礦藝大典
古典版〇點〇點二一甲
Classic 0.0.21a
礦藝何版

爪哇版

伺服端版序

一點八點二

廣佈日

己丑年五月三十日

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原本: 未有留檔
再傳者:
客端 (.json)

協議之版本

數錄之版

是版衆塊

是版衆塊

〇點〇點二一甲(0.0.21a)[1][2]者,古典之版也,廣佈於己丑年五月三十日戌時四刻。[3][1]

歷十有一分,乃再傳之[4],以還自行。[5]

[]

行囊
  • 今屢蒼色。[2]
  • 今可以行而飭理。[6]
闢世
  • 延雕鏤。[7]
  • 或捷電械。[3]

[]

  • 補林檎本之不行。[3]
  • 補OpenGL之謬。[1][8]
    • 更於raycasting。[9]
  • 補塊之不亮。[10]

再傳[]

再傳所更,詳列如左。

[]

  • 自行復還。[5]
  • 延臂力六尺。[11]
  • 目艸木於陰處,則不見所指。[12]

畫廊[]

參典[]

  • IRC之誌 on Archive.org; #minecraft.20090622.log. 東美時己丑年五月三十日.
  1. 1.0 1.1 1.2 IRC之誌: "P2:52:16 <Notch> 0.0.21a is up, fixing the long standing picking bug" (19:52:16 UTC)
  2. 2.0 2.1 minecrafting
  3. 3.0 3.1 3.2 "New client, fixes a few annoyances"(留檔)瑙熾雜談,Tumblr,2009年六月22日。
  4. IRC之誌: "P3:12:15 <peerkoel> hm, client version is still 0.0.21a?" (20:12:15 UTC)
  5. 5.0 5.1 IRC之誌: "P3:09:13 <Notch> client is updated again" [...] "P3:10:20 <Notch> does autoclick work now?" (20:09:13以至20:10:20 UTC)
  6. IRC之誌: "P2:52:22 <Notch> also, new B-menu", "P2:52:28 <Notch> you can walk and change slot with it up now" (19:52 UTC)
  7. IRC之誌: "P2:54:48 <greenslimy> Notch, Im on single player and generating a map is so slow >.>" [...] "P2:57:04 <Notch> carving changed a bit" (19:54:48暨19:57:04 UTC)
  8. IRC之誌: "P2:58:28 <peerkoel> Notch: what exactly was the picking bug?" [...] P2:58:40 <Notch> opengl picking wasn't working right on some cards" (19:58 UTC)
  9. IRC之誌: "P2:58:54 <Notch> so I changed it to a pure software implementation (raycasting)", "P2:58:57 <Notch> it's also ten times faster, heh" (19:58 UTC)
  10. IRC之誌: P4:05:10 <Haruhi2> I fixed the problem" [...] "P4:05:17 <Haruhi2> with not being able to highlight" [...] "P4:05:41 <Notch> actually, 0.0.21a fixes it at well" [...] "P4:05:51 <Notch> all highlighting is done is software now. =)" (21:05 UTC)
  11. IRC之誌: "P3:12:45 <AlLnAtuRalX> Notch, thanks for increasing build distance" (20:12:45 UTC)
  12. IRC之誌: "P3:13:23 <vdgmprgrmr> I noticed that, if any plant is in the shade, and you move your cursor over it while in delete mode, a transparent white box will appear like normal, but the actual plant sprites will vanish." (20:12:23 UTC)