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굶주림은 플레이어가 살아남으로면 먹어야 한다는, 마인크래프트의 기능이다. 굶주림은 크리에이티브모드나 관찰자모드에서는 사용되지 않으며, 난이도 평화로움에서도 없다. 이런 상태에서는 황금 사과후렴과외에는 먹는 행위 자체가 불가능하다. 굶주림은 체력 막대 옆에 표시된다. 이 막대가 사라지면 다음과 같은 여러가지 상황이 발생한다.

  1. 자연적인 치료가 중단된다. 17 (Half HungerHungerHungerHungerHungerHungerHungerHungerHunger)
  2. 달리기가 불가능해진다. 6 (HungerHungerHunger)
  3. 굶주림 피해를 받는다. 0 (Empty Hunger)

"포만감"이라는 숨겨져 있는 변수도 있다. 실질적으로는 포만감은 굶주림 막대 위에 있다고 할 수 있다. 포만감이 먼저 소모된 후, 굶주림 막대가 줄어들기 시작한다. 식료품의 종류에 따라 굶주림과 포만감을 채워주는 양이 다르다.

비디오

에너지 보존하기

다음은 식료품 소요를 줄일 수 있는 여러가지 기법이다.

  • 가능한한 전투를 피하라. 엔더맨은 커서를 엔더맨에 맞추지 않는 이상 공격하지 않는다. 거미는 빛이 충분할 경우, 앞장서서 공격하지 않는다. 좀비 피그맨은 자기들 혹은 다른 피그맨들이 공격받지 않는한 공격하지 않는다. 모든 몬스터는 공격 가능 범위가 있다.
    • 가능하다면 침대를 만들고 밤에 잠을 자라.
    • 몹이 스폰되지 못하도록 가능한한 많은 횃불을 설치하라.
  • 점프를 피하라. 채굴을 할 때 가능하다면 조약돌 계단이나 사다리를 설치하여 점프를 방지하라.
  • 과 돌 도끼를 만들고, 철이 생기면 철 검, 철 방어구를 만들라. 치료가 필요하면 배고픔 막대가 빨리 줄어든다. 철 방어구를 완전히 갖추면 피해가 60%까지 줄어든다. 접근전도 배고픔을 유방한다. 전투를 해야 한다면 효율적인 무기를 사용하라.
  • 달리기를 피하라. 달리기는 배고픔 막대를 빨리 소모한다.

배고픔의 효과

이 부분의 본문은 배고픔입니다.

배고픔 변수에 대해 걱정할 것은 두가지다. 눈에 보이는 배고픔 막대 외에, "포만감" 과 "피로도"라는 두가지 숨은 값이 있다. 배고픔과 포만감은 0에서 20까지 이다. (배고픔은 Hunger 로 보임) 하지만, 포만감은 배고픔을 초과할 수 없다. 피로도는 0부터 4까지 있다. 이동하고, 싸우고, 일하는 등이 계속되면 피로도가 축적된다. 피로를 쌓이게 하는 요소는 순서대로 1. 피해 치료(체력 1점에 거의 모든 식료품 포인트가 소모됨), 2. "달리면서 점프", 3. 달리기, 4. 몬스터 공격 혹은 피해를 받음, 5. 점프 등이다. 대부분의 값은 아래의 표에서 확인할 수 있다.

활동 피로도 수준
증가도
단위
수영 0.01  미터 당
블록깨기 0.005 블록 하나 당
달리기 0.1   미터 당
점프 0.05  점프 1회 당
적 공격 0.1   공격 1회 당
일반적인 방어구를 장착한 상태에서 입은 피해 0.1   명백한 피해 사례 당
배고픔 상태 효과 (식료품 중독) 0.1   초 당, 배고픔 상태 효과 수준 당
달리면서 점프 0.2   점프 당
배고픔 HungerHungerHungerHungerHungerHungerHungerHungerHunger 이상에서 체력 회복
/gamerule naturalRegenerationtrue로 설정했을 때
6.0   치료 1 (Half Heart)
생 닭고기나 썩은 고기에 의한 중독 또는 허스크에 의한 피해 3.0   전체 0:30 배고픔 I 동안, 초당 0.1
복어로 인한 중독 4.5   전체 0:15 배고픔 III 동안, 초당 0.3

피로도가 4에 달하면, 다시 재설정되고 포만감이 내려간다. 포만감이 0에 도달하면, 배고픔 막대가 흔들리기 시작하고, 포만감 대신 배고픔 막대가 내려가기 시작한다. 배고픔이 18 (HungerHungerHungerHungerHungerHungerHungerHungerHunger) 밑으로 내려가면 자동으로 치료가 중단된다. 배고픔이 6 (HungerHungerHunger) 이하로 내려가면 달릴 수 없다. 또한 배고픔이 0 (Empty Hunger)이 되면 굶주림 피해가 시작된다. 쉬움 모드에서는 굶주림 피해가 {{Hp|10} 이하로 내려가지 않지만, 보통 모드에서는 1 (Half Heart)까지 내려가고, 어려움 모드에서는 0으로 떨어져 죽게 된다.

체력을 유지하기 위해 반드시 먹어야 하는 것은 아니다. 쉬움 모드와 보통 모드에서는 체력 막대가 죽기 전에 정지하므로, 더이상의 피해만 받지 않으면 계속해서 일반적인 게임이 가능하다. 사실 많은 플레이어가 건축중에 배고픔이 0에 달하게 된다. 이 상태는 멀티 플레이어 서버에서 PvP 전투를 한다면 매우 위험하다. 탐험에서도 마찬가지.

배고픔 막대가 가득차면 황금 사과후렴과를 제외하고는 먹을 수 없다. 이외의 경우 식료품을 먹으면, 각각 특정한 양만큼 배고픔과 포만감을 복구한다. 아래는 배고픔과 포만감을 효과적으로 관리할 수 있는 전략이다.

식료품

이 부분의 본문은 식료품입니다.

식료품은 마우스 우클릭으로 먹을 수 있는 특정한 아이템 유형이지만, (대부분) 실제로 배가 고플때만 - 즉, 배고픔 막대가 최대가 아닐 때만 - 먹을 수 있다. 식료품은 배고픔 막대와 포만감을 채워주는데, 음식의 종류에 따라 채워지는 양이 다르다. 식료품은 제조, 농사, 낚시, 사냥 등을 통해서 구할 수 있다. 영양가가 풍부한 대부분의 식료품(고기와 물고기)은 조리를 해야만 최고의 효과를 볼 수 있다. (동물을 불로 죽이면 미리 조리된 고기가 드롭된다.)

식료품은 배고픔 1단위 당 포만감을 얼마나 채워주는지에 따라 5단계로 구분된다. 이를 영양도라고 하는데, 식료품으로 부터 얻는 포만감은 영양도 x 배고픔 수준으로 정의된다. 예를 들어, 황금 당근 은 배고픔을 6점 채워주며, 영양도는 2.4로 최고이다. 즉 황금 당근을 먹으면 배고픔을 5점 채워주는 동시에 포만감을 14.4 점 보장하며, 배고픔 막대와 포만감이 넘치지 않는다고 할 때, 20.4 까지 회복시켜준다.

이를 알면 배고픔과 포만감 문제를 두가지 방식으로 접근할 수 있다. 플레이어는 효과적으로, 즉 가능한한 식료품을 적게 먹는 방법과, 편리하게 즉, 가능한한 빨리 배고픔을 면하는 방법을 시도할 수 있다.

효율적인 접근 방법은 플레이어가 낭비를 피하고자 하는 것이다. 즉, 배고픔 막대를 넘치면서까지 먹지 않거나, 한계를 넘어서 까지 포만감 점수를 낭비하지 않는 것을 피하는 것이다. 이렇게 하면 플레이어는 모든 종류의 식료품을 최대 잠재력까지 이용할 수 있다. 하지만 배고픔 막대를 채우는데 더 많은 시간이 소요되며, 현재의 포만감 수준을 기억해야 한다. 따라서, 비상 상황에서는 적절하지 않는 방법이다. 기본적으로 이 방법은 안전하거나 식료품이 부족한 상황에서 사용해야 한다.

편리한 접근 방법은 이와 달리 약간의 식료품 낭비는 개의치 않는다. 가장 빠르고 영양도가 높은 식료품을 먹는 것이다. 식료품 공급이 문제가 없거나, 급박한 치료가 필요할 때, 시간을 절약하고자 할때 이 방법을 사용할 수 있다.

특별한 효과가 있는 식료품도 있지만, 대부분 나쁜 효과이다. 황금 사과은 치료를 할 수 있지만, 식중독이 있는(배고픔 막대를 떨어뜨리는) 식료품이나, 중독되는(체력을 떨어뜨리는) 식료품도 있다. 이러한 효과는 에게 양동이을 우클릭하면 얻을 수 있는 우유를 사용하면 치료할 수 있다. 우유는 배고픔이나 포만감을 회복시켜주지는 못하지만, 모든 종류의 상태 효과(status effect)를 없앤다.

아래는 여러가지 식료품을 종류별로 구분한 것이다.

특별한 식료품

틀:Grid틀:Grid 귀금속으로 제작됨. 영양도는 2.4

황금 사과
HungerHunger 채움
황금사과는 금 조각 8개와 사과를 조합해 제작할 수 있으며, 던전 상자에서 드물게 발견된다. HungerHunger 만을 회복시키지만, 5초간의 재생효과와 2분간의 흡수효과를 주며, 플레이어는 추가로 2개의 하트를 받는다. 황금 사과는 포만감 9.6을 회복시켜준다. 배고픔 회복 능력을 고려할 때, 엄청나게 많이 회복시켜주는 것이다.
일반 황금 사과외에 폐광이나 던전에서 가끔씩 발견되는 마법이 부여된 황금사과는 2분간의 흡수효과로 8개의 하트와, 재생, 저항, 화염저항을 준다. 하지만, 매우 비싸며 찾기 힘들다.
장점
  • 황금 사과는 플레이어의 배고픔 상태와 관계없이 일시적으로 체력을 꾸준하게 회복시켜주는 유일한 식료품 아이템이다. 이 효과는 하트 선에 거품모양이 물결모양으로 나타난다. 물결이 한번 완성 될 때마다 절반의 하트가 복원된다.
  • 재생 포션과 비교했을 때, 황금사과는 물약 양조전, 심지어는 네더에 가기 전에도 몬스터와 전투하기 위하여 준비할 수 있다. (물약 양조블레이즈 막대네더 와트가 필요한데, 두가지 모두 네더에서 구해야 한다.) 특히 마법이 부여된 황금사과는 화염 저항이 있어 처음 블레이즈 막대를 구할 때 편리하다.
  • 일반 사과은 참나무 잎을 칠때 나올 확률이 낮지만, 나무 농장을 만들면 충분히 공급할 수 있다. 주민과 거래를 통해서도 충분히 공급받을 수 있다.
  • 황금 사과는 주민 좀비를 치료하여 주민으로 만들 때도 사용된다. 구조물 생성 기능을 꺼놓았을 경우, 주민과 거래할 수 있는 유일한 방법이다.
단점
  • Unenchanted Golden Apples require 8 gold ingots, and enchanted golden apples can only be found by exploring (can be crafted in version 1.8 or below, or in the Legacy Console Edition).
  • It takes time to eat, and the basic golden apple then takes 5 seconds to heal 4 (HeartHeart) health points. Splash potions are a good alternative, if you have brewing capability.
Golden carrots
Restores HungerHungerHunger
Golden carrots can only be crafted, but are cheaper than golden apples and restore Hunger more than they do. They also restore 14.4 saturation, the highest of any food currently in the game. The downside is that they are too expensive to be an efficient food source in survival mode, unless a gold farm can be made. Golden Carrots can also be used to make potions of night vision.

Top-tier foods

틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid These have a nourishment of 1.6 — the most nourishing of the ordinary foods.

Steak and cooked porkchops
Restores HungerHungerHungerHunger (cooked)
Both of these foods have the same restorative value, and can be found relatively early on, provided there are cows and/or pigs nearby. When possible, fence them up near your shelter to breed them. This way, a reliable supply of food can be established.
Advantages:
  • Steak and cooked porkchop restore the highest amount of hunger and saturation of any food in the game except special foods.
  • Cows and pigs can be bred to supply the player with raw beef and [Raw Porkchop|porkchop]]s.
  • Breeding cows also supplies the player with leather.
  • Raw beef and porkchops can be cooked quickly using sticks when away from a reliable source of food.
  • A sword or bow with Fire Aspect/Flame will pre-cook the steaks or porkchops, allowing for fast collection.
Disadvantages:
  • As with raw beef and porkchops, steak and cooked porkchop's availability is dependent on the presence of cows or mooshrooms and pigs within sight, which can be random at best and require extensive travelling depending on the biome the player spawns in. Once at least two animals have been found, however, they can be bred for an easy and infinite supply of steak and cooked porkchops.
  • Breeding pigs requires carrots, potatoes or beetroot, which can be very difficult to obtain, if there are no villages with carrot patches nearby, as they only very rarely drop from zombies.
Burning cows and pigs provides a slightly easier method to obtain steak and cooked porkchops without the need to monitor a furnace. The player can burn a cow or pig by making it walk into lava, right-clicking the block under it with a bucket of lava, or by lighting the squares around it on fire with a flint and steel. You can also obtain cooked porkchops by killing a cow or pig with a sword or bow with the Fire Aspect/Flame enchantment.
Cooked mutton
Restores HungerHungerHunger
Cooked mutton restores a fairly good amount of hunger and good saturation, making it a good food choice. As sheep are fairly common, it is quite easy to obtain cooked mutton early on. Once two sheep have been found, they can be bred for a reliable supply of cooked mutton.
Cooked salmon
Restores HungerHungerHunger (cooked)
Similar to cooked fish, however this type restores Half Hunger more than the regular fish. They are also rarer to catch than the normal fish.
Spider eyes
Restores Hunger
Although they only restore Hunger and poison you for 4 seconds (draining HeartHeart over time), spider eyes do restore a large amount of saturation. This is useful if you are already at/near Half Heart (since poison does not drain your health past half a heart) and you only need to restore a small amount of hunger to start healing again. Only ever eat spider eyes if you have to, it is best to leave them in your brewing lab.

Second-tier foods

틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid These have a nourishment of 1.2 — the staple foods, cheap and fairly nourishing.

Cooked chicken
Restores HungerHungerHunger
Chickens are easier to find than most other passive mobs, and also lay eggs, which can be brought to a fenced-off area and hatched. As chickens only need seeds to breed, this makes them a good source of food if they can be found. However, they do not restore as much hunger or saturation as other meats.
Advantages:
  • Cooked chicken restores a fairly good amount of hunger and saturation.
  • Chickens are more common than other passive mobs, as well as giving eggs to speed up farming.
  • Farming chickens also provides feathers and eggs.
  • Because chickens lay eggs, cooked chicken can be farmed completely automatically, compared to farming of other animal meat which needs the player to breed the animals.
Disadvantages:
  • Other meats restore more hunger and saturation than cooked chicken.
  • Eggs hatch into baby chickens, which need to grow before they are farmed.
Cooked fish
Restores Half HungerHungerHunger (cooked)
If you can find string, fishing is a good source of food. It is safer than some other food sources, as water can be brought to your shelter with a bucket. However, meats and bread restore a similar amount of hunger and are often easier to obtain.
Advantages:
  • Fish can be found in any size body of water.
  • Cooked fish restore a fairly good amount of hunger and saturation.
  • Once a fishing rod can be obtained, a steady supply of fish can be caught.
Disadvantages:
  • Cooked fish restores equal amounts of hunger and saturation as bread, which is easier to farm early on.
  • Catching fish takes some time, making it slow to gather large amounts of them.
Mushroom stew
Restores HungerHungerHunger
If mushrooms can be found, mushroom stew can be a reliable food source. As the ingredients stack and the recipe can be made in the 2×2 crafting menu, mushroom stew can be a useful food source when exploring. Another option is the mushroom biome, where right-clicking the resident mooshrooms with a bowl will fill the bowl with stew. However, mushroom stew does not stack, so carrying a lot of stew takes up a lot of inventory space.
Bread
Restores Half HungerHungerHunger
Bread is one of the easiest foods to obtain early in the game, as a farm can be started by a lake with only a wooden hoe and some wheat seeds. However, it is likely the player will find more efficient food sources later in the game. It effectively reliefs 11 points of hunger with 3 units of wheat.
Advantages:
  • Bread takes little resources to farm.
  • Bread restores a fairly good amount of hunger and saturation.
  • A wheat farm is easy to maintain.
Disadvantages:
  • Wheat grows slowly, and three are required per bread.
  • Meats restore more hunger and saturation than bread.
Since the introduction of tall grass, Bread is arguably among the most efficient early sustainable food sources, with mushroom stew, or maybe apples, easier to produce (in certain environments). By building farms out into open water, wheat production can be started on Day 1 with no other tools than a wooden hoe. With a little luck at night, you may get enough bone meal to help make your first loaf before dawn. Bread has the advantage of not requiring a furnace or fuel, although lighting the farm up to the required light level of 9 for constant crop growth will consume some amount of coal or charcoal.
Wheat farming suffers from very low density. Several piles of bone meal may be needed to grow a single stalk of wheat, and you need three wheat for each loaf of bread. This makes it less efficient than using bone meal to grow a mushroom to giant size. However, seeds are more abundant in most areas than mushrooms, making it a mostly accessible food source. (Then too, growing Huge Mushrooms requires special conditions.) Wheat without the help of bone meal grows slowly and it takes a fairly large cultivated area to support sufficient food.
Nevertheless, once operations are underway, farms can be enlarged and automated to provide a reliable, safe and renewable supply of wheat for food security. Using automated harvesting (based on pistons and/or water), wheat production becomes much less labor-intensive—hoppers can even allow the seeds and wheat to be automatically gathered into chests. Mechanical assistance contributes directly to the effective amount of energy obtained from wheat, since both movement and harvesting decrease your hunger bar.
Bread has more or less been rendered obsolete by carrots, which take the same amount of time to farm, but yield 6 times as much hunger (including saturation) for the land and seed used. However, carrots are harder to come by in a new game (and both wheat and wheat seeds have other uses), so bread is still likely to be the first-farmed food for most players.
Baked potato
Restores Half HungerHungerHunger
Although hard to find initially, potatoes are an efficient food source once found, as each potato plant can drop up to 4 potatoes. Unlike bread and carrots, potatoes do require cooking for the full effect.
Advantages:
  • Baked potatoes restore a good amount of hunger and saturation.
  • Potatoes can be farmed quickly and in large quantities.
Disadvantages:
  • Meats restore more hunger and saturation than baked potatoes.
  • In 1.8 and above, baked potatoes only restore 5 hunger points instead of 6.
As no experience is granted for harvesting potatoes, and a cooked chicken yields the same amount of experience, cooked chicken has a slight advantage over cooked potatoes due to the experience bonus of breeding. However, since potatoes only need to be planted, are quickly harvested with almost no waste, and, unlike wheat and raw chicken, are currently not desired by villagers in trade, baked potatoes can be a much more efficient food source than cooked chicken.
Carrot
Restores Half HungerHunger
Similar to potatoes, but do not need to be cooked. However, they only restore Half HungerHunger, making them less efficient than baked potatoes or meat. They are useful when a furnace cannot be accessed or to fill a drained hunger meter before eating something more nourishing.
Advantages:
  • Carrots are easy to farm.
  • Carrots can be used to breed pigs.
  • Carrots fill the perfect amount of your hunger bar to always keep you ready to heal.
  • Carrots can be dropped by zombies which can be useful if you start caving before you have a reliable food source.
Disadvantages:
  • The initial carrot is hard to find unless you spawn near a village.
  • Carrots do not restore much hunger or saturation.
Cooked rabbit
Restores Half HungerHungerHunger
Although it does not restore much hunger or saturation compared to other meats, as well as not being a guaranteed drop, cooked rabbit can be obtained relatively early on depending on the presence of rabbits. Cooked rabbit is also used to craft rabbit stew.
Rabbit stew
Restores HungerHungerHungerHungerHunger
Rabbit stew restores the most hunger of any food type currently in the game except cake, and also good saturation. However, it is complicated to craft, requiring multiple ingredients, and does not stack. Additionally, it restores less hunger and saturation than all of its ingredients combined, and is currently the only food where this is the case.

Third-tier foods

틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid These have a nourishment of 0.6, these are useful for achieving a full bar of both hunger and saturation when the current hunger bar is almost empty, if eaten with foods of higher tier of nourishment.

Pumpkin pie
Restores HungerHungerHungerHunger
Pumpkin pie is crafted with pumpkins, sugar and eggs, which can be found almost everywhere in the overworld, making it an easily accessible food source. Pumpkin Pie is a good food to fill a heavily drained hunger meter before eating something more nourishing.
Advantages:
  • Pumpkin pie has a higher hunger restoration value than most uncooked foods, being the "largest" of the third-tier foods. It's an excellent choice for restoring a badly drained hunger meter, before eating something with more saturation.
  • The crafting recipe for pumpkin pie is shapeless, and fits within the 2×2 crafting grid of the player's inventory. This makes it possible to craft pumpkin pie anywhere without a crafting table or furnace, as long as the player is carrying the necessary ingredients.
  • All ingredients required to craft pumpkin pie can be farmed completely automatically, using pistons and/or hoppers.
Disadvantages:
  • It's still a third-tier food -- steak and cooked porkchops restore the same amount of hunger, and far more saturation, than pumpkin pie.
  • Pumpkins are relatively rare, so it may take some time and traveling before the player is able to establish a pumpkin farm.
  • Pumpkin plants are slow to grow a pumpkin and only yield a single pumpkin per plant at a time.
Apple
Restores HungerHunger
Apples are found when oak leaves are broken or decay, making them available early on depending on where you spawn. They only restore HungerHunger, so the player will likely find more efficient food sources.
Melon
Restores Hunger
Melons are hard to obtain early on unless you spawn in a jungle biome. They only restore Hunger and little saturation, so the player will likely have more efficient food sources by the time a melon farm can be set up. However, they can be useful to fill a heavily drained hunger bar and to keep your hunger meter topped up while exploring.
The high volume, low calorie nature of melons makes them somewhat like portable cake in that each consumption is almost never wasted on overhealing the hunger bar. On the other hand, due to the food saturation mechanic, whether or not and how much of a food is “wasted" is not necessarily clear cut. If the goal is to restore food saturation to ensure the maximum amount of time before needing to maintain the hunger bar, then melons are very inefficient. Due to the rapid production rate of most melon farms, however, a single harvest can provide plenty to eat for long periods of time.
Besides being consumed directly as a food source, melons can also be crafted back into melon seeds, allowing unused portions to contribute directly to seed stock and the size of future harvests by exponentially increasing the number of productive stems. This is of course provided irrigated, arable soil is available in a secure area. This is a marked advantage over the other tilled-earth farming crop, wheat, for which seed supply builds up much more slowly. However, one bonus with wheat is that it is easier to get wheat seeds for it, as growing melon blocks first requires finding melon seeds in chests in abandoned mineshafts, or through trading with a villager farmer.
The arrangement of melon blocks also allows a much more straightforward harvesting method, as stems will stay productive indefinitely so long as they are protected. On the other hand, the low nutrition of each melon means the 1.6 seconds of time required to eat them quickly adds up. Moreover, they provide almost no food saturation, so a diet of melons necessitates frequent stops to eat. Needless to say, this can be inconvenient in many situations, such as inside hostile mob-infested caverns. A better use of melons is to first fill the hunger saturation with food such as meat, then use melon to fill the bar the rest of the way.
Advantages:
  • Melons are renewable, like all other foods.
  • Each melon block drops 3-7 melon slices, so you can quickly get a lot in only one harvest.
  • Melon slices can be crafted into glistering melons, which can be used to make Potions of Healing.
  • Melon farms are easy to automate.
Disadvantages:
  • Melons restores only Hunger, so they're not a very efficient food source.
  • Melons have a low saturation level, which causes you to be hungry again more quickly.
  • Melon stems grow slowly, and don't instantly spawn melon blocks even when grown with bone meal.
  • Melons tend to be, but are not always, rather difficult to find in Survival mode.
Raw fish
Restores Hunger
Raw fish is not nearly as nourishing as cooked fish, but it can be useful if you have no other food source, or can be used to tame ocelots. Can be obtained by fishing.
Raw salmon
Restores Hunger
Same as raw fish, good as emergency food or for taming ocelots.
Raw chicken
Restores Hunger
Raw chicken will cause food poisoning 30% of the time, and only restores Hunger, however wolves can eat it without being poisoned.
Advantages:
  • Chickens are relatively easier to find in the world than pigs or cows.
  • Chickens die more easily, as they have only 4 units of health, making obtaining raw chicken both time effective, and food/saturation effective.
  • Supply of raw chicken is easier to maintain, as chickens also drop eggs which can be hatched into chicks for mass production of raw chicken rather than being dependent on seeds or wheat for breeding.
  • Chicken farming can be automated, making for a useful way of collecting eggs/raw chicken/feathers while you are doing something else, as long as the chunk is loaded.
Disadvantages:
  • Raw chicken has a 30% chance of giving the player food poisoning, which is one reason why it's better to cook it first (the other being more food value). However, food poisoning just barely counteracts one raw chicken's food saturation, and will not even drain half a hunger shank. This makes it a very minor drawback, especially when eating multiple raw chickens at once. Because food poisoning does not stack, and because raw chicken has a very high food saturation value, eating multiple raw chickens at a time will easily restore more hunger than the poison can take away.
Raw beef and raw porkchop
Restores Half HungerHunger
As with raw fish, they can be used as emergency food, but are far less nourishing than steak.
Advantages:
  • Raw beef is relatively quick to get at all stages of the game without requiring specialized tools, and even faster to collect when the player has a stone sword (or better) and a sizeable herd nearby.
  • Unlike raw chicken, raw beef does not carry a chance of contracting food poisoning when eaten.
  • Cooking raw beef yields steak, a food item that restores 4 units of the food bar and 12.8 saturation when eaten.
  • Cows can drop up to 3 raw beef, as opposed to a chicken, which can only drop 1 raw chicken. This is a relatively high drop rate for a mob, as mobs typically drop up to 2 of an item (save for the pig, which has a chance to drop 3 porkchops), such as skeletons dropping up to only 2 arrows and/or bones upon death.
Disadvantages:
  • Raw beef's availability is dependent on the presence of cows within sight, which can be random at best and require extensive traveling in some cases, depending on the biome the player spawns in.
Raw mutton
Restores Hunger
Same as other raw food, cooking mutton increases its usefulness, although can be useful as emergency food.
Raw rabbit
Restores Half HungerHunger
Same as other raw food, cooking rabbit increases its usefulness, although can be useful as emergency food.
Potato
Restores Half Hunger
Similar to meat, far less nourishing than baked potatoes.
Poisonous potato
Restores Hunger
Rarely dropped when farming potatoes, usable as emergency food but has a 60% chance to inflict the poison effect.

Junk foods

틀:Grid틀:Grid틀:Grid틀:Grid틀:Grid With a nourishment value of 0.2, these foods will provide almost no saturation. They are basically snacks that will rarely ever overfill the saturation bar.

Cookies
Restores Hunger
The raw ingredients of cookies, 2 units of wheat and a unit of cocoa beans, can be farmed in large quantities, and 8 cookies are made each time. They effectively relieve 19.2 points of hunger with only 2 units of wheat, much more efficient than bread, although this is assuming abundant cocoa beans (which isn't an unfair assumption). Though with its low nourishment value, when used for healing, one would need to be eating them constantly until full health. They can also be fed to parrots, which kill them instantly.
Cake
Restores Hunger (slice), HungerHungerHungerHungerHungerHungerHunger (whole)
Although cake restores a lot of hunger, it does not restore much saturation. It effectively reliefs 8.4 points of hunger from 3 units of wheat, least effective of all wheat based foods. It is also complicated to craft. Cake is not stackable in the inventory, and must be placed on a block to eat. Cake cannot be retrieved once placed, so you will need to return to the same place every time to eat some. Other food sources are more efficient, restoring a similar amount of hunger and saturation, and are stackable. Note, however, that this is the only food that can be consumed instantly.
Advantages:
  • Cake can be used repeatedly in multiplayer, they can be shared by several players as a feast item.
  • Despite its complexity, cake is a renewable resource.
  • Cake can be eaten instantly without any eating animation and without switching the currently selected item.
  • Cake restores seven units of the hunger bars total (one hunger bar per slice).
  • Cake can be used as mounting for a TNT cannon and produces a range greater than that of a half slab.
  • Similar to a half slab, you do not need to jump to walk over cake.
Disadvantages:
  • Cake requires several different items to craft: sugar, wheat, an egg and three buckets of milk. In addition, a crafting table is required to use the recipe. As such, it takes some time to make a cake.
  • Once cake is placed, it cannot be retrieved.
    • If you break a block where the cake was placed on, it will disappear.
  • Cakes need to be placed to be eaten, which means they cannot be eaten in places where one cannot build (e.g. spawn protection).
  • If you only eat part of a cake, you'll have to come back to that exact spot to eat the rest of it later on.
  • Cake does not stack, so you will be unable to carry too much of it without sacrificing a large amount of inventory space (in the Console Edition, cake does stack).
  • Cake has a low saturation level, causing you to become hungry again in a very short amount of time.
Rotten flesh
Restores HungerHunger
Obtained from zombies, rotten flesh has an 80% chance to give the player food poisoning, so it is only efficient as an emergency food and when you have milk on hand to cure the poison. Wolves can, however, eat rotten flesh without being poisoned.
Advantages:
  • Rotten flesh is rather easy to get once one has a sword or bow and armor, as zombies are more common than passive mobs. You can also wait until the zombies have burned from exposure to sunlight.
  • Rotten flesh can be a good emergency food when other sources are depleted if used in high doses, restoring more food points than the hunger effect can take away. While in combat, rotten flesh is a good way of keeping your hunger topped off so that your health keeps regenerating, without excessively wasting better quality food.
  • Rotten flesh may be used to feed and breed wolves rather than other meats as wolves do not have any hunger bar, so they are immune to food poisoning.
Eating Rotten Flesh

An example of how eating rotten flesh can cause the hunger status effect, or food poisoning.

Disadvantages:
  • Rotten flesh has an 80% chance to trigger food poisoning, making hunger deplete for thirty seconds.
  • Rotten flesh only restores 4 hunger points.
  • Killing zombies for rotten flesh may be dangerous for unskilled players.
  • Rotten flesh restores less saturation than other meats.
Clownfish
Restores Half Hunger
Clownfish is a rare catch from fishing. It only restores Half Hunger, so it is only useful as an emergency food. It can also be used to tame ocelots.
Pufferfish
Restores Half Hunger
Although pufferfish may look OK, do not eat them!. They will inflict hunger, poison and nausea effects, draining HungerHungerHunger and keeping you down to Half Heart for 48 seconds. Pufferfish can be used beneficially in brewing to create water breathing potions, and can be fed to ocelots without poisoning them.

Farming Strategies

Automation

A number of food items can have their production automated.

raw and cooked chicken
Eggs can be collected from chickens by hoppers and then thrown by dispensers to make baby chickens. Timed mechanisms can then kill or burn the chickens after they grow up to produce raw or cooked chicken automatically.
함께 보기: Egg farming
Melon
Melons can be harvested with pistons and hoppers at regular intervals with a clocked mechanism or as soon as they grow by detecting them with redstone power or a block update detector.
함께 보기: Pumpkin and melon farming
Rotten flesh
Rotten flesh can be auto-harvested with a mob farm.

Emergency measures

If your hunger meter is dropping and you have no food in hand, there are a few emergency measures you can take, depending on available resources:

Mushroom stew
If you have both kinds of mushrooms handy and enough wood for bowls (three planks of any type), don't forget mushroom stew!
Milk
If you have a bucket and a cow, milk the cow: The milk will let you fill up on rotten flesh or raw chicken, then cure the resulting illness. You can even eat spider eyes or poisonous potatoes, and then cure the poison.
Rotten flesh
Eat five at once and not only can you heal you also end up with about 80% full hunger. If you do nothing while waiting for the hunger effect to wear off, this is even more effective.
Local animals
On the surface: Kill a cow, pig, or chicken. Cook the meat if at all possible, but even eating it raw will fend off utter starvation.
Fast crops
If you have any potatoes or carrots, and some bone meal (craft 3 from one skeleton bone), you can make a hoe and till some dirt near any water source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes is also a good idea.
If you have the bone meal but no carrots or potatoes, you can destroy some tall grass near a river or lake, make and use a hoe, then plant seeds and use the bone meal to rapidly grow your wheat. The same caveats as above apply to the use of bone meal.
Fishing
If you have string, wood, and water: Fishing is relatively quick, at least you can get one or two fish within a minute. Note that you can fish in a waterfall.
Doing nothing
You don't lose hunger bars if you aren't doing anything (walking, mining, healing, etc.). In hardcore especially, this can be a necessary strategy while waiting for crops or baby animals to grow.
Death
A last-ditch measure: If you're close to your bed or spawn point, stuff your inventory and armor into a chest or two … then die. On hard mode, you can just wait to die of starvation, otherwise good methods are drowning, jumping off cliffs, or dropping gravel or sand on yourself. You will respawn with full health and hunger bars, and can then reclaim your stuff. Naturally, this method doesn't apply in hardcore. Note that this isn't a totally free solution: you lose most of your experience.
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