이 튜토리얼은 철 골렘(Iron Golem) 농장을 만드는 방법에 관한 내용이다. 철 골렘 농장을 만들면 철괴 (및 별로 유용하지는 않지만, 양귀비)를 얻을 수 있다. 대부분의 철 골렘 농장은 플레이어가 충분한 "집"(문과 블록 하나만으로 만들 수 있음)을 만들기만 하면 철 골렘이 스폰된다는 사실을 이용한 것이다.
개요
철 골렘 농장은 일반적으로 플레이어가 만든 마을로서 그 안에서 골렘이 스폰되면 즉시 죽이거나, 다른 감금 장소(새로운 골렘이 대신 스폰되도록 마을 경계 바깥)로 이동시킨 뒤 죽이는 방법을 사용한다. 첫번째 방법이 좋을 경우, 철을 회수하는 지점에서 AFK(AFK: Away From Keyboard. 즉 컴퓨터만 켜둔 상태)로 대기하거나, 호퍼를 사용해 아이템을 수집하거나, 주기적으로 되돌아와서 아이템을 수집해야 한다. 이러한 문제는 감금 시설을 만드는 방법으로 해결할 수 있다. 이 방법은 근처에서 작업을 하는 동안 골렘을 수집하고, 준비가 되었을 때 한꺼번에 수확함으로써, 모든 드롭을 빠짐없이 챙길 수 있는 장점이 있다.
농장을 스폰 청크 내에 설치하고 완전 자동화하면, 항상 작동하므로 매우 효율적이 된다. 철 골렘 농장은 베드락 에디션에서도 작동된다.
일반적인 요구사항
철 골렘은 주민이 10 명 이상이고 집이 21개 이상인 마을에서 자연적으로 스폰된다. 스폰 확률은 틱 당 1/7,000 으로서, 평균 약 6분마다 하나씩 스폰된다.
철 농장을 만드는 방법은 많지만, 깔끔한 버전은 골렘이 스폰되는 지역(16 x 6 x 16)을 2 층으로 만들고, 모든 문과 주민은 해당 지역 바깥에 위치하도록 하는 것이다. 이때 중심의 위/아래일 수도 있고, 동일한 높이이되 바깥쪽에 설치할 수도 있다. 이는 골렘이 스폰되는 지역을 가능한 한 크게 하여, 스폰 비율을 최대한 올리고자 하는 것이다. 이는 단순히 주민의 수를 골렘 최대수 한계까지 끌어올리는 방법보다 훨씬 효율적이다. 골렘이 스폰되고 죽일 때까지 수초 정도의 차이일 뿐이기 때문이다. 좀더 효율을 올리고 싶다면 64 블록 이상 떨어뜨려 철 골렘 농장을 여러 개 짓고, 골렘이나 드롭을 한군데로 모으는 방법이 좋다. 가장 강력한 철 골렘 농장은 마을을 여러층으로 올리는 것이다.
골렘은 추락 또는 익사 피해에 내성이 있기 때문에 죽일 수 있는 방법으로는 용암, 마그마 블록, 질식 또는 이러한 방법을 조합해 사용한다. 복잡한 방법을 원한다면 소환사 무리를 배치하여 감금된 골렘을 공격하도록 하는 방법도 있다.
스폰이 안될 확률 :
16×6×16 블록 내에서 유효한 스폰 지점은 512 개이다. 유효한 스폰 지점이 ½(256)인 농장이라고 스폰 확률이 ½로 줄지는 않는다. 이는 게임에서 골렘을 스폰시킬 기회가 왔을 때, 무작위로 골렘을 스폰시킬 유효한 지점을 10회 찾으려고 "시도"하기 때문이다. 따라서 각각의 10번 시도에서의 확률이 0.5가 된다. 이 경우 스폰을 못시킬 확률은 동전을 10번 던져서 10번 모두 같은 면이 나올 확률로, 0.5^10, 즉 0.00098 로서 약 1/1,000 쯤 된다. 오히려 스폰된 골렘을 빨리 다른 곳으로 이동시키는 것이 훨씬 도움이 된다. 즉, 스폰이 잘 안되는 이유는 골렘이 제대로 빨리 빠져 나가지 못하기 때문일 가능성이 높다.
스폰이 안될 가능성은 다음과 같이 계산된다.
( 1 - ( valid_spawn_points / (16*6*16) ) )^10 * 100%
따라서 유효 스폰 지점이 256 군데일 경우, 16.2%가 실패할 수 있으며, 유효 지점이 512 군데일 때에 비해 겨우 1.7% 줄어든다.
추가적으로 콘솔 에디션의 경우, 주민의 스폰 한계가 50 임을 명심해야 한다. 그렇다고 하여 특정한 농장 설계가 어렵기는 하지만, 불가능한 것은 아니다. ---(중략)---
동영상
철 골렘 농장 설계
손쉬운 2단계 건설
스폰 청크에 건설해야 하는가?: 아니오
시간당 철괴 생산량: 40
확장 가능성: 가능
설계자: trunkz
- 설명
이 디자인은 거의 처음에 나온 오래된 설계로 효율성을 높이기 위해 2층으로 구성된 것이 특징이다. 주민을 가두는 곳이 여러 곳이고 문 설치 방식이 오래되었지만, 이 당시에는 상당히 좋은 효율적이었다.
이 농장은 Spigot 1.8에서 테스트 되었다. 다만, 주민을 번식시킬 때 주의를 기울여야 한다. 예전 버전과는 달리 주민이 쉽게 번식하지 않기 때문이다. 1.8에서 테스트 할 때, 지면에서 주민을 20명까지 번식 시킨 후, 각각의 방으로 이동시켰다.(주민 둘을 광산 수레로 이동시켰고, 나머지 18명은 흙 계단으로 이동시켰다.) 주민에게 적당한 식료품(당근, 감자 또는 빵)을 공급하여 번식하기만 하면 이 동영상에 있는 방법은 아마도 작동될 것이다.
서바이벌 모드 빌드 : 철 골렘 마을
스폰 청크에 건설해야 하는가?: 아니오
시간당 철괴 생산량: 30-40. 다른 몹의 전리품도 추가 가능
확장 가능성: 가능. 첫번째 위에 3블록을 추가 가능하며, 더 높은 층을 올리면 다른 몹을 끌어들이는 것도 가능
설계자: Amatulic
자유롭게 돌아다니는 주민이 있는 마을에 설치한 간단한 철 골렘 농장
또다른 간단한 철 골렘 농장. 유리로 문을 막는대신 울타리를 사용했다.
- 설명
This is a simple but flexible design that can be built fairly easily in survival mode, without the need to transport villagers. The villagers can multiply and roam freely, allowing you to trade with them. The farm will occasionally capture other mobs and their loot. Multiple tiers can be built to target more golems or different mobs.
- Preparation
You will need to gather sufficient resources: enough wood to craft a bunch of doors and fencing, optionally enough sand to smelt 40 glass blocks, and some iron to craft a bucket. You may need wool to craft a bed to sleep on before you start, to move your spawn point to the village in case you die and respawn while you work — some of the work is best done at night while the villagers are indoors and not getting in your way.
Find a village near a source of lava. Some villages have a blacksmith shop with a pool of lava, others have a lava source nearby.
If buildings in the village are missing any doors, give them doors. This encourages villagers to multiply and gives them a place to go at night while you work. Clear a flat 16×16 area in the village; some villages have an empty quadrant that is useful for clearing. You can use existing building walls as boundaries for the 16×16 area. Fence off the area, preferably at night after the villagers have scurried indoors, and install a gate to enter and exit the area. Villagers are curious; don't open the gate if villagers are near it, or they will go through.
- Construction
The design is a 16×16 pit 2 blocks below the base of the doors, with a 2×2 hole in the middle, buildings on each side of the pit, and fencing all around. It doesn't matter how you design the buildings as long as the door arrangement is symmetric from the center of the hole. Each building shown here has at least 5 doors facing the pit. Doors on the edge of the pit should be barred from opening using glass blocks if the doors are against the edge of the pit. If the pit is completely fenced, the doors will be set back a block and need not be barred by glass. Also there are doors on other walls; placement doesn't matter as long as it's all symmetrical; an imaginary line from any door through the central hole should intersect another door an equal distance on the other side of the hole.
If your doors are on the pit's edge, then avoid placing the doors during the day! Otherwise villagers might fall into your pit. Place them and block them with glass before daylight. Once you have placed all your doors, destroy any remaining doors in other buildings that aren't part of the symmetry of the farm. Your buildings around the pit should have doors (symmetrically placed) on the side walls to allow villagers to use the buildings.
This iron golem farm uses a lava blade trap, intended for when the farm gets additional tiers to catch mobs of different heights, although the single-tier farm described already killed a skeleton and a spider in its first hour of use. Unfortunately, baby zombies would still pass through.
Before placing your doors, you should first complete the trap. To sweep the iron golems from the pit into the hole, it's best to cover the whole area with running water, otherwise the iron golems will try to stick to the dry spots. The design shown here has a 1 block undercut around the pit's edge, with water sources along two parallel sides, 2 water source blocks at the middle of the other two sides for the final sweep. This design uses lava blades across the top and middle of a 2-wide by 3-high tunnel leading from the hole. At the bottom of the hole is a river that sweeps the mobs into the blades, and sweeps the loot toward the end of the tunnel.
At the end of the tunnel, build some access to the surface (shown in the first image on the lower right). Villagers are free to go in and out, but make a barrier in the tunnel to keep them from reaching the lava.
You don't need a hopper or chest at first — just watch your farm and when an iron golem falls through the hole, go into your tunnel and collect the iron that drifts toward you. After you have five iron ingots, you can craft a hopper and put it at the end of the water stream in the tunnel, to deposit the ingots into a chest.
4 spawn modules 2-level
Requires spawn chunks: no
Iron per hour: 160
Scalable: yes
Design by: JL2579 (tutorial by docm77)
- Description
This design, originally created by JL2579, uses 4 spawning modules, with 2 modules per level, with doors surrounding the modules. This pattern could be repeated to fill a very large area with iron farms. The farm also features a lava system to damage the iron golems so that the piston suffocator works more quickly. Youtuber docm77 made this tutorial for the design.
Simpler JL2579 design
Requires spawn chunks: no
Iron per hour: 30
Scalable: yes (you can build a second farm 80 blocks overhead to increase the spawning rates)
Design by: Nims
- Description
This design, by NimsTV, is slightly less efficient than JL2579's design. However, it is much simpler and easier to build, because the water streams are easier to configure and there is only one villager basket. The golem spawning area is larger than the farm, which is why JL2579 did not build his farm in this way. You have to block spawning anywhere outside the farm, if you intend to build several duplicate farms in an array.
No Frills Iron Farm
Requires spawn chunks: no but you will get more regular iron if you do build them there
Iron per hour: 40-50
Scalable: yes (you can build more farms 65 blocks away from the village center)
Design by: Frilioth
- Description
This is a single village iron farm designed by Frilioth in 1.13. It has 2 19 x 19 spawning pads to maximize the spawning area and uses slabs around the edges so Golems won't get stuck. The farm uses 24 Doors and 20 Villagers and will spawn a Golem on average every 6 minutes.
The Iron Head, a 100% Efficient Iron Farm
Requires spawn chunks: no but you will get more regular iron if you do build them there
Iron per hour: 41+
Scalable: yes (you can build a second farm 65 blocks away from the village center). Possible to fit 36 within the spawn chunks (though not easily).
Design by: GruvaGuy
- Description
This is a single village iron farm designed by GruvaGuy in 1.9 using Golem spawn mechanics to achieve a 100% efficient iron farm. Very different to most designs and can be placed flush on the ground without any digging required. Though this is as efficient as possible it is also expensive in resources. The mechanics show in the video can be applied to an Iron Titan or any other iron farm.
The Iron Alpha
Requires spawn chunks: no but you wont have to keep resetting it if you do build it there
Iron per hour: 2500-2700
Scalable: No
Design by: Frilioth
- Description
This design is a 60 Village Iron Farm that can be rebuilt on demand if not built in the spawn chunks and the chunk it is in has been unloaded. The village rebuild process takes just over 150 minutes but it will produce between 2500 and 2700 ingots per hour when running at full speed. Due to the water and Villager mechanics used in this design it will only work in Java 1.13.1 and 1.13.2 versions.
The Iron Phoenix
Requires spawn chunks: no
Iron per hour: 2600
Scalable: no
Design by: Tango Tek
- Description
This design is a 64-village iron farm, can automatically rebuild villages anywhere on demand, and has the lowest cost out of all the designs. However, one process of setting up the village takes 90 minutes, so it is preferable to use it whilst the player is AFK. It is best built in the sky. It is capable of producing 2600 iron per hour when working at maximum efficiency, 2-6 times more than any other design featured on this page.
Sidenote - Requires some tweaks for it to work
The Iron Towers
Requires spawn chunks: no
Iron per hour: 1300
Scalable: no
Design by: DanielKotes
- Description
Similar to the Iron Trench, the Iron towers design layers villages one over each other to produce 32 villages. Villages will re-build if they are broken, not requiring any player intervention. At the moment it can only be built up to 32 villages in size, thus producing at most 1300 iron per hour if the full 32 village farm is built. Fortunately, the redstone in this design is much simpler than the older iron trench builds due to the village building process being done in one phase instead of two.
It is worth noting that many players using the Spigot server have found this to be problematic. In the comments of the tutorial is a conversion. Fundamentally Spigot uses slightly different timings in the creation and destruction of villages (or detecting and adding a door to a village). This coupled with a lower default entity-activation range means this can be difficult to get working in a survival server. (The timings Spigot uses are one of the features of Spigot that enables it to be more effective on low resources (CPU/Memory) per player).
Sidenote- works really slow on the latest game version(1.13.2)
Tutorial:
The Iron Bakery
Requires spawn chunks: yes
Iron per hour: 500 each layer with 10 rows of doors
Scalable: yes
Design by: Emonadeo
- Description
A great advantage to this design is the customization. You can decide how big and efficient it gets by changing the number of the rings of doors and/or layers. It uses a similar door placement to the Iron Titan by Tango Tek. It is also efficient on smaller multiplayer servers.
Emonadeo has since released a video on how to fix it for 1.9/1.10
Spanwpanda
Design by: Panda
- Description
The most important part of any farm is its spawning floor, both in regards to maximising spawning area and the speed at which it can remove spawned entities to be replaced. In the following video, Panda describes a unique spawn floor design that drastically increases both of these, to the point where small servers could just use a standard un-chained single village iron farm with this spawn floor to provide ample amounts of iron for the players. Combine this spawn floor with any of the other designs to drastically improve its output. (Spawnpads still work in 1.8).
Stacks of Villages
Requires spawn chunks: no
Iron per hour: 1000+
Scalable: yes
Design by: SwoodyCraft
- Description
This design uses offset stacks of villages allowing players to compress a large number into a relatively small space (27 villages in less than 150 sq blocks). It is highly efficient and requires relatively low amount of resources to build. It does not require any redstone to build nor does it have to be built at spawn. The only limiting factor (as with any iron farm) is that it must be built at least 64 blocks from any other village.
Flexible design
Requires spawn chunks: no
Iron per hour: 30 - 40 (depending on configuration)
Scalable: yes (As long as the second farm is constructed 70 blocks away)
Design by: MCinstructabuilds
- Description
This design is not as efficient as some other designs. However, it is simple to build and lends itself to variation and disguise. The spawning area for the golems is 16x16, but can be made smaller by digging 8 blocks down around the edges if desired. The doors are placed equally around the spawning area, but specific placement can be varied. It is this varied door placement that allows the farm to be easily camoflaged. MCinstructabuilds provides three example disguises, a fort, a town, and a mining camp / Furnace. Unlike other designs the villagers are not kept contained. The Farm can be constructed easily and at ground level.
The Iron Paradise
Requires spawn chunks: no
Iron per hour: 500+ (Depending on server lag)
Scalable: yes (64 blocks horizontally and 100 blocks vertically)
Design by: TheBurntPhoenix
Description: Although this design consists of multiple regular Iron Golem spawning platforms, the way that each of these spawning platforms is arranged makes the design as efficient as possible. This design is best suited for laggy multiplayer servers or servers that have the mobstack plugin. In TheBurntPhoenix's video, he has built a total of 12 spawning platforms separated into 3 layers, with 4 on each layer. Each platform on a single layer is 64 blocks away from each other, and is vertically 100 blocks away from each layer in order to optimize the rate that iron golems are spawned on slower servers. The bridges sends the newly spawned iron golems away from the spawning area, which allows more iron golems to be spawned without the issue of them being stacked together on servers with Mobstack. This way, the killing process will be much more efficient, allowing more iron to be obtained.
Tower design
This design is good especially for survival. It will get you about a stack every 2 hours. It's pretty efficient, but for faster farms, use one of the above.
- Step zero - resources
To build an iron golem farm, you should have a fair amount of resources, such as cobblestone and wood, as well as a way to get villagers into it.
You will need:
- at least 1100 cobblestone (about 18 stacks)
- 64 doors (6 wood per 3 doors=128 wood planks or 2 stacks)
- 18 water buckets (or 2 water buckets to make an Infinite Water Source)
- 1 lava bucket
- 4 signs
- 2 hoppers and 2 chests (This is for the option to use hoppers to collect items when you are away from the farm)
- Step one - Building location
To build the Iron Golem farm you should:
- Choose a good location. Don't build it far from your home or main base, because you want the golems to spawn even when you are not at the farm. An ideal spot is on top of your existing home or close to it. Remember, village doors need direct access to sunlight within 5 blocks straight ahead of them.
- Gather the resources listed above.
- Follow the instructions below to begin building the base.
- Step two - Building instructions
- 1. Start by building a 4×4 cobble base.
- 2. Continue this until you have a tower that is 10 blocks tall. Next, break a 2×3 hole in the bottom so the golems will be able to go through.
파일:Golemfarm-base.png
- 3. Build out 7 blocks from the top of this tower to form an 18×18 platform with a 2×2 hole in the middle.
파일:Golemfarm-18x18.png
- 4. Build in 4 blocks from each corner, then 3 blocks diagonal in both directions to build a triangle.
- 5. Next build a 1 block wide platform around this so the platform is now 20×20.
- 6. Now build a wall with windows in it as show below.
파일:Golemfarm-windows.pngThis is how wide each of the holes in the wall should be:
파일:Golemfarm-windowsize.png
- 7. Seal off the backs of the windows, and build some small cups to hold the villagers. The cups should be 4×4 on the outside, so there is 2×2×3 of air on the inside. Make sure that there are at least 10 villagers altogether and note that adding villagers after reaching 30 will have no effect on the efficiency of the farm.
파일:Golemfarm-colsed.png
- 8. Place doors against the back of the indents. This is to make the villagers think these are homes.
Note: To place doors against the inside wall as shown, stand inside the indent, face the spawning area, look down and "place" the door on the block directly under your feet (works on PC up to at least 1.12.2). Don't place them sideways; this can cause them to be not counted as homes.
It should look like this:
파일:Golemfarm-doors.png
Note: every single door opens onto a blank wall. The villagers should not be going in and out of the doors; they are trapped inside their cups and can't leave.
- 9. Then place down 1 water in each of the 4 villager cups, and 2 water down in between each of the raised triangles to form this pattern:
파일:Golemfarm-water1.png
- 10. Place 1 water on each of the triangles in the very back corner of the wall.
파일:Golemfarm-water2.pngNow the top part is finished, the golems will spawn once there are 3 villagers in each of the holding cups.
The next step is to build the golem grinder.
- 11. Build 4 blocks out from the bottom of the tower and 3 blocks up on each side, then place 2 blocks at the end of it to keep the golems from escaping.
파일:Golemfarm-base1.png
- 12. Next, place 4 signs in a cup shape to hold the lava that kills the golems.
파일:Golemfarm-base2.png
- 13. Now place the lava in the signs.
파일:Golemfarm-base3.png
- 14. Place the last 2 water in the very back of the base, so the golems will get pushed into the lava.
파일:Golemfarm-base4.png
- 15. Put down 2 hoppers going into a large chest for automatic resource collection (this is not required, but it is a good idea so you don't let any of the items despawn.)
파일:Golemfarm-base5.png
- Maintenance
Since villagers will turn into witches when struck by lightning (albeit it happens very rarely), it is sometimes needed to refill the villagers into the farm after a thunderstorm. But if the farm is not built inside the spawn chunk, you can just move away from the farm to let the chunk unload during a thunderstorm. Villagers bred inside the farm will also occasionally spawn outside of the containers.
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| 일반 |
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| 저장소 문제 해결 |
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| 마법 부여와 제련 |
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| 블록 깨기 |
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| 기계장치 |
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| 서버 |
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| 기술적 사항 |
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| 오래된 문서 |
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