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좀비
Zombie
생명력

20 (Heart × 10)

방어력

2 (Armor)

공격력

Easy: 3 (HeartHalf Heart)
Normal: 4 (HeartHeart)
Hard: 6 (HeartHeartHeart)

생성

밝기 레벨 7 이하의 1X2 공간이라면 어디든. (반 투명블럭, 예를 들어 반블럭이나 유리등 제외)

내부 ID

54

문자열 ID

Zombie

좀비는 플레이어를 닮은 몹입니다.

생김새

초록색 피부로, 플레이어와 같은 옷을 입고 있다.

쓰임

썩은 고기를 떨어트립니다. 먹을 경우 80% 확률로 식중독에 걸리며 늑대에게 줄경우 아무런 해도 입히지 않고 먹일수 있습니다.

12w06a 이후로 갑옷이나 도구, 또는 괴를 드롭합니다. (확률이 매우 낮지만) 플레이어에게 사살당할시만 그렇습니다

행동

아무 목적없이 돌아다닐 때는 으르렁 거리지만, 공격을 할때나 당할때는 좀더 큰 소리를 냅니다. 좀비는 2-6마리가 동시에 탄생하고, 시야안의 플레이어를 쫓습니다. 12w03a 이전에는 절벽도, 장애물도 피하지 않았습니다. 그 후로는 인공지능이 발달해, 피해가곤 합니다. 좀비는 공격을 당할때도 피하려하지 않고 계속 달려듭니다.

해가 땅에서 15도 이상 올라왔을때 좀비는 불이 붙습니다. 그런데 물에 닿아있으면 타지 않습니다. 그림자와 비도 보호합니다.

싸우기

좀비는 좁은 공간에서 여럿을 만나지 않는한 가장 잡기 쉽습니다. 위로 두 블럭을 쌓고 다가오면 계속 때리세요.

베타 1.9 프리릴리즈 5 이후로 던지는 회복 포션에 데미지를 입습니다. (언데드 종류라 그렇습니다. 스켈레톤, 가스트, 좀비 피그맨도 데미지를 입습니다.) 가까이서 포션을 던져 회복도 하고 몹도 잡으세요.

Defensive Measures

Like skeletons, zombies are vulnerable to daylight, lava, fire, and contact with cacti. Surface zombie populations can be controlled if the player regularly sleeps in a bed at dusk, since zombies will spawn at night if given the chance to do so.

Should a player be trapped on the surface outside at dusk, they can dig a single block wide pit 3 blocks deep, seal off the top with a block, and wait for morning light to burn away the undead before climbing out.

The Player can also kill zombies and all hostile mobs by using a bow from a distance so the player will not be attacked and killed.

History

Zombies were the first and fastest mob in Survival Test in the game until spiders were added, and could run as fast as the player. They would occasionally appear wearing armor, but this had no protective effect on their health. When killed, zombies gave 80 points each to the player.

The zombies' armor was removed in Indev. From Indev through Beta 1.7.3, zombies dropped 0-2 feathers upon death. Before chickens existed in Minecraft, Notch confessed[1] that he made zombies drop feathers because he had no idea what they should have dropped when killed.

As of the 12w03a release, the zombie's AI was improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player. They were also given the ability to 'see' through windows, the first mob able to do so intelligently, discounting spiders, who are able to see through all blocks.

Here is a video showcasing some of the path finding changes made to the AI.

As of the 12w04a release, the zombies' AI was improved to cope with catching fire in sunlight. If a zombie is exposed to sunlight and bursts into flames, it will search for a body of water to douse the flames.

As of the 12w06a release, zombies will break through wooden doors in hard Difficulty, and sometimes will drop iron or iron helmets, swords and tools.

In the Pocket Edition Alpha 0.2.0, Sheep and Zombies were added, making them the first mobs in PE.

Bugs

  • Since Minecraft 1.1, Zombies will spawn very rarely in the Nether on SMP. [출처 필요]
  • Zombies will stand still in daylight if it's raining. This bug makes them appear 'scared' to move as if they feared catching on fire, even though the rain would douse the flames.
  • In the Pocket Edition Alpha 2.0, Some Zombies won't catch on fire in the sunlight.
  • In pocket edition zombies can attack the player through doors if the player is standing directly in front of the and cannot move any further. This also means the player can attack the zombie the same way.
  • In snapshot 12w06a, zombies will no longer make an attempt to avoid sunlight.

Trivia

  • If a zombie is in water, it will not catch fire and die, regardless of the light level. However, the moment it exits the water and re-enters direct sunlight, it will ignite.
  • Zombies are known to spawn inside various caves and caverns as the game map is built.
  • Because a zombie has identical dimensions to the player model, the zombie's skin can easily be used as a player skin and vice versa.
  • A Giant is an unused variation of a zombie that can only be spawned through third party programs. Its behavior is identical to the zombie's, but it has 50 hearts of health, deals 8.5 damage in a single hit, and is unable to damage you unless you are right under it.
  • Since Beta 1.9 pre 5, a splash potion of fire resistance can be used to spare zombies from burning to death in the sun.
    ZombieInDoor

    Zombies can sometimes deal damage through closed doors.

  • A zombie hit by a splash potion of harming will gain health, and when it is hit by a splash potion of healing it will lose health. Zombies are unaffected by potions of regeneration and poison.
  • Zombies are easily detected through walls and blocks by their constant growling and moaning.
  • Zombie armor has no durability score, which means it can never 'wear out' the way player armor does. Two points (Armor) of armor gives 8% damage reduction from most sources. It means you need to deal 22 (Heart × 11) physical damage to kill a zombie. When dropped from a height of 23 blocks, a zombie takes two unarmed hits to kill. The first hit dispels their armor, and the second hit takes its remaining health. There is no one-hit (unarmed) method to kill zombies in a falling trap.
  • Zombie can sometimes deal damage through a closed door, as shown on the picture to the right. This is because when they occupy the space of the door, the game considers their hits as reaching past the door into an adjacent block.
    Zombie ways

    A zombie trying to break the down door instead of taking an alternative path in Snapshot 12w06a.

  • In the snapshot 12w04a, when spawning a zombie in daylight with an egg on soulsand, it will not catch fire.
  • When killed in the day while raining, a zombie might make a hiss, due to the fact that it can catch on fire and immediately be burned out.
  • Zombies can break doors, but they can't break trapdoors (since snapshot 12w06a).
  • In snapshot 12w06a, zombies will always choose the shortest way to the target, even if there is a door in the way.
  • In snapshot 12w06a, sometimes zombies will attack villagers in preference to the player.
  • Zombies are now in the Pocket Edition
  • In snapshot 12w07b, the "horde" of zombies spawned to cull villager population spawns regardless of light level.
    파일:2012-02-15 18.39.43.png

    A zombie horde that spawned outside a village in 12w07b.

  • During the day in Pocket Edition, zombies do not catch fire. They are harmed as if hit by the player.

See also

References

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