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The villages.dat file located in the data folder of every Minecraft level is used to store information about the villages in the level. It is stored as a GZip'd NBT file.

NBT Structuur[]


  • :: The root tag.

    •  data:

      •  Tick:: Internal clock.

      •  Villages:: List of Byte tags when empty, list of Compound tags otherwise.

        • :: A village.

          •  ACX:: Aggregate of the x-coordinates of all houses.

          •  ACY:: Aggregate of the y-coordinates of all houses.

          •  ACZ:: Aggregate of the z-coordinates of all houses.

          •  CX:: X coordinate of the village center.

          •  CY:: Y coordinate of the village center.

          •  CZ:: Z coordinate of the village center.

          •  Golems:: The number of Iron Golems.

          •  MTick:: Last time a villager was killed by a mob, or by a damage source that's not related to an entity while a player was nearby.

          •  PopSize:: The number of Villagers.

          •  Radius:: Radius of the village.

          •  Stable:: Last time a house was added to the village.

          •  Tick:: Internal clock.

          •  Doors:: The doors in the village.

            • :: A door.

              •  IDX:: Specifies the inside direction along x.

              •  IDZ:: Specifies the inside direction along z.

              •  TS:: Last time a villager was nearby.

              •  X:: X coordinate.

              •  Y:: Y coordinate.

              •  Z:: Z coordinate.

          •  Players:: List of Byte tags when empty, list of Compound tags otherwise.

            • :: A player who has traded or harmed villagers.

              •  Name:: The name of the player.

              •  S:: The social rank of the player. Can be negative. Goes up with trading and down with harming villagers.


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