kGeen bewerkingssamenvatting |
kGeen bewerkingssamenvatting |
||
(2 tussenliggende versies door dezelfde gebruiker niet weergegeven) | |||
Regel 1: | Regel 1: | ||
return { |
return { |
||
− | + | settings = { |
|
name = 'Effect', |
name = 'Effect', |
||
+ | image = 'EffectsCSS.png', |
||
sheetsize = 288, |
sheetsize = 288, |
||
size = 18, |
size = 18, |
||
Regel 9: | Regel 10: | ||
}, |
}, |
||
sections = { |
sections = { |
||
− | { 'Icoontjes', id = 1 }, |
+ | { name = 'Icoontjes', id = 1 }, |
− | { 'Partikels', id = 2 }, |
+ | { name = 'Partikels', id = 2 }, |
− | { 'Verwijderd', id = 3 }, |
+ | { name = 'Verwijderd', id = 3 }, |
}, |
}, |
||
ids = { |
ids = { |
Huidige versie van 9 jun 2018 om 15:28
[aanmaken | geschiedenis | cache legen]Documentatie
Deze pagina heeft nog geen documentatie. Als je weet hoe het werkt, maak het dan alsjeblieft.return {
settings = {
name = 'Effect',
image = 'EffectsCSS.png',
sheetsize = 288,
size = 18,
pos = 256,
stylesheet = true,
url = require( [[Module:Sprite]] ).getUrl( 'EffectsCSS.png', 'version=1528424025521' ),
},
sections = {
{ name = 'Icoontjes', id = 1 },
{ name = 'Partikels', id = 2 },
{ name = 'Verwijderd', id = 3 },
},
ids = {
['absorption'] = { pos = 40, section = 1 },
['bad-luck'] = { pos = 39, section = 1 },
['badluck'] = { pos = 39, section = 1 },
['blindness'] = { pos = 22, section = 1 },
['defense'] = { pos = 23, section = 1 },
['fatigue'] = { pos = 4, section = 1 },
['fire-resistance'] = { pos = 24, section = 1 },
['fireresistance'] = { pos = 24, section = 1 },
['glowing'] = { pos = 37, section = 1 },
['haste'] = { pos = 3, section = 1 },
['health-boost'] = { pos = 49, section = 1 },
['healthboost'] = { pos = 49, section = 1 },
['hunger'] = { pos = 18, section = 1 },
['invisibility'] = { pos = 17, section = 1 },
['jump'] = { pos = 19, section = 1 },
['jump-boost'] = { pos = 19, section = 1 },
['levitation'] = { pos = 36, section = 1 },
['luck'] = { pos = 38, section = 1 },
['mining-fatigue'] = { pos = 4, section = 1 },
['nausea'] = { pos = 20, section = 1 },
['night-vision'] = { pos = 21, section = 1 },
['nightvision'] = { pos = 21, section = 1 },
['old-absorption'] = { pos = 35, section = 3 },
['old-health-boost'] = { pos = 35, section = 3 },
['old-healthboost'] = { pos = 35, section = 3 },
['particle-absorption'] = { pos = 44, section = 2 },
['particle-bad-luck'] = { pos = 57, section = 2 },
['particle-badluck'] = { pos = 57, section = 2 },
['particle-blindness'] = { pos = 30, section = 2 },
['particle-damage'] = { pos = 255, section = 2 },
['particle-defense'] = { pos = 31, section = 2 },
['particle-fatigue'] = { pos = 12, section = 2 },
['particle-fire-resistance'] = { pos = 32, section = 2 },
['particle-fireresistance'] = { pos = 32, section = 2 },
['particle-glowing'] = { pos = 46, section = 2 },
['particle-harm'] = { pos = 255, section = 2 },
['particle-haste'] = { pos = 11, section = 2 },
['particle-healing'] = { pos = 254, section = 2 },
['particle-health'] = { pos = 254, section = 2 },
['particle-healthboost'] = { pos = 43, section = 2 },
['particle-hunger'] = { pos = 26, section = 2 },
['particle-invisibility'] = { pos = 25, section = 2 },
['particle-jump'] = { pos = 27, section = 2 },
['particle-jump-boost'] = { pos = 27, section = 2 },
['particle-levitation'] = { pos = 47, section = 2 },
['particle-luck'] = { pos = 48, section = 2 },
['particle-mining-fatigue'] = { pos = 12, section = 2 },
['particle-nausea'] = { pos = 28, section = 2 },
['particle-night-vision'] = { pos = 29, section = 2 },
['particle-nightvision'] = { pos = 29, section = 2 },
['particle-poison'] = { pos = 15, section = 2 },
['particle-regeneration'] = { pos = 16, section = 2 },
['particle-resistance'] = { pos = 31, section = 2 },
['particle-saturation'] = { pos = 45, section = 2 },
['particle-slow'] = { pos = 10, section = 2 },
['particle-slowness'] = { pos = 10, section = 2 },
['particle-speed'] = { pos = 9, section = 2 },
['particle-strength'] = { pos = 13, section = 2 },
['particle-swiftness'] = { pos = 9, section = 2 },
['particle-unluck'] = { pos = 57, section = 2 },
['particle-water-breathing'] = { pos = 41, section = 2 },
['particle-waterbreathing'] = { pos = 41, section = 2 },
['particle-weakness'] = { pos = 14, section = 2 },
['particle-wither'] = { pos = 42, section = 2 },
['particle-wither'] = { pos = 42, section = 2 },
['poison'] = { pos = 7, section = 1 },
['regeneration'] = { pos = 8, section = 1 },
['resistance'] = { pos = 23, section = 1 },
['slow'] = { pos = 2, section = 1 },
['slowness'] = { pos = 2, section = 1 },
['speed'] = { pos = 1, section = 1 },
['strength'] = { pos = 5, section = 1 },
['swiftness'] = { pos = 1, section = 1 },
['unluck'] = { pos = 39, section = 1 },
['water-breathing'] = { pos = 33, section = 1 },
['waterbreathing'] = { pos = 33, section = 1 },
['weakness'] = { pos = 6, section = 1 },
['wither'] = { pos = 34, section = 1 },
}
}