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Third person view is a viewpoint from outside of the player in which the camera does not film/capture/pan from the player's eye level, but instead films/captures/pans from behind the player at an angle of 0 degrees (0 radians) and from the front of the player at 180 degrees (3.14 radians) (Y axis) when the mouse is leveled with the ground. Third person view can be activated by pressing F5. Pressing F5 once, twice, and three times gives you the vantage point from behind the player, in front of the player, and at normal eye level, respectively. Note that for some laptops and notebooks, the fn key may need to be held whilst pressing the F5 key for this to work. The feature was introduced in Indev versions (without face view). It can be used for viewing the player, making videos, and other uses.
The keys Y, H, U, O, I, K, J, L, N, and M are used as a debugging feature called the "deadmau5 camera" (in the code) to manipulate the view and are normally disabled. Pressing F9 freezes the view while pressing two functionally connected keys at the same time (example: Y + H) reverts the view back to normal (but U + O doesn't work). Also, if the Player were to go in a 1*2*1 hole and press F5 and F9, then the player can see underground structures. As of 1.2.1, the sides of the player's head may be shown when rotating the view. This debugging feature doesn't actually help much, and was only added for deadmau5.
Because mobs look at the camera and not the player's head, in third person view, they do not look at the player's head, but rather at the camera itself. In the Pocket Edition, however, mobs look directly at the player whether in first person or third person view.
|(February 18, 2010)||The player can now be seen in the previously solid black square in the inventory.|
|v1.0.14||Pressing F5 now switches the view to third person view. When in third person view, the player is off center by one block to the left, giving an "over-the-shoulder" appearance.|
|Because mobs looked at the camera and not the player's head, in third person view they looked at the wrong location.|
|v1.0.17||The player is now centered when in third person view.|
|v1.2.0||Holding F1 while in third person view now causes the front of the player to be shown.|
|?||Third person view no longer causes water particles to surround the player. This may have been an artifact of the F5 rain toggle.[Verifiëren]|
|1.3||The front of the player is no longer shown by holding F1 while in third person view.|
|1.0.0||Beta 1.9 Prerelease 5||The debugging view manipulation, known in the code as the "deadmau5 camera", was accidentally enabled.|
|This feature causes the keys Y, H, U, O, I, K, J, L, N, and M to change the camera position in a variety of ways, and pressing F9 freezes the view. Pressing two functionally connected keys at the same time will revert the view back to normal, except pressing U+O.|
|This feature was only added for deadmau5.|
|Beta 1.9 Prerelease 6||The deadmau5 camera was removed.|
|Pressing F5 twice now switches the camera to the front of the player, while it now takes a third press of F5 to switch back into first person view.|
|1.2.1||12w08a||The deadmau5 camera was accidentally added again.|
|The sides of the player's head may now be shown when rotating the view using the deadmau5 camera.|
|1.2-pre||The deadmau5 camera was removed again.|
|0.1.2||Added an option for third person view.|
|0.12.1||build 6||Added the front third person view.|
|1.2.1||The crosshair no longer appears in third person view.|
- Een third person face view is te zien wanneer de speler zijn inventaris heeft geopend, het is ook te zien wanneer je naar voren naar de cursor kijkt.
- Wanneer je geplet wordt, zal de camera naar first person view gaan. Dit geldt niet voor de Pocket Editie
- In de Pocket Editie, third person view stelt de speler in staat om een groter bereik te hebben dan in first person view.
Shoulder camera in Alpha.