썩은 고기를 떨어트립니다. 먹을 경우 80% 확률로 식중독에 걸리며 늑대에게 줄경우 아무런 해도 입히지 않고 먹일수 있습니다.
12w06a 이후로 갑옷이나 도구, 또는 괴를 드롭합니다. (확률이 매우 낮지만)
플레이어에게 사살당할시만 그렇습니다
행동
아무 목적없이 돌아다닐 때는 으르렁 거리지만, 공격을 할때나 당할때는 좀더 큰 소리를 냅니다. 좀비는 2-6마리가 동시에 탄생하고, 시야안의 플레이어를 쫓습니다. 12w03a 이전에는 절벽도, 장애물도 피하지 않았습니다. 그 후로는 인공지능이 발달해, 피해가곤 합니다. 좀비는 공격을 당할때도 피하려하지 않고 계속 달려듭니다.
해가 땅에서 15도 이상 올라왔을때 좀비는 불이 붙습니다. 그런데 물에 닿아있으면 타지 않습니다. 그림자와 비도 보호합니다.
싸우기
좀비는 좁은 공간에서 여럿을 만나지 않는한 가장 잡기 쉽습니다.
위로 두 블럭을 쌓고 다가오면 계속 때리세요.
베타 1.9 프리릴리즈 5 이후로 던지는 회복 포션에 데미지를 입습니다. (언데드 종류라 그렇습니다. 스켈레톤, 가스트, 좀비 피그맨도 데미지를 입습니다.) 가까이서 포션을 던져 회복도 하고 몹도 잡으세요.
방어적인 방법
선인장과 불, 용암에 닿으면 데미지를 입습니다. 해질 무렵에 잠자리에 들면 좀비의 수가 확연히 줄어듭니다.
만약 집으로 가는 방향을 잃고 있다면 밑으로 세칸을 판후 위를 덮으세요.
역사
좀비는 거미의 등장 전까지만 해도 서바이벌 테스트에서 가장 빠른 몹이었습니다. 가끔 갑옷을 입지만 전혀 도움이 안되는, 그저 장식입니다.
인데브 버전에서 갑옷이 제거되었고, 그 후, 베타 1.7.3까지 깃털을 떨어트렸습니다. (이때는 닭이 있기 전입니다.)
12w03a 버전 후로, 좀비의 인공지능이 나아져서 작은 미로를 통과할수도 있고, 심지어 창문을 통해 볼수 있습니다!
12w04a 버전 후로, 좀비가 불에타면 불을 꺼줄 물을 찾습니다.
12w06a 버전 후로, 하드 난이도에서 나무문을 뚫을수 있습니다.
Bugs
Since Minecraft 1.1, Zombies will spawn very rarely in the Nether on SMP. [출처 필요]
Zombies will stand still in daylight if it's raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames.
In the Pocket Edition Alpha 2.0, Some Zombies won't catch on fire in the sunlight.
In pocket edition zombies can attack the player through doors if the player is standing directly in front of the and cannot move any further. This also means the player can attack the zombie the same way.
In snapshot 12w06a, zombies will no longer make an attempt to avoid sunlight.
Trivia
If a zombie is in water, it will not catch fire and die, regardless of the light level. However, the moment it exits the water and re-enters direct sunlight, it will ignite.
Zombies are known to spawn inside various caves and caverns as the game map is built.
Because a zombie has identical dimensions to the player model, the zombie's skin can easily be used as a player skin and vice versa.
A Giant is an unused variation of a zombie that can only be spawned through third party programs. Its behavior is identical to the zombie's, but it has 50 hearts of health, deals 8.5 damage in a single hit, and is unable to damage you unless you are right under it.
Since Beta 1.9 pre 5, a splash potion of fire resistance can be used to spare zombies from burning to death in the sun.
Zombies can sometimes deal damage through closed doors.
A zombie hit by a splash potion of harming will gain health, and when it is hit by a splash potion of healing it will lose health. Zombies are unaffected by potions of regeneration and poison.
Zombies are easily detected through walls and blocks by their constant growling and moaning.
Zombie armor has no durability score, which means it can never 'wear out' the way player armor does. Two points () of armor gives 8% damage reduction from most sources. It means you need to deal 22 ( × 11) physical damage to kill a zombie. When dropped from a height of 23 blocks, a zombie takes two unarmed hits to kill. The first hit dispels their armor, and the second hit takes its remaining health. There is no one-hit (unarmed) method to kill zombies in a falling trap.
Zombie can sometimes deal damage through a closed door, as shown on the picture to the right. This is because when they occupy the space of the door, the game considers their hits as reaching past the door into an adjacent block.
A zombie trying to break the down door instead of taking an alternative path in Snapshot 12w06a.
In the snapshot 12w04a, when spawning a zombie in daylight with an egg on soulsand, it will not catch fire.
When killed in the day while raining, a zombie might make a hiss, due to the fact that it can catch on fire and immediately be burned out.
Zombies can break doors, but they can't break trapdoors (since snapshot 12w06a).
In snapshot 12w06a, zombies will always choose the shortest way to the target, even if there is a door in the way.
In snapshot 12w06a, sometimes zombies will attack villagers in preference to the player.
Zombies are now in the Pocket Edition
In snapshot 12w07b, the "horde" of zombies spawned to cull villager population spawns regardless of light level. 파일:2012-02-15 18.39.43.png
A zombie horde that spawned outside a village in 12w07b.
During the day in Pocket Edition, zombies do not catch fire. They are harmed as if hit by the player.