| 1.3.2 Pre-release[5]
|
August 14, 2012
|
- Grote eiken bomen hebben nu ook zijwaardse blokken.
- U kunt nu kiezen met de F1 toets om de server adressen te verbergen.
Minecraft 1.2 Snapshots
| Version
|
Date of Addition
|
Additions Summary
|
Download
|
| 1.2.5 Pre-release[18] |
March 30, 2012 |
- Added shift clicking support in furnaces.
- Added method to easily acquire blocks you have selected in the world in Creative mode using the "pick block" key.
- Made the Direct Connect dialog remember the last IP for the current session.
- Made cats less eager to sit on things.
- Made cats less patient.
- Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
Bug fixes:
- Fixed issues detecting certain links in chat.
- Fixed wild ocelots behaving like tamed cats.
- Fixed various chat crashes.
- Fixed world generation failing under certain circumstances.
- Fixed issues turning off sound under certain circumstances.
- Fixed ghost entities in multiplayer[18].
- Fixed crash when pasting certain characters in chat.
- Fixed slash ‘/’ key not behaving correctly in certain environments.
- Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server).
- Fixed not being able to click coloured links.
- Fixed potential issue with village door detection (which could cause too many villagers).
- Fixed using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
Notable bugs: (Complete bug list)
- Gives the block's drop rather than the block itself. For example, picking Stone will give Cobblestone, picking a Grass Block will give Dirt, a Gravel block will give Gravel or Flint, Leaves will give a Sapling, Snow Plate gives a Snowball and so on.
- If you try to pick the front of a extended piston, it will give you the piston arm block.
- While your crosshair is on any part of any mob, you will get Bedrock.
- When you pick Lapis Lazuli ore it will give you an Ink sac.
- When picking a cake you get the actual cake block instead of the item.
- When you pick a nether portal block, you will get the actual portal block.
- When picking normal seeds placed on farmland you will get the seed block itself named 'crops'.
- When picking melon or pumpkin seeds placed on farmland you get a glitch block.
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Client
Server
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| 1.2 Preview[19] |
February 29, 2012 |
- Added a new type of Stone Brick, called Circle Stone Brick, which is only accessible in Creative Mode.
- Pressing F3 now displays what biome you are currently in. Also, raw, sky & block brightness values called rl, sl & bl respectively.
- Slabs can now be placed upside-down.
- Added mechanical sounds for Iron Golems
- When crafting Slabs, you now get 6 instead of 3
- When crafting Ladders, you now get 3 instead of 2
- Removed camera controls accidentally added in 12w08a
- Two new blocks have been added to the terrain.png file. They look similar to Sandstone but instead they contain hieroglyphics. These blocks have not been added to game yet. (
, )
Bug fixes:
- Nerfed Iron Golem spawn rate.
- Fixed bug with updating Powered rail when placing redstone.
- Fixed Stairs being placed upside down when placed on snow.
- Fixed not being able to put torches on upside-down Stairs, probably normal Stairs too.
- Fixed Jukeboxes not playing above level 128.
- Fixed not being able to grow Giant Mushrooms above level 128.
- Fixed bug with growing trees above level 128 with Bone Meal.
- Fixed crash bug with Iron Golem crafting.
- When crafting an Iron Golem, the block above them is no longer destroyed
- Fixed tamed Wolves still attacking sheep.
- Fixed some language bugs.
- Fixed some Anvil bugs.
- Fixed the client not properly handling biome values greater than 22.
- Fixed mobs spawning half as quick due to the code checking in invalid spawning places half of the time due to the new world height.
- Fixed lava lakes generating over bedrock.
- Fixed Iron Golem's texture being white or invisible.
- Fixed the Iron Golem model.
- Fixed Villagers being restless at night.
- Fixed Nether Wart dropping from Soul Sand.
- Fixed lag from Iron Golems.
- Iron Golems no longer drown.
Notable bugs: (Complete bug list)
- In the main menu and F3 monitor, the version number says 1.2, without noting it's a preview version.
- Ocelots spawn outside of jungle biomes, at least in worlds generated in older versions. (noticed in taiga biome)
- Monsters will be set to fire on direct sun only after they had been hit by the Player.
- Mobs spawn inside transparent blocks, like leaves
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Client
Server
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| 12w08a[21] |
February 23, 2012 |
- Added Iron Golem, a new utility mob.
- Removed some Canadian English stereotypes.
- Multiplayer no longer says "Go camping with your buddies, eh?"
- Added upside-down stairs.
- Many changes to the world and lighting system
- Lava ponds and flat stone areas generate on the surface more frequently.
- Fixed The End and Caverns generation.
- Redstone torches and Torches can be placed on the top of Glass
- Added camera controls (These were accidentally added. Jeb noted them as "deadmau5 camera" controls and will likely be removed again in an upcoming snapshot.)[22][23]
- Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
- Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
- Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal (but U + O doesn't work).
Notable Bugs: (Complete bug list)
- Big Trees, Birches and Pines spawn only very rarely (a rare example can be found in seed "12w08a", a pine will appear at x and z coordinates 300).
- Giant Mushrooms do not spawn in Mushroom Biomes.
- Spawning Zombies that are spawned on half-Steps will not burn in daylight until they step on a block
- Camera Controls aren't bindable and trigger when you have one of your keybinds set on theirs.
- Blacksmiths in villages are much more rare
- When you enter the portal placed above clouds level and you go back to The Overworlds you find yourself at a different place at 64th y level.
- Lighting is very buggy from the changes, and skylight does not work above the old 128 block limit without blocks, causing cave ambience to play and blocks held in a player's hand to turn dark.
- Torches cannot be placed on the side of Glass, only on top.
- Redstone torches burn out too quickly in multiplayer. (making redstone circles unusable)
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Client
Server
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| 12w07b[24] |
February 15, 2012 |
- Fixed the bug when hitting a block on fire the block gets destroyed
- Fixed crash when mobs were spawned above block 255.
- Fixed sheep animation in SMP.
Notable Bugs: (Complete bug list)
- max-build-height in the server.properties file doesn't exactly correspond to the real height limit when playing. For example, setting it to 200 will allow players to build until the level 208. So 248 is sufficient to limit it to 256.
- When higher than the render distance, one can see the sun below at midnight.
- In SMP, hearts do not appear above Villagers when they are in "Love Mode" and try to repopulate a village.
- The Zombies waves Spawn to attack villagers even if the server's option "Spawn Monsters" is set to False. (Both in SSP and SMP)
- In SMP, when creating a new world, the spawn location is not saved and is always replaced by X=0,Y=50,Z=0. New/Killed players will spawn here after the second start of the server.
- Regions with snow do not render as white on the map (whereas frozen water still renders as light blue)
- The colored spots on Spawn Eggs dropped with Q are displaced somewhat to the left when viewed in the world.
- Snow particles are improperly rendered as rain in cold biomes; snow still generates, however, and the rain sound effect cannot be heard.
- Walking mobs sometimes glitch and do circles in one spot until provoked.
- Jungle Leaves seem to drop very few saplings (SSP, untested in SMP) (Bug?)
- Lit Redstone Lamp block drops when mining a powered redstone lamp. Does not stack with normal unlit Redstone Lamp Block.
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Client
Server
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| 12w07a[24] |
February 15, 2012 |
- World file format changed to format called Anvil.
- World height is now 256 blocks instead of 128 blocks.
- Up to 4096 block IDs can be used.
- Multiplayer light calculations no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own.
- This means that chunk errors can not be fixed by placing a torch anymore
- More Canadian stereotypes then ever before!
- Villagers will repopulate villages based on how many houses there are available.
- The player may add houses to villages, provided they are enclosed with a roof and wooden door.[25][26]
- Some nights in villages will be worse than others. Referring to Zombie Invasions
- Added Redstone Lamp.
- Decreased chance for the rare mob drops.
- All animals use the new AI system now.
- Animals can now move their heads when walking.
- Baby animals will now follow wheat.
- Fixed wolf AI (They no longer teleport huge distances when the player is hit).
- Fixed zombies breaking Iron Doors.
Notable Bugs: (Complete bug list)
- On newly generated worlds, lighting is broken. Most areas are always light, unless it's night-time.
- In SMP, powering a Redstone Lamp will not update the lighting.
- Lightning updates cause stuttering.
- Caves don't generate.
- The End does not generate (only a spawn platform and a Dragon).
- As the max world height of The Nether is also increased to 256, but Nether world generation is unchanged, mobs and Mushrooms will spawn on top of the Bedrock ceiling.
- Snow does not show up on maps.
- Pickaxes enchanted with Silk Touch no longer cause Glass to drop itself when broken. (Bug?).
- Taiga biomes do not spawn trees anymore.
- Swamp biomes spawn very few trees.
- Player can glitch through walls using enderpearls. (Both in SSP and SMP)
- Zombies burn during daytime even if it is raining. (when spawned from the egg and in contact with fence)
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Client
Server
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| 12w06a[27] |
February 9, 2012 |
- Many minor bug fixes and tweaks.
- Creepers no longer explode after death.
- Villagers can no longer open iron doors.
- Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.
- Cobwebs will prevent the player from receiving fall damage.
- Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
- Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
- When stepping on a single Pressure Plate only the door on that side will open.
- When stepping on both Pressure Plates both doors will open.
- Villager's AI has been improved.
- Villagers socialize with each other and passive mobs.
- Villagers go inside for shelter when it's raining.
- Villagers run away from Zombies.
- When a player is targeted by a hostile mob, it will continue to track the player despite being attacked by other mobs.
- Zombie's AI has been improved.
- On Hard difficulty and Hardcore Mode, zombies break down Doors.
- On normal and easy Difficulty, zombies attack but will not break down Doors.
- Zombies chase and attack Villagers.
- Zombies attack doors when attempting to escape sunlight.
- Added new sounds.
- Cats meow, cry, howl, purr and hiss.
- Doors make banging sounds when Zombies attack them.
- Better movement for mobs in Water.
- Most Mobs move slower.
- Cave spiders swim extremely fast with the water stream towards the player, but seem to be almost not moving against the water stream.
- Zombie Pigmen swim fast in water.
- Added rare Item drops for mobs.
- Zombies have a rare chance to drop an Iron Ingot, Iron Helmet, Iron Shovel, or Iron Sword.
- Skeletons have a rare chance to drop a Bow or an Enchanted Bow.
- Zombie Pigmen have a rare chance to drop a Golden Helmet, Gold Ingot, Golden Sword, or an Enchanted Golden Sword.
- Pressing F1 to hide the HUD additionally disables hitbox outlines on blocks and the block breaking animation.
- Monster Spawners now show correct mobs in multiplayer.
- Snow Golems take damage from rain and water.
- Redstone Dust can now be placed over Glowstone.
Notable Bugs: (Complete bug list)
- Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit, but they will not follow or teleport to player.
- Wolves won't always follow the player after being tamed.
- Wolves teleport and attack mobs when the player is hit, even if the wolfs are sitting or far away. After that they follow the player normally. Some wolves may not attack, but teleport to the player and remain sitting.
- Zombies break down iron doors on hard difficulty.[28]
- In Singleplayer mode, mobs within the 16 block seeing radius seem not to be able to see a player if the player is 2 or more layers above the mob.[1]
- Cave Spiders sometimes do not swim.
- Redstone sometimes stays powered after removing the Redstone Torch, when you make a Redstone circuitry with Pistons that keeps pushing Blocks around.
- When running Redstone Dust over Glowstone, the signal gets cut off and doesn't continue.[2]
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Client
Server
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| 12w05b[29] |
February 3, 2012 |
- Fixed shift-clicking the result from crafting only giving half the items and consuming all leftover materials.
- Cats will now sit if right-clicked with an empty hand.
- Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
- Creepers have a slightly improved AI.
- NPC Villagers now have the ability to open and close doors.
- Creepers will run away from tamed Cats and Ocelots.
Notable Bugs: (Complete bug list)
- Villagers can't swim.
- Villagers can open iron doors with no redstone devices.
- Creepers will sometimes explode after being killed if their countdown has already started.
- When under attack, sitting Cats may teleport to the player, remaining in their sitting state.
|
Client
Server
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| 12w05a[30] |
February 2, 2012 |
- There were actually two versions of this snapshot, and the original version is no longer available. The second version would technically have been 12w05b, but since it was released so soon after the original 12w05a, jeb decided to simply replace 12w05a, and the version released the next day was named 12w05b. [31] The original 12w05a had a bug where the game would crash when right-clicking a sitting cat empty-handed, and it also had some griefing in the translation. It is for these reasons that the snapshot was updated so soon.
- Lava sounds now function.
- Many mob-related bug fixes (and some new behaviors).
- Ocelots are easier to tame, and Cats can be told to sit.
- Many small bug fixes and tweaks.
- Villagers will try to detect village houses and live in them.
- Updated language files.
- Removed some offensive translation text.
- If your home bed is missing/obstructed while you are on Canadian English, it will say "Sorry, your home bed is missing or obstructed, eh?"
- Creepers run away from cats.
- Creepers now have new AI - they stalk the player.
- Abandoned mine shafts now bridge over ravines[32]
- Enchantment tables no longer require experience in creative mode
- You can get Dead Bushes by using shears on them.
Notable Bugs: (Complete bug list)
- Shift-Clicking gives half the amount of items that you would get from repetitive left/right clicking when crafting, and can also consume additional items (eg 11 stick and 12 coal, shift-clicking the torches consumes the extra coal)
- When right-clicking a sitting cat with your bare hands, the game crashed (in 12w05a only).
- Cats are sometimes unable to be breed with fish thus only able to consume them.
- The Cat body will be broken into fragments.
- Cats only sit if your right click with an item in hand.
- Ghasts are completely incapable of movement.
- If you kill a creeper while it is initializing countdown, it's corpse will blow up.
- Villagers, while able to purposely enter a house, will not stay there.
- Villagers can get stuck trying to open a door that is unreachable.
- If a villager is exiting a house while another is entering it, they will get stuck.
- At night, if a villager fails to detect a house, it will stand still and do nothing.
- Villagers barely move their heads anymore.
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Client
Server
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| 12w04a[33] |
January 26, 2012 |
- New jungle-specific Ocelot mob that can be tamed with Raw Fish into Cats.
- Mobs in general have new a AI with new and improved behaviors.
- Skeletons and Zombies burning from sunlight will flee to darkness or jump in water.
- Mobs no longer attempt to jump over wooden fences.
- New Items:
- Fire Charge
- Jungle Sapling
- Bottle o' Enchanting (Creative Mode)
- Spawn Ocelot (Creative Mode)
- Updated language files.
- Changed Dispenser and Oak Sapling textures. (
Oak Sapling)
- Added Desert Wells, which are newly generated structures.
- Players are slowed when going through Vines due to their nature of being a collisionless ladder.
Notable Bugs: (Complete bug list)
- Cats, Ocelots, Zombies, Wolves, and Skeletons that get on non-full-height blocks will spin in circles.
- Ocelots become stuck in fences when they run into them.
- Zombies will sometimes stand still and track you only with their eyes.
- Visible lines between rows of blocks.
- A thrown Bottle o' Enchanting in SMP will not appear.
- An unruly user that wrote the Afrikaans language translation put offensive text on the singleplayer button.
- Another unruly user created a bogus language called [Ingles (Uruguay)] that contains the text "Otra razon para odiarte...", which translates to "Another reason to hate you..."
- The left side of a Ghast and Creeper's head will change to white when taking damage.
- The left side of a Creeper's head does not have light effects applied to it. (Noticeable under light level 7.)
- Zombies and Skeletons don't know the difference between water and lava when attempting to avoid sunlight. This is probably due to them only attempting to go to areas with low skylight levels, of which both water and lava have.
- A fire charge that is shot from a dispenser into water will not go out, making fire be possible underwater.
- Even when it's raining, zombies and skeletons will still occasionally attempt to avoid sunlight.
- World generates floating chunks.
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Client
Server
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| 12w03a[34] |
January 19, 2012 |
- Ladders regained their collision box
- Vines are climbable if you push into a solid block while next to them
- Added jungle biome (requires a new world) and new wood and leaf types
- Updated language files
- Dispensers dispensing Spawn Eggs will place Mobs instead of simply dispensing the eggs
- Spawn eggs are now stackable
- Zombies have new path-finding AI. Video
- Wolves have new AI and can be bred by using Chicken (Raw or Cooked), Porkchops (Raw or Cooked), Steak/Beef, and Rotten Flesh when tamed.
Notable Bugs: (Complete bug list)
- In the inventory screen, the player's head will face different directions depending on which way the player is facing in-game.
- Zombies nearly always spin on axis when unable to reach the player.
- Jungle Biomes seem to put much more strain on the GL rendering engine, causing low framerates and out of memory errors.
- Some leaves generated as part of Jungle Biomes will begin to decay immediately, as they are outside the required range of any wood needed.
- The saplings dropped from jungle tree leaves have the same sprite as the normal oak tree saplings and don't grow a jungle tree but an oak tree.
- The height of a Wolf's tail being used to gauge health is broken.
- Attempting to feed a Wolf with any meat will both heal them and put them in love mode.
- Some torches in the stronghold libraries will not correctly align with the chandelier (being one block off).
- Wolves attack Creepers.
- Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
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Client
Server
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Minecraft 1.1 Snapshots
| Version
|
Date of Addition
|
Additions Summary
|
Download
|
| 12w01a[35] |
January 5, 2012 |
- Added 18 new language translations
- Removed 4 language translations
- Slightly smoothed color transitions between biomes
- Added proper color transitions for the darkened Swamp Biomes into other biomes
- Reduced brewing time to 20 seconds
- Decreased randomness of Enchantment Tables
- Changed Spawn Eggs colors to better represent their respective mobs they spawn
- Spawning eggs also reordered in the Creative Inventory screen
- Changed biomes to be slightly more varied, examples of which being hills in forests and deserts
- Re-added Beaches after being removed in Beta 1.8
- Added World Type options, currently only Default and Superflat
- Removed collision box from ladders, meaning they are no longer solid and can not be stood on
- Updated the Fence Gate collision and hit boxes to align with Fences
Notable Bugs: (Complete bug list)
- Game crashes on startup on some system
- The hit box of open Fence Gates is the same as when they are closed, hence not matching the open shape
- Zombie Pigmen are constantly hostile in the Nether outside of Creative Mode
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Client
Server
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| 11w50a[36] |
December 15, 2011 |
- Added 15 new splash texts
- All music discs can be obtained if a skeleton kills a creeper.[37]
Removed Debug features:
- Pressing B changes gamemode.
Notable Bugs: (Complete bug list)
- The version tag is shown as 11w49a, although it truly is 11w50a.
|
Client
Server
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| 11w49a[38] |
December 8, 2011 |
- Sheep eat grass and tall grass to regrow their wool.
- As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.[39]
- Added multiple languages.
- Added Spawn Egg items only available in Creative Mode.
Bug fixes:
- You can no longer press B to change between game modes.
Bug fixes:
- Farmland is no longer destroyed by items and particles.
- Corrected a setTileEntity multiplayer bug.
- Corrected a powered rail bug.
- Corrected a redstone update bug.
Notable Bugs: (Complete bug list)
|
Client
Server
|
| 11w48a |
December 1, 2011 |
- Changed farmland trampling.
- Void Fog has been removed in Creative Mode.
- Oak Leaves now have a 1/200 chance of dropping a Red Apple.
Bug Fixes:
- Taiga Biomes now once again contain snow and ice.
Notable Bugs: (Complete bug list)
- Particles and entities incorrectly trample farmland.
|
Client
Server
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| 11w47a |
November 24, 2011 |
- Subtle code optimizations
Bug Fixes:
- Fixed the bug with double doors where one may not open correctly.
Notable Bugs: (Complete bug list)
- Experience orbs are invisible to clients on SMP.
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Client
Server
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Beta
Minecraft 1.0.0 Release Candidates
| Version
|
Date of Addition
|
Additions Summary
|
Download
|
| Minecraft 1.0.0RC2 |
November 13, 2011 |
Bug Fixes:
- Fixed a bug that caused all tools to break quickly after loading an old map in Minecraft 1.0.0RC1
Notable Bugs: (Complete bug list)
- Taking fall damage as the player causes both the normal damage and fall damage sounds to play, though they sound very similar and are difficult to differentiate.
- Fishing Rods and Bows will get damaged in creative mode.
- Double Wooden Doors open very strangely.
|
Client
Server
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| Minecraft 1.0.0RC1 |
November 13, 2011 |
- New sound effects/usage of previously unused sound effects
- Players and all mobs make the same sound when taking fall damage
- Arrow Sounds
- Firing Sound Changed
- Landing Sound
- Chest Opening and Closing
- Door, Wooden and Iron, and Fence Gate Opening and Closing
- Experience Orbs make a Twinkling Sound when collected.
- Mob Sounds
- Blaze Sounds (Ambient Breathing Noise)
- Enderman (Strange whistles and grunts)
- Enderman Teleportation Sound (Shortened Version of the Nether Portal Sound)
- Magma Cube Sounds
- Silverfish Sounds
- Thrown Item (Snowball, Chicken Egg, Fishing Rod and Eye of Ender) Sounds
- Player Sounds
- Damage to Player Sound changed to genderless stabbing sound
- Eating and Drinking Sounds
- Explosions now have several new, slightly differing sounds instead of just one.
- Tool and Armor Breaking Sound and Animation
- Added "Quit Game" button to the main menu.
- Changed redstone wire placement on one block from a "+" to a "•" shape.
- Bows now have a durability bar, with 285 uses.
- Bows can be fired without having Arrows in Creative mode.
- Thrown Eggs now hatch Baby Chickens.
- Added 28 new splashes and changed 7 of them.
Bug Fixes:
- Error with the shadowing of the right side of blocks in the inventory is now fixed, being back to what it was in Beta 1.7.
- Fixed Wooden Door bug from Beta 1.9pre6
- The "Particles" option no longer overlaps the warning when playing on far render distance with 32-bit .
- Fixed the bug that caused the players EXP level to revert to 0 again after The End credits is finished from Beta 1.9Pre 6
- The full names of Scaevolus and Hippoplatimus are now used in the ending credits.
- You can now talk while entering a portal in SMP
- Obsidian's mining time was increased to 8 seconds from ~3 seconds in 1.9pre6.
Notable Bug:
- All Tools break after 8 uses; the primary cause of the quick release of 1.0RC2
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Client
Server
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Beta 1.9 Pre-releases
Considered the "Lost Update",[40] a full version under the name "Beta 1.9" never came. Instead, Mojang opted to delay the release of this update until MineCon 2011 and release it under the name "Minecraft 1.0.0". This decision was made after a few development versions tagged as Beta 1.9 were already sent out, so the name Beta 1.9 was kept for all of the development versions in the gap between Beta 1.8.1 and Minecraft 1.0.0, other than the Release Candidates.
| Version
|
Date of Addition
|
Additions Summary
|
Download
|
| 1.9pre6 |
November 11, 2011 |
- credits.txt, earlyplayers.txt and win.txt added to /title/ in minecraft.jar.
- Revised beds; Attempting to sleep in a Bed while hostile mobs are nearby will display "You may not rest now, there are monsters nearby".
- Several block's tool weaknesses have been fixed, such as Crafting Tables now mining faster with an Axe and Rails now mining faster with a Pickaxe.
- Added ending titles and credits.
- Mined stairs of any materials will drop a stair block now instead of a block form of its material.
- Added "Particles" setting in Video Settings. Has three possible states: "All", rendering all particle effects, "Decreased", rendering half of all particle effects, and "Minimal", rendering no particle effects (except for those created when breaking blocks).
- Added(currently useless) Dragon Egg.
- Changes to the mining time of many blocks, including Redstone Ore, Stone Brick, Nether Brick, Iron Bars, Doors, Monster Spawners and Obsidian, making their mining times much faster.
- 'Efficiency' enchantment now affects all blocks for any tool enchanted with it.
- Tools not suited to digging a certain block can be faster than digging by hand, e.g. a pickaxe can dig dirt faster than by hand, but not faster than by shovel.
- More minor changes to textures, this time to:
- Side texture of Grass, adhering to dirt texture change in previous pre-release
- Sand
- Sun and Moon are square again.
- Downward flowing water now creates flowing water once more.
- More finished Enderdragon boss fight.
- "Boss Health" Meter appears on the middle top part of the screen in the same purple hue as the Enderdragon.
- Leaves behind a fountain like bedrock structure with the Enderdragon Egg sitting on top and has another Ender Portal to return to the players spawn point/ bed.
- Ender Crystal added, an entity which sits atop of a block of bedrock. It is diamond shaped, with 2 cubes spinning on their axis with a point at the center that fires a healing beam at the Enderdragon when within range, and can be destroyed with a melee or hit with an arrow, causing an explosion. They appear on all Obsidian Spikes in The End.
Bug Fixes:
- Entity model errors fixed.
- Armor durability is much back to being larger, larger than it even was in Beta 1.8.
- Using items and hitting mobs no longer uses up items/durability in creative.
- Lily Pads are now a block which can be stood on.
- Ferns, Tall Grass and Lily Pads are now available in the creative inventory.
- Unnecessary block versions of Cake and Sugar Cane removed from creative inventory.
- Enchantment Tables now take time to mine, instead of one punch.
- "Mods and Texture Packs" changed to "Texture Packs".
- Repeater clocks no longer get stuck when unloading the chunk.
- Placing fences under farmland doesn't stop it from turning back into dirt.
- A Minecart with Furnace is able to push empty Minecart at any direction.
- Baby Sheep from dyed parents are now born dyed instead of always being white.
Notable Bugs: (Complete bug list)
- Wooden doors cannot be opened directly by clicking.
- You lose all experience levels/points after the credits.
- Redstone Signals can no longer be pushed through glowstone using a repeater. (This is due to glowstone now being considered a transparent block.)
- The "Particles" option in Video Settings overlaps the warning when playing on far render distance with 32-bit java.
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Client
Server
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| 1.9pre5 |
October 27, 2011 |
- Several new Achievements
- Added option to turn off clouds in Video Settings.
- In Creative mode, if using empty bucket, the bucket won't fill up if removing fluids with it.
- Texture change to Blocks of Iron, appearing to be corrugated.
- Minor changes to textures of:
- Both instances of the top of Grass
- Stone
- Dirt
- Wooden Planks
- Gravel
- Blocks of Gold
- Blocks of Diamond
- Netherrack
- Glowstone
- Hostile mobs act neutral in creative mode.
- Entity punch range in creative mode reduced, as a result.
- Fence post selection boxes now resemble their collision boxes.
- Slimes now spawn on levels 0-40 rather than 0-16, making them much more common.
- Enderdragons now have a new dying animation even though they still do not spawn, and their health has been changed to
to test this.
- Water flowing downwards creates source blocks, instead of flowing water.
Debug Features:
- Debug Camera features
- Pressing F6 causes the player to get "stuck" to the camera until F6 is pressed again. This allows players to appear to phase into blocks.
- Pressing F9 causes the camera to freeze in its position, allowing to see the player model rotating in third person view.
- Scrolling the mouse wheel (which also scrolls the inventory) rotates the forward, left, right, and back directions
- Pressing Y, H, U, O, I, K, J, L, N and M change the camera positioning in a variety of ways, While pressing two functionally connected keys at the same time (example: Y + H) will revert that view back to normal.
Bug Fixes:
- Monster Spawners cannot be collected with a Pickaxe enchanted with Silk Touch.
- Mycelium and End Stone are now available in the creative inventory list.
- The step on stairs is properly lit.
- Lily Pads now have the correct coloration in the inventory and have a name tag.
- End Stone now has a name tag(previously "unnamed")
- Melons once again drop the correct number of slices.
- Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible
- Baby animals now work in SMP.
Notable Bugs: (Complete bug list)
- Several entity models are askew, with instances such as the player's face appearing on the bottom of their head and cow's rears being upside-down.
- Ghasts, Spiders, and monster spawner mobs (with the exception of Blaze act hostile in creative mode. Endermen also become hostile when looked at in creative mode.
- Placing fluids with a bucket no longer treats other fluid source blocks like solid blocks.
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Server
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| 1.9pre4 |
October 13, 2011 |
- New Dimension: The End
- End Portal Frame blocks graphically redesigned
- End Portal now functions.
- New settings in Server.properties:
- debug
- enable-query
- enable-rcon
- query.port
- rcon.password
- rcon.port
- Glistering Melon, used to brew Potions of Healing instead of Ghast Tears
- Ghast Tear now used for Potions of Regeneration.
- Enchanting fully implemented
- The Sun and Moon now rise in the east and set in the west, based on the top of maps being North, and are round.
- The Moon now has multiple phases, somewhat akin to the real Moon.
- Flowers now grow randomly around the world like grass on dirt.
- Throwable Splash Potions with Area of Effect when thrown, created by brewing an existing potion with gunpowder.
- Added a swirl effect while under the effect of a potion effect.
- Glistering Melons cause instant health when brewed into a potion
- Placing fluids (water or lava) with a bucket treats other fluid source blocks like solid blocks, allowing you to place them on top of each other without an adjacent wall.
- You can reload the texture pack by pressing F3+T[41]
Bug Fixes:
- Enchanting is now server-side instead of being only a client-side change.
- Fixed ⇧ Shift+Click crash bug with enchanting tables and brewing stands.
- Critical hits now appear in SMP.
- Glass towers stretching to the top of the map no longer appear over Strongholds.
- Fixed all Minecart with Furnace bugs, except the lighting bug.
Notable Bugs: (Complete bug list)
- New swirl effects do not show up in any view but first person.
- Melons now drop just one slice.[42]
- Monster Spawners can be retrieved using the Silk Touch enchantment.[43]
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Client
Server
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| 1.9pre3 |
October 6, 2011 |
- Completely redone Potion system
- Brewing
- Brewing Stand used to brew
- Cauldron now assigned with block ID, now only carries water instead of being used to make potions
- Placeholder Enchanting system
- Enchantment Table
- Enchanted items appear to glimmer, have blue tooltips and have "Enchanted!!" written below tooltip.
- Eye of Ender
- Unfinished End Portal in Strongholds. Broken End Portal Frame blocks can be repaired with Eyes of Ender, though nothing further occurs.
- End Portal Frame
- Currently useless End Portal
- More randomly placed Chests in strongholds
- Baby animals:
- Baby Chicken
- Baby Cow
- Baby Mooshroom
- Baby Pig
- Baby Sheep
- Exp Level shown above Exp Bar.
- Destroyed bookshelves drop 3 books.
- Item Repair
- The tooltips for rare items(Golden Apples, Music Discs) are now pink.
- Added Pie chart detailing CPU usage to debug screen.
- Access to Skylands due to bug in terrain generation
- Skylands no longer a biome as such, but instead its own type of terrain generation(akin to The Nether)
Debug Features:
- 1x1 glass pillars protruding from ground to sky limit at location of Strongholds.
Bug Fixes:
- Fixed Snow Golems being able to enter Love Mode.
Notable Bugs: (Complete bug list)
- Attempting to call tooltip of Block 119 crashes the client
- Shearing a baby mooshroom turns it into an adult cow instead of a baby.
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Server
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| 1.9pre2 |
September 29, 2011 |
- First iteration of Potions, not yet properly obtainable
- Potion ingredients:
- Magma Cream
- Blaze Powder
- Spider Eye
- Fermented Spider Eye
- Coding for Cauldron is present, but not yet assigned to block ID
- Incomplete Breeding
- 11 new Music Discs
- Item tooltips now have a pink border.
- Milk can now be drunk, resetting all potion effects currently afflicted upon the player.
Bug Fixes:
- Removed debug code causing jumping to increase experience.
- Client-side double Mooshroom bug in Multiplayer fixed.
Notable Bugs: (Complete bug list)
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Client
Server
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| 1.9pre1 |
September 22, 2011 |
- New Mushroom Biome
- Added Nether Fortresses
- New Mobs
- New Blocks
- Mycelium
- Nether Brick, Nether Brick Stairs, and Nether Brick Fences
- Nether Warts
- Lily Pads
- New Items
- Blaze Rod
- Ghast Tear
- Gold Nuggets
- Nether Warts
Debug Features:
- Jumping increases your experience.
Notable Bugs: (Complete bug list)
- During Snowfall, snow layer can be generated in odd places, including on water,[44] ice, lava,[45] and signs.[46] Snowfall can also overwrite non-solid blocks, such as torches and redstone.
- In Multiplayer, shearing a Mooshroom generates a second client-side Cow.
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Beta 1.8 Pre-releases
| Version
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Date of Addition
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Additions Summary
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Download
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| 1.8pre2 |
September 13, 2011 |
Differences from Beta 1.8:
- Fog key mapped to F3+F in Beta 1.8, but mapped to F here.
Changes:
- Fixed SSP chunk memory leak
- Abandoned Mineshaft density is now halved
- Increased stronghold count to three per map instead of one
- Fixed furnace tile entity crash
- Fixed leaving the crafting table with items on the grid creating phantom blocks
- Vine and leaf blocks no longer crash the game when placed in the Nether
- Blocking now works in SMP
- Sprinting with right-click or sneaking is now fixed
- Some of the missing blocks are now on the creative selection screen
- You can no longer eat in Creative
- Fixed Endermen having client-side problems in SMP
- Chickens and cows killed by burning now drop their cooked meat
- Squid now drop exp orbs when killed
- "Generate structures" is now on by default
- Fixed farmlands rejecting melon and pumpkin seeds
- You can now use Bone Meal on pumpkin and melon seeds
- Huge Mushrooms can only be made if a mushroom is planted on Grass or Dirt
- Cracked and Mossy Stone Brick now drop themselves instead of regular Stone Brick.
- Adjusted fog strength at low altitudes to be less extreme
- F6 and F7 working as a result of left-in debug code is now removed
Notable New Bugs: (Complete bug list)
- ⇧ Shift+Clicking under these circumstances causes the 'Saving Chunks' crash screen [47]:
- ⇧ Shift+clicking an item from inventory to a dispenser and vice-versa.
- ⇧ Shift+clicking an item from a chest to your inventory while your inventory is full and vice-versa.
- ⇧ Shift+clicking an item from a chest to a nearly full inventory (last stack being partial) and vice-versa.
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Client
Server
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| 1.8pre1 |
September 9, 2011 |
Differences from Beta 1.8:
- Viewmodel sway has not been added yet
- There is no hotkey to change fog distance
Debug Features:
- F6 and F7 change time, forward and back respectively.
Notable Bugs: (Complete bug list)
- Seasonal Forest, Rainforest, Shrubland, Taiga, and Tundra biomes do not generate at all, which also results in that snow is not generated at all.
- Furnace use will usually cause the game to crash, displayed with a 'Saving Chunks' [48] freeze screen.
- F8 for smooth-mouse control no longer works.
- The shadowing on the right side of blocks in the inventory is broken, showing very little shadowing.
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Client
Server
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References
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