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Um recurso não renovável (o oposto de um recurso renovável) é um recurso que não pode ser obtido em quantidades infinitas no modo sobrevivência sem explorar mais o terreno ou sem usar certas falhas, comandos ou modo criativo para criar mais dele. Embora a falta de recursos além do exclusivo ovo de dragão não seja um fator na jogabilidade normal devido ao tamanho massivo de um mapa do Minecraft, em princípio há uma quantidade finita desses recursos disponíveis em cada mundo do Minecraft.

Obtenção

Recursos não renováveis podem ser obtidos em receitas de fabricação que consumem outros itens não renováveis, encontrada como blocos naturalmente gerados, obtidos de baús de saque de estruturas ou como drops de certos inimigos que não renascem (guaridões-mestres e piglins-bárbaros).

Alguns recursos são não-renováveis ou até mesmo não-obtiveis ao jogar na dificuldade pacífica, já que monstros não são gerados.

O grau de impacto que a não renovabilidade de um recurso tem na jogabilidade normal geralmente depende de quão limitado o recurso é, mas em mapas personalizados essas relações podem ser alteradas; por exemplo, em muitos mapas do estilo Skyblock, quaisquer diamantes fornecidos é extremamente valioso, já que nenhum outro pode ser obtido.

Todas combinações de efeitos e itens encantados que não podem ser obtido no modo sobrevivência não são renováveis.

Estruturas geradas

Esses recursos não renováveis são encontrados como saque de estruturas geradas, os blocos que compõem estruturas, ou como itens soltos não renováveis de criaturas que geram com as estruturas, e não podem ser obtidos de outras maneiras ao não ser usando falhas, comandos ou o modo criativo. Esses recursos são geralmente os recursos mais finitos do jogo, embora alguns como teia de aranha sejam relativamente comuns.

Recurso Produtos não renováveis Fontes
Desenho para estandarte de focinho

Encontrado em baús de bastião em ruínas. Como outros desenhos para estandarte, ele não é consumido quando usado.
Calcita
Gerado como a camada do meio de geodos de ametista.
Teia de aranha
Podem ser colectados com a tesoura em fortalezas, minas abandonadas, iglus, mansões da floresta e vilas zumbis.
Ovo de dragão

Gerado no topo de portais de saída quando o dragão ender é enfrentado pela primeira vez. Apenas um é obtível em cada mundo, fazendo ele ser o recurso obtível mais raro do jogo.
Cabeça de dragão

Gera no barco do End juntamente de cidades do End.
Élitros

Gera no barco do End juntamente de cidades do End.
Maçã dourada encantada

"Símbolo" Encontradas muito raramente em baús de masmorras, desert pyramids, mineshafts, ruined portals, woodland mansions and bastion remnants[EJ apenas].
Gilded Blackstone
Gilded Blackstone
Generates in bastion remnants.
Heart of the Sea
Heart of the Sea
Conduit One can be found in every buried treasure chest, which can be found using treasure maps found in shipwrecks or ocean ruins.
(non-leather) Horse Armor
Iron Horse ArmorGolden Horse ArmorDiamond Horse Armor
Can be found in generated chests of dungeons, desert pyramids, end cities, jungle pyramids, nether fortresses, ruined portals, strongholds, and villages. Leather horse armor can be crafted with leather, a renewable resource.
Large Fern
Large Fern
Can be found in generated chests of villager houses.
Large ferns can be renewably created by using bone meal on ferns, but do not drop themselves when broken, even with silk touch. (Can be infinite in world as blocks, but not as an item in inventory).
Music Disc "Pigstep"

Found in bastion remnant chests.
Tall Grass
Tall Grass
Can be found in generated chests of villager houses.
Tall grass can be renewably created by using bone meal on grass, but do not drop themselves when broken, even with silk touch. (Can be infinite in world as blocks, but not as an item in inventory).
Wet Sponge
Wet Sponge
Sponge Spawn in the sponge rooms of some ocean monuments.
Dropped by elder guardians.
Formed when water touches a sponge.

Enchantments on items without prior-work anvil penalty

While all enchantments obtainable in survival are renewable, for treasure enchantments the only renewable way to get them on most items is by using an anvil to combine the item with a renewable enchanted book. Using an anvil in this way causes the item to gain prior work penalty, increasing the cost of future anvil use. Similar limitations apply to some high level enchantments, which cannot be renewably obtained on items with insufficient enchantability without using an anvil.

This renders most types of items that have at least one of these enchantments without having any prior-work penalty non-renewable. Many of these item variants are unobtainable in survival, but some of them can be found in the loot chests of various generated structures.

Enchantment Items Sources
Curse of Binding Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsGolden HelmetGolden ChestplateGolden LeggingsGolden BootsIron HelmetIron ChestplateIron LeggingsIron BootsLeather CapLeather TunicLeather PantsLeather Boots Diamond armor can be found in end city and bastion remnant chests.
Golden armor can be found in bastion remnant and ruined portal chests.
Iron armor can be found in end city chests.
Leather armor can be found in shipwreck supply chests.
Curse of Vanishing Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsDiamond SwordDiamond PickaxeDiamond ShovelGolden HelmetGolden ChestplateGolden LeggingsGolden BootsGolden SwordGolden PickaxeGolden ShovelGolden AxeGolden HoeIron HelmetIron ChestplateIron LeggingsIron BootsIron SwordIron PickaxeIron ShovelCrossbowLeather CapLeather TunicLeather PantsLeather Boots Diamond armor, swords, pickaxes and shovels can be found in end city and bastion remnant chests.
Golden armor, hoes‌[EB apenas] and axes‌[EJ apenas] can be found in bastion remnant chests.
Golden armor, swords and tools can be found in ruined portal chests.
Iron armor, swords, pickaxes and shovels can be found in end city chests.
Crossbows and iron swords‌[EJ apenas] can be found in bastion remnant chests.
Leather armor can be found in shipwreck supply chests.
Efficiency V Diamond PickaxeDiamond Shovel Diamond shovels and pickaxes can be found in end city and bastion remnant chests.
Frost Walker I-II Diamond BootsGolden BootsIron BootsLeather Boots Diamond boots can be found in end city and bastion remnant chests.
Golden boots can be found in bastion remnant and ruined portal chests.
Iron boots can be found in end city chests.
Leather boots can be found in shipwreck supply chests.
Mending Diamond HelmetDiamond ChestplateDiamond LeggingsDiamond BootsDiamond SwordDiamond PickaxeDiamond ShovelGolden HelmetGolden ChestplateGolden LeggingsGolden BootsGolden SwordGolden PickaxeGolden ShovelGolden AxeGolden HoeIron HelmetIron ChestplateIron LeggingsIron BootsIron SwordIron PickaxeIron ShovelCrossbowLeather CapLeather TunicLeather PantsLeather Boots Diamond armor, swords, pickaxes and shovels can be found in end city and bastion remnant chests.
Golden armor, hoes‌[EB apenas] and axes‌[EJ apenas] can be found in bastion remnant chests.
Golden armor, swords and tools can be found in ruined portal chests.
Iron armor, swords, pickaxes and shovels can be found in end city chests.
Crossbows and iron swords‌[EJ apenas] can be found in bastion remnant chests.
Leather armor can be found in shipwreck supply chests.
Sharpness, Smite, or Bane of Arthropods I-V Golden Axe[EJ apenas] Golden axes with Sharpness, Smite, or Bane of Arthropods can be found in ruined portal and bastion remnant[EJ apenas] chests. In Bedrock Edition, golden axes can renewably receive any of the enchantments without gaining prior-work penalty through normal enchanting.
Sharpness V Diamond SwordIron Sword Diamond swords can be found in end city and bastion remnant chests.
Iron swords can be found in end city and bastion remnant[EJ apenas] chests.
Soul Speed I-III Golden Boots Golden boots with Soul Speed can be found in bastion remnant chests.
Thorns I-III Diamond HelmetDiamond LeggingsDiamond BootsGolden HelmetGolden LeggingsGolden BootsLeather CapLeather PantsLeather Boots Diamond armor can be found in bastion remnant chests.
Golden armor can be found in bastion remnant and ruined portal chests.
Leather armor can be found in shipwreck supply chests.
Thorns III Diamond ChestplateGolden ChestplateIron ChestplateLeather Tunic Diamond chestplates can be found in bastion remnant and rarely end city chests.
Golden chestplates can be found in bastion remnant and ruined portal chests.
Iron chestplates with Thorns III can very rarely be found in end city chests.
Leather tunics can be found in shipwreck supply chests.

Items in bastion remnant, ruined portal and shipwreck loot chests are limited to one enchantment, while items from end city chests often have multiple.

Other

These non-renewable resources can be obtained from the world outside Generated Structures, they are generally more abundant, but some may be hidden under other blocks, making them harder to find. Since they generate outside structures, they can be found even in worlds with the generate structures option disabled.

Resource Non-renewable products Sources
Ancient Debris
Ancient Debris
Netherite ScrapNetherite IngotNetherite HelmetNetherite ChestplateNetherite LeggingsNetherite BootsNetherite SwordNetherite PickaxeNetherite ShovelNetherite AxeNetherite HoeBlock of NetheriteLodestone Generates underground in the Nether, especially at low Y-levels.
Found in Bastion Remnant chests.
Cobbled Deepslate and Deepslate
Cobbled DeepslateDeepslate
Cobbled Deepslate SlabCobbled Deepslate StairsCobbled Deepslate WallPolished DeepslatePolished Deepslate SlabPolished Deepslate Stairs
Polished Deepslate WallChiseled DeepslateDeepslate BricksDeepslate Brick SlabDeepslate Brick StairsDeepslate Brick Wall
Cracked Deepslate BricksDeepslate TilesDeepslate Tile SlabDeepslate Tile StairsDeepslate Tile WallCracked Deepslate Tiles
Generates in blobs underground. Deepslate is obtained by smelting cobbled deepslate, or by mining it using a tool enchanted with Silk Touch.
Dead Bush
Dead Bush
Can be collected with shears in Badlands, desert, and giant tree taiga biomes. They can also generate in chests and potted in some desert villages.
Diamond Ores
Diamond OreDeepslate Diamond Ore
DiamondBlock of DiamondEnchantment TableJukebox
"Trail" Firework Stars & Rockets
Generates in blobs in the overworld, below Y=16.

Diamonds can also be found in chests of many generated structures. Diamond blocks also generate in "lava" and "obsidian" rooms in woodland mansions.

Unlike diamonds themselves, diamond tools and armor are renewable using certain top-level villager trades.

Emerald Ores
Emerald OreDeepslate Emerald Ore
Emerald ore generates underground in mountains biomes, usually in single-block blobs. However, emeralds are renewable via trading and as a drop from vindicators and evokers.
Nether Ores
Nether Gold OreNether Quartz Ore
Generate in medium-sized blobs in the Nether. Gold and quartz are renewable.
Ores
Coal OreIron OreRedstone Ore
Lapis Lazuli OreGold OreCopper Ore
Deepslate Coal OreDeepslate Iron OreDeepslate Redstone Ore
Deepslate Lapis Lazuli OreDeepslate Gold OreDeepslate Copper Ore
Raw IronRaw GoldRaw CopperBlock of Raw IronBlock of Raw GoldBlock of Raw Copper These ores generate underground in all biomes of the overworld. Coal ore also generates in fossils. The minerals themselves are renewable (primarily via trading), without mining the ores.
Spore Blossom
Spore Blossom
Generates in lush cave biomes in buffet or custom world types.
Tuff
Tuff
Generates in blobs underground.

Not obtainable in Survival

These resources are not obtainable as items in Survival. However, they can be encountered as blocks and some even created or manipulated in survival.

Resource Notes
Bedrock
Bedrock
Bedrock can be found at the bottom 5 levels of the overworld, the top and bottom 4 levels of the nether, and as part of end crystal structures and portals in the End, but cannot be broken or moved in current versions.
Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information.
Budding Amethyst
Budding Amethyst
Budding amethyst generates in the innermost layer of Amethyst Geodes but cannot be obtained when mined even if silk touch is used.
Chorus Plants
Chorus Plant
Chorus plants generate on the the outer end islands but cannot be obtained when mined even if silk touch is used.
End Portal Frame
End Portal Frame
Can be found in strongholds, but cannot be broken or moved in current versions.
Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information.
Farmland
Farmland
Farmland may be created by tilling renewable dirt, grass or grass paths with a hoe, but always drops dirt when mined.
Infested Blocks
Infested CobblestoneInfested StoneInfested Stone BricksInfested Mossy Stone BricksInfested Cracked Stone BricksInfested Chiseled Stone BricksInfested Deepslate
Infested blocks may be generated infinitely as silverfish infest renewable cobblestone, stone and stone bricks, but do not drop themselves when mined.

They also generate naturally in strongholds, igloos, woodland mansions and in mountains.
Infested stone was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information.

Spawners
Spawner
Spawners can be encountered in dungeons, mineshafts, strongholds, fortress, mansions, and bastion remnants, but drop only experience if mined in current versions.
Was obtainable in some versions in survival, see Tutorials/Obtaining discontinued blocks and items for more information.

Not encountered in Survival

These resources cannot be accessed, even as blocks, without using creative mode or commands.

Resource
Barriers
Barrier
Bundle
Bundle
Command Blocks
Command BlockRepeating Command BlockChain Command Block
Jigsaw Blocks
Jigsaw Block
Light
Light 15
Minecarts with Command Blocks
Minecart with Command Block
Petrified Oak Slab
Petrified Oak Slab
Player Heads
Sculk Sensor
Sculk Sensor
Spawn Eggs

Axolotl Spawn EggBat Spawn EggBee Spawn EggBlaze Spawn EggCat Spawn EggCave Spider Spawn EggChicken Spawn EggCod Spawn Egg
Cow Spawn EggCreeper Spawn EggDonkey Spawn EggDolphin Spawn EggDrowned Spawn EggElder Guardian Spawn EggEnderman Spawn EggEndermite Spawn Egg
Evoker Spawn EggFox Spawn EggGhast Spawn EggGlow Squid Spawn EggGoat Spawn EggGuardian Spawn EggHoglin Spawn EggHorse Spawn Egg
Husk Spawn EggLlama Spawn EggMagma Cube Spawn EggMooshroom Spawn EggMule Spawn EggOcelot Spawn EggPanda Spawn EggParrot Spawn Egg
Phantom Spawn EggPig Spawn EggPiglin Spawn EggPiglin Brute Spawn EggPillager Spawn EggPolar Bear Spawn EggPufferfish Spawn EggRabbit Spawn Egg
Ravager Spawn EggSalmon Spawn EggSheep Spawn EggShulker Spawn EggSilverfish Spawn EggSkeleton Spawn EggSkeleton Horse Spawn EggSlime Spawn Egg
Spider Spawn EggSquid Spawn EggStray Spawn EggStrider Spawn EggTrader Llama Spawn EggTropical Fish Spawn EggTurtle Spawn EggVex Spawn Egg
Vindicator Spawn EggVillager Spawn EggWandering Trader Spawn EggWitch Spawn EggWither Skeleton Spawn EggWolf Spawn EggZoglin Spawn EggZombie Spawn Egg
Zombie Horse Spawn EggZombie Villager Spawn EggZombified Piglin Spawn Egg

Structure Blocks
Structure BlockStructure Void


Bedrock Edition

These resources are not renewable in Edição Bedrock, even though they are in Edição Java.

Resource Non-renewable products Reason for discrepancy
Clay
Clay
Clay BallTerracotta Bedrock Edition lacks villager raid reward gift, which would make clay renewable.

These items are non renewable in Edição Bedrock, and are not items at all in Edição Java.

Resource Notes
Chemistry Products
Orange SparklerBlue SparklerRed SparklerPurple SparklerGreen SparklerUnderwater TNTIce BombHeat Block
Underwater TorchBlue TorchRed TorchPurple TorchGreen TorchBleachOrange Glow Stick
White BalloonHardened GlassHardened Glass Pane
Not encountered in survival
Chemistry Equipment
Compound CreatorElement ConstructorLab TableMaterial Reducer
Not encountered in survival
All Elements and Compounds
HydrogenGarbageAluminum Oxide
Not encountered in survival
Medicines
Antidote
Not encountered in survival
Potion of Decay
Potion of DecaySplash Potion of DecayLingering Potion of Decay
Can be obtained by using a glass bottle on a very rare cauldron filled with potion of decay found in a swamp hut. However, arrows of decay are renewable through trading.
Tall Seagrass
Seagrass
Tall seagrass can be created by applying bone meal to normal seagrass. However, breaking tall seagrass with shears drops 2 normal seagrass.
Technical Blocks Technical blocks are blocks such as portal blocks and fire, whose main functions are strictly tied to the usage of other blocks and items.

Many can be generated renewably in the world, but they cannot be acquired as items through normal survival gameplay.

Java Edition

These resources are not renewable in Edição Java, even though they are in the Edição Bedrock.

Resource Non-renewable products Reason for discrepancy
Netherrack

Crimson NyliumWarped Nylium When Nether portals generate in the air, they do not create netherrack like they do na Edição Bedrock.
Grass Path
Grass Path
Grass paths may be created by right clicking renewable grass blocks with a shovel, but drop dirt when mined. Thus, they are obtainable only na Edição Bedrock.

These items are non renewable in Edição Java, and are not items at all in Edição Bedrock.

Resource Notes
Debug Stick
Debug Stick
Not encountered in survival
Knowledge Books
Knowledge Book
Not encountered in survival
Unbrewable Potions
Potion of LuckSplash Potion of LuckLingering Potion of LuckArrow of LuckUncraftable PotionUncraftable Splash PotionUncraftable Lingering PotionUncraftable Tipped Arrow
Not encountered in survival

Peaceful difficulty

These resources are not renewable while playing in peaceful difficulty as their renewable methods of obtaining require the spawning of hostile mobs. (Previously mentioned non-renewable resources are removed from the products list).

Piglins still spawn in peaceful difficulty. By killing piglins, the player can sometimes obtain golden swords, then smelt them into gold nuggets. This makes gold renewable, along with all items obtainable via bartering.

Going to the End almost always requires the use of eyes of ender, which are unobtainable in peaceful difficulty, to activate the End portal, with the chances of requiring none being only 1 in a trillion for each end portal. Therefore, resources exclusive to the End can also be considered unobtainable and therefore non-renewable in peaceful difficulty.

Resource Non-renewable products Remaining sources Reason for discrepancy
Brewing fuel
Blaze Powder
Mundane PotionThick PotionAwkward PotionPotion of Night VisionPotion of LeapingPotion of SwiftnessPotion of SlownessPotion of Water BreathingPotion of HealingPotion of HarmingPotion of PoisonPotion of RegenerationPotion of StrengthPotion of WeaknessPotion of the Turtle MasterPotion of Slow FallingSplash Water BottleMundane Splash PotionThick Splash PotionAwkward Splash PotionSplash Potion of Night VisionSplash Potion of InvisibilitySplash Potion of LeapingSplash Potion of SwiftnessSplash Potion of SlownessSplash Potion of Water BreathingSplash Potion of HealingSplash Potion of HarmingSplash Potion of PoisonSplash Potion of RegenerationSplash Potion of StrengthSplash Potion of WeaknessSplash Potion of the Turtle MasterSplash Potion of Slow FallingLingering Water BottleMundane Lingering PotionThick Lingering PotionAwkward Lingering PotionLingering Potion of Night VisionLingering Potion of InvisibilityLingering Potion of LeapingLingering Potion of Fire ResistanceLingering Potion of SwiftnessLingering Potion of SlownessLingering Potion of Water BreathingLingering Potion of HealingLingering Potion of HarmingLingering Potion of PoisonLingering Potion of RegenerationLingering Potion of StrengthLingering Potion of WeaknessLingering Potion of the Turtle MasterLingering Potion of Slow FallingArrow of Splashing Potions of Healing II and splash potions of Weakness generate in end ships and igloos, respectively. All other potions (excluding water bottles and potion of Invisibility, which are renewable) are unobtainable.

Potions of Water Breathing and potions of Regeneration can be found in buried treasure.‌[EB apenas]

All potions and splash potions are still obtainable as those can generate in each swamp hut cauldron but are non-renewable.‌[EB apenas] Potions of Fire Resistance can be obtained from bartering

Brewing requires blaze powder, which is unobtainable, as blazes do not spawn in peaceful difficulty.
Blaze Rod
Blaze Rod
Brewing StandEnd RodBlaze PowderMagma CreamMagma BlockEye of EnderEnder ChestEnd CrystalEnd StoneEnd Stone BricksEnd Stone Brick StairsEnd Stone Brick SlabEnd Stone Brick WallMundane PotionPotion of SlownessPotion of StrengthSplash Mundane PotionSplash Potion of SlownessSplash Potion of StrengthMundane Lingering PotionLingering Potion of Fire ResistanceLingering Potion of SlownessLingering Potion of Strength End rods, and ender chests generate in end city ships, while brewing stands generate in end city ships, igloo basements and village temples. However, fire charges, potion of Fire Resistance and splash potion of Fire Resistance can be bartered with piglins. Blazes do not spawn in peaceful difficulty.
Chorus Flower
Chorus Flower
Chorus FruitPopped Chorus FruitPurpur BlockPurpur PillarPurpur StairsPurpur Slab Not obtainable if the End is inaccessible.
Clay
Clay (block)
Clay (ball) Terracotta Generates at the bottom of rivers, lakes, and swamps, and inside mason houses in plains, savanna and desert villages. Clay balls generate in mason houses chests, while terracotta generate in mason houses and badlands biomes. Clay is renewable as a gift from villagers when the player gains Hero of the Village. Clay is non-renewable in Peaceful difficulty because raids cannot be triggered.
Coal
Coal
Block of Coal Coal can be obtained from coal ore or generated chests. Wither skeletons do not spawn in peaceful difficulty.
Copper Ingot
Copper Ingot
Copper Block Exposed Copper Block Weathered Copper Block Oxidized Copper Block Cut Copper Exposed Cut Copper Weathered Cut Copper Oxidized Cut Copper Waxed Block of Copper Waxed Exposed Copper Waxed Weathered Copper Waxed Oxidized Copper Waxed Cut Copper Waxed Exposed Cut Copper Waxed Weathered Cut Copper Waxed Oxidized Cut Copper Cut Copper Stairs Exposed Cut Copper Stairs Weathered Cut Copper Stairs Oxidized Cut Copper Stairs Waxed Cut Copper Stairs Waxed Exposed Cut Copper Stairs Waxed Weathered Cut Copper Stairs Waxed Oxidized Cut Copper Stairs Cut Copper Slab Exposed Cut Copper Slab Weathered Cut Copper Slab Oxidized Cut Copper Slab Waxed Cut Copper Slab Waxed Exposed Cut Copper Slab Waxed Weathered Cut Copper Slab Waxed Oxidized Cut Copper Slab Lightning Rod Spyglass Copper ingots can be obtained by smelting raw copper. Drowned do not spawn in peaceful difficulty.
Dragon's Breath
Dragon's Breath
Besides the fact that this resource is not obtainable if the End is inaccessible, the Ender Dragon will not shoot dragon fireballs in peaceful difficulty, preventing their collection.
Ghast Tear
Ghast Tear
End CrystalEnd StoneEnd Stone BricksEnd Stone Brick StairsEnd Stone Brick SlabEnd Stone Brick WallMundane PotionPotion of RegenerationMundane Splash PotionSplash Potion of RegenerationMundane Lingering PotionLingering Potion of Regeneration Potions of regeneration can be found in buried treasure.‌[EB apenas]

A random potion can be found in each swamp hut cauldron.‌[EB apenas]

Ghasts do not spawn in peaceful difficulty.
Mob Heads
Wither Skeleton SkullSkeleton SkullZombie HeadCreeper Head
Wither RoseNether StarBeacon

Banner PatternBanner Pattern "Creeper" and "Skull"
"Creeper" and "Skull" Charge Banners
"Creeper-Shaped" Firework Stars & Rockets

These mobs do not spawn in peaceful difficulty.
Music Disc
Music Disc 13Music Disc CatMusic Disc BlocksMusic Disc ChirpMusic Disc FarMusic Disc MallMusic Disc MellohiMusic Disc StalMusic Disc StradMusic Disc WardMusic Disc 11Music Disc Wait
13 and Cat can be found in dungeons and woodland mansions chests. Na Edição Bedrock, Mellohi and Wait can be found in buried treasure chests, while others are unobtainable in peaceful difficulty. Neither creepers nor skeletons spawn in peaceful difficulty.
Ominous Banner
Ominous Banner
8 ominous banners generate in every pillager outpost. Pillager raid captains do not spawn in peaceful difficulty.
Prismarine Shard and Crystals
Prismarine ShardPrismarine Crystals
PrismarinePrismarine BricksDark PrismarinePrismarine StairsPrismarine Brick StairsDark Prismarine StairsPrismarine SlabPrismarine Brick SlabDark Prismarine SlabPrismarine WallSea Lantern Prismarine crystals can be found in generated buried treasure chests.
Prismarine crystals are obtained from sea lanterns.
Prismarine, prismarine bricks, and sea lanterns generate in ocean monuments, prismarine and sea lantern also generate in ocean ruins or are crafted from these blocks.
Guardians do not spawn in peaceful difficulty.
Shulker Shell
Shulker Shell
Shulker Box White Shulker Box Orange Shulker Box Magenta Shulker Box Light Blue Shulker Box Yellow Shulker Box Lime Shulker Box Pink Shulker Box Gray Shulker Box Light Gray Shulker Box Cyan Shulker Box Purple Shulker Box Blue Shulker Box Brown Shulker Box Green Shulker Box Red Shulker Box Black Shulker Box Dropped by shulkers, which still spawn during end city generation in peaceful difficulty, but cannot damage the player. Besides the fact that these resources are not obtainable if the End is inaccessible, shulkers will not shoot shulker bullets in peaceful difficulty, preventing the generation of more shulkers.
Spider Eye
Spider Eye
Fermented Spider EyePotion of SlownessPotion of HarmingPotion of PoisonPotion of WeaknessSplash Potion of InvisibilitySplash Potion of SlownessSplash Potion of HarmingSplash Potion of PoisonSplash Potion of WeaknessLingering Potion of InvisibilityLingering Potion of SlownessLingering Potion of HarmingLingering Potion of PoisonLingering Potion of Weakness Found in certain generated chests.
Splash potions of weakness generate in igloos.

A random potion can be found in each swamp hut cauldron.‌[EB apenas]

Spiders and witches do not spawn in peaceful difficulty.
Totem of Undying
Totem of Undying
Dropped by evokers, which still spawn during woodland mansion generation in peaceful difficulty, but cannot damage the player. Raids do not occur in peaceful difficulty. Totems of undying are also not renewable in easy difficulty, since raids do not last long enough to spawn evokers.
Trident
Trident
Drowned do not spawn in peaceful difficulty.