| 생명력 | |
|---|---|
| 방어력 |
불가능 |
| 크기 |
성체: |
| 생성 | |
| 사용 가능한 아이템 | |
| 내부 ID | |
| 문자열 ID |
donkey |
당나귀(Donkey)는 길들여서 탈 수 있는 길들일 수 있는 몹이다.
스폰
당나귀는 평원 및 사바나에서 2-6마리의 무리로 스폰된다. 베드락 에디션의 경우, 말이 평원에서 밝기가 7 이상인 곳에서 2-6마리의 무리로 스폰되는데, 이중 10%가 당나귀로서 스폰된다. 또한 당나귀중 20%는 새끼 당나귀이다.
모습
성체 당나귀는 높이가 폭은 1.4 블록, 키는 1.6 블록이다. 새끼는 성체의 절반 크기로 시작하여 시간이 흐르면 점점 커진다. 늑대와 오실롯[Legacy Console Edition 전용], 혹은 고양이[차기 버전용: JE 1.14]과는 달리, 당나귀의 모습은 일단 길들인 후에도 변하지 않는다. 안장 등을 착용시킬 수 있는가에 따라 구분할 수 밖에 없다.
당나귀는 일반 말에 비해 크기가 작고 귀가 길고 똑바로 서있다. 그렇다고 귀가 튀어 나온 것은 아니고, 머리와 목이 만나는 곳에서부터 그려져 있다. 모든 당나귀는 회-갈색을 띄고 있으며, 발목, 귀, 갈귀 및 꼬리는 어두운 색깔이다. 당나귀에게 말 갑옷을 장착할 수는 없지만, 상자를 장착시킬 수 있다. 이 상자에는 15 묶음의 아이템을 넣을 수 있다.
드롭
당나귀가 죽으면 다음을 드롭한다.
상자나 안장을 채웠을 경우, 이들을 드롭한다.
약탈 마법을 부여한 무기를 사용하였을 경우, 레벨 I 당 최대 드롭량이 1씩 증가 한다. (최대 5개)
사용
길들이고 안장을 채운 당나귀는, 게임에서 상당히 빠른 속도로 이동할 수 있는 수송 수단이다. 단, 1 블록 폭의 구멍은 통과할 수 없다. 당나귀는 플레이어가 올라갈 수 없는 절벽과 울타리를 뛰어 넘을 수 있다. 당나귀는 2 블록 깊이의 물까지는 탈 수 있다. 더 깊은 곳으로 들어가면 자동으로 분리되며, 당나귀는 무작위로 움직인다.
당나귀는 라마와 마찬가지로 상자를 장착시켜 아이템 운송 용으로 사용할 수 있다.
당나귀는 끈을 사용하여 끌고 다닐 수 있고, 매듭에 묶어 둘 수 있다. 끈에 매단 상태로 보트에 타서 끌고 올 수도 있다.
장비
상자를 장착했을 때의 당나귀 UI
길들인 당나귀에는 다음과 같은 슬롯이 생긴다.
- 안장 슬롯 : 안장을 장착할 수 있음
당나귀에는 상자를 장착할 수 있지만, 별도의 지정된 보관함 슬롯은 없다. 그냥 상자를 당나귀를 향한 뒤 {{control|사용}]하면 된다.
아이템을 당나귀에 넣으려면 좌측 쉬프트 키를 누른 상태에서 당나귀를 우클릭하거나, 보관함을 통해 접근할 수 있다. 당나귀의 보관함에 접근하려면, 먼저 당나귀에 탄 뒤, 플레이어의 보관함을 열면 된다. 상자를 채운 상태의 당나귀에게는 15개의 슬롯이 있다. 여기에 원하는 것을 옮기면 된다.
당나귀에 장착한 상자는, 당나귀를 죽이지 않는 이상 제거할 수 없다. 당나귀가 죽으면, 부착되었던 상자와 그 내용물을 드롭한다.
타기
Once a donkey is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.
When riding a donkey, the hunger bar is replaced by the donkey's health in survival or adventure mode. Legacy Console Edition의 경우, the donkey's health bar will still be visible on creative. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.
A player can use any item while riding a donkey, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.
A ridden donkey will automatically run up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.
Unlike horses, all donkeys have same movement speed and jump strength, although speed potions can be used to donkey and travel via the Nether to make the donkey easily become animal pack with the fastest practical way to travel in Minecraft. Donkeys are very slow moving backwards, and about as fast as the player when moving sideways.
A ridden donkey can be made to jump, and holding the control charges for a higher leap. Donkeys are not affected by jump boost beacons or potions. The standard dismount control dismounts from the donkey, as does going in water deeper than two blocks. Like the player, donkey take fall damage when falling from heights.
It is impossible for a player to use a Nether portal while on a donkey. It is possible however, to enter the portal on the donkey and then dismount, sending it through the portal on its own, or use a lead to position the donkey, then push it through the portal.
Behavior
Donkeys will roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the donkey may turn to look at them. Any donkey, even a wild one, will allow itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it will rear and flail its front hooves. Donkeys remain passive, even when hit.
Donkeys will occasionally emit an audible braying sound.
Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys will slowly regenerate health.
Taming
Adult donkeys can be tamed: with an empty hand mount it repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.
Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the horse, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.
While riding an untamed donkeys, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed. It is unknown whether there is any indication of jump height before taming.
Breeding
Feeding tamed donkeys golden apples or golden carrots will activate love mode.
The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents. Rather, it will be born as an untamed donkey and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster.
Breeding two donkeys creates a donkey foal. Since all donkeys have the same texture, the offspring will look exactly like its parents when it is fully grown.
Food
Feeding a donkey food can alter its behavior,[검증 필요] cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods donkeys can consume.
To feed a donkey, hold a valid food item and right click on a donkey.[검증 필요] If the food is invalid, the player will simply mount it. Donkeys can only be fed when feeding would have an effect, similar to other animals.
| Food | Heals | Speeds growth by | Increases temper | Notes |
|---|---|---|---|---|
| 설탕 | 1 ( |
30 sec | +3 | |
| 밀 | 2 ( |
20 sec | +3 | |
| 사과 | 3 ( |
1 min | +3 | |
| 황금 당근 | 4 ( |
1 min | +5 | Activates love mode in tamed donkey. |
| 황금 사과 | 10 ( |
4 min | +10 | Activates love mode in tamed donkey. Enchanted golden apples also work. |
| 건초 더미 | 20 ( |
3 min | N/A | Hay bales cannot be fed to untamed adult donkey. |
Statistics
All donkeys have three "equine stats" which vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.
Health
Donkey's health ranges from 15–30, but tends towards the average 22–23. Displayed hearts are health, divided by two, rounded down. A donkey with an non-even number of health points (15, 17, 19, etc.) will not show the last half-heart. If the donkey has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise it has an even number of health points.
Movement speed
Donkey's speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player.
A donkey's maximum speed is 14.5125 blocks/second. The average speed is about 9 blocks/sec. Minimum: 4.8375 blocks/sec.
Player speed (walking): 4.3 blocks/sec. Player speed (sprinting): 5.6 blocks/sec.
But you just said a donkey's speed is always the same, then you said on the next line it's variable. It's either one or the other or it's not being explained very well.
See transportation to compare the speeds of various transportation methods.
Jump strength
Donkey's jump strength is always 0.5, enough to clear 1 9⁄16 blocks.
The following derived equation can be use to calculate a donkey jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength
The exact jump strengths, to 15 digits, required to clear several block heights are listed below.
| Jump Strength | Blocks |
|---|---|
| 0.966967527085333 | 5.000 |
| 0.847552919762898 | 4.000 |
| 0.715301016726230 | 3.000 |
| 0.564380127487889 | 2.000 |
| 0.432084373616155 | 1.250 (player's jump height) |
Bred values
When breeding two donkeys, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of donkey being bred.
Data values
Donkeys have entity data associated with them that contain various properties of the mob.
당나귀/ED
Achievements
틀:Load achievements: 알 수 없는 업적. 입력된 업적 이름을 업적 문서에서 찾을 수 없음
Advancements
| 아이콘 | 발전 과제 | 게임 내의 설명 | 선행 발전 과제 | 실제 달성 조건 (다를 경우) | 이름공간 ID |
|---|---|---|---|---|---|
![]() | 아기는 어떻게 태어나? | 동물 두 마리를 교배하세요 | 농사 | - | minecraft:husbandry/breed_an_animal |
![]() | 인생의 동반자 | 동물을 길들이세요 | 농사 | - | minecraft:husbandry/tame_an_animal |
![]() | 짝지어주기 | 모든 동물을 교배시키세요 | 아기는 어떻게 태어나? | 몹 12종을 교배시킨다. | minecraft:husbandry/bred_all_animals |
Video
Horse/video
History
틀:More images
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.6.1 | 13w16a | 파일:White Horse 13w16a.pngAdded donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses were a baseline for Minecraft's donkey models.[1] | |||
| 13w16b | Made donkeys slower and reduced donkeys from gliding so much. | ||||
| 13w18a | Removed horse saddles. Donkeys are now ridden using the saddle | ||||
| 13w19a | Enabled access to the donkey inventory by sneaking and interacting. | ||||
| 13w21a | Added new GUI for donkeys, to control saddle and inventory. | ||||
| 13w22a | Added new sound effects for donkeys. | ||||
| 1.7.2 | 13w36a | Donkeys spawn in savannas. | |||
| 1.8 | 14w26c | Donkeys can no longer be fed bread for taming, healing, or growing. | |||
| Wheat's acceleration of baby donkey growth was reduced. | |||||
| 1.9 | 15w47b | Added sounds for donkeys eating food given by a player. | |||
| 1.10 | 16w20a | Added donkey spawn egg. | |||
| pre2 | Removed donkey spawn egg. | ||||
| 1.11 | 16w32a | Donkeys now have a separate ID from horses: donkey. | |||
| Re-added donkey spawn egg. | |||||
| 1.13 | 17w45a | Added a new model for donkeys. | |||
| 17w46a | The new model was slightly tweaked. | ||||
| 18w03a | Updated the donkey model again, also slightly altered the texture. | ||||
| Pocket Edition 알파 | |||||
| 0.15.0 | build 1 | Added donkeys. | |||
| Bedrock Edition | |||||
| 1.2.6 | beta 1.2.6.2 | Added the 1.13 model for donkeys. | |||
| 1.2.9 | Donkeys will no longer open their mouths when bucking the player off or taking damage. | ||||
| Legacy Console Edition | |||||
| TU19 | CU7 | 1.12 | Patch 1 | Added donkeys. | |
| TU22 | CU10 | 1.15 | Added quick move to the donkey inventory. | ||
| TU31 | CU19 | 1.22 | Patch 3 | Baby donkey growth can be accelerated using wheat. | |
| TU43 | CU33 | 1.36 | Patch 13 | Added sounds for donkeys. | |
| TU60 | CU51 | 1.64 | Patch 30 | Added the 1.13 donkey model. | |
| New 닌텐도 3DS Edition | |||||
| 0.1.0 | Added donkeys. | ||||
Issues
“Donkey“에 관련된 문제점은 이슈 트래커에서 관리된다. 그곳에서 문제점을 보고하면 된다.
Trivia
- If a player picks up leather dropped by an adult donkey, they will receive the “Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when one kills a cow.
- If a player pulling a donkey with a lead enters a boat, the donkey will swim after them at the same speed as the boat.
- A player riding a donkey will be dragged along if their donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
- Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
- In the Bedrock Edition the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath / underwater. Attempting to activate the boat in order to pilot it from above will result in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.
Gallery
The first image of the donkey chest inventory.[2]
See also
- Minecraft 2.0
References
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![The first image of the donkey chest inventory.[2]](https://static.wikia.nocookie.net/minecraft_ko_gamepedia/images/1/1a/1st_image_of_donkey_chest.png/revision/latest/scale-to-width-down/120?cb=20190307125423)

