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Predefinição:Block

O bloco de estrutura é usado para gerar estruturas manualmente. Eles também podem ser usados ​​para salvar e carregar estruturas, junto com blocos de estrutura vazia.

Obtendo

Blocos de estrutura e vazios de estrutura estão disponíveis apenas usando os comandos /setblock, /fill ou /give, entretanto, podem ser obtidos no inventário no modo criativo ‌[Edição Education apenas]. Os blocos de estrutura quando colocados são inquebráveis ​​na sobrevivência e têm a mesma resistência à explosão que a rocha. Isso é semelhante ao bloco de comando.

Usando

Quando colocado e tocado no bloco, a interface abre. A Interface abre apenas se o player estiver no modo Criativo e tiver as permissões adequadas. Uma vez que uma estrutura é nomeada, seu nome aparece acima do bloco de estrutura quando destacado, precedido pelo modo de bloco (por exemplo, Salvar:"Casa").‌[Edição Java apenas]

Antes de ser colocado, o bloco de estrutura usa uma textura "em branco" no inventário, uma textura que não é usada quando em um bloco colocado.

Um pistão não pode mover um bloco de estrutura, mas pode mover um vazio de estrutura.‌[EJ apenas]

As estruturas salvas apenas na memória têm uma prioridade mais alta do que as estruturas com o mesmo nome que foram salvas no disco. Para remover uma estrutura da memória ativa, os jogadores precisam sair e recarregar em seus mundos.

Alternar entre os modos preserva as configurações do bloco de estrutura sempre que possível.

Modo Salvar

StructureSaveGUI

Interface do modo de salvamento para edição Java

Structure Block Bedrock ClassicUI

Interface do modo de salvamento para edição Bedrock

O modo Salvar permite ao jogador destacar uma estrutura no mundo e salvá-la em um arquivo.

Nome da Estrutura
O nome da estrutura é inserido nesta caixa de texto. Letras maiúsculas ‌[EJ apenas] e caracteres especiais não são permitidos. Sublinhados (_) e hifens (-) são permitidos. Ele tem o prefixo "mystructure:" por padrão.


Posição relativa
Insira os valores X, Y e Z para a estrutura aqui, com base na posição do bloco de estrutura. Define a origem do contorno da estrutura.
Distância máxima permitida do bloco de estrutura, na Edição Java é de 48 blocos em qualquer direção e 64 na direção horizontal e 256 na vertical na Edição Bedrock.


Mostrar blocos invisíveis ‌[EJ apenas]
Exibe o Ar e blocos vazios de estrutura como pequenos cubos coloridos. Cubos vermelhos significam estrutura vazia, enquanto cubos azuis significam ar. Essa opção é desligada por padrão.
Tamanho da Estrutura
Insira os valores X, Y e Z para definir a distância das coordenadas da Posição Relativa. Isso define o canto oposto da estrutura e define seu tamanho.
O tamanho máximo da estrutura é 48x48x48 na Edição Java e 64x256x64 na Edição Bedrock.
Quando bem-sucedido, gera um contorno branco ao redor da estrutura.‌[EJ apenas] na Edição Bedrock, o contorno é verde, azul ou vermelho (dependendo do eixo) e o design de visualização pode ser usado para ver cada camada da estrutura fragmentada e para alterar o tamanho da estrutura a ser salva.
Detect structure size and position ‌[EJ apenas]
Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
The name of the structure in the save block must match the name within the corner block, or the size calculation fails.
Remove blocks ‌[EB apenas]
While saving the structure, doesn't include any blocks within structure.
Include entities
While saving the structure, saves any entities within the structure as well
Save
When all coordinates and a structure name have been entered, press this button to save the structure to a file. The name of the structure is the name of the file.
Structures can be saved to a file on disk only by manually pressing this button. If a structure block in Save mode is instead powered by redstone, the structure is saved only in memory by default. This is the case even if a file for that structure already exists on disk. Reloading the world clears any structures stored in memory. Na Edição Bedrock, the player can set up the structure block so that it saves to the disk even when automated with redstone.
By default, structure blocks are saved in the minecraft namespace. This can be changed by prefixing the structure name with <namespace>: in the structure block.
Na Edição Java, structures are saved in .minecraft/saves/(WorldName)/generated/(namespace)/structures. [note 1]
  1. Structures created in versions before 1.13 are saved in .minecraft/saves/(WorldName)/structures.
Na Edição Bedrock, structures are saved together with other world data rather than a standalone file.
Export ‌[EB apenas]
Used to export a structure into a .mcstructure file, which can be used to load from the structures folder of a behavior pack. If the structure contains a custom block from a behavior pack, then the block is also saved on the structure block.

Load

StructureLoadGUI

Load Mode GUI for Java Edition

Structure Block Bedrock ClassicUI Load

Load Mode GUI for Bedrock Edition

Load mode allows the player to load and rotate saved structure files.

Structure Name
The path and name of the structure file to load from.
Name is case sensitive; it must match exactly with the name of the saved structure.
This may be a file found in the /data/minecraft/structures/<folder_name> folders in minecraft.jar. To load from a folder, simply type <folder_name>/<structure_name>. The following folders exist:
Relative Position
The X, Y, and Z coordinates of the corner in which to generate the structure, based on the position of the structure block, as long as the coordinates are within -64 and 64.
Show bounding box
Highlights the outline of the structure; on by default.
Structure Integrity and Seed
Removes random blocks that compose the structure based on a user-defined seed.
Lower integrity values result in more blocks being removed. The integrity value must be between 0.0 and 1.0.
Include entities
Include any entities saved in the structure file when loading the structure. Off by default.
Rotation (0, 90, 180, 270)
Sets the rotation of the structure to 0° (no rotation), 90° clockwise, 180° clockwise, and 270° clockwise (or 90° counter-clockwise).
Mirror (¦, <>, ^v)
Sets the mirroring of the structure to none (¦), left to right (<>), or front to back (^v). At 0° rotation <> mirrors across the X-axis and ^v mirrors across the Z-axis.
Load
Type in the name of the structure and press this button once to prepare the outline preview of the structure. When satisfied with the position, press again to generate the structure.This process may also be automated with the use of redstone.

Corner

StructureCornerGUI

Corner Mode GUI

Corner mode‌[Edição Java apenas] allows for an easier and automatic size calculation while saving or loading structures.

To use, place on the opposite corner of a save structure block or a second corner structure block. Then, using a save block, press "DETECT".
When successful, a white outline appears.
Structure Name
The name of the structure on which to calculate the size and position.
Name is case sensitive; it must match exactly with the name provided by the complementary save or corner structure block.

Data

StructureDataGUI

Data Mode GUI

Data mode‌[Edição Java apenas] can be used only during natural generation. They mark the location to run a function specified by its metadata input, which can be used only for relevant structures. The structure block is removed afterward. This mode is the default mode when a structure block is first placed.

Custom Data Tag Name
The name of the function to run.
Igloo
"chest" - sets the loot table for a chest beneath the structure block to "chests/igloo_chest" and sets the loot table seed dependent on the world seed.
End city
"Chest" - Sets the loot table for a chest beneath the structure block to "chests/end_city_treasure" and sets the loot table seed dependent on the world seed.
"Sentry" - Creates a shulker at the location of the structure block.
"Elytra" - Creates an item frame entity with an elytra item inside it at the location of the structure block.
Woodland mansion
"ChestSouth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestNorth" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestEast" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"ChestWest" - Sets the loot table for a chest that replaces the structure block to "chests/woodland_mansion" and sets the loot table seed dependent on the world seed.
"Mage" - Creates an evoker at the location of the structure block.
"Warrior" - Creates a vindicator at the location of the structure block.
Ocean Ruin
"chest" - Creates a chest at the location of the structure block, setting its loot table to either "chests/underwater_ruin_big" or "chests/underwater_ruin_small", with seed dependent on the world seed.
"drowned" - Creates a drowned at the location of the structure block.

3D Export

ExportModeBedrock

Export Mode GUI

3D Export mode‌[Edição Bedrock apenas], is similar to save mode, but the structure is saved as a 3D render rather than as an actual structure.[1] Therefore, structures saved this way can be viewed, but cannot be generated via load mode.

Structure Name
Enter the name of the structure. Case sensitive. The player must enter a file name in order to export.
Relative Position
Enter the X, Y, and Z values for the structure here, based on the position of the structure block. Sets the origin of the structure outline.
Maximum allowed distance from the structure block is 64 blocks in any direction.
Structure Size
Enter the X, Y, and Z values to set the distance from the Relative Position coordinates. This sets the opposite corner of the structure, and defines its size.
Maximum structure size is 64×256×64.
Detect structure size and position
Automatically calculates the size and position of the structure using a corner block placed on the opposite corner of the structure.
The name of the structure in the save block must match the name within the corner block, or the size calculation fails.
Include entities
While saving the structure, saves any entities within the structure as well.
Include players
While saving the structure, saves any players within the structure as well.

Structure void

Arquivo:VoidAndAir.png

The difference between air (left) and structure void (right) when "show invisible blocks" is enabled.

Structure void can be placed as part of a structure and are ignored when the structure file is saved.

This results in the blocks at the location where the structure is placed being maintained and not being overridden. For example, if a player saves a 2 block high structure with air at the top and a structure void at the bottom, and loads it into a 2 block high area of stone, the top block becomes air but the bottom stays stone.
na Edição Java, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode. Blocks can also replace structure voids similarly to snow and grass
na Edição Bedrock, structure void block's hitboxes are the same as a full block, and, similar to barriers, appear when held by the player. Unlike Java Edition, they can support blocks such as signs, torches, and redstone.

As there is no collision box, entities can pass through, although liquids cannot.

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