "obsidian" rooms in woodland mansions. Unlike diamonds themselves, diamond tools and armor are renewable using certain top-level villager trades. |
Emerald Ores Deepslate Emerald Ore |
― | Emerald ore generates underground in mountains biomes, usually in single-block blobs. However, emeralds are renewable via trading and as a drop from vindicators and evokers. |
Nether Ores Nether Gold Ore |
— | Generate in medium-sized blobs in the Nether. Gold and quartz are renewable. |
Ores Copper Ore Deepslate Coal OreDeepslate Iron OreDeepslate Redstone Ore Deepslate Lapis Lazuli OreDeepslate Gold OreDeepslate Copper Ore |
Raw IronRaw GoldRaw CopperBlock of Raw IronBlock of Raw GoldBlock of Raw Copper | These ores generate underground in all biomes of the overworld. Coal ore also generates in fossils. The minerals themselves are renewable (primarily via trading), without mining the ores. |
Spore Blossom Spore Blossom |
― | Generates in lush cave biomes in buffet or custom world types. |
Tuff Tuff |
― | Generates in blobs underground. |
Not obtainable in Survival
These resources are not obtainable as items in Survival. However, they can be encountered as blocks and some even created or manipulated in survival.
Resource | Notes |
---|---|
Bedrock Bedrock |
Bedrock can be found at the bottom 5 levels of the overworld, the top and bottom 4 levels of the nether, and as part of end crystal structures and portals in the End, but cannot be broken or moved in current versions. Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information. |
Budding Amethyst Budding Amethyst |
Budding amethyst generates in the innermost layer of Amethyst Geodes but cannot be obtained when mined even if silk touch is used. |
Chorus Plants Chorus Plant |
Chorus plants generate on the the outer end islands but cannot be obtained when mined even if silk touch is used. |
End Portal Frame End Portal Frame |
Can be found in strongholds, but cannot be broken or moved in current versions. Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information. |
Farmland Farmland |
Farmland may be created by tilling renewable dirt, grass or grass paths with a hoe, but always drops dirt when mined. |
Infested Blocks Infested CobblestoneInfested StoneInfested Stone BricksInfested Mossy Stone BricksInfested Cracked Stone BricksInfested Chiseled Stone BricksInfested Deepslate |
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined. They also generate naturally in strongholds, igloos, woodland mansions and in mountains. |
Spawners Spawner |
Spawners can be encountered in dungeons, mineshafts, strongholds, fortress, mansions, and bastion remnants, but drop only experience if mined in current versions. Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information. |
Not encountered in Survival
These resources cannot be accessed, even as blocks, without using creative mode or commands.
Bedrock Edition
These resources are not renewable in Edição Bedrock, even though they are in Edição Java.
Resource | Non-renewable products | Reason for discrepancy |
---|---|---|
Clay Clay |
Clay BallTerracotta | Bedrock Edition lacks villager raid reward gift, which would make clay renewable. |
These items are non renewable in Edição Bedrock, and are not items at all in Edição Java.
Resource | Notes |
---|---|
Chemistry Products Orange SparklerBlue SparklerRed SparklerPurple SparklerGreen SparklerUnderwater TNTIce Bomb Underwater TorchBlue TorchRed TorchPurple TorchGreen TorchBleachOrange Glow Stick White BalloonHardened GlassHardened Glass Pane |
Not encountered in survival |
Chemistry Equipment Compound CreatorElement ConstructorLab TableMaterial Reducer |
Not encountered in survival |
All Elements and Compounds HydrogenGarbageAluminum Oxide |
Not encountered in survival |
Medicines Antidote |
Not encountered in survival |
Potion of Decay Potion of DecaySplash Potion of DecayLingering Potion of Decay |
Can be obtained by using a glass bottle on a very rare cauldron filled with potion of decay found in a swamp hut. However, arrows of decay are renewable through trading. |
Tall Seagrass Seagrass |
Tall seagrass can be created by applying bone meal to normal seagrass. However, breaking tall seagrass with shears drops 2 normal seagrass. |
Technical Blocks | Technical blocks are blocks such as portal blocks and fire, whose main functions are strictly tied to the usage of other blocks and items. Many can be generated renewably in the world, but they cannot be acquired as items through normal survival gameplay. |
Java Edition
These resources are not renewable in Edição Java, even though they are in the Edição Bedrock.
Resource | Non-renewable products | Reason for discrepancy |
---|---|---|
Netherrack |
Crimson NyliumWarped Nylium | When Nether portals generate in the air, they do not create netherrack like they do na Edição Bedrock. |
Grass Path Grass Path |
Grass paths may be created by right clicking renewable grass blocks with a shovel, but drop dirt when mined. Thus, they are obtainable only na Edição Bedrock. |
These items are non renewable in Edição Java, and are not items at all in Edição Bedrock.
Resource | Notes |
---|---|
Debug Stick Debug Stick |
Not encountered in survival |
Knowledge Books Knowledge Book |
Not encountered in survival |
Unbrewable Potions Potion of LuckSplash Potion of LuckLingering Potion of LuckArrow of LuckUncraftable PotionUncraftable Splash PotionUncraftable Lingering PotionUncraftable Tipped Arrow |
Not encountered in survival |
Peaceful difficulty
These resources are not renewable while playing in peaceful difficulty as their renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list).
Piglins still spawn in peaceful difficulty. By killing piglins, the player can sometimes obtain golden swords, then smelt them into gold nuggets. This makes gold renewable, along with all items obtainable via bartering.
Going to the End almost always requires the use of eyes of ender, which are unobtainable in peaceful difficulty, to activate the End portal, with the chances of requiring none being only 1 in a trillion for each end portal. Therefore, resources exclusive to the End can also be considered unobtainable and therefore non-renewable in peaceful difficulty.