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새로운 자원이나 흥미로운 곳을 찾아 떠나다 보면, 많은 마인크래프트 플레이어는 상당히 먼거리를 헤매게 된다. 이때 길을 잃기 쉽지만, 약간 미리 조치를 해두면, 집을 찾기 위해 헤매는 사태를 피할 수 있다. 이 튜토리얼은 마인크래프트의 환경에서 방향을 찾을 수 있는 몇가지 쉬운 방법을 다룬다.

비디오

스폰 지점

모든 세계에는 스폰 지점이라는 곳이 있다. 이곳은 처음 게임을 시작할 때 플레이어가 나타나는 지점 부근으로, 죽었다가 다시 스폰될 때도 (침대를 사용하지 않았다면) 이 근처에서 다시 시작하게 된다. 세계에는 하나의 스폰 지점이 있으며, 모든 플레이어는 이 지점으로부터 몇 블록 이내에서 스폰된다. 하지만, 정확한 지점은 임의로 주어진다. 멀티플레이어 게임에서 스폰지점 부근 지역은 "보호"되어 있어, 서버 운영자만 블록을 짓거나 부술 수 있다. 멀티플레이어 스폰 지역 근처에 기지를 마련하면, 그리핑/잡질에 노출 될 수 있어, 조금 떨어진 지점에 정착하는 것이 일반적이다.

각각의 플레이어는 침대에서 잠을 자면 개별 스폰 지점이 변경된다. 대부분, 자기 집이 그 지점이 된다. 침대를 제거하거나, 파괴하면 새로운 스폰 지점이 없어져, 원래의 월드 스폰 지점 근처에서 리스폰된다. 월드 스폰지점은 나침반을 사용하여 쉽게 찾을 수 있지만, 개별 스폰 지점이 아닌 월드 스폰 지점만 가리키므로 활용성이 떨어진다.

X, Y, Z 좌표

F3 키를 누르면 매우 유용한 디버그 화면이 나온다. (F3를 한번 더 누르면 사라진다.) 여기에는 현 월드에서의 현재 좌표가 들어 있다.(XYZ) 이들좌표는 모두 "블록"단위이다. 1개의 블록은 1미터와 동등하다고 생각할 수 있다. X는 원점에서 동쪽 방향의 거리이며, Z 는 남쪽 방향의 거리이다. X, Z는 음수도 될 수 있다. Y 좌표는 현재의 높이를 나타낸다. 높이는 음수가 될 수 없다. (월드의 바닥은 베드록으로 높이가 0이다.) 해수면 높이는 63 또는 64이며, 스폰 지점은 원점 (X=0, Z=0)에서 수백 블록 이내에 있다. 버전 1.3.1부터 디버그 스크린에는 두가지 Y 값이 나타난다. 첫번쨰 Y는 현재 딛고 있는 블록의 높이를 의미하며, 또다른 Y는 이보다 1.62미터가 높으며, 플레이어의 눈높이이다. 또 다른 정보도 중요한 것이 많지만, "Facing" 항목은 현재 플레이어가 바라보는 방향을 나타낸다.

길을 잃지 않는 가장 쉬운 방법은 자신의 집의 X, Z 좌표를 기록하는 것이다. F3을 눌러 자신의 현재 좌표와 비교하면, 언제든지 기지로 돌아올 수 있다.

이 방법은 특히 네더에서 탐험할 때 중요하다. 네더에서는 나침반이 동작하지 않고 지도에도 거의 아무런 정보도 나타나지 않기 때문이다. 자신의 포털이나 네더 기지의 좌표를 적어놓은 뒤 탐험을 시작하라. 또한 네더 요소을 발견했지만, 나중에 다시 방문하겠다면 좌표를 적어두고 나중에 방문하면 된다.

Above-Ground Navigation

Exploration

The best way to explore without a compass is to go in only one direction, then press F3 and check whether it's north, south, east or west‌[Computer, Legacy Console Edition 전용]. Then when you finish exploring, just turn around and go back!

Directional Guides

Minecraft has a well-defined set of directions, north, south, east, and west. There are several ways to tell which way you are facing:

  • The sun and the moon rise in the east and set in the west. Their paths are always the same, and they are fixed against the stars.
  • The stars turn counterclockwise around the north pole, and clockwise around the south pole.
  • Clouds always float west, and are visible above-ground during day and night.
  • When using the debug screen (Java Edition and Legacy Console Editions only), the line starting with 'f' gives your compass facing, including an angle in degrees.

Trail Markers

Not all players will be content to build directly on the spawn point or even in the prime world where compasses work. Often, the spawn point is a fairly dull beach or desert, and players that desire a savage looking mountain valley or inside the Nether may end up building far from their spawn. In these cases, it's good to either mentally note or construct a series of landmarks to follow, especially if the path is long. The use of trail markers is far more resourceful and time efficient than building long roads. It's a good idea to place all trail markers in such a way so as you can always see two markers from the one you are standing at (the marker you came from, and the marker you are heading to). This prevents you from losing the trail. It is also advised to have your markers placed or designed in such a way that you can always know which direction leads to the origin of the trail. Here are some methods of marking your trail outdoors:

  • Torches and other light-emitting blocks offer an easy method of making quick visible markers to follow, and they ward off monsters from spawning. They are most useful at night unless placed high or combined with other markers. Jack o'Lanterns also have a face which points in a single direction. You can place them so that the face always points toward "home".
  • Signs are also useful. While they don't glow, torches illuminate them, and you can write useful information or ASCII arrows on the sign. Ensure that neighboring markers can be seen in both directions—if you plant a torch a distance downhill from the previous torch, the first torch may not be visible from the second's location.
  • Blocks or short pillars of dyed wool: A single color or combination can be used to identify the destination (different towns, buildings, or whole biomes). Multiple colors can even show direction.
  • Carve a simple arrow into the surrounding terrain and fill it with off-colored blocks, such as filling a stone wall with dirt pointing in the direction home. If your home is near a hill or a cave entrance, use off-colored blocks for its exterior where practical.
  • A series of small sand towers at the peaks of hills: Sand is easily mined, often plentiful, and very visible in most terrain. Placing another block on the ground near the tower to create a line between the tower and block is an easy method of orienting the player in the right direction. Sand block markers can be read extremely quickly at a distance, making them a great choice for players dashing through the countryside at night who don't have time to stop and read signs. To prevent the blocks from falling due to gravity, dirt or sandstone, which is quickly craftable from sand, can form the foundation or inner layers.
  • Some players prefer to construct fewer but taller pillars to be visible at a greater distance. These can be made of snow, sand, stone, dirt, or other brightly-colored or reflective blocks, then lined with torches or capped with lava or burning netherrack.
  • Gate markers consist of two blocks or towers placed next to each other with a one-block space between and an optional arch over the trail. The space between the blocks orients the player to the next gate. A torch or other marker can be placed on the side of one of the blocks to indicate the origin of the trail. It is usually best to build the markers out of something that stands out, like cobblestone or sandstone.
  • A quick way to make a tall pillar is to clean the leaves off one or more trees in the area of the landmark or perhaps along a route. No tools are required, and clearing the foliage can help to uncover the landmarks and create paths.
  • Putting your base in a village that has towers or a desert temple makes it hard to miss at a distance.
  • Due to the way they are made, grass paths make an ideal "navigation block" for marking a trail behind you when exploring, requiring only a shovel.

Roads and Rails

If you decide to try and find a new place to build a house or a mine, a useful thing to do is to dig a two or three block wide trench as you move along. Once you find your new construction site, all you have to do is follow the trench back and forth between your mines/houses. Later in the game (or as you are digging, if you have the resources) you can fill in the trench to make a nice-looking pathway. Note that sand/sandstone or gravel look flashy but are non-renewable and fragile—for long roads, you're better off using cobblestone, smooth stone, or even wood. (Lightning can burn wood, but that's pretty rare, and doesn't happen at all in deserts.)

It would also be a good idea to place torches along the pathway to make night travel safer. You could even place fences beside your road for a more appealing look and to fend off monsters. As you build more things, you can create forks in your road along with signs to direct you to where you want to go.

Of course, once you have a road, you may want to put down rails. A railway also doubles as a road!

Maps

Maps are a viable supplement or replacement for trail markers for mid-range journeys. Maps cost a compass and a lot of paper, so you need a little redstone and iron, plus some sugar cane for this. Activate your empty map midway between the two points you want to connect. One location will be at one edge, the other on the other side, depending on the distance.

As of version 1.4, maps are not exactly centered on where they are activated, because they snap to a grid. They also start off with a very small scale, and need to be zoomed out to a reasonable scale after activation, but before you start making copies. Each zoom level takes 8 more paper (at a crafting table), and doubles the map scale, but also clears any current contents. However, the map will remain centered roughly where the empty map was activated. It takes 3 zooms to match the scale of the pre-1.4 maps; the fourth zoom reaches the maximum scale of one chunk per pixel. You can place a framed copy of each map in your base to get a green marker for the location (at least when the frame's chunk is loaded).

You may want to note or create a large structure that is visible on the map at each location. Construct it out of a material that stands out; colored wool, cobblestone, and moss stone all contrast against snow (unless they get re-covered with snow), and all but moss stone against trees and grass. (Prior to 1.7, all colors of wool would show stone-gray on the map, but as of 1.7.2 this is no longer an issue.) Some natural structures that stand out include Villages, stone "shields", and large lakes, rivers, or lava pools.

You may also wish to make a map room of the local (or not-so-local) area. Doing so gives you insight into the surrounding area, as well as showing any points of interest such as above ground lava pools and ravines, or even your own larger constructions.

Underground Navigation

함께 보기: Tutorials/Exploring caverns § Exploring tips

Natural caverns are fairly easy to get lost in without a little forethought. Depending on a player's mining style, artificial mines might be fairly disorienting as well! Here are some tips for getting around. Remember that digging your way to the surface is usually possible, but may be hazardous in its own right (water or lava being the major hazard).

Trail Markers

There are a variety of markers you can leave behind to make trails, with a somewhat different selection being useful underground.

  • Mushrooms: Relatively easy to acquire if you're near a swamp biome, quick to harvest and will attach to nearly any block. Space them close enough together so the last one is still visible behind you when you go to place the next. With red and brown mushrooms, you can have two separate trails that are easy to retrace. When you're done with them, you might try some mushroom stew.
  • Torches: You can place all your torches on the right side of the cave when you enter a new passage. This allows you to find your way back to the entrance simply by keeping the torches on your left. When encountering multiple caverns, also known as a fork, put two torches at the exit to indicate the correct way to exit the cavern. You can also place torches to point towards the exit. This method has its limits, as torches restricted to the right side probably won't provide sufficient light to completely prevent mobs from spawning.
    • Torches placed on the side of a block can be used to indicate direction. Torches placed on the faces of blocks that are in front of you on your outward journey point back toward the exit on your return journey.
    • You can put additional torches on the floor in caves and the wider passageways, and in the middle of non-exit walls.
    • If you "float" a block in the middle of the cavern and cover it in torches, it lights a wide area, and the floating block is easily distinguishable from the marker torches.
    • If a cave loops back on itself at some point, there can be some confusion as to the shortest way out—you may need some of the other markers listed below.
    • Combining the previous methods with the "right hand against the wall" rule helps you methodically explore: Always go into the rightmost dark area at intersections. Imagine your right hand running along the wall.
  • Signs at intersections, often with "ASCII arrows", such as --> or ^, to indicate the heading. Keep in mind that you need to be able to see these signposts the most on your way back out of the cavern, so when placing them, it is important to position them where they are easily visible from the other direction. Signs are reliable (lava notwithstanding) and fairly cheap (6 wooden planks and 1 stick produces 3 signs). Unlike most blocks, however, they only stack up to sixteen (16). This may suffice for small cavern groups; for larger cave systems, you can bring a stack of wood and a crafting table to make signs as you go. (The table can be carried with you after each use.) Normally you'll want to carry logs, but in abandoned mineshafts, planks are handy and common.
  • Cobblestone arrows at each intersection, pointing back towards the passage you just came from. A torch can be placed on the block at the tip of the arrow to ensure that the arrow is easy to spot. This method has the advantage of utilizing a resource (cobblestone) that is common in caverns and easily carried in bulk, making it suitable for aiding in the exploration of even the most massive caverns. These arrows can be placed on walls or embedded into the floor, and can point in any direction. Similarly to the signpost method, cobblestone arrows should be placed in locations that are easily visible on the way back out of the cavern.
  • Cobblestone can also be used for walls or barricades to block off dead-ends or previously explored cavern branches to find exits more quickly. This along with the "right-side" torch method work very well hand-in-hand and can guarantee a less confusing exit strategy for players in a hurry to end their cavern run.
  • In otherwise "cleaned-up" caverns or mineshafts, dead-ends that have already been cleared out, can be marked with a block of dirt.
  • Redstone: If you're not using it for other things, you can use it for several kinds of trail marking.
    • Lines and arrows from spare redstone dust.
    • Redstone torches within sight of each other are distinctive. Note that redstone torches do not provide enough light to stop monster spawning, but you won't confuse them with regular torches.
    • Combining the above gives you trails of lit redstone dust, up to 15 long per torch. These fade as they stretch away from the torch, but you can use that as a directional hint.
  • Minecart tracks can also be used to mark trails. Of course, if you've laid down an actual track, it's easy to follow or ride that to either end.
  • Jack-o-lanterns can be placed at intersections, with the face pointing towards the exit. This doubles as a light source and a direction out. Jack-o-lanterns are easy to acquire once you start a pumpkin farm, and give off more light than a torch. In cases where there is one path on top of the other one, place the jack-o-lantern higher (using piles of gravel or some other temporary block to place it on top of) to indicate the exit is the upper path. Make sure to place them at the middle of the intersecting paths, with the pumpkin easy to see from both directions.
  • If you've been to the Nether, netherrack is conspicuous. It is also very quick to mine, and doesn't naturally appear in the Overworld. When going back, you can set them alight, recovering torches and marking explored paths.
  • Wool is versatile and stackable, and comes in a variety of colors. Use different colors for different symbols, e.g., "red" for "explored branch", or a combo of "white" and "yellow" to form an exit sign arrow. Beware that wool is flammable, so be careful around lava. You can also use different colors to mark particular trails. Even underground you can get string from spiders or cobwebs, and craft that into wool. You can also get at least two, possibly three primary dyes, which you can use and combine to make your wool more conspicuous: lapis lazuli from (moderately deep) ore, and bone meal from skeletons. A large waterfall from the surface may also provide ink sacs from squid. In addition, flowers can be found (very rarely) in caves.
  • A short, distinctive stack of blocks with two torches: one on top to make the stack stand out from a distance, and one on the side of the stack that points away from the exit: this torch will be clearly visible when you are walking towards the exit. A cobblestone block on top of a dirt block stands out and is quick and cheap to make. Marker beacons like these are useful for lighting up larger caves and in the middle of a large junction.
  • If you have a large amount of string, you can create a trail with it on the ground that leads back to where you came from. This can be very effective in abandoned mineshafts as there are plenty of cobwebs to harvest for this. The only major downside is that the string can be difficult to see, even in a well lit area.

Other hints

  • While it will not help you in navigating the cave itself, it may be wise to bring a map with you into a large cave, should you get lost and need to dig your way out. Note that most caves occupy less area horizontally than they might seem, but interconnected caves and abandoned mineshafts can sprawl over huge distances. You might well map some new surface as you explore underground, but the cave itself will not be mapped.
  • A good mining practice is to fully explore and light a cave system before beginning to mine out any resources. It is extremely dangerous to stop and mine in a dark cave system, and you can lose your loot if you are killed. Check for "broken bridges" such as gravel masses or 2-block drops. If monsters can come out of them, you may want to change that; once verified safe, you can save the blocked-off areas for later.
  • As part of exploration, try to "clean up" the area, taking off leftover blocks, filling small pits, and generally smoothing things out. In abandoned mineshafts, clear out most of the fence-and-plank "supports" as you "claim" an area. This improves both visibility and mobility, cutting down on unpleasant surprises.
  • Some water flows come from openings in the seafloor. With care (and perhaps a door or some ladders), you can swim up these and mark the entrance with a jack-o-lantern, which are generally visible from the sea surface. Such openings are also a quick way to get back to the surface if you've gotten lost. With a bit more effort, you can seal the opening altogether, perhaps leaving a shaft with ladders for your own use. (Remember that ladders and signs block water.)
  • When finished exploring a cave, you can make your own exit—just dig upwards to the surface in a staircase fashion, watching for drips and being careful not to dig the block just above you. This is especially useful for when you are lost and have not used any of the other plans. When digging a staircase out of a cave, it can be useful to check your map to figure out where you will, or want to, emerge. Coming out into the seabed can be tricky, especially if your torches get washed away. If you are more experienced, digging straight up is much quicker. Just place a torch below you to brake any sand/gravel and dig up. When you cannot mine due to height anymore, quickly jump and place blocks below your feet until you are in a two block high gap. Rinse and repeat until you are on the surface. If you break a lava pool floor, just cover it quickly with a block and travel a bit horizontally before continuing.
  • To mark cave entrances and other important, but hard to notice places on your map: clone your map, then put it in an item frame. You can then find the place by the green marker.
  • If you built your home base at or near the world spawn point, a compass will be able to point you home once you've escaped from a cavern. If you built your home base far away from the world spawn, then it might not be a bad idea to leave a trail of some kind in between the world spawn and your house so that this method can still be used in a pinch.

Marine Navigation

If you travel through water with a boat a lot, you may very well find yourself lost from home. There are a few ways to travel safely above and below water. Maps are very useful here. You can also build towers from the seafloor to well above the surface, and top the towers with a torch or jack o'lantern. Sugar cane, glass panes, or iron bars all provide an air pocket along the height of the tower, and glass blocks or panes also carry light into the depths. Advanced players might use glowstone or burning netherrack for the lights.

If you have lily pads (found in swamps), you can use them to create small islands for navigation or minibases. You'll need a bucket of lava for this—place the pad, then from as far as you can reach, dump the lava on top of the pad. The lava will form an island. At this point, you have a blazing landmark in the ocean. If you want to use the island for other stuff, you'll need to reclaim the lava source with your bucket, and wait for the flowing lava to cool. If you can't manage to grab the lava from the boat, you may be able to quickly jump onto the burning island (this will hurt and set you afire), bucket the lava source, and jump off into the water to put your flames out. Make sure you're at full health and fully fed before you try this! (You can use the same method to dump water on the lava to cool it more quickly.) Once the lava is gone, you'll have a nice small island, big enough for a chest, Crafting table, and even a bed. (The new island may or may not show on your map.) Remember to stick a torch or jack o'lantern on it to prevent monster spawning.

Glowstone and jack-o-lanterns can also be placed under the water, on the seafloor. The jack-o-lantern can also be oriented to show the direction home, or to indicate an opening in the seafloor (that is, leading to caves).

Also, you can consider shaping your own waterways, adding canals, and putting together a light house if you have a lot of water around your base. That way, you'll be able to quickly move around and navigation will be easy from a moderate distance because of the lighthouse.

Block orientation

Many blocks are placed at a fixed orientation. Knowing this, it is possible to use the textures on the top faces of the blocks to orientate oneself without a compass. Note that actual blocks may vary with resource packs.

Block Description
Brick A solid mortar line is on the south side.
Cake Cake contains four 2×2 squares, three of which are toward the southeast corner.
Clay The northwest corner of the top of a clay block has a pixel noticeably darker than the other three corners.
Cobblestone Cobblestone contains an "L" whose arms orient Northwest.
Crafting Table A crafting table contains two sides which have one tool, these orient South and east.
Fence A fence post has a 4-pixel long brown strip on top; this strip toward the north side.
Furnace This texture is like cobblestone. It contains an "L" whose arms orient Northeast.
Glass One corner is entirely white; this points northwest.
Glowstone Glowstone contains one darkened L-shaped corner which orients Southeast. Note that glowstone is an inefficient choice for orienting yourself, since it does not return its full value when broken unless broken with a Silk Touch enchanted tool.
Gravel One corner contains a light pixel surrounded by three darker pixels; this is northwest.
Jukebox The slot is always directed from north to south.
Lapis Lazuli Block One corner consists of three dark blue pixels; this is southeast.
Lever Levers in the OFF position always point either east or south.
Ore (coal, diamond, iron, gold, redstone) This applies to all ores except lapis lazuli and emerald ores. The largest vein of ore is toward the southeast corner.
Ore blocks (diamond, iron, gold) Diamond blocks contain one corner which is darkened, this orients Southeast.
Rail An individually placed rail will orient north-south. When one is placed in the middle of four others, it will connect south and east.
Moss Stone One corner is a 2x2 square of lighter pixels; this is northwest.
Obsidian Obsidian blocks contain one string of 3 diagonal light pixels. This orients north.
Redstone Redstone wire connected in all four directions contains two single dots on two separate ends, these orient north and west.
Sandstone Sandstone is hard to distinguish, but it contains one lightly colored square. This orients north.
Snow Snow contains one darkened edge, this orients east.
Snow Snow blocks, like snow, contain one darkened edge which orients east.
Soul Sand Soul sand is described as having three faces on it, the bottoms of which face south.
Stone Bricks Stone brick blocks or slabs have a shorter crack (the pointy part of the "T") that orients south.
Stone Pressure Plate Stone pressure plates contain a lightly colored 2×2 square which orients south.
Stone Slab This also contains a lightened 2×2 square which orients south.
Sunflower Sunflowers always face east.
Oak Wood Oak wood contains one lightened square which is oriented west.
Oak Wood Planks texture (planks, stairs, bookshelves) Planks contain east-west striations; a darker pixel is in the southeast corner.
Pumpkins The stem on top of pumpkins always points northeast.
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