데이터 값은 서로 다른 아이템이나 블록을 식별할 수 있도록 해준다. 이 값은 Minecraft에서 아주 많이 사용되는 것이다. 블록 ID는 블록이나 아이템화되어 상자나 보관함에 저장되어있거나 드롭된 것들을 나타낸다. 그리고 아이템 ID는 아이템의 형태로만 존재하는 것들을 나타낸다. 또한 블록 데이터는 블록의 속성을 결정하는데, 예를 들면 물의 높이라던지 횃불의 방향을 정할 수 있다.
ID[]
이 값은 보관함 아이템과 맵 상에 놓은 블록에 공통으로 적용된다.
D | 맵 세이브에 데이터를 부가적으로 저장하는 블록 |
I | 보관함 아이템과 ID가 다른 블록 |
B | 아이템의 데미지 필드에 데이터를 추가적으로 저장하는 블록 |
T | 데이터를 유지하기 위해 타일 개체가 필요한 블록 |
빨간색 | 정상적인 방법으로는 얻을 수 없고 /give 커맨드나 보관함 에디터를 이용해 얻을 수 있음. |
하늘색 | 절대 얻을 수 없음. |
파란색 | 크리에이티브 모드의 아이템 목록에서 얻을 수 있음. |
보라색 | 크리에이티브 모드의 블록 선택으로 얻을 수 있음. |
청록색 | 마을 주민과의 거래나 크리에이티브 모드를 통해 얻을 수 있음. |
초록색 | 마법 부여된 도구나 크리에이티브 모드를 통해 얻을 수 있음. |
연두색 | 마법 부여된 도구를 통해 얻을 수 있지만 크리에이티브 모드로는 얻을 수 없음. |
회색 | 사용되지 않는 데이터. |
블록 ID[]
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
0 | 0 | minecraft:air | 공기 | |
1 | 1 | minecraft:stone | 돌 | |
2 | 2 | minecraft:grass | 잔디 블록 | |
3 | 3 | minecraft:dirt | 흙 D B | |
4 | 4 | minecraft:cobblestone | 조약돌 | |
5 | 5 | minecraft:planks | 목재 D B | |
6 | 6 | minecraft:sapling | 묘목 D B | |
7 | 7 | minecraft:bedrock | 기반암 | |
8 | 8 | minecraft:flowing_water | 물 D | |
9 | 9 | minecraft:water | 정적인 물 D | |
10 | A | minecraft:flowing_lava | 용암 D | |
11 | B | minecraft:lava | 정적인 용암 D | |
12 | C | minecraft:sand | 모래 D B | |
13 | D | minecraft:gravel | 자갈 | |
14 | E | minecraft:gold_ore | 금광석 | |
15 | F | minecraft:iron_ore | 철광석 |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
16 | 10 | minecraft:coal_ore | 석탄 광석 | |
17 | 11 | minecraft:log | 나무 D B | |
18 | 12 | minecraft:leaves | 잎* D B | |
19 | 13 | minecraft:sponge | 스펀지 | |
20 | 14 | minecraft:glass | 유리 | |
21 | 15 | minecraft:lapis_ore | 청금석 원석 | |
22 | 16 | minecraft:lapis_block | 청금석 블록 | |
23 | 17 | minecraft:dispenser | 발사기 D T | |
24 | 18 | minecraft:sandstone | 사암 D B | |
25 | 19 | minecraft:noteblock | 노트 블록 T | |
26 | 1A | minecraft:bed | 침대 D I | |
27 | 1B | minecraft:golden_rail | 파워 레일 D | |
28 | 1C | minecraft:detector_rail | 디텍터 레일 D | |
29 | 1D | minecraft:sticky_piston | 끈끈이 피스톤 D | |
30 | 1E | minecraft:web | 거미줄 | |
31 | 1F | minecraft:tallgrass | 잔디 D B |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
32 | 20 | minecraft:deadbush | 고사리 | |
33 | 21 | minecraft:piston | 피스톤 D | |
34 | 22 | minecraft:piston_head | 피스톤 확장 D | |
35 | 23 | minecraft:wool | 양털 D B | |
36 | 24 | minecraft:piston_extension | 피스톤에 의한 블록 T | |
37 | 25 | minecraft:yellow_flower | 민들레 | |
38 | 26 | minecraft:red_flower | 양귀비 D B | |
39 | 27 | minecraft:brown_mushroom | 갈색 버섯 | |
40 | 28 | minecraft:red_mushroom | 버섯#빨간 버섯 | |
41 | 29 | minecraft:gold_block | 금 블록 | |
42 | 2A | minecraft:iron_block | 철 블록 | |
43 | 2B | minecraft:double_stone_slab | 더블 돌 반 블록 D B | |
44 | 2C | minecraft:stone_slab | 돌 반 블록 D B | |
45 | 2D | minecraft:brick_block | 벽돌 | |
46 | 2E | minecraft:tnt | TNT | |
47 | 2F | minecraft:bookshelf | 책장 |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
48 | 30 | minecraft:mossy_cobblestone | 이끼 낀 돌 | |
49 | 31 | minecraft:obsidian | 흑요석 | |
50 | 32 | minecraft:torch | 횃불 D | |
51 | 33 | minecraft:fire | 불 D | |
52 | 34 | minecraft:mob_spawner | 몬스터 생성기 T | |
53 | 35 | minecraft:oak_stairs | 참나무 계단 D | |
54 | 36 | minecraft:chest | 상자 D T | |
55 | 37 | minecraft:redstone_wire | 레드스톤 와이어 D I | |
56 | 38 | minecraft:diamond_ore | 다이아몬드 원석 | |
57 | 39 | minecraft:diamond_block | 다이아몬드 블록 | |
58 | 3A | minecraft:crafting_table | 작업대 | |
59 | 3B | minecraft:wheat | 밀 D | |
60 | 3C | minecraft:farmland | 경작지 D | |
61 | 3D | minecraft:furnace | 화로 D T | |
62 | 3E | minecraft:lit_furnace | 불타는 화로 D T | |
63 | 3F | minecraft:standing_sign | 표지판 D I T |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
64 | 40 | minecraft:wooden_door | 나무문 D I | |
65 | 41 | minecraft:ladder | 사다리 D | |
66 | 42 | minecraft:rail | 레일 D | |
67 | 43 | minecraft:stone_stairs | 석재 계단 D | |
68 | 44 | minecraft:wall_sign | 벽 표지판 D T | |
69 | 45 | minecraft:lever | 레버 D | |
70 | 46 | minecraft:stone_pressure_plate | 돌 감압판 D | |
71 | 47 | minecraft:iron_door | 철문 D I | |
72 | 48 | minecraft:wooden_pressure_plate | 나무 감압판 D | |
73 | 49 | minecraft:redstone_ore | 레드스톤 광석 | |
74 | 4A | minecraft:lit_redstone_ore | 빛나는 레드스톤 광석 | |
75 | 4B | 레드스톤 횃불 (비활성화) D | ||
76 | 4C | minecraft:redstone_torch | 레드스톤 횃불 (활성화) D | |
77 | 4D | minecraft:stone_button | 돌 버튼 D | |
78 | 4E | minecraft:snow_layer | 눈 D | |
79 | 4F | minecraft:ice | 얼음 |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
80 | 50 | minecraft:snow | 눈 | |
81 | 51 | minecraft:cactus | 선인장 D | |
82 | 52 | minecraft:clay | 점토 | |
83 | 53 | minecraft:reeds | 사탕수수 D I | |
84 | 54 | minecraft:jukebox | 주크박스 D T | |
85 | 55 | minecraft:fence | 울타리 | |
86 | 56 | minecraft:pumpkin | 호박 D | |
87 | 57 | minecraft:netherrack | 네더랙 | |
88 | 58 | minecraft:soul_sand | 영혼 모래 | |
89 | 59 | minecraft:glowstone | 발광석 | |
90 | 5A | minecraft:portal | 네더 차원문 | |
91 | 5B | minecraft:lit_pumpkin | 잭 오 랜턴 D | |
92 | 5C | minecraft:cake | 케이크 블록 D I | |
93 | 5D | minecraft:unpowered_repeater | 레드스톤 중계기 (비활성화) D I | |
94 | 5E | minecraft:powered_repeater | 레드스톤 중계기 (활성화) D I | |
95 | 5F | minecraft:stained_glass | 스테인드 유리 |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
96 | 60 | minecraft:trapdoor | 다락문 D | |
97 | 61 | minecraft:monster_egg | 몬스터 알 D | |
98 | 62 | minecraft:stonebrick | 석재 벽돌 D B | |
99 | 63 | minecraft:brown_mushroom_block | 갈색 거대 버섯 D | |
100 | 64 | minecraft:red_mushroom_block | 빨간 거대 버섯 D | |
101 | 65 | minecraft:iron_bars | 철창 | |
102 | 66 | minecraft:glass_pane | 유리창 | |
103 | 67 | minecraft:melon_block | 수박 | |
104 | 68 | minecraft:pumpkin_stem | 호박 줄기 D | |
105 | 69 | minecraft:melon_stem | 수박 줄기 D | |
106 | 6A | minecraft:vine | 덩굴 D | |
107 | 6B | minecraft:fence_gate | 울타리 문 D | |
108 | 6C | minecraft:brick_stairs | 벽돌 계단 D | |
109 | 6D | minecraft:stone_brick_stairs | 석재 벽돌 계단 D | |
110 | 6E | minecraft:mycelium | 균사체 | |
111 | 6F | minecraft:waterlily | 연꽃잎 |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
112 | 70 | minecraft:nether_brick | 네더 벽돌 | |
113 | 71 | minecraft:nether_brick_fence | 네더 벽돌 울타리 | |
114 | 72 | minecraft:nether_brick_stairs | 네더 벽돌 계단 D | |
115 | 73 | minecraft:nether_wart | 네더 와트 D I | |
116 | 74 | minecraft:enchanting_table | 인챈트 테이블 T | |
117 | 75 | minecraft:brewing_stand | 양조기 D T I | |
118 | 76 | minecraft:cauldron | 가마솥 D I | |
119 | 77 | minecraft:end_portal | 엔더 차원문 T | |
120 | 78 | minecraft:end_portal_frame | 엔더 차원문 블록 D | |
121 | 79 | minecraft:end_stone | 엔드 스톤 | |
122 | 7A | minecraft:dragon_egg | 드래곤 알 | |
123 | 7B | minecraft:redstone_lamp | 레드스톤 조명 (비활성화) | |
124 | 7C | minecraft:lit_redstone_lamp | 레드스톤 조명 (활성화) | |
125 | 7D | minecraft:double_wooden_slab | 나무 더블 반 블록 D B | |
126 | 7E | minecraft:wooden_slab | 나무 반 블록 D B | |
127 | 7F | 코코아 D I |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
128 | 80 | minecraft:sandstone_stairs | 사암 계단 D | |
129 | 81 | minecraft:emerald_ore | 에메랄드 원석 | |
130 | 82 | minecraft:ender_chest | 엔더 상자 D T | |
131 | 83 | minecraft:tripwire_hook | 철사덫 갈고리 D | |
132 | 84 | minecraft:tripwire | 철사덫 D I | |
133 | 85 | minecraft:emerald_block | 에메랄드 블록 | |
134 | 86 | minecraft:spruce_stairs | 가문비나무 계단 D | |
135 | 87 | minecraft:birch_stairs | 자작나무 계단 D | |
136 | 88 | minecraft:jungle_stairs | 정글 나무 계단 D | |
137 | 89 | minecraft:command_block | 커맨드 블록 T | |
138 | 8A | minecraft:beacon | 신호기 T | |
139 | 8B | minecraft:cobblestone_wall | 조약돌 담장 D B | |
140 | 8C | minecraft:flower_pot | 화분 D I | |
141 | 8D | minecraft:carrots | 당근 D I | |
142 | 8E | minecraft:potatoes | 감자 D I | |
143 | 8F | minecraft:wooden_button | 나무 버튼 D |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
144 | 90 | minecraft:skull | 몹 머리 D T I | |
145 | 91 | minecraft:anvil | 모루 D B | |
146 | 92 | minecraft:trapped_chest | 덫 상자 D T | |
147 | 93 | minecraft:light_weighted_pressure_plate | 무게 감압판 (경형) D | |
148 | 94 | minecraft:heavy_weighted_pressure_plate | 무게 감압판 (중형) D | |
149 | 95 | minecraft:unpowered_comparator | 레드스톤 비교기 (비활성화, 활성화) D I | |
150 | 96 | (사용되지 않음) | ||
151 | 97 | minecraft:daylight_detector | 햇빛 감지기 T | |
152 | 98 | minecraft:redstone_block | 레드스톤 블록 | |
153 | 99 | minecraft:quartz_ore | 네더 석영 원석 | |
154 | 9A | minecraft:hopper | 호퍼 D T | |
155 | 9B | minecraft:quartz_block | 석영 블록 D B | |
156 | 9C | minecraft:quartz_stairs | 석영 계단 D | |
157 | 9D | minecraft:activator_rail | 활성화 레일 D | |
158 | 9E | minecraft:dropper | 공급기 D T | |
159 | 9F | minecraft:stained_hardened_clay | 염색된 점토 D B |
아이콘 | Dec | Hex | 이름 | 블록 |
---|---|---|---|---|
160 | A0 | minecraft:stained_glass_pane | 스테인드 유리창 D | |
161 | A1 | minecraft:leaves2 | 잎 (아카시아/짙은 참나무) D B | |
162 | A2 | minecraft:log2 | 나무 (아카시아/짙은 참나무) D B | |
163 | A3 | minecraft:acacia_stairs | 아카시아 나무 계단 D | |
164 | A4 | minecraft:dark_oak_stairs | 짙은 참나무 계단 D | |
165 | A5 | (사용되지 않음) | ||
166 | A6 | (사용되지 않음) | ||
167 | A7 | (사용되지 않음) | ||
168 | A8 | (사용되지 않음) | ||
169 | A9 | (사용되지 않음) | ||
170 | AA | minecraft:hay_block | 건초 블록 D | |
171 | AB | minecraft:carpet | 카펫 D B | |
172 | AC | minecraft:hardened_clay | 굳은 점토 | |
173 | AD | minecraft:coal_block | 석탄 블록 | |
174 | AE | minecraft:packed_ice | 단단한 얼음 | |
175 | AF | minecraft:double_plant | 큰 꽃 D B |
아이템 ID[]
블록 ID와 쉽게 구분짓기 위해 아이템 ID는 모두 255 이상이다. D 표시가 붙은 아이템은 데이터가 부가적으로 필요하다. 서바이벌 모드에서 사슬 방어구 세트는 주민과의 거래나 스켈레톤/좀비 사냥, 해킹, /give 커맨드로 획득할 수 있다. 크리에이티브 모드에서는 아이템 리스트에서 꺼낼 수 있다.
아이콘 | Dec | Hex | 아이템 |
---|---|---|---|
256 | 100 | 철 삽 | |
257 | 101 | 철 곡괭이 | |
258 | 102 | 철 도끼 | |
259 | 103 | 라이터 | |
260 | 104 | 사과 | |
261 | 105 | 활 | |
262 | 106 | 화살 | |
263 | 107 | 석탄 D | |
264 | 108 | 다이아몬드 | |
265 | 109 | 철괴 | |
266 | 10A | 금괴 | |
267 | 10B | 철 검 | |
268 | 10C | 나무 검 | |
269 | 10D | 나무 삽 | |
270 | 10E | 나무 곡괭이 | |
271 | 10F | 나무 도끼 | |
272 | 110 | 돌 검 | |
273 | 111 | 돌 삽 | |
274 | 112 | 돌 곡괭이 | |
275 | 113 | 돌 도끼 | |
276 | 114 | 다이아몬드 검 | |
277 | 115 | 다이아몬드 삽 | |
278 | 116 | 다이아몬드 곡괭이 | |
279 | 117 | 다이아몬드 도끼 | |
280 | 118 | 막대기 | |
281 | 119 | 그릇 | |
282 | 11A | 버섯 스튜 | |
283 | 11B | 금 검 | |
284 | 11C | 금 삽 | |
285 | 11D | 금 곡괭이 | |
286 | 11E | 금 도끼 | |
287 | 11F | 실 | |
288 | 120 | 깃털 | |
289 | 121 | 화약 |
아이콘 | Dec | Hex | 아이템 |
---|---|---|---|
290 | 122 | 나무 괭이 | |
291 | 123 | 돌 괭이 | |
292 | 124 | 철 괭이 | |
293 | 125 | 다이아몬드 괭이 | |
294 | 126 | 금 괭이 | |
295 | 127 | 씨앗 | |
296 | 128 | 밀 | |
297 | 129 | 빵 | |
298 | 12A | 가죽 모자 | |
299 | 12B | 가죽 튜닉 | |
300 | 12C | 가죽 바지 | |
301 | 12D | 가죽 부츠 | |
302 | 12E | 사슬 투구 | |
303 | 12F | 사슬 갑옷 | |
304 | 130 | 사슬 레깅스 | |
305 | 131 | 사슬 부츠 | |
306 | 132 | 철 투구 | |
307 | 133 | 철 갑옷 | |
308 | 134 | 철 레깅스 | |
309 | 135 | 철 부츠 | |
310 | 136 | 다이아몬드 투구 | |
311 | 137 | 다이아몬드 갑옷 | |
312 | 138 | 다이아몬드 레깅스 | |
313 | 139 | 다이아몬드 부츠 | |
314 | 13A | 금 투구 | |
315 | 13B | 금 갑옷 | |
316 | 13C | 금 레깅스 | |
317 | 13D | 금 부츠 | |
318 | 13E | 부싯돌 | |
319 | 13F | 익히지 않은 돼지고기 | |
320 | 140 | 구운 돼지고기 | |
321 | 141 | 그림 | |
322 | 142 | 황금사과 D | |
323 | 143 | 표지판 |
아이콘 | Dec | Hex | 아이템 |
---|---|---|---|
324 | 144 | 나무문 | |
325 | 145 | 양동이 | |
326 | 146 | 물 양동이 | |
327 | 147 | 용암 양동이 | |
328 | 148 | 마인카트 | |
329 | 149 | 안장 | |
330 | 14A | 철문 | |
331 | 14B | 레드스톤 | |
332 | 14C | 눈덩이 | |
333 | 14D | 보트 | |
334 | 14E | 가죽 | |
335 | 14F | 우유 | |
336 | 150 | 벽돌 | |
337 | 151 | 점토 | |
338 | 152 | 사탕수수 | |
339 | 153 | 종이 | |
340 | 154 | 책 | |
341 | 155 | 슬라임 볼 | |
342 | 156 | 상자 카트 | |
343 | 157 | 화로 카트 | |
344 | 158 | 달걀 | |
345 | 159 | 나침반 | |
346 | 15A | 낚싯대 | |
347 | 15B | 시계 | |
348 | 15C | 발광석 가루 | |
349 | 15D | 익히지 않은 생선 | |
350 | 15E | 익힌 생선 | |
351 | 15F | 먹물 D | |
352 | 160 | 뼈 | |
353 | 161 | 설탕 | |
354 | 162 | 케이크 | |
355 | 163 | 침대 | |
356 | 164 | 레드스톤 중계기 | |
357 | 165 | 쿠키 |
아이콘 | Dec | Hex | 아이템 |
---|---|---|---|
358 | 166 | 지도 | |
359 | 167 | 가위 | |
360 | 168 | 수박 | |
361 | 169 | 호박씨 | |
362 | 16A | 수박씨 | |
363 | 16B | 익히지 않은 소고기 | |
364 | 16C | 스테이크 | |
365 | 16D | 익히지 않은 닭고기 | |
366 | 16E | 구운 닭고기 | |
367 | 16F | 썩은 고기 | |
368 | 170 | 엔더 진주 | |
369 | 171 | 블레이즈의 막대 | |
370 | 172 | 가스트 눈물 | |
371 | 173 | 금 조각 | |
372 | 174 | 네더 와트 | |
373 | 175 | 포션 D | |
374 | 176 | 유리병 | |
375 | 177 | 거미 눈 | |
376 | 178 | 발효된 거미 눈 | |
377 | 179 | 블레이즈 가루 | |
378 | 17A | 마그마 크림 | |
379 | 17B | 양조기 | |
380 | 17C | 가마솥 | |
381 | 17D | 엔더의 눈 | |
382 | 17E | 반짝이는 수박 | |
383 | 17F | 스폰 알* D | |
384 | 180 | 인챈트 병 | |
385 | 181 | 화염구 | |
386 | 182 | 책과 깃펜 | |
387 | 183 | 쓰여진 책 | |
388 | 184 | 에메랄드 | |
389 | 185 | 아이템 액자 | |
390 | 186 | 화분 | |
391 | 187 | 당근 |
아이콘 | Dec | Hex | 아이템 |
---|---|---|---|
392 | 188 | 감자 | |
393 | 189 | 구운 감자 | |
394 | 18A | 독이 있는 감자 | |
395 | 18B | 빈 지도 | |
396 | 18C | 황금 당근 | |
397 | 18D | 머리 D | |
398 | 18E | 당근 낚싯대 | |
399 | 18F | 네더의 별 | |
400 | 190 | 호박 파이 | |
401 | 191 | 폭죽 로켓 | |
402 | 192 | 폭죽 탄약 | |
403 | 193 | 인챈트된 책 | |
404 | 194 | 레드스톤 비교기 | |
405 | 195 | 네더 벽돌 | |
406 | 196 | 네더 석영 | |
407 | 197 | TNT 카트 | |
408 | 198 | 호퍼 카트 | |
417 | 1A1 | 철 말 갑옷 | |
418 | 1A2 | 금 말 갑옷 | |
419 | 1A3 | 다이아몬드 말 갑옷 | |
420 | 1A4 | 끈 | |
421 | 1A5 | 이름표 | |
2256 | 8D0 | 음반 C418 - 13 | |
2257 | 8D1 | 음반 C418 - Cat | |
2258 | 8D2 | 음반 C418 - blocks | |
2259 | 8D3 | 음반 C418 - chirp | |
2260 | 8D4 | 음반 C418 - far | |
2261 | 8D5 | 음반 C418 - mall | |
2262 | 8D6 | 음반 C418 - mellohi | |
2263 | 8D7 | 음반 C418 - stal | |
2264 | 8D8 | 음반 C418 - strad | |
2265 | 8D9 | 음반 C418 - ward | |
2266 | 8DA | 음반 C418 - 11 | |
2267 | 8DB | 음반 C418 - wait |
개체 ID[]
Id | Hex | 아이템 | 알 | 개체 | 세이브게임 ID |
---|---|---|---|---|---|
드롭 | |||||
1 | 1 | - | 떨어진 아이템 | Item | |
2 | 2 | - | 경험치 구슬 | XPOrb | |
부동체 | |||||
8 | 8 | - | 끈 매듭 | LeashKnot | |
9 | 9 | - | 그림 | Painting | |
18 | 12 | - | 아이템 액자 | ItemFrame | |
발사체 | |||||
10 | A | - | 발사된 화살 | Arrow | |
11 | B | - | 던져진 눈덩이 | Snowball | |
12 | C | - | 가스트의 화염구 | Fireball | |
13 | D | - | 블레이즈의 화염구 | SmallFireball | |
14 | E | - | 던져진 엔더 진주 | ThrownEnderpearl | |
15 | F | - | 던져진 엔더의 눈 | EyeOfEnderSignal | |
16 | 10 | - | 던져진 투척용 포션 | ThrownPotion | |
17 | 11 | - | 던져진 인챈트 병 | ThrownExpBottle | |
19 | 13 | - | 위더의 머리 | WitherSkull | |
22 | 16 | - | 폭죽 로켓 | FireworksRocketEntity | |
블록 | |||||
20 | 14 | - | 점화된 TNT | PrimedTnt | |
21 | 15 | - | 떨어지는 블록 (자갈, 모래, 모루, 드래곤 알) |
FallingSand | |
이동 수단 | |||||
41 | 29 | - | 보트 | Boat | |
42 | 2A | - | 마인카트 | MinecartRideable | |
43 | 2B | - | 상자 카트 | MinecartChest | |
44 | 2C | - | 화로 카트 | MinecartFurnace | |
45 | 2D | - | TNT 카트 | MinecartTNT | |
46 | 2E | - | 호퍼 카트 | MinecartHopper | |
47 | 2F | - | 생성기 카트 | MinecartSpawner | |
일반 | |||||
48 | 30 | - | - | 몹 | Mob |
49 | 31 | - | - | 몬스터 | Monster |
Id | Hex | 아이콘 | 아이템 | 개체 | 세이브게임 ID |
---|---|---|---|---|---|
적대적 몹 | |||||
50 | 32 | 크리퍼 | Creeper | ||
51 | 33 | 파일:Grid Wither Skeleton Spawn Egg | 스켈레톤 위더 스켈레톤 |
Skeleton | |
52 | 34 | 거미 | Spider | ||
53 | 35 | - | 거인 | Giant | |
54 | 36 | 좀비 | Zombie | ||
55 | 37 | 슬라임 | Slime | ||
56 | 38 | 가스트 | Ghast | ||
57 | 39 | 좀비 피그맨 | PigZombie | ||
58 | 3A | 엔더맨 | Enderman | ||
59 | 3B | 동굴 거미 | CaveSpider | ||
60 | 3C | 좀벌레 | Silverfish | ||
61 | 3D | 블레이즈 | Blaze | ||
62 | 3E | 마그마 큐브 | LavaSlime | ||
63 | 3F | - | 엔더 드래곤 | EnderDragon | |
64 | 40 | - | 위더 | WitherBoss | |
66 | 42 | 마녀 | Witch | ||
친화적 몹 | |||||
65 | 41 | 박쥐 | Bat | ||
90 | 5A | 돼지 | Pig | ||
91 | 5B | 양 | Sheep | ||
92 | 5C | 소 | Cow | ||
93 | 5D | 닭 | Chicken | ||
94 | 5E | 오징어 | Squid | ||
95 | 5F | 늑대 | Wolf | ||
96 | 60 | 버섯소 | MushroomCow | ||
97 | 61 | - | 눈사람 | SnowMan | |
98 | 62 | 오실롯 | Ozelot | ||
99 | 63 | - | 철 골렘 | VillagerGolem | |
100 | 64 | 말 | EntityHorse | ||
NPC | |||||
120 | 78 | 주민 | Villager | ||
기타 | |||||
200 | C8 | - | 엔더 크리스탈 | EnderCrystal |
알림: 위 리스트에 있는 알은 크리에이티브 모드에서 사용할 수 있다. 알과 개체 ID가 일치하지 않을 때 그 알은 회색(파일:Spawn Egg.png)이며 아무것도 스폰되지 않는다.
생물 군계 ID[]
Biomes have been present in Minecraft since the Halloween Update, and the Biome ID is included in the Anvil file format since [[|Minecraft 1.2]]. The Biome ID for worlds stored in the older McRegion file format is calculated on the fly, which could lead to a discrepancy between the earlier generated world, and the features (such as grass color, snow) based on the calculated biome IDs.
Dec | 생물 군계 |
---|---|
0 | Ocean |
1 | Plains |
2 | Desert |
3 | Extreme Hills |
4 | Forest |
5 | Taiga |
6 | Swampland |
7 | River |
8 | Nether |
9 | End |
10 | Frozen Ocean |
11 | Frozen River |
12 | Ice Plains |
13 | Ice Mountains |
14 | Mushroom Island |
15 | Mushroom Island Shore |
16 | Beach |
17 | Desert Hills |
18 | Forest Hills |
19 | Taiga Hills |
20 | Extreme Hills Edge |
21 | Jungle |
22 | Jungle Hills |
127 | The Void |
-1 | (Uncalculated) |
인챈트 ID[]
/enchant
커맨드로 사용한다.
ID | 인챈트 | 인챈트할 수 있는 아이템 |
---|---|---|
0 | 보호 | 갑옷 |
1 | 화염으로부터 보호 | 갑옷 |
2 | 가벼운 착지 | 부츠 |
3 | 폭발로부터 보호 | 갑옷 |
4 | 발사체로부터 보호 | 갑옷 |
5 | 호흡 | 투구 |
6 | 친수성 | 투구 |
7 | 가시 | 갑옷 |
16 | 날카로움 | 검, 도끼 |
17 | 강타 | 검, 도끼 |
18 | 살충 | 검, 도끼 |
19 | 밀치기 | 검 |
20 | 화염 | 검 |
21 | 약탈 | 검 |
32 | 효율 | 곡괭이, 삽, 도끼, 가위 |
33 | 섬세한 손길 | 곡괭이, 삽, 도끼, 가위 |
34 | 내구성 | 내구도가 있는 모든 아이템 |
35 | 행운 | 곡괭이, 삽, 도끼 |
48 | 힘 | 활 |
49 | 밀어내기 | 활 |
50 | 화염 | 활 |
51 | 무한 | 활 |
61 | 바다의 행운 | 낚싯대 |
62 | 미끼 | 낚싯대 |
상태 효과[]
/effect
로 사용한다.
아이콘 | 값 | 이름 | In source code | 파티클 색 |
---|---|---|---|---|
1 | Speed(신속) | potion.moveSpeed | 0x7cafc6 | |
2 | Slowness(구속) | potion.moveSlowdown | 0x5a6c81 | |
3 | Haste(성급함) | potion.digSpeed | 0xd9c043 | |
4 | Mining Fatigue(피로) | potion.digSlowDown | 0x4a4217 | |
5 | Strength(힘) | potion.damageBoost | 0x932423 | |
- | 6 | Instant Health(즉시 회복) | potion.heal | 0xf82423 |
- | 7 | Instant Damage(즉시 데미지) | potion.harm | 0x430a09 |
8 | Jump Boost(점프 강화) | potion.jump | 0x786297 | |
9 | Nausea(멀미) | potion.confusion | 0x551d4a | |
10 | Regeneration(회복) | potion.regeneration | 0xcd5cab | |
11 | Resistance(저항) | potion.resistance | 0x99453a | |
12 | Fire Resistance(화염 저항) | potion.fireResistance | 0xe49a3a | |
13 | Water Breathing(수중 호흡) | potion.waterBreathing | 0x2e5299 | |
14 | Invisibility(투명화) | potion.invisibility | 0x7f8392 | |
15 | Blindness(실명) | potion.blindness | 0x1f1f23 | |
16 | Night vision(야간 투시) | potion.nightVision | 0x1f1fa1 | |
17 | Hunger(허기) | potion.hunger | 0x587653 | |
18 | Weakness(나약함) | potion.weakness | 0x484d48 | |
19 | Poison(독) | potion.poison | 0x4e9331 | |
20 | Wither(위더) | potion.wither | 0x352a27 |
데이터[]
어떤 블록이나 아이템의 타입을 나타내는 데이터이다. 레벨 포맷에 따라 저장형식이 다르다.
블록 | 10진수 | 16진수 | 용도 | ||||
---|---|---|---|---|---|---|---|
목재 | 0-3 | 0-3 | 목재 텍스쳐/회전 | ||||
불 | 0-15 | 0-F | Age in some fraction of a second | ||||
잎 | 0-3 | 0-3 | 잎 텍스쳐 | ||||
주크박스 | 0-12 | 0-C | 주크박스 안의 디스크 | ||||
묘목 | 0-15 | 0-F | 나이(크기) / 나무 종류 | ||||
선인장 | 0-15 | 0-F | 나이(크기) | ||||
사탕수수 | 0-15 | 0-F | 나이(크기) | ||||
물과 용암 | 0-15 | 0-F | Fluid 레벨 | ||||
/경작지 | 0-8 | 0-8 | 젖음의 유무 | ||||
Crops | 0-7 | 0-7 | Crop 크기 | ||||
네더 와트 | 0-3 | 0-3 | 네더 와트 크기 | ||||
호박과 멜론 줄기 | 0-7 | 0-7 | 자란 정도 | ||||
양털 | 0-15 | 0-F | 색 | ||||
염료 | 0-15 | 0-F | 염료 색 | ||||
횃불과 레드스톤 횃불 | 0-5 | 0-5 | 횃불의 설치 위치 | ||||
레일 (기본, 파워, 디텍터) | 0-9 | 0-9 | 레일 경사, 방향, 파워(전기 신호) | ||||
계단 | 0-3 | 0-3 | 계단 방향 | ||||
레버 | 6-14 | 6-E | 레버 방향과 작동 유무 | ||||
문 | 0-15 | 0-F | 달려 있는 모서리 위치와 개방/잠금 유무 | ||||
버튼 | 0-15 | 0-F | 버튼 방향 | ||||
표지판 | 0-15 | 0-F | 표지판 방향 | ||||
사다리, 벽 표지판, 화로, 상자 | 2-5 | 2-5 | 방향 | ||||
발사기, 공급기, 호퍼 | 0-5 | 0-5 | 방향 | ||||
호박과 잭 오 랜턴 | 0-5 | 0-5 | 호박 방향 | ||||
갑압판 | 0-1 | 0-1 | 눌렀을 때 어떤지(반응) | ||||
석탄 | 0-1 | 0-1 | 석탄의 종류(석탄/목탄) | ||||
Tools and Armor | 재질에 따라 다름 | 내구도가 감소한 량 | |||||
반 블록 | 0-3 | 0-3 | 발판의 종류 | ||||
눈 | 0-15 | 0-F | 블록의 높이 | ||||
케이크 | 0-5 | 0-5 | 먹은 량 | ||||
침대 | 0-3, 8-11 | 0-3, 8-B | 방향과 위/아래 | ||||
레드스톤 리피터 | 0-15 | 0-F | 뱡향과 딜레이(틱) | ||||
레드스톤 전선 | 0-15 | 0-F | 파워(전력) 단계 | ||||
잔디 | 0-2 | 0-2 | 겉모습 (잔디, 고사리, 모습) | ||||
다락문 | 0-7 | 0-7 | 방향과 "돌아간" 위치 | ||||
피스톤 | 0-5, 8-13 | 0-5, 8-D | 방향과 "확장된" 위치 | ||||
끈끈이 피스톤 | 0-5, 8-13 | 0-5, 8-D | 방향과 "들러붙는" 위치 | ||||
석재 벽돌 | 0-3 | 0-3 | Stronghold 텍스쳐 | ||||
거대 갈색/빨간색 버섯 | 0-10 | 0-A | 텍스쳐 | ||||
덩굴 | 0-15 | 0-F | 달라붙은 땅 | ||||
울타리 문 | 0-7 | 0-7 | 열림/닫힘, 방향 | ||||
포션 | 0-65535 | 0-FFFF | 포션 종류 | ||||
양조기 | 0-7 | 0-7 | 사용된 슬롯 | ||||
가마솥 | 0-3 | 0-3 | 물의 양 | ||||
엔더 차원문 | 0-1 | 0-1 | 고장남 또는 수리됨 | ||||
조약돌 담장 | 0-1 | 0-1 | 조약돌 또는 이끼 낀 돌 | ||||
화분 | 0-11 | 0-B | 화분 안에 있는 꽃 | ||||
머리 | 0-4 | 0-4 | 머리의 종류 | ||||
모루 | 0-2 | 0-2 | 파손된 정도 | 황금 사과 | 0-1 | 0-1 | 황금 사과의 종류 (일반 또는 인첸트) |
나무 판자(목재) | 0-3 | 0-3 | 나무 목재 텍스쳐 | ||||
석영 블록 | 0-4 | 0-4 | 석영 블록 텍스쳐/회전 |
목재[]
아이콘 | 값 | 이름 |
---|---|---|
0 | Oak Wood Planks
(참나무 목재) | |
1 | Spruce Wood Planks
(가문비나무 목재) | |
2 | Birch Wood Planks
(자작나무 목재) | |
3 | Jungle Wood Planks
(정글나무 목재) |
묘목[]
The data value is split in half. The bottom two bits determine the type of sapling (and thus the eventual tree type), according to the following table:
아이콘 | 값 | 이름 |
---|---|---|
0 | Oak Sapling
(참나무 묘목) | |
1 | Spruce Sapling
(가문비 나무묘목) | |
2 | Birch Sapling
(자작나무 묘목) | |
3 | Jungle Sapling
(정글나무 묘목) |
The 0x8 bits function as the counter. The third bit (0x4) is unused. The counter is cleared when a saplings is dropped as an item.
물과 용암[]
If bit 0x8 is set, this liquid is "falling" and only spreads downward. At this level, the lower bits are essentially ignored, since this block is then at its highest fluid level.
The lower three bits are the fluid block's level. 0x0 is the highest fluid level (not necessarily filling the block - this depends on the neighboring fluid blocks above each upper corner of the block). Data values increase as the fluid level of the block drops: 0x1 is next highest, 0x2 lower, on through 0x7, the lowest fluid level. Along a line on a flat plane, water drops one level per meter from the source, lava drops two.
The stationary versions of each fluid are "stable" and currently not being checked by the engine for further level changes.
나무[]
아이콘 | 값 | 이름 |
---|---|---|
0 | Oak wood
(참나무 원목) | |
1 | Spruce wood
(가문비나무 원목) | |
2 | Birch wood
(자작나무 원목) | |
3 | Jungle wood
(정글나무 원목) |
There is also 2 bits for rotated wood:
- 0x4: Pointing East-West
- 0x8: Pointing North-South
- 0xC: Directionless; all 6 faces have the appropriate identical bark texture
잎[]
If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.
If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.
아이콘 | 값 | 이름 |
---|---|---|
0 | Oak leaves
(참나무 잎) | |
1 | Pine/Spruce leaves
(가문비나무 잎) | |
2 | Birch leaves
(자작나무 잎) | |
3 | Jungle leaves
(정글나무 잎) |
양털, 염색된 점토, 카펫[]
이 값들은 양털의 색을 지정합니다. 이 데이터는 설치된 양털의 block metadata값을 저장하고, 보관함에서 "데미지"로 저장됩니다.
Icon | Dec | Hex | Description |
---|---|---|---|
0 | 0x0 | Regular wool (white) | |
1 | 0x1 | Orange | |
2 | 0x2 | Magenta | |
3 | 0x3 | Light Blue | |
4 | 0x4 | Yellow | |
5 | 0x5 | Lime | |
6 | 0x6 | Pink | |
7 | 0x7 | Gray | |
8 | 0x8 | Light Gray | |
9 | 0x9 | Cyan | |
10 | 0xA | Purple | |
11 | 0xB | Blue | |
12 | 0xC | Brown | |
13 | 0xD | Green | |
14 | 0xE | Red | |
15 | 0xF | Black |
횃불과 레드스톤 횃불[]
- 0x1: Pointing 동쪽
- 0x2: Pointing 서쪽
- 0x3: Pointing 남쪽
- 0x4: Pointing 북쪽
- 0x5: Standing on the floor
- 0x6: Standing in ground
반 블록과 더블 반 블록[]
For both slabs and double slabs, the lower three bits of the metadata nybble determine the texture:
Stone Slabs
Icon | Value | Description |
---|---|---|
0x0 | Stone Slab | |
0x1 | Sandstone Slab | |
0x2 | Wooden Slab | |
0x3 | Cobblestone Slab | |
0x4 | Brick Slab | |
0x5 | Stone Brick Slab | |
0x6 | Nether Brick Slab | |
0x7 | Quartz Slab | |
0x8 | Smooth Stone Slab (Double Only) | |
0x9 | Smooth Sandstone Slab (Double Only) | |
0x15 | Tile Quartz Slab (Double Only) (Note the underside) |
Wooden Slabs
Icon | Value | Description |
---|---|---|
0x0 | Oak Wood Slab | |
0x1 | Spruce Wood Slab | |
0x2 | Birch Wood Slab | |
0x3 | Jungle Wood Slab |
Slabs can be either "right-side-up" or "upside-down"; this information is stored in the most significant metadata bit 0x8 as follows:
- 0: Slab is right-side-up, occupying the bottom half of its voxel.
- 1: Slab is upside-down, occupying the top half of its voxel.
Thus a right-side-up birch wood slab has metadata value 0x2 (binary 0010
), while an upside-down birch slab is represented by metadata 0xA (binary 1010
).
Double slabs with the high-order bit set render the top texture on all six sides.
Upside-down slabs were implemented in Weekly Release 12w08a and introduced officially in Minecraft 1.2. Brick slabs and stone brick slabs were added in Beta 1.8.
Wooden slabs as a separate block with wooden properties, rather than a retextured stone slab, was introduced in Weekly Release 12w17a, with each of the four plank types included. The wooden stone slab is still available through inventory hacks or the /give command.
불[]
0x0 is a placed or spread fire. Once it reaches 0xF the eternal fire-trick will work since there will be no further updates of the block.
사암[]
For normal sandstone the bottom has a cracked pattern. The other types of sandstone have bottom faces same as the tops.
Icon | Value | Description |
---|---|---|
0x0 | Normal | |
0x1 | Chiseled | |
0x2 | Smooth |
침대[]
- 0x0: Head is pointing 남쪽
- 0x1: Head is pointing 서쪽
- 0x2: Head is pointing 북쪽
- 0x3: Head is pointing 동쪽
- 0x4: (bit flag) - When 0, the bed is empty. When 1, the bed is occupied.
- 0x8: (bit flag) - When 0, the foot of the bed. When 1, the head of the bed.
잔디[]
Icon | Value | Description |
---|---|---|
0x0 | Shrub (identical in appearance to block Dead Bush when placed, but acts like grass or fern) | |
0x1 | Grass | |
0x2 | Fern |
피스톤[]
The top bit (0x8) is a status bit that determines whether the piston is pushed out or not. 1 for pushed out, 0 for retracted.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing)
- 0: Down
- 1: Up
- 2: 북쪽
- 3: 남쪽
- 4: 서쪽
- 5: 동쪽
피스톤 확장[]
The top bit (0x8) is a status bit that determines whether the head is sticky or not (note that the Piston Body actually has completely different block types for Sticky and Regular). 1 is sticky, 0 is regular.
The bottom three bits are a value from 0 to 5, indicating the direction of the piston (the direction the piston head is pointing).
- 0: Down
- 1: Up
- 2: 북쪽
- 3: 남쪽
- 4: 서쪽
- 5: 동쪽
계단[]
- 0x0: Ascending 동쪽
- 0x1: Ascending 서쪽
- 0x2: Ascending 남쪽
- 0x3: Ascending 북쪽
Starting in Minecraft 1.2 (actually weekly 12w08a), the bit at 0x4 is used as follows:
- 0: Stairs are regular
- 1: Stairs are upside down
레드스톤 와이어[]
0xF is a wire placed right next to a power source (like a redstone torch). The value declines with distance until 0x0, which is a non-powered wire. The direction of the wire is not saved but calculated at runtime.
작물[]
Crops grow from 0x0 to 0x7. Carrots and potatoes appear to have 4 stages, but actually grow identically to wheat, merely using the same texture for multiple stages.
|
|
|
경작지[]
0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.
표지판[]
- 0x0: 남쪽
- 0x1: 남쪽-남서쪽
- 0x2: 남서쪽
- 0x3: 서쪽-남서쪽
- 0x4: 서쪽
- 0x5: 서쪽-북서쪽
- 0x6: 북서쪽
- 0x7: 북쪽-북서쪽
- 0x8: 북쪽
- 0x9: 북쪽-북동쪽
- 0xA: 북동쪽
- 0xB: 동쪽-북동쪽
- 0xC: 동쪽
- 0xD: 동쪽-남동쪽
- 0xE: 남동쪽
- 0xF: 남쪽-남동쪽
문[]
Minecraft 1.1 이전[]
The two least significant bits are the orientation of the door, that is, the corner in which its hinge is positioned:
- 0x0: 북서쪽 corner
- 0x1: 북동쪽 corner
- 0x2: 남동쪽 corner
- 0x3: 남서쪽 corner
The two bits above are flags:
- 0x8: If this bit is set, this is the top half of a door (else the lower half).
- 0x4: If this bit is set, the door has swung counterclockwise around its hinge.
For example, the bottom half of a door with its hinge on the 남서쪽 corner, which is swung so that it is closed when viewed from the 서쪽, will have a data value of (3 | 4) = (3 + 4) = 7.
Minecraft 1.2 이후 (snapshot 12w06a 부터)[]
The total data needed to accurately describe a single door tile is now contained in both door tiles, so both data values have to be inspected.
Common to both door tiles, the top bit (0x8) is as follows:
- 0: The bottom half of the door
- 1: The top half of the door
Top Sections
- The least-significant bit (0x1) is as follows, assuming you're facing the same direction the door faces while closed:
- 0: Hinge is on the right (this is the default for single doors)
- 1: Hinge is on the left (this will be used for the other half of a double-door combo)
- The other two bits (0x2 and 0x4) are always zero.
- The only valid values for a top section, therefore, are 8 (binary 1000) and 9 (binary 1001).
Bottom Sections
- The second bit (0x4) determines the door's state:
- 0: Closed
- 1: Open
- The bottom two bits determine which direction the door faces (these directions given for which direction the door faces while closed)
- 0: Facing 서쪽
- 1: Facing 북쪽
- 2: Facing 동쪽
- 3: Facing 남쪽
레일[]
Regular Minecart rails use values above 0x5 for the corner pieces. For powered rails, 0x8 is a bit flag; if set, the rail is powered. The bottom three bits have a valid range of 0x0 to 0x5.
- 0x0: flat track going 북쪽-남쪽
- 0x1: flat track going 서쪽-동쪽
- 0x2: track ascending to the 동쪽
- 0x3: track ascending to the 서쪽
- 0x4: track ascending to the 북쪽
- 0x5: track ascending to the 남쪽
Regular minecart tracks can make a circle from four rails:
- 0x6: 북서쪽 corner (connecting 동쪽 and 남쪽)
- 0x7: 북동쪽 corner (connecting 서쪽 and 남쪽)
- 0x8: 남동쪽 corner (connecting 서쪽 and 북쪽)
- 0x9: 남서쪽 corner (connecting 동쪽 and 북쪽)
사다리, 벽 표지판, 화로, 상자[]
- 0x2: Facing 북쪽 (for ladders and signs, attached to the 북쪽 side of a block)
- 0x3: Facing 남쪽
- 0x4: Facing 서쪽
- 0x5: Facing 동쪽
발사기, 공급기, 호퍼[]
Same as ladders, signs, etc. above and additionally:
- 0x0: Facing Down
- 0x1: Facing Up (or unattached to any container for Hoppers)
레버[]
- 0x8: If this bit is set, the lever has been thrown and is providing power.
Wall levers:
- 0x1: Facing 동쪽
- 0x2: Facing 서쪽
- 0x3: Facing 남쪽
- 0x4: Facing 북쪽
Ground levers:
- 0x5: Lever points 남쪽 when off.
- 0x6: Lever points 동쪽 when off. (Note that unlike the other types of switch, this version didn't power wires around the block it was sitting on. This bug was fixed in Beta 1.6)
Ceiling levers:
- 0x7: Lever points 남쪽 when off.
- 0x0: Lever points 동쪽 when off.
감압판[]
- 0x1: If this bit is set, the plate is pressed.
버튼[]
- 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.
Button direction:
- 0x1: Facing 동쪽
- 0x2: Facing 서쪽
- 0x3: Facing 남쪽
- 0x4: Facing 북쪽
눈[]
- 0x0: Normal snowfall height
- ...
- 0x7: Full block size height
선인장[]
0x0 is a freshly planted cactus. The data value is incremented at random intervals. When it becomes 15, a new cactus block is created on top as long as the total height does not exceed 3, but it can spawn randomly up to 5 blocks high from glitches.
사탕수수[]
0x0 is a freshly planted cane. The data value is incremented at random intervals. When it becomes 15, a new sugar cane block is created on top as long as the total height does not exceed 3.
주크박스[]
Icon | Value | Description |
---|---|---|
0 | Nothing | |
1 | Gold Disc (13) | |
2 | Green Disc (cat) | |
3 | Orange Disc (blocks) | |
4 | Red Disc (chirp) | |
5 | Lime Green Disc (far) | |
6 | Purple Disc (mall) | |
7 | Violet Disc (mellohi) | |
8 | Black Disc (stal) | |
9 | White Disc (strad) | |
10 | Sea Green Disc (ward) | |
11 | Broken Disc (11) | |
12 | Blue Disc (wait) |
호박, 잭 오 랜턴[]
- 0x0: Facing 남쪽
- 0x1: Facing 서쪽
- 0x2: Facing 북쪽
- 0x3: Facing 동쪽
- 0x4: No face
케이크[]
- 0x0: 0 pieces eaten
- 0x1: 1 piece eaten
- 0x2: 2 pieces eaten
- 0x3: 3 pieces eaten
- 0x4: 4 pieces eaten
- 0x5: 5 pieces eaten
레드스톤 중계기[]
Low (1st & 2nd) bits:
- 0x0: Facing 북쪽
- 0x1: Facing 동쪽
- 0x2: Facing 남쪽
- 0x3: Facing 서쪽
High (3rd & 4th) bits:
- 0x0: 1 tick delay
- 0x1: 2 tick delay
- 0x2: 3 tick delay
- 0x3: 4 tick delay
다락문[]
0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). 0x8 is a bit that determines whether the trapdoor is on the bottom or top of the block. The remaining two bits describe which wall the trapdoor is attached to:
- 0x0: Attached to the 남쪽 wall
- 0x1: Attached to the 북쪽 wall
- 0x2: Attached to the 동쪽 wall
- 0x3: Attached to the 서쪽 wall
몬스터 알[]
A silverfish will hide inside a Stone, Cobblestone, or Stone Brick block, changing it into a Monster Egg block. The data value tells us its appearance:
- 0: Stone
- 1: Cobblestone
- 2: Stone Brick
석재 벽돌[]
Icon | Value | Description |
---|---|---|
0x0 | Normal | |
0x1 | Mossy | |
0x2 | Cracked | |
0x3 | Chiseled |
갈색, 빨간 거대 버섯[]
Huge mushrooms consist of the same blocks throughout their structure, the data value of each block decides the texture. The default texture on all sides is porous flesh. The cap texture can be either the brown mushroom or red mushroom texture, the textures for porous and stem sides are identical.
Value | Description | Textures |
---|---|---|
0 | Fleshy piece | Pores on all sides |
1 | Corner piece | Cap texture on top, 서쪽 and 북쪽 |
2 | Side piece | Cap texture on top and 북쪽 |
3 | Corner piece | Cap texture on top, 북쪽 and 동쪽 |
4 | Side piece | Cap texture on top and 서쪽 |
5 | Top piece | Cap texture on top |
6 | Side piece | Cap texture on top and 동쪽 |
7 | Corner piece | Cap texture on top, 남쪽 and 서쪽 |
8 | Side piece | Cap texture on top and 남쪽 |
9 | Corner piece | Cap texture on top, 동쪽 and 남쪽 |
10 | Stem piece | Stem texture on all four sides, pores on top and bottom |
14 | All Cap | Cap texture on all six sides |
15 | All stem | Stem texture on all six sides |
호박 줄기와 수박 줄기[]
Pumpkin and melon stems grow from 0x0 to 0x7; however, world editors can force in stems up to 0x15. During each stage of growth a part of their model is revealed. In the last stage a stem can spawn a melon or pumpkin next to it on empty dirt, grass or farmland. As long as this fruit remains the stem will appear bent towards the fruit.
덩굴[]
Determines the face against which the vine is anchored. Note that (except for Top) these are testable as bit flags, unlike most of the other directional data for other block types. Multiple sides can contain vines. The "top" attachment is assumed to be present if data is 0 or there is solid block above.
- 1: 남쪽
- 2: 서쪽
- 4: 북쪽
- 8: 동쪽
울타리 문[]
0x4 is a bit that determines whether the fence gate is open or closed. 1 is open, 0 is closed. The remaining two bits (0x3) describe in which direction the gate is facing. The fence gate swings open away from you. The direction in which you are looking when you stand in front of the open fence gate is the direction in which the gate is facing.
The facing-bit directions are:
- 0: To the 남쪽
- 1: To the 서쪽
- 2: To the 북쪽
- 3: To the 동쪽
네더 와트[]
Like Crops, the data value is related to the size of the Nether Wart. There are three distinct visual stages to Nether Wart's growth (the associated data values are given):
Icon | Value |
---|---|
0 | |
1-2 | |
3 |
양조기[]
The bottom three bits are bit flags for which bottle slots actually contain bottles. The actual bottle contents (and the reagent at the top) are stored in a TileEntity for this block, not in the data field.
- 0x1: The slot pointing 동쪽
- 0x2: The slot pointing 남서쪽
- 0x4: The slot pointing 북서쪽
가마솥[]
The data value stores the amount of water kept in the cauldron, in units of glass bottles that can be filled.
- 0: Empty
- 1: 1/3 filled
- 2: 2/3 filled
- 3: Fully filled
엔더 차원문 블록[]
The bottom two bits determine which "side" of the whole portal frame this block is a part of. To make the frame activate, each of the portal frame blocks in the pattern must "face" toward the middle. Since the image is near-symmetrical, it is difficult to tell which direction an individual block is actually facing, but if the block isn't facing in that direction and that is the last frame block where the Eye of Ender is placed, the frame won't activate.
Direction vectors for the blocks are the following:
- 0: To the 남쪽
- 1: To the 서쪽
- 2: To the 북쪽
- 3: To the 동쪽
0x4 is a bit flag: 0 is an "empty" frame block, 1 is a block with an Eye of Ender inserted.
코코아[]
The top two bits, 0xC, specify the size of the plant.
- 0x0: small
- 0x4: medium
- 0x8: large
Combination 0xC (both bits set) is not used, and results in a cocoa pod which is larger than the normal largest one, and uses the enderdragon egg texture.
The bottom two bits define which direction the plant is facing out, i.e. to what side of the tree the plant is attached.
- 0x0: Facing 북쪽 (i.e., attached to the 북쪽 side of the tree)
- 0x1: Facing 동쪽
- 0x2: Facing 남쪽
- 0x3: Facing 서쪽
철사덫 갈고리[]
- 0x4: This bit means the tripwire hook is connected and ready to trip ("middle" position)
- 0x8: This bit means the tripwire hook is currently activated ("down" position)
An activated hook will normally have a value of 0xC, meaning "connected" and "activated".
The two low bits determine to which wall the hook is attached:
- 0x0: Facing 남쪽
- 0x1: Facing 서쪽
- 0x2: Facing 북쪽
- 0x3: Facing 동쪽
철사덫[]
- 0x4: This bit means the tripwire as a whole has been activated.
- 0x1: This bit means some object is on this particular piece of tripwire.
So, unactivated tripwire has a value of 0x0.
Connection is determined by the neighboring tripwire, similar to redstone wiring.
조약돌 담장[]
Icon | Value | Description |
---|---|---|
0 | Cobblestone | |
1 | Moss Stone |
화분[]
Icon | Value | Description |
---|---|---|
0 | empty | |
1 | Rose | |
2 | Dandelion | |
3 | Oak Sapling | |
4 | Spruce Sapling | |
5 | Birch Sapling | |
6 | Jungle Tree Sapling | |
7 | Red Mushroom | |
8 | Brown Mushroom | |
9 | Cactus | |
10 | Dead Bush | |
11 | Fern |
머리[]
Note: Only part of the information for this block is in the data value, the rest in the associated Tile Entity. See Tile Entity Format for details.
Data values determine the block placement:
- 0x1: On the floor (rotation is stored in the tile entity)
- 0x2: On a wall, facing 북쪽
- 0x3: On a wall, facing 남쪽
- 0x4: On a wall, facing 동쪽
- 0x5: On a wall, facing 서쪽
The skull types (for the Item and for the Tile Entity) are:
Icon | Value | Description |
---|---|---|
0 | Skeleton | |
1 | Wither Skeleton | |
2 | Zombie | |
3 | Human | |
4 | Creeper |
석영 블록[]
Icon | Value | Description |
---|---|---|
0 | Block of Quartz | |
1 | Chiseled Quartz Block | |
2 | Pillar Quartz Block (vertical) | |
3 | Pillar Quartz Block (north-south) | |
4 | Pillar Quartz Block (east-west) |
석탄[]
Icon | Value | Description |
---|---|---|
0 | 석탄 | |
1 | 목탄 |
염료[]
DV | 설명 | |
---|---|---|
0 | 먹물 주머니 | |
1 | 장밋빛 빨강 염료 | |
2 | 선인장빛 초록 염료 | |
3 | 코코아 콩 | |
4 | 청금석 | |
5 | 보라색 염료 | |
6 | 청록색 염료 | |
7 | 회백색 염료 | |
8 | 회색 염료 | |
9 | 분홍색 염료 | |
10 | 연두색 염료 | |
11 | 민들렛빛 노랑 염료 | |
12 | 하늘색 염료 | |
13 | 자홍색 염료 | |
14 | 주황색 염료 | |
15 | 뼛가루 |
모루[]
0x1 is the bit that determines whether the anvil is orientated in a north-south (0) or a west-east (1) direction. 0x4 and 0x8 are bits which determine whether the the anvil is a regular (0x4 & 0x8 = 0), a slightly damaged (0x4 = 1) or a very damaged (0x8 = 1) one.
포션[]
A Glass Bottle filled with a potion. Potion type is stored in item's damage value as a 16-bit number. Potion effect, name, and other flags are encoded on bits. Effect duration itself isn't there, but can be calculated from other values.
Current meaning of bits is described below. Note that potion name overlaps with potion effect and tier.
Bit | Dec | Hex | Meaning | |
---|---|---|---|---|
0 | 1 | 0001 | Potion effect | Potion name |
1 | 2 | 0002 | ||
2 | 4 | 0004 | ||
3 | 8 | 0008 | ||
4 | 16 | 0010 | ||
5 | 32 | 0020 | Tier | |
6 | 64 | 0040 | Extended duration | |
7 | 128 | 0080 | (ignored) | |
8 | 256 | 0100 | ||
9 | 512 | 0200 | ||
10 | 1024 | 0400 | ||
11 | 2048 | 0800 | ||
12 | 4096 | 1000 | ||
13 | 8192 | 2000 | Can become splash potion | |
14 | 16384 | 4000 | Splash potion | |
15 | 32768 | 8000 | (ignored) |
To calculate damage value of potion with desired effect use the following formula:
DV = potion_effect + tier_bit + extended_bit + splash_bit
for example:
- potion with "Instant Health" effect has damage value 5 (= 5 + 0 + 0 + 0);
- potion with extended "Slowness" effect has value 74 (= 10 + 0 + 64 + 0);
- splash potion with tier II "Strength" effect has value 16425 (= 9 + 32 + 0 + 16384).
To get potion with certain name, use the following formula:
DV = potion_name + extended_bit + splash_bit
for example:
- Splash version of "Charming Potion" has damage value 16423 (= 39 + 0 + 16384)
"이름" 비트[]
Dec | Hex | Potion |
---|---|---|
0 | 00 | Water Bottle / Mundane Potion |
1 | 01 | Potion of Regeneration |
2 | 02 | Potion of Swiftness |
3 | 03 | Potion of Fire Resistance |
4 | 04 | Potion of Poison |
5 | 05 | Potion of Healing |
6 | 06 | Potion of Night Vision |
7 | 07 | Clear Potion |
8 | 08 | Potion of Weakness |
9 | 09 | Potion of Strength |
10 | 0a | Potion of Slowness |
11 | 0b | Diffuse Potion |
12 | 0c | Potion of Harming |
13 | 0d | Artless Potion |
14 | 0e | Potion of Invisibility |
15 | 0f | Thin Potion |
Dec | Hex | Potion |
---|---|---|
16 | 10 | Awkward Potion |
17 | 11 | Potion of Regeneration |
18 | 12 | Potion of Swiftness |
19 | 13 | Potion of Fire Resistance |
20 | 14 | Potion of Poison |
21 | 15 | Potion of Healing |
22 | 16 | Potion of Night Vision |
23 | 17 | Bungling Potion |
24 | 18 | Potion of Weakness |
25 | 19 | Potion of Strength |
26 | 1a | Potion of Slowness |
27 | 1b | Smooth Potion |
28 | 1c | Potion of Harming |
29 | 1d | Suave Potion |
30 | 1e | Potion of Invisibility |
31 | 1f | Debonair Potion |
Dec | Hex | Potion |
---|---|---|
32 | 20 | Thick Potion |
33 | 21 | Potion of Regeneration |
34 | 22 | Potion of Swiftness |
35 | 23 | Potion of Fire Resistance |
36 | 24 | Potion of Poison |
37 | 25 | Potion of Healing |
38 | 26 | Potion of Night Vision |
39 | 27 | Charming Potion |
40 | 28 | Potion of Weakness |
41 | 29 | Potion of Strength |
42 | 2a | Potion of Slowness |
43 | 2b | Refined Potion |
44 | 2c | Potion of Harming |
45 | 2d | Cordial Potion |
46 | 2e | Potion of Invisibility |
47 | 2f | Sparkling Potion |
Dec | Hex | Potion |
---|---|---|
48 | 30 | Potent Potion |
49 | 31 | Potion of Regeneration |
50 | 32 | Potion of Swiftness |
51 | 33 | Potion of Fire Resistance |
52 | 34 | Potion of Poison |
53 | 35 | Potion of Healing |
54 | 36 | Potion of Night Vision |
55 | 37 | Rank Potion |
56 | 38 | Potion of Weakness |
57 | 39 | Potion of Strength |
58 | 3a | Potion of Slowness |
59 | 3b | Acrid Potion |
60 | 3c | Potion of Harming |
61 | 3d | Gross Potion |
62 | 3e | Potion of Invisibility |
63 | 3f | Stinky Potion |
Note: potion with name set to 0 is called "Water Bottle" only if no other bit is set. Otherwise, it is called "Mundane Potion".
Note: potions with an effect and splash potion bit set have additional "Splash " prefix.
"효과" 비트[]
Dec | Hex | Effect | Potion suffix | Duration | Bottles | Icon | Effect color |
---|---|---|---|---|---|---|---|
0 | 0 | - | - | - | - | - | |
1 | 1 | Regeneration | Regeneration | 0:45 | Pink | ||
2 | 2 | Speed | Swiftness | 3:00 | Sky blue | ||
3 | 3 | Fire Resistance | Fire Resistance | 3:00 | Orange | ||
4 | 4 | Poison | Poison | 0:45 | Green | ||
5 | 5 | Instant Health | Healing | instant | - | - | |
6 | 6 | Night Vision | Night Vision | 3:00 | Navy blue | ||
7 | 7 | - | - | - | - | - | |
8 | 8 | Weakness | Weakness | 1:30 | Gray | ||
9 | 9 | Strength | Strength | 3:00 | Dark red | ||
10 | a | Slowness | Slowness | 1:30 | Blue-gray | ||
11 | b | - | - | - | - | - | |
12 | c | Instant Damage | Harming | instant | - | - | |
13 | d | - | - | - | - | - | |
14 | e | Invisibility | Invisibility | 3:00 | Light gray | ||
15 | f | - | - | - | - | - |
"단계" 비트[]
Dec | Hex | Meaning |
---|---|---|
0 | 0000 | Tier I effect. |
32 | 0020 | Tier II effect. Multiply duration by 1/2. |
Note: Fire Resistance, Weakness and Slowness effects have no second tier. Their strength and duration are unaffected by this bit.
"지속시간 확장" 비트[]
Dec | Hex | Meaning |
---|---|---|
0 | 0000 | Base duration. |
64 | 0040 | Multiply duration by 8/3. |
"투척용" 비트[]
Dec | Hex | Meaning |
---|---|---|
0 | 0000 | Drinkable potion. |
16384 | 4000 | Splash potion. Multiply duration by 3/4. |
스폰 알*[]
Damage values on Spawn Eggs will cause it to spawn the entity of that id. For example, a damage value of 50 would cause the spawn egg to create Creepers.
황금 사과[]
Icon | Value | Description |
---|---|---|
0 | 황금 사과 | |
1 | 인챈트된 황금 사과 |
Trivia[]
- When generating a custom superflat world using biome ID -1, the game will crash.
- Using /give command or inventory editors, an item can be spawned with its data value out of normal bounds. This can cause a normal looking item to appear, but will be unusable and unstackable with an identical item that has a different data value. In the case of Wool colors, data values "rotate" when out of bounds. Examples are provided:
- Example 1 - Stacking: If the player were to type
/give <PLAYERNAME> 351 1 1
, an Ink Sac would be given to the player like normal. However, if the player were to type/give <PLAYERNAME> 351 1 -4
afterward, another Ink Sac would be given, but it won't stack with the first Ink Sac, because the two Ink Sacs have different data values, despite the fact that both items appear to be the same thing. - Example 2 - Value Defaults: Using the /give command to spawn an item with data values that are out of valid bounds will "default" to the lowest or highest valid data value closest to it. Typing
/give <PLAYERNAME> 351 1 -23
will spawn an Ink Sac, due to -23 being closest to 0, the lowest possible valid data value for dye, being the Ink Sac. Typing/give <PLAYERNAME> 351 1 43
will spawn Bone Meal, because 43 is closest to the dye's highest valid data value, being 15, which is what Bone Meal is. - Example 3 - Non-usable: Note that the valid data values for dye are between the numbers 0 and 15. Any type of dye that's spawned with an data value lower than 0 or higher than 15 cannot be used. So if one is using the /give command to spawn a dye with an data value of 32, which would spawn Bone Meal, the said Bone Meal can not be used to mix with other dyes or be used as a quick plant growing agent.
- Example 4 - Rotation: data value rotation has been confirmed for Wool, but only the colors seem to rotate. Using a Wool data value of 16 (when the highest is 15) (fun fact: the wool data value of 16 is shown as nether warts, but when placed by the player it becomes white wool) will "circle back" to white wool, which is 0. Using an data value of 18 will circle back to Magenta Wool, because 18 is 3 integers higher than the max of 15, it will circle back to 0, but the extra 3 bumps it to the data value of 2. Despite this, the unstacking data value issue still remains.
- Example 1 - Stacking: If the player were to type
JSON Data Values[]
- Web/Plugin/App Developers looking for a JSON representation of the minecraft data values and PNG images can use the free api at: http://api.mineverse.com (Free registration required to prevent abuse). This list is maintained by a volunteer and has an "update" value that lets you know the latest update. It may not reflect the latest changes here.
References[]
개발 주기 |
| ||||||||
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게임 모드 | 크리에이티브 • 서바이벌 • 하드코어 • 모험 • 관전 • 체험판 • (예정: 깃발 빼앗기) | ||||||||
도움 | 조작법 • 옵션 • 튜토리얼 • 자주 묻는 질문 | ||||||||
기술적 | 알려진 버그 • 크래시 • 디버그 화면 • 시드 • 통계 • Minecraft.jar • 서버 (서버 리스트 • .properties) • 데이터 값 | ||||||||
게임플레이 | 조합 • 도전 과제 • 방어 • 교배 • 포션 양조 • 치명타 • 전리품 • 마법부여 • 경험치 • 거래 • 생명력 • 배고픔 • 보관함 • 멀티플레이어 • 난이도 • 레드스톤 회로 • 농사 • 웅크리기 • 이동 • 스폰 • 프로그램과 에디터 • 리소스 팩 | ||||||||
버전 | PC용 (4k • 체험판) • 엑스박스 360 에디션 • 엑스박스 원 에디션 • 플레이스테이션 3 에디션 • 플레이스테이션 4 에디션 • 플레이스테이션 비타 에디션 • 포켓 에디션 • 파이 에디션 | ||||||||
영화 | Story of Mojang |