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Este não é um histórico de versões ou de mudanças oficial. Para a lista oficial, visite o website da Mojang.
Para versões anteriores à 1.11, por favor, verifique site da Mojang.
Para versões anteriores à Beta 1.8, por favor, verifique o blog do Notch, o Word of Notch.
Esse artigo fala sobre atualizações anteriores para a versão de PC. Para estágios de desenvolvimento mais antigos e outros usos, veja Histórico de versões (desambiguação). Para versões de desenvolvimento, veja Histórico de versões/Versões de desenvolvimento. Para o Pocket Edition, veja Histórico de versões da Pocket Edition. Para o Xbox 360 Edition, veja Histórico de versões da Xbox 360 Edition.

Um (?) denota que a informação da versão presente aqui é adivinhar-obra, possivelmente incorreta. Bugs conhecidos na última versão estável podem ser relatados no Rastreador de problemas oficial, eles não devem ser relatados aqui.

Versão Data de Adição Resumo de Adições
1.6.4 September 19, 2013[1]


  • Includes 1.6.3 fixes.
    • 1.6.3 skipped, released as pre-release only.[2]
  • Added server.properties option player-idle-timeout
    • Kicks players from server when idle for that many minutes, defaults to disabled (0).
Fixed 1 bug:
  • MC-15547 – Structures (witch huts, nether fortresses etc.) don't get saved with the world file
    • In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b
  • Fixed handshake exploit
1.6.2 July 8, 2013[3]



  • Baby Zombies and baby Zombie Pigmen now spawn naturally.
  • Baby Zombies and baby Zombie Pigmen can also be spawned with a spawn egg.

Bug Fixes

Fixed 49 bugs:
  • MC-149 – Powered pistons drop as items in creative
  • MC-1545 – Player's and Horses head while riding having strange behavior when looking at the skin in the inventory
  • MC-5770 – When putting a sign in front of water it keeps running
  • MC-7486 – Trapped Chest looks like Regular Chest in inventory / item frame
  • MC-12962 – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • MC-13167 – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • MC-13632 – Horses can be pushed into blocks and then take suffocation damage
  • MC-13695 – Ctrl+Click = Right Click on Mac not working
  • MC-13949 – Leads attached to mobs drop as items when right clicked in creative
  • MC-14157 – Numlock Enter not recognized as Return
  • MC-14359 – Direct Connect does not remember port
  • MC-14415 – Rope part of the leash turns invisible in some angles
  • MC-15024 – Hay blocks can not be crafted back into wheat
  • MC-15161 – Gliding crosshair when on a saddled horse
  • MC-15547 – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • MC-15616 – Rows of Vertical Piston Extenders have a 25-50% failure rate while retracting
  • MC-16170 – Unarmored horses appear as wearing diamond armor
  • MC-16222 – Baby Zombies are far too fast
  • MC-16264 – "Ghost" Horse Armor - Can only be fixed by totally restarting Launcher. Shutting down Client isn't enough.
  • MC-16267 – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • MC-16330 – Dispensed renamed container minecarts do not remember their name
  • MC-16761 – Sprint does not happen straight away
  • MC-17673 – Distorted fonts when using a converted texture pack on startup
  • MC-18365 – Breaking sound and particles appear when placing water/lava into another source block
  • MC-18435 – Objective health doesn't show the correct health when you wear armor
  • MC-18627 – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • MC-18666 – Taking dragon damage causes the player to leave GUI of an object
  • MC-18676 – Comparator/hopper chaos
  • MC-18828 – /clear command causes problems with animations of held items
  • MC-18976 – Health boost resets additional health every 30 seconds
  • MC-19082 – Signs placed on Fences don't have Text
  • MC-19509 – Health regenerates slower on peaceful when riding an entity
  • MC-19585 – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • MC-19592 – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • MC-19602 – Servers have connection errors.
  • MC-19605 – the /playsound command does not work with @a when >1 player passes the query
  • MC-20050 – Minecraft 1.6.1 demo has crashed
  • MC-20169 – Missing library starting the game
  • MC-20331 – Dying inside the portal
  • MC-21145 – Demo crashes when unable to find 'name' of a bound mousebutton
  • MC-21172 – Resource pack crashes
  • MC-21436 – Nested colors in json chat don't work
  • MC-21965 – Mob's name is not translated in death messages (fixed only on LAN)
  • MC-22375 – Game unplayable / development console getting spammed with Stacktrace
  • MC-22401 – Cannot pick block lead in creative.
  • MC-22454 – Item frame with clock breaks upon entering world
  • MC-22459 – Chat and Scoreboard showing the team name instead of player names
  • MC-22468 – Only baby Zombies spawn.
  • MC-22879 – Tame Wolves try to kill Horses
  • MC-23928 – Default vanilla font has certain broken characters when italic, such as /\()xkQ48%^
1.6.1 (Horse Update) July 1, 2013[4]


(inclui 1.6)


  • Resource pack system
  • Attribute system
    • Item attributes using NBT tags:
      • Attributes can be additive, subtractive and multiplicative using a set value
      • Some items have default modifiers in place of previously hard-coded attributes
      • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
    • Entity attributes:
      • These properties can now be changed as easily as any other NBT attribute
      • Entity speed, base health, base attack
    • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
Improvements & changes
  • Support for Java 5 and PowerPC users will be dropped[9][10]
    • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system
    • Lots of messages should be translated now that were not previously
    • Messages are now better modularized
    • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
    • Color can be specifically designated, preventing leakage into further messages
    • Updated language files and fixed missing strings
  • Launcher
    • Increases performance and stability
    • Minecraft game icon changed to a crafting table, presumably to differentiate between game and launcher
    • Allows LWJGL to be updated, fixing many launcher bugs
    • Supports multiple versions/installs[11]
    • Self updatable.[11]
    • New password storing system [12]
    • More user friendly.[13]
    • A major step towards the Plugin API.[13]
    • New authentication system - "Yggdrasil", which is more secure and has more features
  • Minecraft Realms
    • Added handling of invitations
    • Added resetting realm with one of provided realm templates
    • Added viewing backups for a realm and the ability to restore them
    • Added setting the owner of a realm as game master operator
    • Added confirmation screens for various actions such as deleting a realm
    • Ability to leave someone else’s realm that previously accepted invitation for
    • Fixed game mode and game difficulty issue
    • Minor GUI fixes for better usability


  • Status effects
    • Health Boost effect
      • Gives player 4 (<span class="nowrap" title="Erro de expressão: Operador / inesperado. hearts">♥♥) base health; extra health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
    • Absorption effect
      • Gives player 4♥♥ "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
      • Can be acquired ingame by the command /effect <playername> 22 <duration in seconds> <amplifier> or by eating either tier of Golden Apple
    • Saturation effect
      • Causes food meter to be replenished by 1 (🍗) per tick.
      • Can be acquired ingame by the command /effect <playername> 23 <duration in seconds> <amplifier>
  • Commands
    • /spreadplayers
      • Spreads certain players from an origin point
      • Has a Max Spread and Minimum Distance from player to player
      • Can be used with the teams scoreboard functionality to spread team members to the same location
    • /playsound
      • Can use to play sound to player
      • Can change the pitch and/or volume
      • Can use sound from resource pack
    • Added /gamerule arguments
      • naturalRegeneration
        • Toggles natural health regeneration
      • doDaylightCycle
        • Toggles the day-night cycle (the sun stops moving and stays where it is)
Improvements & changes
  • Riding mounts
    • When riding a mob, its health is on the Heads-up display
    • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Shift Esquerdo by default)
    • Boat controls have been changed from the A, S, and D keys to mouse control[14]
  • Respiration enchantment
    • Now also helps seeing underwater
  • Changed the idea of mob difficulty[15]
    • Regional difficulty: The longer you spend in one area, the harder it gets
    • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips
    • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
    • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect
    • Balanced to improve gameplay
      • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
      • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Hunger
    • Natural health regeneration now costs hunger points/saturation points
  • Creative mode
    • It is no longer possible to break blocks with swords in Creative mode

Blocks & items

  • Horse Armor
    • Exist in diamond, iron and gold variants
    • Cannot be crafted. Can only be found in most types of generated chests, including in Dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
  • Horse Spawn Egg
    • Works like any other spawn egg
    • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
    • Sometimes a Donkey will be spawned instead
  • Hay Bale
    • Can be placed in all orientations
    • Crafted with wheat in a 3x3 arrangement
  • Lead
    • Can be used to bind mobs to fences or lead them around
    • Right click mob first, then right-click fence or right-click the mob again to get the leash back
    • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets
    • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
    • Can be placed on any block (even translucent ones)
  • Name Tag
    • Found in dungeon chests
    • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay
    • Obtained by smelting a clay block in a furnace
  • Stained Clay
  • Block of Coal
    • Crafted with 3x3 coal.
    • Crafted only with coal, not charcoal.
    • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
Improvements & changes
  • Charcoal
    • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
    • Retextured subtly, it now has a border around it
  • Saddle
    • You can now put a saddle on a horse [16]
  • Redstone Comparator
    • Now give out a signal for Cauldrons and End Portal frames depending on their state
      • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
      • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple
    • Golden apples now require gold ingots instead of gold nuggets to craft
    • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon
    • Glistering melons now require 8 gold nuggets
  • Spawn Eggs
    • Spawn eggs work on water
  • Command Blocks
    • Can no longer be mined or destroyed in Survival mode
  • Lava
    • Now decays properly
  • Flint and Steel
    • Now loses durability when igniting TNT


  • Horses
    • Creation assisted & inspired by DrZhark of Mo' Creatures
    • To tame, ride them and get thrown off a few times until hearts appear
    • Can be bred using Golden Apples & Golden Carrots
    • Drop Leather when killed
    • Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
    • Baby Horses can be grown the same way
    • Players riding saddled Horses are granted full control over the Horse's movement
    • Color, style, maximum health, jump height and speed vary between Horses
    • Open your inventory, right click a Horse or press the inventory key while holding LSHIFT and looking at a Horse to access their inventory to deal with their storage, armor and saddle
    • Rarely spawn in small groups
  • Donkeys
    • Like horses, but smaller and grey, and can carry chests with 15 slots on their saddles
  • Mules
    • Obtained by breeding a horse with a donkey
    • Can wear chests on their saddles, just like donkeys
    • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
    • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
Improvements & changes
  • All mobs
    • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
    • Now spawn in groups again
  • Zombies
    • Now have a small chance to spawn additional zombies when damaged or not being looked at
    • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
    • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
    • Now have sounds for trading, getting hurt and other things
  • Spiders
    • Now have a chance to spawn with potion effects

World Generation

Improvements & changes
  • Deserts
    • No longer contain water lakes
  • The Nether
    • Added chest generation in Nether Fortresses[17]

Bug fixes